diff options
author | Campbell Barton <ideasman42@gmail.com> | 2021-10-08 05:23:19 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2021-10-08 05:23:19 +0300 |
commit | de07bf2b13e8239b5175e9c4b79fc09f096b1b86 (patch) | |
tree | 0ff2bd3d0a17433535f04b732f23256a7e26306b /intern | |
parent | 8f4697e570d1e74e5121534051ebbfa7a3c3f27a (diff) |
Cleanup: spelling
Diffstat (limited to 'intern')
-rw-r--r-- | intern/cycles/kernel/closure/bsdf_principled_diffuse.h | 2 | ||||
-rw-r--r-- | intern/cycles/kernel/integrator/integrator_intersect_volume_stack.h | 2 | ||||
-rw-r--r-- | intern/cycles/render/object.h | 2 |
3 files changed, 3 insertions, 3 deletions
diff --git a/intern/cycles/kernel/closure/bsdf_principled_diffuse.h b/intern/cycles/kernel/closure/bsdf_principled_diffuse.h index 55fe364db70..0d611f40096 100644 --- a/intern/cycles/kernel/closure/bsdf_principled_diffuse.h +++ b/intern/cycles/kernel/closure/bsdf_principled_diffuse.h @@ -45,7 +45,7 @@ ccl_device float3 calculate_principled_diffuse_brdf( float NdotV = dot(N, V); - /* H = normalize(L + V); // Bissector of an angle between L and V + /* H = normalize(L + V); // Bisector of an angle between L and V. * LH2 = 2 * dot(L, H)^2 = 2cos(x)^2 = cos(2x) + 1 = dot(L, V) + 1, * half-angle x between L and V is at most 90 deg */ diff --git a/intern/cycles/kernel/integrator/integrator_intersect_volume_stack.h b/intern/cycles/kernel/integrator/integrator_intersect_volume_stack.h index 00e90701d19..33a77d0fe29 100644 --- a/intern/cycles/kernel/integrator/integrator_intersect_volume_stack.h +++ b/intern/cycles/kernel/integrator/integrator_intersect_volume_stack.h @@ -142,7 +142,7 @@ ccl_device void integrator_intersect_volume_stack(INTEGRATOR_STATE_ARGS) } } #else - /* CUDA does not support defintion of a variable size arrays, so use the maximum possible. */ + /* CUDA does not support definition of a variable size arrays, so use the maximum possible. */ int enclosed_volumes[MAX_VOLUME_STACK_SIZE]; int step = 0; diff --git a/intern/cycles/render/object.h b/intern/cycles/render/object.h index 84e2dfffebb..6920f2c1f1c 100644 --- a/intern/cycles/render/object.h +++ b/intern/cycles/render/object.h @@ -112,7 +112,7 @@ class Object : public Node { /* Check whether this object requires volume sampling (and hence might require space in the * volume stack). * - * Note that this is a naive iteration over sharders, which allows to access information prior + * Note that this is a naive iteration over shaders, which allows to access information prior * to `scene_update()`. */ bool check_is_volume() const; |