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author | Richard Antalik <richardantalik@gmail.com> | 2022-03-08 15:15:41 +0300 |
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committer | Richard Antalik <richardantalik@gmail.com> | 2022-03-08 15:16:36 +0300 |
commit | 3cb3167278a7f9d488b66a7fc591aea8288408e9 (patch) | |
tree | a66e3e0386369b8666d896c4026190194a316cf0 /intern | |
parent | 73dc8c24e44ba8b462f88c1c629a84c98979ef41 (diff) |
Simplify sound property handling
Sound properties like volume, pitch and muting are handled in
`BKE_sound_add_scene_sound()`. This is unnecessary, because in
properties are then set to real values in `SEQ_edit_update_muting()` and
`seq_update_seq_cb()`.
Alternatively, it may be better to remove all other updates leave them
in `BKE_sound_add_scene_sound()`. But I want to add muting per channel,
whhich is easier and probably cleaner to do with function
`SEQ_edit_update_muting()`.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D14269
Diffstat (limited to 'intern')
0 files changed, 0 insertions, 0 deletions