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authorHallam Roberts <MysteryPancake>2022-03-11 18:14:05 +0300
committerBrecht Van Lommel <brecht@blender.org>2022-03-11 20:27:58 +0300
commit3da84d8b086bd2d09beb5bdb89ba6beddf1e1dd6 (patch)
tree698e6793ba776716a256abf10ed4b1623ade15eb /intern
parent62a0984d7290cbd6fd3acfa79d53765f97f93b0a (diff)
Cleanup: use M_PI_2 and M_PI_4 where possible
The constant M_PI_4 is added to GLSL to ensure it works there too. Differential Revision: https://developer.blender.org/D14288
Diffstat (limited to 'intern')
-rw-r--r--intern/ghost/intern/GHOST_Wintab.cpp4
-rw-r--r--intern/iksolver/intern/IK_QJacobian.cpp2
2 files changed, 3 insertions, 3 deletions
diff --git a/intern/ghost/intern/GHOST_Wintab.cpp b/intern/ghost/intern/GHOST_Wintab.cpp
index aaf9503b294..2547a38c0d1 100644
--- a/intern/ghost/intern/GHOST_Wintab.cpp
+++ b/intern/ghost/intern/GHOST_Wintab.cpp
@@ -326,7 +326,7 @@ void GHOST_Wintab::getInput(std::vector<GHOST_WintabInfoWin32> &outWintabInfo)
ORIENTATION ort = pkt.pkOrientation;
/* Convert raw fixed point data to radians. */
- float altRad = (float)((fabs((float)ort.orAltitude) / (float)m_maxAltitude) * M_PI / 2.0);
+ float altRad = (float)((fabs((float)ort.orAltitude) / (float)m_maxAltitude) * M_PI_2);
float azmRad = (float)(((float)ort.orAzimuth / (float)m_maxAzimuth) * M_PI * 2.0);
/* Find length of the stylus' projected vector on the XY plane. */
@@ -334,7 +334,7 @@ void GHOST_Wintab::getInput(std::vector<GHOST_WintabInfoWin32> &outWintabInfo)
/* From there calculate X and Y components based on azimuth. */
out.tabletData.Xtilt = sin(azmRad) * vecLen;
- out.tabletData.Ytilt = (float)(sin(M_PI / 2.0 - azmRad) * vecLen);
+ out.tabletData.Ytilt = (float)(sin(M_PI_2 - azmRad) * vecLen);
}
out.time = pkt.pkTime;
diff --git a/intern/iksolver/intern/IK_QJacobian.cpp b/intern/iksolver/intern/IK_QJacobian.cpp
index 39c0e6eb348..ea659414b73 100644
--- a/intern/iksolver/intern/IK_QJacobian.cpp
+++ b/intern/iksolver/intern/IK_QJacobian.cpp
@@ -193,7 +193,7 @@ void IK_QJacobian::InvertSDLS()
// DLS. The SDLS damps individual singular values, instead of using a single
// damping term.
- double max_angle_change = M_PI / 4.0;
+ double max_angle_change = M_PI_4;
double epsilon = 1e-10;
int i, j;