Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorYimingWu <xp8110@outlook.com>2020-06-04 13:57:28 +0300
committerYimingWu <xp8110@outlook.com>2020-06-04 13:57:28 +0300
commitbfbf0bb7f7a0191b65fc724d5dfea225e6293c6b (patch)
tree042f37d28c9e1cf0ce5a0fb4fd4235288f62d36e /intern/opencolorio/ocio_impl_glsl.cc
parent3b52dfe549f0c2fca7e0cd499b85fb098e9b4da9 (diff)
parent78017916f7c7a8ec8907c9b993214ff8ec3c3557 (diff)
Merge remote-tracking branch 'origin/master' into temp-lanpr-reviewtemp-lanpr-review
# Conflicts: # release/datafiles/locale # release/scripts/addons
Diffstat (limited to 'intern/opencolorio/ocio_impl_glsl.cc')
-rw-r--r--intern/opencolorio/ocio_impl_glsl.cc17
1 files changed, 9 insertions, 8 deletions
diff --git a/intern/opencolorio/ocio_impl_glsl.cc b/intern/opencolorio/ocio_impl_glsl.cc
index df6adc8f34b..43416f734c5 100644
--- a/intern/opencolorio/ocio_impl_glsl.cc
+++ b/intern/opencolorio/ocio_impl_glsl.cc
@@ -263,19 +263,20 @@ static void updateGLSLShader(OCIO_GLSLShader *shader,
shader->curve_mapping_loc = glGetUniformLocation(shader->program, "curve_mapping");
glUseProgram(shader->program);
- /* Set texture bind point uniform once. This is saved by the shader. */
- glUniform1i(glGetUniformLocation(shader->program, "image_texture"), 0);
- glUniform1i(glGetUniformLocation(shader->program, "lut3d_texture"), 2);
- glUniform1i(glGetUniformLocation(shader->program, "lut3d_display_texture"), 3);
- glUniform1i(glGetUniformLocation(shader->program, "curve_mapping_texture"), 4);
+
+ /* TODO(fclem) Remove this. Make caller always assume viewport space and
+ * specify texco via vertex attribs. */
+ shader->interface = GPU_shaderinterface_create(shader->program);
/* Set UBO binding location. */
GLuint index = glGetUniformBlockIndex(shader->program, "OCIO_GLSLCurveMappingParameters");
glUniformBlockBinding(shader->program, index, UBO_BIND_LOC);
- /* TODO(fclem) Remove this. Make caller always assume viewport space and
- * specify texco via vertex attribs. */
- shader->interface = GPU_shaderinterface_create(shader->program);
+ /* Set texture bind point uniform once. This is saved by the shader. */
+ glUniform1i(glGetUniformLocation(shader->program, "image_texture"), 0);
+ glUniform1i(glGetUniformLocation(shader->program, "lut3d_texture"), 2);
+ glUniform1i(glGetUniformLocation(shader->program, "lut3d_display_texture"), 3);
+ glUniform1i(glGetUniformLocation(shader->program, "curve_mapping_texture"), 4);
}
shader->cacheId = cache_id;