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authorBrecht Van Lommel <brecht@blender.org>2021-05-03 23:44:22 +0300
committerBrecht Van Lommel <brecht@blender.org>2021-05-03 23:45:58 +0300
commit874c70d088136f8e1d8c3fc00b6fc69f4e3c2784 (patch)
tree7db983fa9c615dad5433cf46e062d1d03d6a5d90 /intern
parent7149ccee57ceeb305f085719578e5848c58f92d0 (diff)
Fix errors in Cycles comments
Diffstat (limited to 'intern')
-rw-r--r--intern/cycles/kernel/kernel_subsurface.h8
-rw-r--r--intern/cycles/render/light.cpp2
2 files changed, 5 insertions, 5 deletions
diff --git a/intern/cycles/kernel/kernel_subsurface.h b/intern/cycles/kernel/kernel_subsurface.h
index 0a56f867158..b70df747a73 100644
--- a/intern/cycles/kernel/kernel_subsurface.h
+++ b/intern/cycles/kernel/kernel_subsurface.h
@@ -606,10 +606,10 @@ ccl_device_noinline
t = ray->t;
}
else if (bounce == 0) {
- /* Restore original position if nothing was hit after the first bounce.
- * Otherwise if the ray_offset() to avoid self-intersection is relatively
- * large compared to the scattering radius, we go never backup high enough
- * to exit the surface. */
+ /* Restore original position if nothing was hit after the first bounce,
+ * without the ray_offset() that was added to avoid self-intersection.
+ * Otherwise if that offset is relatively large compared to the scattering
+ * radius, we never go back up high enough to exit the surface. */
ray->P = sd->P;
}
diff --git a/intern/cycles/render/light.cpp b/intern/cycles/render/light.cpp
index 858b177b69c..a069b850512 100644
--- a/intern/cycles/render/light.cpp
+++ b/intern/cycles/render/light.cpp
@@ -864,7 +864,7 @@ void LightManager::device_update_points(Device *, DeviceScene *dscene, Scene *sc
const float min_spread_angle = 1.0f * M_PI_F / 180.0f;
const float spread_angle = 0.5f * (M_PI_F - max(light->spread, min_spread_angle));
/* Normalization computed using:
- * integrate cos(x) (1 - tan(x) * tan(a)) * sin(x) from x = a to pi/2. */
+ * integrate cos(x) * (1 - tan(x) * tan(a)) * sin(x) from x = 0 to pi/2 - a. */
const float tan_spread = tanf(spread_angle);
const float normalize_spread = 2.0f / (2.0f + (2.0f * spread_angle - M_PI_F) * tan_spread);