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authorHarley Acheson <harley.acheson@gmail.com>2020-10-19 18:12:33 +0300
committerHarley Acheson <harley.acheson@gmail.com>2020-10-19 18:12:33 +0300
commit3a7fd309fce89213b0224b3c6807adb2d1fe7ca8 (patch)
tree20e6064201939368650509d758c7187df74416a6 /intern/opensubdiv
parentd2bf71b412233160a52775f29799a2c1331c92f4 (diff)
Spelling: It's Versus Its
Corrects incorrect usage of contraction for 'it is', when possessive 'its' was required. Differential Revision: https://developer.blender.org/D9250 Reviewed by Campbell Barton
Diffstat (limited to 'intern/opensubdiv')
-rw-r--r--intern/opensubdiv/internal/topology/topology_refiner_factory.cc2
-rw-r--r--intern/opensubdiv/opensubdiv_converter_capi.h2
2 files changed, 2 insertions, 2 deletions
diff --git a/intern/opensubdiv/internal/topology/topology_refiner_factory.cc b/intern/opensubdiv/internal/topology/topology_refiner_factory.cc
index 877c62b83ac..deab5f0644f 100644
--- a/intern/opensubdiv/internal/topology/topology_refiner_factory.cc
+++ b/intern/opensubdiv/internal/topology/topology_refiner_factory.cc
@@ -250,7 +250,7 @@ inline bool TopologyRefinerFactory<TopologyRefinerData>::assignComponentTags(
base_mesh_topology->setVertexSharpness(vertex_index, sharpness);
}
- // If it's vertex where 2 non-manifold edges meet adjust vertex sharpness to
+ // If its vertex where 2 non-manifold edges meet adjust vertex sharpness to
// the edges.
// This way having a plane with all 4 edges set to be sharp produces sharp
// corners in the subdivided result.
diff --git a/intern/opensubdiv/opensubdiv_converter_capi.h b/intern/opensubdiv/opensubdiv_converter_capi.h
index 2f3850665c2..6f914a20bf5 100644
--- a/intern/opensubdiv/opensubdiv_converter_capi.h
+++ b/intern/opensubdiv/opensubdiv_converter_capi.h
@@ -107,7 +107,7 @@ typedef struct OpenSubdiv_Converter {
bool (*isInfiniteSharpVertex)(const struct OpenSubdiv_Converter *converter,
const int vertex_index);
- // If vertex is not infinitely sharp, this is it's actual sharpness.
+ // If vertex is not infinitely sharp, this is its actual sharpness.
float (*getVertexSharpness)(const struct OpenSubdiv_Converter *converter,
const int vertex_index);