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authorLukas Tönne <lukas.toenne@gmail.com>2018-08-12 14:59:39 +0300
committerLukas Tönne <lukas.toenne@gmail.com>2018-08-12 14:59:39 +0300
commitb8ab411185c11ce98e7e791b0d30a9d9b1ce6d69 (patch)
tree9c219e06fc6a1f9b09d6fbf7d86c8526cfa6d775 /intern/opensubdiv/internal/opensubdiv_gl_mesh_fvar.h
parent209686f1c8189bc01f91d14a922651844df8b201 (diff)
parentdc2d841b7c50565302af2986d62ddbd29c332acd (diff)
Merge branch 'hair_guides' into hair_guides_groominghair_guides_grooming
Diffstat (limited to 'intern/opensubdiv/internal/opensubdiv_gl_mesh_fvar.h')
-rw-r--r--intern/opensubdiv/internal/opensubdiv_gl_mesh_fvar.h57
1 files changed, 57 insertions, 0 deletions
diff --git a/intern/opensubdiv/internal/opensubdiv_gl_mesh_fvar.h b/intern/opensubdiv/internal/opensubdiv_gl_mesh_fvar.h
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+++ b/intern/opensubdiv/internal/opensubdiv_gl_mesh_fvar.h
@@ -0,0 +1,57 @@
+// Copyright 2013 Blender Foundation. All rights reserved.
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software Foundation,
+// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+//
+// Author: Sergey Sharybin
+
+#ifndef OPENSUBDIV_GL_MESH_FVAR_H_
+#define OPENSUBDIV_GL_MESH_FVAR_H_
+
+// NOTE: This is a [sane(er)] port of previous ground work for getting UVs to
+// work. Still needs a lot of work to make it easy, correct and have proper
+// data ownership.
+
+#include <opensubdiv/far/topologyRefiner.h>
+#include <opensubdiv/far/patchTable.h>
+
+#include <vector>
+
+namespace opensubdiv_capi {
+
+// The buffer which holds GPU resources for face-varying elements.
+class GLMeshFVarData {
+ public:
+ GLMeshFVarData();
+ ~GLMeshFVarData();
+
+ void release();
+ void create(const OpenSubdiv::Far::TopologyRefiner* refiner,
+ const OpenSubdiv::Far::PatchTable* patch_table,
+ int fvar_width,
+ const float* fvar_src_data);
+
+ unsigned int texture_buffer;
+ unsigned int offset_buffer;
+ std::vector<int> channel_offsets;
+ int fvar_width;
+};
+
+void interpolateFVarData(const OpenSubdiv::Far::TopologyRefiner& refiner,
+ const std::vector<float>& uvs,
+ std::vector<float>* fvar_data);
+
+} // namespace opensubdiv_capi
+
+#endif // OPENSUBDIV_GL_MESH_FVAR_H_