Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
path: root/intern
diff options
context:
space:
mode:
authorDalai Felinto <dfelinto@gmail.com>2011-12-16 22:15:07 +0400
committerDalai Felinto <dfelinto@gmail.com>2011-12-16 22:15:07 +0400
commit3c8ab559a5bd31fd38e9c5cf9da8505ca28f4887 (patch)
treea80f77388aca49eb8a47af0556b1dacdce26914d /intern
parentce8f64d9f92e81629facea34b7f9e18e1f6b3d0c (diff)
Normal Node - Cycles
reviewed by Brecht, with help from Lukas. Note: dot is reversed compared to Blender. In Blender Normals point outside, while in Cycles they point inside. If you use your own custom vector with the Normal Node you will see a difference. If you feed it with object normals it should work just as good.
Diffstat (limited to 'intern')
-rw-r--r--intern/cycles/app/cycles_xml.cpp3
-rw-r--r--intern/cycles/blender/blender_shader.cpp12
-rw-r--r--intern/cycles/kernel/CMakeLists.txt1
-rw-r--r--intern/cycles/kernel/osl/nodes/CMakeLists.txt1
-rw-r--r--intern/cycles/kernel/osl/nodes/node_normal.osl31
-rw-r--r--intern/cycles/kernel/svm/svm.h4
-rw-r--r--intern/cycles/kernel/svm/svm_normal.h41
-rw-r--r--intern/cycles/kernel/svm/svm_types.h3
-rw-r--r--intern/cycles/render/nodes.cpp35
-rw-r--r--intern/cycles/render/nodes.h7
10 files changed, 136 insertions, 2 deletions
diff --git a/intern/cycles/app/cycles_xml.cpp b/intern/cycles/app/cycles_xml.cpp
index 530a4ad14d8..a0282988179 100644
--- a/intern/cycles/app/cycles_xml.cpp
+++ b/intern/cycles/app/cycles_xml.cpp
@@ -368,6 +368,9 @@ static void xml_read_shader_graph(const XMLReadState& state, Shader *shader, pug
xml_read_enum(&wood->type, WaveTextureNode::type_enum, node, "type");
snode = wood;
}
+ else if(string_iequals(node.name(), "normal")) {
+ snode = new NormalNode();
+ }
else if(string_iequals(node.name(), "mapping")) {
snode = new MappingNode();
}
diff --git a/intern/cycles/blender/blender_shader.cpp b/intern/cycles/blender/blender_shader.cpp
index b0dd6988457..4191fef4dcd 100644
--- a/intern/cycles/blender/blender_shader.cpp
+++ b/intern/cycles/blender/blender_shader.cpp
@@ -132,7 +132,6 @@ static ShaderNode *add_node(BL::BlendData b_data, ShaderGraph *graph, BL::Node *
case BL::ShaderNode::type_GEOMETRY: break;
case BL::ShaderNode::type_MATERIAL: break;
case BL::ShaderNode::type_MATERIAL_EXT: break;
- case BL::ShaderNode::type_NORMAL: break;
case BL::ShaderNode::type_OUTPUT: break;
case BL::ShaderNode::type_SCRIPT: break;
case BL::ShaderNode::type_SQUEEZE: break;
@@ -198,6 +197,17 @@ static ShaderNode *add_node(BL::BlendData b_data, ShaderGraph *graph, BL::Node *
node = vmath;
break;
}
+ case BL::ShaderNode::type_NORMAL: {
+ BL::Node::outputs_iterator out_it;
+ b_node.outputs.begin(out_it);
+ BL::NodeSocketVectorNone vec_sock(*out_it);
+
+ NormalNode *norm = new NormalNode();
+ norm->direction = get_float3(vec_sock.default_value());
+
+ node = norm;
+ break;
+ }
case BL::ShaderNode::type_MAPPING: {
BL::ShaderNodeMapping b_mapping_node(b_node);
MappingNode *mapping = new MappingNode();
diff --git a/intern/cycles/kernel/CMakeLists.txt b/intern/cycles/kernel/CMakeLists.txt
index a0803f37cb9..65338eeea6e 100644
--- a/intern/cycles/kernel/CMakeLists.txt
+++ b/intern/cycles/kernel/CMakeLists.txt
@@ -72,6 +72,7 @@ set(SRC_SVM_HEADERS
svm/svm_musgrave.h
svm/svm_noise.h
svm/svm_noisetex.h
+ svm/svm_normal.h
svm/svm_sepcomb_rgb.h
svm/svm_sky.h
svm/svm_tex_coord.h
diff --git a/intern/cycles/kernel/osl/nodes/CMakeLists.txt b/intern/cycles/kernel/osl/nodes/CMakeLists.txt
index 433fc2155fe..5c1fd8b75d8 100644
--- a/intern/cycles/kernel/osl/nodes/CMakeLists.txt
+++ b/intern/cycles/kernel/osl/nodes/CMakeLists.txt
@@ -33,6 +33,7 @@ set(SRC_OSL
node_mix.osl
node_mix_closure.osl
node_musgrave_texture.osl
+ node_normal.osl
node_blend_weight_texture.osl
node_noise_texture.osl
node_output_displacement.osl
diff --git a/intern/cycles/kernel/osl/nodes/node_normal.osl b/intern/cycles/kernel/osl/nodes/node_normal.osl
new file mode 100644
index 00000000000..038a33c9898
--- /dev/null
+++ b/intern/cycles/kernel/osl/nodes/node_normal.osl
@@ -0,0 +1,31 @@
+/*
+ * Copyright 2011, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "stdosl.h"
+
+shader node_normal(
+ normal Direction = normal(0.0, 0.0, 0.0),
+ normal NormalIn = normal(0.0, 0.0, 0.0),
+ output normal NormalOut = normal(0.0, 0.0, 0.0),
+ output float Dot = 1.0
+{
+ Direction = normalize(Direction);
+ NormalOut = Direction;
+ Dot = dot(Direction, NormalIn);
+}
+
diff --git a/intern/cycles/kernel/svm/svm.h b/intern/cycles/kernel/svm/svm.h
index 5fde44e2769..2beff7ff7e6 100644
--- a/intern/cycles/kernel/svm/svm.h
+++ b/intern/cycles/kernel/svm/svm.h
@@ -134,6 +134,7 @@ CCL_NAMESPACE_END
#include "svm_light_path.h"
#include "svm_magic.h"
#include "svm_mapping.h"
+#include "svm_normal.h"
#include "svm_wave.h"
#include "svm_math.h"
#include "svm_mix.h"
@@ -300,6 +301,9 @@ __device_noinline void svm_eval_nodes(KernelGlobals *kg, ShaderData *sd, ShaderT
case NODE_VECTOR_MATH:
svm_node_vector_math(kg, sd, stack, node.y, node.z, node.w, &offset);
break;
+ case NODE_NORMAL:
+ svm_node_normal(kg, sd, stack, node.y, node.z, node.w, &offset);
+ break;
case NODE_MAPPING:
svm_node_mapping(kg, sd, stack, node.y, node.z, &offset);
break;
diff --git a/intern/cycles/kernel/svm/svm_normal.h b/intern/cycles/kernel/svm/svm_normal.h
new file mode 100644
index 00000000000..0b3f63b6d7e
--- /dev/null
+++ b/intern/cycles/kernel/svm/svm_normal.h
@@ -0,0 +1,41 @@
+/*
+ * Copyright 2011, Blender Foundation.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+CCL_NAMESPACE_BEGIN
+
+__device void svm_node_normal(KernelGlobals *kg, ShaderData *sd, float *stack, uint in_normal_offset, uint out_normal_offset, uint out_dot_offset, int *offset)
+{
+ /* read extra data */
+ uint4 node1 = read_node(kg, offset);
+ float3 normal = stack_load_float3(stack, in_normal_offset);
+
+ float3 direction;
+ direction.x = node1.x;
+ direction.y = node1.y;
+ direction.z = node1.z;
+ direction = normalize(direction);
+
+ if (stack_valid(out_normal_offset))
+ stack_store_float3(stack, out_normal_offset, direction);
+
+ if (stack_valid(out_dot_offset))
+ stack_store_float(stack, out_dot_offset, dot(direction, normalize(normal)));
+}
+
+CCL_NAMESPACE_END
+
diff --git a/intern/cycles/kernel/svm/svm_types.h b/intern/cycles/kernel/svm/svm_types.h
index efec5c7650d..e5e3175761b 100644
--- a/intern/cycles/kernel/svm/svm_types.h
+++ b/intern/cycles/kernel/svm/svm_types.h
@@ -84,7 +84,8 @@ typedef enum NodeType {
NODE_COMBINE_RGB = 5100,
NODE_HSV = 5200,
NODE_CAMERA = 5300,
- NODE_INVERT = 5400
+ NODE_INVERT = 5400,
+ NODE_NORMAL = 5500
} NodeType;
typedef enum NodeAttributeType {
diff --git a/intern/cycles/render/nodes.cpp b/intern/cycles/render/nodes.cpp
index 45f0ab41775..aec6f1f3e26 100644
--- a/intern/cycles/render/nodes.cpp
+++ b/intern/cycles/render/nodes.cpp
@@ -713,6 +713,41 @@ void MagicTextureNode::compile(OSLCompiler& compiler)
compiler.add(this, "node_magic_texture");
}
+/* Normal */
+
+NormalNode::NormalNode()
+: ShaderNode("normal")
+{
+ direction = make_float3(0.0f, 0.0f, 1.0f);
+
+ add_input("Normal", SHADER_SOCKET_NORMAL);
+ add_output("Normal", SHADER_SOCKET_NORMAL);
+ add_output("Dot", SHADER_SOCKET_FLOAT);
+}
+
+void NormalNode::compile(SVMCompiler& compiler)
+{
+ ShaderInput *normal_in = input("Normal");
+ ShaderOutput *normal_out = output("Normal");
+ ShaderOutput *dot_out = output("Dot");
+
+ compiler.stack_assign(normal_in);
+ compiler.stack_assign(normal_out);
+ compiler.stack_assign(dot_out);
+
+ compiler.add_node(NODE_NORMAL, normal_in->stack_offset, normal_out->stack_offset, dot_out->stack_offset);
+ compiler.add_node(
+ __float_as_int(direction.x),
+ __float_as_int(direction.y),
+ __float_as_int(direction.z));
+}
+
+void NormalNode::compile(OSLCompiler& compiler)
+{
+ compiler.parameter_vector("Direction", direction);
+ compiler.add(this, "node_normal");
+}
+
/* Mapping */
MappingNode::MappingNode()
diff --git a/intern/cycles/render/nodes.h b/intern/cycles/render/nodes.h
index e08651cf1eb..9d947de1af5 100644
--- a/intern/cycles/render/nodes.h
+++ b/intern/cycles/render/nodes.h
@@ -343,6 +343,13 @@ public:
static ShaderEnum type_enum;
};
+class NormalNode : public ShaderNode {
+public:
+ SHADER_NODE_CLASS(NormalNode)
+
+ float3 direction;
+};
+
class VectorMathNode : public ShaderNode {
public:
SHADER_NODE_CLASS(VectorMathNode)