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authorBastien Montagne <bastien@blender.org>2020-08-04 14:26:21 +0300
committerBastien Montagne <bastien@blender.org>2020-08-04 14:26:58 +0300
commit701a9d39175e0d3e5e2f776821f1251b8a7a5f78 (patch)
treebf0dfad98713594cdcf3ac6e25c178c8e4ac9b7d /intern
parent164f40c50a05ad4e1696cdd0f55de96c210a125a (diff)
Cleanup: typos & co in UI messages (and some other places).
Diffstat (limited to 'intern')
-rw-r--r--intern/cycles/util/util_math_fast.h2
-rw-r--r--intern/itasc/Scene.cpp1079
2 files changed, 586 insertions, 495 deletions
diff --git a/intern/cycles/util/util_math_fast.h b/intern/cycles/util/util_math_fast.h
index e979bd9e0c0..4f92d2f10d3 100644
--- a/intern/cycles/util/util_math_fast.h
+++ b/intern/cycles/util/util_math_fast.h
@@ -87,7 +87,7 @@ ccl_device_inline int fast_rint(float x)
/* Single roundps instruction on SSE4.1+ (for gcc/clang at least). */
return float_to_int(rintf(x));
#else
- /* emulate rounding by adding/substracting 0.5. */
+ /* emulate rounding by adding/subtracting 0.5. */
return float_to_int(x + copysignf(0.5f, x));
#endif
}
diff --git a/intern/itasc/Scene.cpp b/intern/itasc/Scene.cpp
index 5438a005d7c..0d2486ceac7 100644
--- a/intern/itasc/Scene.cpp
+++ b/intern/itasc/Scene.cpp
@@ -16,532 +16,623 @@
namespace iTaSC {
class SceneLock : public ControlledObject::JointLockCallback {
-private:
- Scene* m_scene;
- Range m_qrange;
-
-public:
- SceneLock(Scene* scene) :
- m_scene(scene), m_qrange(0,0) {}
- virtual ~SceneLock() {}
-
- void setRange(Range& range)
- {
- m_qrange = range;
- }
- // lock a joint, no need to update output
- virtual void lockJoint(unsigned int q_nr, unsigned int ndof)
- {
- q_nr += m_qrange.start;
- project(m_scene->m_Wq, Range(q_nr, ndof), m_qrange).setZero();
- }
- // lock a joint and update output in view of reiteration
- virtual void lockJoint(unsigned int q_nr, unsigned int ndof, double* qdot)
- {
- q_nr += m_qrange.start;
- project(m_scene->m_Wq, Range(q_nr, ndof), m_qrange).setZero();
- // update the output vector so that the movement of this joint will be
- // taken into account and we can put the joint back in its initial position
- // which means that the jacobian doesn't need to be changed
- for (unsigned int i=0 ;i<ndof ; ++i, ++q_nr) {
- m_scene->m_ydot -= m_scene->m_A.col(q_nr)*qdot[i];
- }
- }
+ private:
+ Scene *m_scene;
+ Range m_qrange;
+
+ public:
+ SceneLock(Scene *scene) : m_scene(scene), m_qrange(0, 0)
+ {
+ }
+ virtual ~SceneLock()
+ {
+ }
+
+ void setRange(Range &range)
+ {
+ m_qrange = range;
+ }
+ // lock a joint, no need to update output
+ virtual void lockJoint(unsigned int q_nr, unsigned int ndof)
+ {
+ q_nr += m_qrange.start;
+ project(m_scene->m_Wq, Range(q_nr, ndof), m_qrange).setZero();
+ }
+ // lock a joint and update output in view of reiteration
+ virtual void lockJoint(unsigned int q_nr, unsigned int ndof, double *qdot)
+ {
+ q_nr += m_qrange.start;
+ project(m_scene->m_Wq, Range(q_nr, ndof), m_qrange).setZero();
+ // update the output vector so that the movement of this joint will be
+ // taken into account and we can put the joint back in its initial position
+ // which means that the jacobian doesn't need to be changed
+ for (unsigned int i = 0; i < ndof; ++i, ++q_nr) {
+ m_scene->m_ydot -= m_scene->m_A.col(q_nr) * qdot[i];
+ }
+ }
};
-Scene::Scene():
- m_A(), m_B(), m_Atemp(), m_Wq(), m_Jf(), m_Jq(), m_Ju(), m_Cf(), m_Cq(), m_Jf_inv(),
- m_Vf(),m_Uf(), m_Wy(), m_ydot(), m_qdot(), m_xdot(), m_Sf(),m_tempf(),
- m_ncTotal(0),m_nqTotal(0),m_nuTotal(0),m_nsets(0),
- m_solver(NULL),m_cache(NULL)
+Scene::Scene()
+ : m_A(),
+ m_B(),
+ m_Atemp(),
+ m_Wq(),
+ m_Jf(),
+ m_Jq(),
+ m_Ju(),
+ m_Cf(),
+ m_Cq(),
+ m_Jf_inv(),
+ m_Vf(),
+ m_Uf(),
+ m_Wy(),
+ m_ydot(),
+ m_qdot(),
+ m_xdot(),
+ m_Sf(),
+ m_tempf(),
+ m_ncTotal(0),
+ m_nqTotal(0),
+ m_nuTotal(0),
+ m_nsets(0),
+ m_solver(NULL),
+ m_cache(NULL)
{
- m_minstep = 0.01;
- m_maxstep = 0.06;
+ m_minstep = 0.01;
+ m_maxstep = 0.06;
}
-Scene::~Scene()
+Scene::~Scene()
{
- ConstraintMap::iterator constraint_it;
- while ((constraint_it = constraints.begin()) != constraints.end()) {
- delete constraint_it->second;
- constraints.erase(constraint_it);
- }
- ObjectMap::iterator object_it;
- while ((object_it = objects.begin()) != objects.end()) {
- delete object_it->second;
- objects.erase(object_it);
- }
+ ConstraintMap::iterator constraint_it;
+ while ((constraint_it = constraints.begin()) != constraints.end()) {
+ delete constraint_it->second;
+ constraints.erase(constraint_it);
+ }
+ ObjectMap::iterator object_it;
+ while ((object_it = objects.begin()) != objects.end()) {
+ delete object_it->second;
+ objects.erase(object_it);
+ }
}
bool Scene::setParam(SceneParam paramId, double value)
{
- switch (paramId) {
- case MIN_TIMESTEP:
- m_minstep = value;
- break;
- case MAX_TIMESTEP:
- m_maxstep = value;
- break;
- default:
- return false;
- }
- return true;
+ switch (paramId) {
+ case MIN_TIMESTEP:
+ m_minstep = value;
+ break;
+ case MAX_TIMESTEP:
+ m_maxstep = value;
+ break;
+ default:
+ return false;
+ }
+ return true;
}
-bool Scene::addObject(const std::string& name, Object* object, UncontrolledObject* base, const std::string& baseFrame)
+bool Scene::addObject(const std::string &name,
+ Object *object,
+ UncontrolledObject *base,
+ const std::string &baseFrame)
{
- // finalize the object before adding
- if (!object->finalize())
- return false;
- //Check if Object is controlled or uncontrolled.
- if(object->getType()==Object::Controlled){
- int baseFrameIndex = base->addEndEffector(baseFrame);
- if (baseFrameIndex < 0)
- return false;
- std::pair<ObjectMap::iterator, bool> result;
- if (base->getNrOfCoordinates() == 0) {
- // base is fixed object, no coordinate range
- result = objects.insert(ObjectMap::value_type(
- name, new Object_struct(object,base,baseFrameIndex,
- Range(m_nqTotal,object->getNrOfCoordinates()),
- Range(m_ncTotal,((ControlledObject*)object)->getNrOfConstraints()),
- Range(0,0))));
- } else {
- // base is a moving object, must be in list already
- ObjectMap::iterator base_it;
- for (base_it=objects.begin(); base_it != objects.end(); base_it++) {
- if (base_it->second->object == base)
- break;
- }
- if (base_it == objects.end())
- return false;
- result = objects.insert(ObjectMap::value_type(
- name, new Object_struct(object,base,baseFrameIndex,
- Range(m_nqTotal,object->getNrOfCoordinates()),
- Range(m_ncTotal,((ControlledObject*)object)->getNrOfConstraints()),
- base_it->second->coordinaterange)));
- }
- if (!result.second) {
- return false;
- }
- m_nqTotal+=object->getNrOfCoordinates();
- m_ncTotal+=((ControlledObject*)object)->getNrOfConstraints();
- return true;
+ // finalize the object before adding
+ if (!object->finalize())
+ return false;
+ // Check if Object is controlled or uncontrolled.
+ if (object->getType() == Object::Controlled) {
+ int baseFrameIndex = base->addEndEffector(baseFrame);
+ if (baseFrameIndex < 0)
+ return false;
+ std::pair<ObjectMap::iterator, bool> result;
+ if (base->getNrOfCoordinates() == 0) {
+ // base is fixed object, no coordinate range
+ result = objects.insert(ObjectMap::value_type(
+ name,
+ new Object_struct(object,
+ base,
+ baseFrameIndex,
+ Range(m_nqTotal, object->getNrOfCoordinates()),
+ Range(m_ncTotal, ((ControlledObject *)object)->getNrOfConstraints()),
+ Range(0, 0))));
+ }
+ else {
+ // base is a moving object, must be in list already
+ ObjectMap::iterator base_it;
+ for (base_it = objects.begin(); base_it != objects.end(); base_it++) {
+ if (base_it->second->object == base)
+ break;
+ }
+ if (base_it == objects.end())
+ return false;
+ result = objects.insert(ObjectMap::value_type(
+ name,
+ new Object_struct(object,
+ base,
+ baseFrameIndex,
+ Range(m_nqTotal, object->getNrOfCoordinates()),
+ Range(m_ncTotal, ((ControlledObject *)object)->getNrOfConstraints()),
+ base_it->second->coordinaterange)));
}
- if(object->getType()==Object::UnControlled){
- if ((WorldObject*)base != &Object::world)
- return false;
- std::pair<ObjectMap::iterator,bool> result = objects.insert(ObjectMap::value_type(
- name,new Object_struct(object,base,0,
- Range(0,0),
- Range(0,0),
- Range(m_nuTotal,object->getNrOfCoordinates()))));
- if(!result.second)
- return false;
- m_nuTotal+=object->getNrOfCoordinates();
- return true;
+ if (!result.second) {
+ return false;
}
- return false;
+ m_nqTotal += object->getNrOfCoordinates();
+ m_ncTotal += ((ControlledObject *)object)->getNrOfConstraints();
+ return true;
+ }
+ if (object->getType() == Object::UnControlled) {
+ if ((WorldObject *)base != &Object::world)
+ return false;
+ std::pair<ObjectMap::iterator, bool> result = objects.insert(
+ ObjectMap::value_type(name,
+ new Object_struct(object,
+ base,
+ 0,
+ Range(0, 0),
+ Range(0, 0),
+ Range(m_nuTotal, object->getNrOfCoordinates()))));
+ if (!result.second)
+ return false;
+ m_nuTotal += object->getNrOfCoordinates();
+ return true;
+ }
+ return false;
}
-bool Scene::addConstraintSet(const std::string& name,ConstraintSet* task,const std::string& object1,const std::string& object2, const std::string& ee1, const std::string& ee2)
+bool Scene::addConstraintSet(const std::string &name,
+ ConstraintSet *task,
+ const std::string &object1,
+ const std::string &object2,
+ const std::string &ee1,
+ const std::string &ee2)
{
- //Check if objects exist:
- ObjectMap::iterator object1_it = objects.find(object1);
- ObjectMap::iterator object2_it = objects.find(object2);
- if(object1_it==objects.end()||object2_it==objects.end())
- return false;
- int ee1_index = object1_it->second->object->addEndEffector(ee1);
- int ee2_index = object2_it->second->object->addEndEffector(ee2);
- if (ee1_index < 0 || ee2_index < 0)
- return false;
- std::pair<ConstraintMap::iterator,bool> result =
- constraints.insert(ConstraintMap::value_type(name,new ConstraintSet_struct(
- task,object1_it,ee1_index,object2_it,ee2_index,
- Range(m_ncTotal,task->getNrOfConstraints()),Range(6*m_nsets,6))));
- if(!result.second)
- return false;
- m_ncTotal+=task->getNrOfConstraints();
- m_nsets+=1;
- return true;
+ // Check if objects exist:
+ ObjectMap::iterator object1_it = objects.find(object1);
+ ObjectMap::iterator object2_it = objects.find(object2);
+ if (object1_it == objects.end() || object2_it == objects.end())
+ return false;
+ int ee1_index = object1_it->second->object->addEndEffector(ee1);
+ int ee2_index = object2_it->second->object->addEndEffector(ee2);
+ if (ee1_index < 0 || ee2_index < 0)
+ return false;
+ std::pair<ConstraintMap::iterator, bool> result = constraints.insert(ConstraintMap::value_type(
+ name,
+ new ConstraintSet_struct(task,
+ object1_it,
+ ee1_index,
+ object2_it,
+ ee2_index,
+ Range(m_ncTotal, task->getNrOfConstraints()),
+ Range(6 * m_nsets, 6))));
+ if (!result.second)
+ return false;
+ m_ncTotal += task->getNrOfConstraints();
+ m_nsets += 1;
+ return true;
}
-bool Scene::addSolver(Solver* _solver){
- if(m_solver==NULL){
- m_solver=_solver;
- return true;
- }
- else
- return false;
+bool Scene::addSolver(Solver *_solver)
+{
+ if (m_solver == NULL) {
+ m_solver = _solver;
+ return true;
+ }
+ else
+ return false;
}
-bool Scene::addCache(Cache* _cache){
- if(m_cache==NULL){
- m_cache=_cache;
- return true;
- }
- else
- return false;
+bool Scene::addCache(Cache *_cache)
+{
+ if (m_cache == NULL) {
+ m_cache = _cache;
+ return true;
+ }
+ else
+ return false;
}
-bool Scene::initialize(){
-
- //prepare all matrices:
- if (m_ncTotal == 0 || m_nqTotal == 0 || m_nsets == 0)
- return false;
-
- m_A = e_zero_matrix(m_ncTotal,m_nqTotal);
- if (m_nuTotal > 0) {
- m_B = e_zero_matrix(m_ncTotal,m_nuTotal);
- m_xdot = e_zero_vector(m_nuTotal);
- m_Ju = e_zero_matrix(6*m_nsets,m_nuTotal);
- }
- m_Atemp = e_zero_matrix(m_ncTotal,6*m_nsets);
- m_ydot = e_zero_vector(m_ncTotal);
- m_qdot = e_zero_vector(m_nqTotal);
- m_Wq = e_zero_matrix(m_nqTotal,m_nqTotal);
- m_Wy = e_zero_vector(m_ncTotal);
- m_Jq = e_zero_matrix(6*m_nsets,m_nqTotal);
- m_Jf = e_zero_matrix(6*m_nsets,6*m_nsets);
- m_Jf_inv = m_Jf;
- m_Cf = e_zero_matrix(m_ncTotal,m_Jf.rows());
- m_Cq = e_zero_matrix(m_ncTotal,m_nqTotal);
-
- bool result=true;
- // finalize all objects
- for (ObjectMap::iterator it=objects.begin(); it!=objects.end(); ++it) {
- Object_struct* os = it->second;
-
- os->object->initCache(m_cache);
- if (os->constraintrange.count > 0)
- project(m_Cq,os->constraintrange,os->jointrange) = (((ControlledObject*)(os->object))->getCq());
- }
-
- m_ytask.resize(m_ncTotal);
- bool toggle=true;
- int cnt = 0;
- //Initialize all ConstraintSets:
- for(ConstraintMap::iterator it=constraints.begin();it!=constraints.end();++it){
- //Calculate the external pose:
- ConstraintSet_struct* cs = it->second;
- Frame external_pose;
- getConstraintPose(cs->task, cs, external_pose);
- result&=cs->task->initialise(external_pose);
- cs->task->initCache(m_cache);
- for (int i=0; i<cs->constraintrange.count; i++, cnt++) {
- m_ytask[cnt] = toggle;
- }
- toggle = !toggle;
- project(m_Cf,cs->constraintrange,cs->featurerange)=cs->task->getCf();
- }
+bool Scene::initialize()
+{
- if(m_solver!=NULL)
- m_solver->init(m_nqTotal,m_ncTotal,m_ytask);
- else
- return false;
+ // prepare all matrices:
+ if (m_ncTotal == 0 || m_nqTotal == 0 || m_nsets == 0)
+ return false;
+ m_A = e_zero_matrix(m_ncTotal, m_nqTotal);
+ if (m_nuTotal > 0) {
+ m_B = e_zero_matrix(m_ncTotal, m_nuTotal);
+ m_xdot = e_zero_vector(m_nuTotal);
+ m_Ju = e_zero_matrix(6 * m_nsets, m_nuTotal);
+ }
+ m_Atemp = e_zero_matrix(m_ncTotal, 6 * m_nsets);
+ m_ydot = e_zero_vector(m_ncTotal);
+ m_qdot = e_zero_vector(m_nqTotal);
+ m_Wq = e_zero_matrix(m_nqTotal, m_nqTotal);
+ m_Wy = e_zero_vector(m_ncTotal);
+ m_Jq = e_zero_matrix(6 * m_nsets, m_nqTotal);
+ m_Jf = e_zero_matrix(6 * m_nsets, 6 * m_nsets);
+ m_Jf_inv = m_Jf;
+ m_Cf = e_zero_matrix(m_ncTotal, m_Jf.rows());
+ m_Cq = e_zero_matrix(m_ncTotal, m_nqTotal);
+
+ bool result = true;
+ // finalize all objects
+ for (ObjectMap::iterator it = objects.begin(); it != objects.end(); ++it) {
+ Object_struct *os = it->second;
+
+ os->object->initCache(m_cache);
+ if (os->constraintrange.count > 0)
+ project(m_Cq,
+ os->constraintrange,
+ os->jointrange) = (((ControlledObject *)(os->object))->getCq());
+ }
+
+ m_ytask.resize(m_ncTotal);
+ bool toggle = true;
+ int cnt = 0;
+ // Initialize all ConstraintSets:
+ for (ConstraintMap::iterator it = constraints.begin(); it != constraints.end(); ++it) {
+ // Calculate the external pose:
+ ConstraintSet_struct *cs = it->second;
+ Frame external_pose;
+ getConstraintPose(cs->task, cs, external_pose);
+ result &= cs->task->initialise(external_pose);
+ cs->task->initCache(m_cache);
+ for (int i = 0; i < cs->constraintrange.count; i++, cnt++) {
+ m_ytask[cnt] = toggle;
+ }
+ toggle = !toggle;
+ project(m_Cf, cs->constraintrange, cs->featurerange) = cs->task->getCf();
+ }
- return result;
+ if (m_solver != NULL)
+ m_solver->init(m_nqTotal, m_ncTotal, m_ytask);
+ else
+ return false;
+
+ return result;
}
-bool Scene::getConstraintPose(ConstraintSet* constraint, void *_param, KDL::Frame& _pose)
+bool Scene::getConstraintPose(ConstraintSet *constraint, void *_param, KDL::Frame &_pose)
{
- // function called from constraint when they need to get the external pose
- ConstraintSet_struct* cs = (ConstraintSet_struct*)_param;
- // verification, the pointer MUST match
- assert (constraint == cs->task);
- Object_struct* ob1 = cs->object1->second;
- Object_struct* ob2 = cs->object2->second;
- //Calculate the external pose:
- _pose=(ob1->base->getPose(ob1->baseFrameIndex)*ob1->object->getPose(cs->ee1index)).Inverse()*(ob2->base->getPose(ob2->baseFrameIndex)*ob2->object->getPose(cs->ee2index));
- return true;
+ // function called from constraint when they need to get the external pose
+ ConstraintSet_struct *cs = (ConstraintSet_struct *)_param;
+ // verification, the pointer MUST match
+ assert(constraint == cs->task);
+ Object_struct *ob1 = cs->object1->second;
+ Object_struct *ob2 = cs->object2->second;
+ // Calculate the external pose:
+ _pose =
+ (ob1->base->getPose(ob1->baseFrameIndex) * ob1->object->getPose(cs->ee1index)).Inverse() *
+ (ob2->base->getPose(ob2->baseFrameIndex) * ob2->object->getPose(cs->ee2index));
+ return true;
}
-bool Scene::update(double timestamp, double timestep, unsigned int numsubstep, bool reiterate, bool cache, bool interpolate)
+bool Scene::update(double timestamp,
+ double timestep,
+ unsigned int numsubstep,
+ bool reiterate,
+ bool cache,
+ bool interpolate)
{
- // we must have valid timestep and timestamp
- if (timestamp < KDL::epsilon || timestep < 0.0)
- return false;
- Timestamp ts;
- ts.realTimestamp = timestamp;
- // initially we start with the full timestep to allow velocity estimation over the full interval
- ts.realTimestep = timestep;
- setCacheTimestamp(ts);
- ts.substep = 0;
- // for reiteration don't load cache
- // reiteration=additional iteration with same timestamp if application finds the convergence not good enough
- ts.reiterate = (reiterate) ? 1 : 0;
- ts.interpolate = (interpolate) ? 1 : 0;
- ts.cache = (cache) ? 1 : 0;
- ts.update = 1;
- ts.numstep = (numsubstep & 0xFF);
- bool autosubstep = (numsubstep == 0) ? true : false;
- if (numsubstep < 1)
- numsubstep = 1;
- double timesubstep = timestep/numsubstep;
- double timeleft = timestep;
-
- if (timeleft == 0.0) {
- // this special case correspond to a request to cache data
- for(ObjectMap::iterator it=objects.begin();it!=objects.end();++it){
- it->second->object->pushCache(ts);
- }
- //Update the Constraints
- for(ConstraintMap::iterator it=constraints.begin();it!=constraints.end();++it){
- it->second->task->pushCache(ts);
- }
- return true;
- }
-
- // double maxqdot; // UNUSED
- e_scalar nlcoef;
- SceneLock lockCallback(this);
- Frame external_pose;
- bool locked;
-
- // initially we keep timestep unchanged so that update function compute the velocity over
- while (numsubstep > 0) {
- // get objects
- for(ObjectMap::iterator it=objects.begin();it!=objects.end();++it) {
- Object_struct* os = it->second;
- if (os->object->getType()==Object::Controlled) {
- ((ControlledObject*)(os->object))->updateControlOutput(ts);
- if (os->constraintrange.count > 0) {
- project(m_ydot, os->constraintrange) = ((ControlledObject*)(os->object))->getControlOutput();
- project(m_Wy, os->constraintrange) = ((ControlledObject*)(os->object))->getWy();
- // project(m_Cq,os->constraintrange,os->jointrange) = (((ControlledObject*)(os->object))->getCq());
- }
- if (os->jointrange.count > 0) {
- project(m_Wq,os->jointrange,os->jointrange) = ((ControlledObject*)(os->object))->getWq();
- }
- }
- if (os->object->getType()==Object::UnControlled && ((UncontrolledObject*)os->object)->getNrOfCoordinates() != 0) {
- ((UncontrolledObject*)(os->object))->updateCoordinates(ts);
- if (!ts.substep) {
- // velocity of uncontrolled object remains constant during substepping
- project(m_xdot,os->coordinaterange) = ((UncontrolledObject*)(os->object))->getXudot();
- }
- }
- }
-
- //get new Constraints values
- for(ConstraintMap::iterator it=constraints.begin();it!=constraints.end();++it) {
- ConstraintSet_struct* cs = it->second;
- Object_struct* ob1 = cs->object1->second;
- Object_struct* ob2 = cs->object2->second;
-
- if (ob1->base->updated() || ob1->object->updated() || ob2->base->updated() || ob2->object->updated()) {
- // the object from which the constraint depends have changed position
- // recompute the constraint pose
- getConstraintPose(cs->task, cs, external_pose);
- cs->task->initialise(external_pose);
- }
- cs->task->updateControlOutput(ts);
- project(m_ydot,cs->constraintrange)=cs->task->getControlOutput();
- if (!ts.substep || cs->task->substep()) {
- project(m_Wy,cs->constraintrange)=(cs->task)->getWy();
- //project(m_Cf,cs->constraintrange,cs->featurerange)=cs->task->getCf();
- }
-
- project(m_Jf,cs->featurerange,cs->featurerange)=cs->task->getJf();
- //std::cout << "Jf = " << Jf << std::endl;
- //Transform the reference frame of this jacobian to the world reference frame
- Eigen::Block<e_matrix> Jf_part = project(m_Jf,cs->featurerange,cs->featurerange);
- changeBase(Jf_part,ob1->base->getPose(ob1->baseFrameIndex)*ob1->object->getPose(cs->ee1index));
- //std::cout << "Jf_w = " << Jf << std::endl;
-
- //calculate the inverse of Jf
- KDL::svd_eigen_HH(project(m_Jf,cs->featurerange,cs->featurerange),m_Uf,m_Sf,m_Vf,m_tempf);
- for(unsigned int i=0;i<6;++i)
- if(m_Sf(i)<KDL::epsilon)
- m_Uf.col(i).setConstant(0.0);
- else
- m_Uf.col(i)*=(1/m_Sf(i));
- project(m_Jf_inv,cs->featurerange,cs->featurerange).noalias()=m_Vf*m_Uf.transpose();
-
- //Get the robotjacobian associated with this constraintset
- //Each jacobian is expressed in robot base frame => convert to world reference
- //and negate second robot because it is taken reversed when closing the loop:
- if(ob1->object->getType()==Object::Controlled){
- project(m_Jq,cs->featurerange,ob1->jointrange) = (((ControlledObject*)(ob1->object))->getJq(cs->ee1index));
- //Transform the reference frame of this jacobian to the world reference frame:
- Eigen::Block<e_matrix> Jq_part = project(m_Jq,cs->featurerange,ob1->jointrange);
- changeBase(Jq_part,ob1->base->getPose(ob1->baseFrameIndex));
- // if the base of this object is moving, get the Ju part
- if (ob1->base->getNrOfCoordinates() != 0) {
- // Ju is already computed for world reference frame
- project(m_Ju,cs->featurerange,ob1->coordinaterange)=ob1->base->getJu(ob1->baseFrameIndex);
- }
- } else if (ob1->object->getType() == Object::UnControlled && ((UncontrolledObject*)ob1->object)->getNrOfCoordinates() != 0) {
- // object1 is uncontrolled moving object
- project(m_Ju,cs->featurerange,ob1->coordinaterange)=((UncontrolledObject*)ob1->object)->getJu(cs->ee1index);
- }
- if(ob2->object->getType()==Object::Controlled){
- //Get the robotjacobian associated with this constraintset
- // process a special case where object2 and object1 are equal but using different end effector
- if (ob1->object == ob2->object) {
- // we must create a temporary matrix
- e_matrix JqTemp(((ControlledObject*)(ob2->object))->getJq(cs->ee2index));
- //Transform the reference frame of this jacobian to the world reference frame:
- changeBase(JqTemp,ob2->base->getPose(ob2->baseFrameIndex));
- // substract in place
- project(m_Jq,cs->featurerange,ob2->jointrange) -= JqTemp;
- } else {
- project(m_Jq,cs->featurerange,ob2->jointrange) = -(((ControlledObject*)(ob2->object))->getJq(cs->ee2index));
- //Transform the reference frame of this jacobian to the world reference frame:
- Eigen::Block<e_matrix> Jq_part = project(m_Jq,cs->featurerange,ob2->jointrange);
- changeBase(Jq_part,ob2->base->getPose(ob2->baseFrameIndex));
- }
- if (ob2->base->getNrOfCoordinates() != 0) {
- // if base is the same as first object or first object base,
- // that portion of m_Ju has been set already => substract inplace
- if (ob2->base == ob1->base || ob2->base == ob1->object) {
- project(m_Ju,cs->featurerange,ob2->coordinaterange) -= ob2->base->getJu(ob2->baseFrameIndex);
- } else {
- project(m_Ju,cs->featurerange,ob2->coordinaterange) = -ob2->base->getJu(ob2->baseFrameIndex);
- }
- }
- } else if (ob2->object->getType() == Object::UnControlled && ((UncontrolledObject*)ob2->object)->getNrOfCoordinates() != 0) {
- if (ob2->object == ob1->base || ob2->object == ob1->object) {
- project(m_Ju,cs->featurerange,ob2->coordinaterange) -= ((UncontrolledObject*)ob2->object)->getJu(cs->ee2index);
- } else {
- project(m_Ju,cs->featurerange,ob2->coordinaterange) = -((UncontrolledObject*)ob2->object)->getJu(cs->ee2index);
- }
- }
- }
-
- //Calculate A
- m_Atemp.noalias()=m_Cf*m_Jf_inv;
- m_A.noalias() = m_Cq-(m_Atemp*m_Jq);
- if (m_nuTotal > 0) {
- m_B.noalias()=m_Atemp*m_Ju;
- m_ydot.noalias() += m_B*m_xdot;
- }
-
- //Call the solver with A, Wq, Wy, ydot to solver qdot:
- if(!m_solver->solve(m_A,m_Wy,m_ydot,m_Wq,m_qdot,nlcoef))
- // this should never happen
- return false;
- //send result to the objects
- for(ObjectMap::iterator it=objects.begin();it!=objects.end();++it) {
- Object_struct* os = it->second;
- if(os->object->getType()==Object::Controlled)
- ((ControlledObject*)(os->object))->setJointVelocity(project(m_qdot,os->jointrange));
- }
- // compute the constraint velocity
- for(ConstraintMap::iterator it=constraints.begin();it!=constraints.end();++it){
- ConstraintSet_struct* cs = it->second;
- Object_struct* ob1 = cs->object1->second;
- Object_struct* ob2 = cs->object2->second;
- //Calculate the twist of the world reference frame due to the robots (Jq*qdot+Ju*chiudot):
- e_vector6 external_vel = e_zero_vector(6);
- if (ob1->jointrange.count > 0)
- external_vel.noalias() += (project(m_Jq,cs->featurerange,ob1->jointrange)*project(m_qdot,ob1->jointrange));
- if (ob2->jointrange.count > 0)
- external_vel.noalias() += (project(m_Jq,cs->featurerange,ob2->jointrange)*project(m_qdot,ob2->jointrange));
- if (ob1->coordinaterange.count > 0)
- external_vel.noalias() += (project(m_Ju,cs->featurerange,ob1->coordinaterange)*project(m_xdot,ob1->coordinaterange));
- if (ob2->coordinaterange.count > 0)
- external_vel.noalias() += (project(m_Ju,cs->featurerange,ob2->coordinaterange)*project(m_xdot,ob2->coordinaterange));
- //the twist caused by the constraint must be opposite because of the closed loop
- //estimate the velocity of the joints using the inverse jacobian
- e_vector6 estimated_chidot = project(m_Jf_inv,cs->featurerange,cs->featurerange)*(-external_vel);
- cs->task->setJointVelocity(estimated_chidot);
- }
-
- if (autosubstep) {
- // automatic computing of substep based on maximum joint change
- // and joint limit gain variation
- // We will pass the joint velocity to each object and they will recommend a maximum timestep
- timesubstep = timeleft;
- // get armature max joint velocity to estimate the maximum duration of integration
- // maxqdot = m_qdot.cwise().abs().maxCoeff(); // UNUSED
- double maxsubstep = nlcoef*m_maxstep;
- if (maxsubstep < m_minstep)
- maxsubstep = m_minstep;
- if (timesubstep > maxsubstep)
- timesubstep = maxsubstep;
- for(ObjectMap::iterator it=objects.begin();it!=objects.end();++it){
- Object_struct* os = it->second;
- if(os->object->getType()==Object::Controlled)
- ((ControlledObject*)(os->object))->getMaxTimestep(timesubstep);
- }
- for(ConstraintMap::iterator it=constraints.begin();it!=constraints.end();++it){
- ConstraintSet_struct* cs = it->second;
- cs->task->getMaxTimestep(timesubstep);
- }
- // use substep that are even dividers of timestep for more regularity
- maxsubstep = 2.0*floor(timestep/2.0/timesubstep-0.66666);
- timesubstep = (maxsubstep < 0.0) ? timestep : timestep/(2.0+maxsubstep);
- if (timesubstep >= timeleft-(m_minstep/2.0)) {
- timesubstep = timeleft;
- numsubstep = 1;
- timeleft = 0.;
- } else {
- numsubstep = 2;
- timeleft -= timesubstep;
- }
- }
- if (numsubstep > 1) {
- ts.substep = 1;
- } else {
- // set substep to false for last iteration so that controlled output
- // can be updated in updateKinematics() and model_update)() before next call to Secne::update()
- ts.substep = 0;
- }
- // change timestep so that integration is done correctly
- ts.realTimestep = timesubstep;
-
- do {
- ObjectMap::iterator it;
- Object_struct* os;
- locked = false;
- for(it=objects.begin();it!=objects.end();++it){
- os = it->second;
- if (os->object->getType()==Object::Controlled) {
- lockCallback.setRange(os->jointrange);
- if (((ControlledObject*)os->object)->updateJoint(ts, lockCallback)) {
- // this means one of the joint was locked and we must rerun
- // the solver to update the remaining joints
- locked = true;
- break;
- }
- }
- }
- if (locked) {
- // Some rows of m_Wq have been cleared so that the corresponding joint will not move
- if(!m_solver->solve(m_A,m_Wy,m_ydot,m_Wq,m_qdot,nlcoef))
- // this should never happen
- return false;
-
- //send result to the objects
- for(it=objects.begin();it!=objects.end();++it) {
- os = it->second;
- if(os->object->getType()==Object::Controlled)
- ((ControlledObject*)(os->object))->setJointVelocity(project(m_qdot,os->jointrange));
- }
- }
- } while (locked);
-
- //Update the Objects
- for(ObjectMap::iterator it=objects.begin();it!=objects.end();++it){
- it->second->object->updateKinematics(ts);
- // mark this object not updated since the constraint will be updated anyway
- // this flag is only useful to detect external updates
- it->second->object->updated(false);
- }
- //Update the Constraints
- for(ConstraintMap::iterator it=constraints.begin();it!=constraints.end();++it){
- ConstraintSet_struct* cs = it->second;
- //Calculate the external pose:
- getConstraintPose(cs->task, cs, external_pose);
- cs->task->modelUpdate(external_pose,ts);
- // update the constraint output and cache
- cs->task->updateKinematics(ts);
- }
- numsubstep--;
- }
- return true;
-}
+ // we must have valid timestep and timestamp
+ if (timestamp < KDL::epsilon || timestep < 0.0)
+ return false;
+ Timestamp ts;
+ ts.realTimestamp = timestamp;
+ // initially we start with the full timestep to allow velocity estimation over the full interval
+ ts.realTimestep = timestep;
+ setCacheTimestamp(ts);
+ ts.substep = 0;
+ // for reiteration don't load cache
+ // reiteration=additional iteration with same timestamp if application finds the convergence not
+ // good enough
+ ts.reiterate = (reiterate) ? 1 : 0;
+ ts.interpolate = (interpolate) ? 1 : 0;
+ ts.cache = (cache) ? 1 : 0;
+ ts.update = 1;
+ ts.numstep = (numsubstep & 0xFF);
+ bool autosubstep = (numsubstep == 0) ? true : false;
+ if (numsubstep < 1)
+ numsubstep = 1;
+ double timesubstep = timestep / numsubstep;
+ double timeleft = timestep;
+
+ if (timeleft == 0.0) {
+ // this special case correspond to a request to cache data
+ for (ObjectMap::iterator it = objects.begin(); it != objects.end(); ++it) {
+ it->second->object->pushCache(ts);
+ }
+ // Update the Constraints
+ for (ConstraintMap::iterator it = constraints.begin(); it != constraints.end(); ++it) {
+ it->second->task->pushCache(ts);
+ }
+ return true;
+ }
+
+ // double maxqdot; // UNUSED
+ e_scalar nlcoef;
+ SceneLock lockCallback(this);
+ Frame external_pose;
+ bool locked;
+
+ // initially we keep timestep unchanged so that update function compute the velocity over
+ while (numsubstep > 0) {
+ // get objects
+ for (ObjectMap::iterator it = objects.begin(); it != objects.end(); ++it) {
+ Object_struct *os = it->second;
+ if (os->object->getType() == Object::Controlled) {
+ ((ControlledObject *)(os->object))->updateControlOutput(ts);
+ if (os->constraintrange.count > 0) {
+ project(m_ydot,
+ os->constraintrange) = ((ControlledObject *)(os->object))->getControlOutput();
+ project(m_Wy, os->constraintrange) = ((ControlledObject *)(os->object))->getWy();
+ // project(m_Cq,os->constraintrange,os->jointrange) =
+ // (((ControlledObject*)(os->object))->getCq());
+ }
+ if (os->jointrange.count > 0) {
+ project(
+ m_Wq, os->jointrange, os->jointrange) = ((ControlledObject *)(os->object))->getWq();
+ }
+ }
+ if (os->object->getType() == Object::UnControlled &&
+ ((UncontrolledObject *)os->object)->getNrOfCoordinates() != 0) {
+ ((UncontrolledObject *)(os->object))->updateCoordinates(ts);
+ if (!ts.substep) {
+ // velocity of uncontrolled object remains constant during substepping
+ project(m_xdot, os->coordinaterange) = ((UncontrolledObject *)(os->object))->getXudot();
+ }
+ }
+ }
+
+ // get new Constraints values
+ for (ConstraintMap::iterator it = constraints.begin(); it != constraints.end(); ++it) {
+ ConstraintSet_struct *cs = it->second;
+ Object_struct *ob1 = cs->object1->second;
+ Object_struct *ob2 = cs->object2->second;
+
+ if (ob1->base->updated() || ob1->object->updated() || ob2->base->updated() ||
+ ob2->object->updated()) {
+ // the object from which the constraint depends have changed position
+ // recompute the constraint pose
+ getConstraintPose(cs->task, cs, external_pose);
+ cs->task->initialise(external_pose);
+ }
+ cs->task->updateControlOutput(ts);
+ project(m_ydot, cs->constraintrange) = cs->task->getControlOutput();
+ if (!ts.substep || cs->task->substep()) {
+ project(m_Wy, cs->constraintrange) = (cs->task)->getWy();
+ // project(m_Cf,cs->constraintrange,cs->featurerange)=cs->task->getCf();
+ }
+
+ project(m_Jf, cs->featurerange, cs->featurerange) = cs->task->getJf();
+ // std::cout << "Jf = " << Jf << std::endl;
+ // Transform the reference frame of this jacobian to the world reference frame
+ Eigen::Block<e_matrix> Jf_part = project(m_Jf, cs->featurerange, cs->featurerange);
+ changeBase(Jf_part,
+ ob1->base->getPose(ob1->baseFrameIndex) * ob1->object->getPose(cs->ee1index));
+ // std::cout << "Jf_w = " << Jf << std::endl;
+
+ // calculate the inverse of Jf
+ KDL::svd_eigen_HH(
+ project(m_Jf, cs->featurerange, cs->featurerange), m_Uf, m_Sf, m_Vf, m_tempf);
+ for (unsigned int i = 0; i < 6; ++i)
+ if (m_Sf(i) < KDL::epsilon)
+ m_Uf.col(i).setConstant(0.0);
+ else
+ m_Uf.col(i) *= (1 / m_Sf(i));
+ project(m_Jf_inv, cs->featurerange, cs->featurerange).noalias() = m_Vf * m_Uf.transpose();
+
+ // Get the robotjacobian associated with this constraintset
+ // Each jacobian is expressed in robot base frame => convert to world reference
+ // and negate second robot because it is taken reversed when closing the loop:
+ if (ob1->object->getType() == Object::Controlled) {
+ project(m_Jq,
+ cs->featurerange,
+ ob1->jointrange) = (((ControlledObject *)(ob1->object))->getJq(cs->ee1index));
+ // Transform the reference frame of this jacobian to the world reference frame:
+ Eigen::Block<e_matrix> Jq_part = project(m_Jq, cs->featurerange, ob1->jointrange);
+ changeBase(Jq_part, ob1->base->getPose(ob1->baseFrameIndex));
+ // if the base of this object is moving, get the Ju part
+ if (ob1->base->getNrOfCoordinates() != 0) {
+ // Ju is already computed for world reference frame
+ project(m_Ju, cs->featurerange, ob1->coordinaterange) = ob1->base->getJu(
+ ob1->baseFrameIndex);
+ }
+ }
+ else if (ob1->object->getType() == Object::UnControlled &&
+ ((UncontrolledObject *)ob1->object)->getNrOfCoordinates() != 0) {
+ // object1 is uncontrolled moving object
+ project(m_Ju,
+ cs->featurerange,
+ ob1->coordinaterange) = ((UncontrolledObject *)ob1->object)->getJu(cs->ee1index);
+ }
+ if (ob2->object->getType() == Object::Controlled) {
+ // Get the robotjacobian associated with this constraintset
+ // process a special case where object2 and object1 are equal but using different end
+ // effector
+ if (ob1->object == ob2->object) {
+ // we must create a temporary matrix
+ e_matrix JqTemp(((ControlledObject *)(ob2->object))->getJq(cs->ee2index));
+ // Transform the reference frame of this jacobian to the world reference frame:
+ changeBase(JqTemp, ob2->base->getPose(ob2->baseFrameIndex));
+ // subtract in place
+ project(m_Jq, cs->featurerange, ob2->jointrange) -= JqTemp;
+ }
+ else {
+ project(m_Jq, cs->featurerange, ob2->jointrange) = -(
+ ((ControlledObject *)(ob2->object))->getJq(cs->ee2index));
+ // Transform the reference frame of this jacobian to the world reference frame:
+ Eigen::Block<e_matrix> Jq_part = project(m_Jq, cs->featurerange, ob2->jointrange);
+ changeBase(Jq_part, ob2->base->getPose(ob2->baseFrameIndex));
+ }
+ if (ob2->base->getNrOfCoordinates() != 0) {
+ // if base is the same as first object or first object base,
+ // that portion of m_Ju has been set already => subtract inplace
+ if (ob2->base == ob1->base || ob2->base == ob1->object) {
+ project(m_Ju, cs->featurerange, ob2->coordinaterange) -= ob2->base->getJu(
+ ob2->baseFrameIndex);
+ }
+ else {
+ project(m_Ju, cs->featurerange, ob2->coordinaterange) = -ob2->base->getJu(
+ ob2->baseFrameIndex);
+ }
+ }
+ }
+ else if (ob2->object->getType() == Object::UnControlled &&
+ ((UncontrolledObject *)ob2->object)->getNrOfCoordinates() != 0) {
+ if (ob2->object == ob1->base || ob2->object == ob1->object) {
+ project(m_Ju, cs->featurerange, ob2->coordinaterange) -=
+ ((UncontrolledObject *)ob2->object)->getJu(cs->ee2index);
+ }
+ else {
+ project(m_Ju, cs->featurerange, ob2->coordinaterange) =
+ -((UncontrolledObject *)ob2->object)->getJu(cs->ee2index);
+ }
+ }
+ }
+
+ // Calculate A
+ m_Atemp.noalias() = m_Cf * m_Jf_inv;
+ m_A.noalias() = m_Cq - (m_Atemp * m_Jq);
+ if (m_nuTotal > 0) {
+ m_B.noalias() = m_Atemp * m_Ju;
+ m_ydot.noalias() += m_B * m_xdot;
+ }
+ // Call the solver with A, Wq, Wy, ydot to solver qdot:
+ if (!m_solver->solve(m_A, m_Wy, m_ydot, m_Wq, m_qdot, nlcoef))
+ // this should never happen
+ return false;
+ // send result to the objects
+ for (ObjectMap::iterator it = objects.begin(); it != objects.end(); ++it) {
+ Object_struct *os = it->second;
+ if (os->object->getType() == Object::Controlled)
+ ((ControlledObject *)(os->object))->setJointVelocity(project(m_qdot, os->jointrange));
+ }
+ // compute the constraint velocity
+ for (ConstraintMap::iterator it = constraints.begin(); it != constraints.end(); ++it) {
+ ConstraintSet_struct *cs = it->second;
+ Object_struct *ob1 = cs->object1->second;
+ Object_struct *ob2 = cs->object2->second;
+ // Calculate the twist of the world reference frame due to the robots (Jq*qdot+Ju*chiudot):
+ e_vector6 external_vel = e_zero_vector(6);
+ if (ob1->jointrange.count > 0)
+ external_vel.noalias() += (project(m_Jq, cs->featurerange, ob1->jointrange) *
+ project(m_qdot, ob1->jointrange));
+ if (ob2->jointrange.count > 0)
+ external_vel.noalias() += (project(m_Jq, cs->featurerange, ob2->jointrange) *
+ project(m_qdot, ob2->jointrange));
+ if (ob1->coordinaterange.count > 0)
+ external_vel.noalias() += (project(m_Ju, cs->featurerange, ob1->coordinaterange) *
+ project(m_xdot, ob1->coordinaterange));
+ if (ob2->coordinaterange.count > 0)
+ external_vel.noalias() += (project(m_Ju, cs->featurerange, ob2->coordinaterange) *
+ project(m_xdot, ob2->coordinaterange));
+ // the twist caused by the constraint must be opposite because of the closed loop
+ // estimate the velocity of the joints using the inverse jacobian
+ e_vector6 estimated_chidot = project(m_Jf_inv, cs->featurerange, cs->featurerange) *
+ (-external_vel);
+ cs->task->setJointVelocity(estimated_chidot);
+ }
+
+ if (autosubstep) {
+ // automatic computing of substep based on maximum joint change
+ // and joint limit gain variation
+ // We will pass the joint velocity to each object and they will recommend a maximum timestep
+ timesubstep = timeleft;
+ // get armature max joint velocity to estimate the maximum duration of integration
+ // maxqdot = m_qdot.cwise().abs().maxCoeff(); // UNUSED
+ double maxsubstep = nlcoef * m_maxstep;
+ if (maxsubstep < m_minstep)
+ maxsubstep = m_minstep;
+ if (timesubstep > maxsubstep)
+ timesubstep = maxsubstep;
+ for (ObjectMap::iterator it = objects.begin(); it != objects.end(); ++it) {
+ Object_struct *os = it->second;
+ if (os->object->getType() == Object::Controlled)
+ ((ControlledObject *)(os->object))->getMaxTimestep(timesubstep);
+ }
+ for (ConstraintMap::iterator it = constraints.begin(); it != constraints.end(); ++it) {
+ ConstraintSet_struct *cs = it->second;
+ cs->task->getMaxTimestep(timesubstep);
+ }
+ // use substep that are even dividers of timestep for more regularity
+ maxsubstep = 2.0 * floor(timestep / 2.0 / timesubstep - 0.66666);
+ timesubstep = (maxsubstep < 0.0) ? timestep : timestep / (2.0 + maxsubstep);
+ if (timesubstep >= timeleft - (m_minstep / 2.0)) {
+ timesubstep = timeleft;
+ numsubstep = 1;
+ timeleft = 0.;
+ }
+ else {
+ numsubstep = 2;
+ timeleft -= timesubstep;
+ }
+ }
+ if (numsubstep > 1) {
+ ts.substep = 1;
+ }
+ else {
+ // set substep to false for last iteration so that controlled output
+ // can be updated in updateKinematics() and model_update)() before next call to
+ // Secne::update()
+ ts.substep = 0;
+ }
+ // change timestep so that integration is done correctly
+ ts.realTimestep = timesubstep;
+
+ do {
+ ObjectMap::iterator it;
+ Object_struct *os;
+ locked = false;
+ for (it = objects.begin(); it != objects.end(); ++it) {
+ os = it->second;
+ if (os->object->getType() == Object::Controlled) {
+ lockCallback.setRange(os->jointrange);
+ if (((ControlledObject *)os->object)->updateJoint(ts, lockCallback)) {
+ // this means one of the joint was locked and we must rerun
+ // the solver to update the remaining joints
+ locked = true;
+ break;
+ }
+ }
+ }
+ if (locked) {
+ // Some rows of m_Wq have been cleared so that the corresponding joint will not move
+ if (!m_solver->solve(m_A, m_Wy, m_ydot, m_Wq, m_qdot, nlcoef))
+ // this should never happen
+ return false;
+
+ // send result to the objects
+ for (it = objects.begin(); it != objects.end(); ++it) {
+ os = it->second;
+ if (os->object->getType() == Object::Controlled)
+ ((ControlledObject *)(os->object))->setJointVelocity(project(m_qdot, os->jointrange));
+ }
+ }
+ } while (locked);
+
+ // Update the Objects
+ for (ObjectMap::iterator it = objects.begin(); it != objects.end(); ++it) {
+ it->second->object->updateKinematics(ts);
+ // mark this object not updated since the constraint will be updated anyway
+ // this flag is only useful to detect external updates
+ it->second->object->updated(false);
+ }
+ // Update the Constraints
+ for (ConstraintMap::iterator it = constraints.begin(); it != constraints.end(); ++it) {
+ ConstraintSet_struct *cs = it->second;
+ // Calculate the external pose:
+ getConstraintPose(cs->task, cs, external_pose);
+ cs->task->modelUpdate(external_pose, ts);
+ // update the constraint output and cache
+ cs->task->updateKinematics(ts);
+ }
+ numsubstep--;
+ }
+ return true;
}
+
+} // namespace iTaSC