diff options
author | Campbell Barton <ideasman42@gmail.com> | 2013-02-10 17:44:18 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2013-02-10 17:44:18 +0400 |
commit | 1994ed00a388d7eed3c9d4dfda614c41693c114e (patch) | |
tree | 11e78de3ef76a5d65c25c5c301cdbbddac54d977 /intern | |
parent | 9a6c5d8b3ef2e2ddd444d79c384bea0eeffca71f (diff) |
add option not to calculate tessellation faces when converting an object to a mesh. (OBJ export no longer needs, so save some CPU cycles and skip tessellation)
Diffstat (limited to 'intern')
-rw-r--r-- | intern/cycles/blender/blender_util.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/intern/cycles/blender/blender_util.h b/intern/cycles/blender/blender_util.h index 0947b5a2e9d..976ed875211 100644 --- a/intern/cycles/blender/blender_util.h +++ b/intern/cycles/blender/blender_util.h @@ -41,7 +41,7 @@ CCL_NAMESPACE_BEGIN static inline BL::Mesh object_to_mesh(BL::BlendData data, BL::Object object, BL::Scene scene, bool apply_modifiers, bool render) { - return data.meshes.new_from_object(scene, object, apply_modifiers, (render)? 2: 1); + return data.meshes.new_from_object(scene, object, apply_modifiers, (render)? 2: 1, true); } static inline void colorramp_to_array(BL::ColorRamp ramp, float4 *data, int size) |