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authorNathan Letwory <nathan@letworyinteractive.com>2003-05-20 15:21:17 +0400
committerNathan Letwory <nathan@letworyinteractive.com>2003-05-20 15:21:17 +0400
commitefdec1bbeb160de95b4ce84c59a5a00131365cd7 (patch)
tree028e8d939a9aa511d5d072f5371ea3e37945c3a9 /make
parent530e1e2cf2ae81b8a0703bde530480b3235522e5 (diff)
updated include directories. Using msvc7 projectfile macros.
Diffstat (limited to 'make')
-rw-r--r--make/msvc_7_0/datatoc/datatoc.vcproj14
-rw-r--r--make/msvc_7_0/gameengine/blenderhook/KX_blenderhook.vcproj71
-rw-r--r--make/msvc_7_0/gameengine/converter/KX_converter.vcproj128
-rw-r--r--make/msvc_7_0/gameengine/expression/EXP_expressions.vcproj153
-rw-r--r--make/msvc_7_0/gameengine/gamelogic/SCA_GameLogic.vcproj174
-rw-r--r--make/msvc_7_0/gameengine/gameplayer/axctl/GP_axctl.vcproj125
-rw-r--r--make/msvc_7_0/gameengine/gameplayer/common/GP_common.vcproj121
-rw-r--r--make/msvc_7_0/gameengine/gameplayer/ghost/GP_ghost.vcproj75
-rw-r--r--make/msvc_7_0/gameengine/gameplayer/loader/BlenderLoader/BlenderLoader.vcproj96
-rw-r--r--make/msvc_7_0/gameengine/gameplayer/netscape/GP_netscape.vcproj56
-rw-r--r--make/msvc_7_0/gameengine/gameplayer/netscape2/GP_netscape.vcproj60
-rw-r--r--make/msvc_7_0/gameengine/gameplayer/ps2/GP_ps2.vcproj62
-rw-r--r--make/msvc_7_0/gameengine/gameplayer/qt/gp.vcproj74
-rw-r--r--make/msvc_7_0/gameengine/gameplayer/qt/gpplugin.vcproj84
-rw-r--r--make/msvc_7_0/gameengine/gameplayer/sdl/GP_sdl.vcproj78
-rw-r--r--make/msvc_7_0/gameengine/ketsji/KX_ketsji.vcproj280
-rw-r--r--make/msvc_7_0/gameengine/ketsji/network/KX_network.vcproj86
-rw-r--r--make/msvc_7_0/gameengine/network/loopbacknetwork/NG_loopbacknetwork.vcproj70
-rw-r--r--make/msvc_7_0/gameengine/network/network/NG_network.vcproj80
-rw-r--r--make/msvc_7_0/gameengine/network/terraplaynetwork/NG_terraplaynetwork.vcproj74
-rw-r--r--make/msvc_7_0/gameengine/physics/PHY_Physics/PHY_Dummy/PHY_Dummy.vcproj70
-rw-r--r--make/msvc_7_0/gameengine/physics/PHY_Physics/PHY_Ode/PHY_Ode.vcproj74
-rw-r--r--make/msvc_7_0/gameengine/physics/PHY_Physics/PHY_Physics.vcproj82
-rw-r--r--make/msvc_7_0/gameengine/physics/PHY_Physics/PHY_Sumo/PHY_Sumo.vcproj44
-rw-r--r--make/msvc_7_0/gameengine/rasterizer/RAS_rasterizer.vcproj114
-rw-r--r--make/msvc_7_0/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.vcproj78
-rw-r--r--make/msvc_7_0/gameengine/scenegraph/SG_SceneGraph.vcproj84
-rw-r--r--make/msvc_7_0/gameengine/sound/SND_sound.vcproj118
-rw-r--r--make/msvc_7_0/gameengine/sound/dummy/SND_Dummy.vcproj70
-rw-r--r--make/msvc_7_0/gameengine/sound/fmod/SND_fmod.vcproj71
-rw-r--r--make/msvc_7_0/gameengine/sound/openal/SND_openal.vcproj70
-rw-r--r--make/msvc_7_0/kernel/gen_messaging/gen_messaging.vcproj70
-rw-r--r--make/msvc_7_0/kernel/system/SYS_system.vcproj85
-rw-r--r--make/msvc_7_0/sumo/fuzzics/SM_fuzzics.vcproj88
-rw-r--r--make/msvc_7_0/sumo/moto/SM_moto.vcproj150
-rw-r--r--make/msvc_7_0/sumo/solid/SM_solid.vcproj160
36 files changed, 1701 insertions, 1688 deletions
diff --git a/make/msvc_7_0/datatoc/datatoc.vcproj b/make/msvc_7_0/datatoc/datatoc.vcproj
index 00f67a9a1a2..4b1dee6ec25 100644
--- a/make/msvc_7_0/datatoc/datatoc.vcproj
+++ b/make/msvc_7_0/datatoc/datatoc.vcproj
@@ -28,9 +28,9 @@
EnableFunctionLevelLinking="TRUE"
UsePrecompiledHeader="2"
PrecompiledHeaderFile=".\Release/datatoc.pch"
- AssemblerListingLocation=".\Release/"
- ObjectFile=".\Release/"
- ProgramDataBaseFileName=".\Release/"
+ AssemblerListingLocation=".\Release\"
+ ObjectFile=".\Release\"
+ ProgramDataBaseFileName=".\Release\"
WarningLevel="3"
SuppressStartupBanner="TRUE"/>
<Tool
@@ -78,9 +78,9 @@
RuntimeLibrary="5"
UsePrecompiledHeader="2"
PrecompiledHeaderFile=".\Debug/datatoc.pch"
- AssemblerListingLocation=".\Debug/"
- ObjectFile=".\Debug/"
- ProgramDataBaseFileName=".\Debug/"
+ AssemblerListingLocation=".\Debug\"
+ ObjectFile=".\Debug\"
+ ProgramDataBaseFileName=".\Debug\"
WarningLevel="3"
SuppressStartupBanner="TRUE"
DebugInformationFormat="4"/>
@@ -120,7 +120,7 @@
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
<File
- RelativePath="..\..\..\release\datafiles\datatoc.c">
+ RelativePath="$(SolutionDir)release\datafiles\datatoc.c">
</File>
</Filter>
<Filter
diff --git a/make/msvc_7_0/gameengine/blenderhook/KX_blenderhook.vcproj b/make/msvc_7_0/gameengine/blenderhook/KX_blenderhook.vcproj
index 54a325aafcc..f1833804ebb 100644
--- a/make/msvc_7_0/gameengine/blenderhook/KX_blenderhook.vcproj
+++ b/make/msvc_7_0/gameengine/blenderhook/KX_blenderhook.vcproj
@@ -3,6 +3,7 @@
ProjectType="Visual C++"
Version="7.00"
Name="KX_blenderhook"
+ ProjectGUID="{E7498162-0427-47A5-88A9-18D7184F606B}"
SccProjectName=""
SccLocalPath="">
<Platforms>
@@ -12,8 +13,8 @@
<Configurations>
<Configuration
Name="Debug|Win32"
- OutputDirectory="..\..\..\..\obj\windows\gameengine\blenderhook\debug"
- IntermediateDirectory="..\..\..\..\obj\windows\gameengine\blenderhook\debug"
+ OutputDirectory="$(SolutionDir)obj\windows\gameengine\blenderhook\debug"
+ IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\blenderhook\debug"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -21,16 +22,16 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
- AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\guardedalloc\include,..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\lib\windows\bmfont\include,..\..\..\..\source\gameengine\Converter\,..\..\..\..\source\blender\imbuf,..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\gameengine\ketsji,..\..\..\..\source\blender\blenlib,..\..\..\..\source\blender\blenkernel,..\..\..\..\source\blender,..\..\..\..\source\blender\include,..\..\..\..\source\blender\makesdna,..\..\..\..\source\gameengine\rasterizer,..\..\..\..\source\gameengine\gamelogic,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\expressions,..\..\..\..\source\gameengine\network,..\..\..\..\source\gameengine\scenegraph,..\..\..\source\sumo\include,..\..\..\source\sumo\fuzzics\include,..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\blender\misc,..\..\..\..\source\blender\blenloader"
+ AdditionalIncludeDirectories="&quot;$(SolutionDir)intern\guardedalloc&quot;;&quot;$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer&quot;;&quot;$(SolutionDir)lib\windows\python\include\python2.2&quot;;&quot;$(SolutionDir)intern\string&quot;;&quot;$(SolutionDir)intern\bmfont&quot;;&quot;$(SolutionDir)source\gameengine\Converter\&quot;;&quot;$(SolutionDir)source\blender\imbuf&quot;;&quot;$(SolutionDir)intern\moto\include&quot;;&quot;$(SolutionDir)source\gameengine\ketsji&quot;;&quot;$(SolutionDir)source\blender\blenlib&quot;;&quot;$(SolutionDir)source\blender\blenkernel&quot;;&quot;$(SolutionDir)source\blender&quot;;&quot;$(SolutionDir)source\blender\include&quot;;&quot;$(SolutionDir)source\blender\makesdna&quot;;&quot;$(SolutionDir)source\gameengine\rasterizer&quot;;&quot;$(SolutionDir)source\gameengine\gamelogic&quot;;&quot;$(SolutionDir)source\kernel\gen_system&quot;;&quot;$(SolutionDir)source\gameengine\expressions&quot;;&quot;$(SolutionDir)source\gameengine\network&quot;;&quot;$(SolutionDir)source\gameengine\scenegraph&quot;;&quot;$(SolutionDir)source\sumo\include&quot;;&quot;$(SolutionDir)source\sumo\fuzzics\include&quot;;&quot;$(SolutionDir)source\gameengine\network\loopbacknetwork&quot;;&quot;$(SolutionDir)source\gameengine\soundsystem&quot;;&quot;$(SolutionDir)source\blender\misc&quot;;&quot;$(SolutionDir)source\blender\blenloader&quot;"
PreprocessorDefinitions="WIN32,_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
DefaultCharIsUnsigned="TRUE"
- UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\blenderhook\debug/KX_blenderhook.pch"
- AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\blenderhook\debug/"
- ObjectFile="..\..\..\..\obj\windows\gameengine\blenderhook\debug/"
- ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\blenderhook\debug/"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\blenderhook\debug/KX_blenderhook.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\blenderhook\debug\"
+ ObjectFile="$(SolutionDir)obj\windows\gameengine\blenderhook\debug\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\blenderhook\debug\"
WarningLevel="3"
SuppressStartupBanner="TRUE"
DebugInformationFormat="3"
@@ -40,7 +41,7 @@
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile="..\..\..\..\obj\windows\gameengine\blenderhook\debug\KX_blenderhook.lib"
+ OutputFile="$(SolutionDir)obj\windows\gameengine\blenderhook\debug\KX_blenderhook.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -59,8 +60,8 @@
</Configuration>
<Configuration
Name="Release|Win32"
- OutputDirectory="..\..\..\..\obj\windows\gameengine\blenderhook"
- IntermediateDirectory="..\..\..\..\obj\windows\gameengine\blenderhook"
+ OutputDirectory="$(SolutionDir)obj\windows\gameengine\blenderhook"
+ IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\blenderhook"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -68,17 +69,17 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\guardedalloc\include,..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\lib\windows\bmfont\include,..\..\..\..\source\gameengine\Converter\,..\..\..\..\source\blender\imbuf,..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\gameengine\ketsji,..\..\..\..\source\blender\blenlib,..\..\..\..\source\blender\blenkernel,..\..\..\..\source\blender,..\..\..\..\source\blender\include,..\..\..\..\source\blender\makesdna,..\..\..\..\source\gameengine\rasterizer,..\..\..\..\source\gameengine\gamelogic,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\expressions,..\..\..\..\source\gameengine\network,..\..\..\..\source\gameengine\scenegraph,..\..\..\source\sumo\include,..\..\..\source\sumo\fuzzics\include,..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\blender\misc,..\..\..\..\source\blender\blenloader"
+ AdditionalIncludeDirectories="$(SolutionDir)intern\guardedalloc,$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer,$(SolutionDir)lib\windows\python\include\python2.2,$(SolutionDir)intern\string,$(SolutionDir)intern\bmfont,$(SolutionDir)source\gameengine\Converter\,$(SolutionDir)source\blender\imbuf,$(SolutionDir)intern\moto\include,$(SolutionDir)source\gameengine\ketsji,$(SolutionDir)source\blender\blenlib,$(SolutionDir)source\blender\blenkernel,$(SolutionDir)source\blender,$(SolutionDir)source\blender\include,$(SolutionDir)source\blender\makesdna,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\scenegraph,$(SolutionDir)source\sumo\include,$(SolutionDir)source\sumo\fuzzics\include,$(SolutionDir)source\gameengine\network\loopbacknetwork,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\blender\misc,$(SolutionDir)source\blender\blenloader"
PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
StringPooling="TRUE"
RuntimeLibrary="0"
EnableFunctionLevelLinking="TRUE"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\blenderhook/KX_blenderhook.pch"
- AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\blenderhook/"
- ObjectFile="..\..\..\..\obj\windows\gameengine\blenderhook/"
- ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\blenderhook/"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\blenderhook/KX_blenderhook.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\blenderhook\"
+ ObjectFile="$(SolutionDir)obj\windows\gameengine\blenderhook\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\blenderhook\"
WarningLevel="3"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
@@ -86,7 +87,7 @@
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile="..\..\..\..\obj\windows\gameengine\blenderhook\KX_blenderhook.lib"
+ OutputFile="$(SolutionDir)obj\windows\gameengine\blenderhook\KX_blenderhook.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -109,62 +110,62 @@
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
<File
- RelativePath="..\..\..\..\source\gameengine\BlenderRoutines\BL_KetsjiEmbedStart.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\BL_KetsjiEmbedStart.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\BlenderRoutines\KX_BlenderCanvas.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\KX_BlenderCanvas.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\BlenderRoutines\KX_BlenderGL.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\KX_BlenderGL.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\BlenderRoutines\KX_BlenderInputDevice.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\KX_BlenderInputDevice.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\BlenderRoutines\KX_BlenderKeyboardDevice.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\KX_BlenderKeyboardDevice.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\BlenderRoutines\KX_BlenderMouseDevice.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\KX_BlenderMouseDevice.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\BlenderRoutines\KX_BlenderPolyMaterial.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\KX_BlenderPolyMaterial.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\BlenderRoutines\KX_BlenderRenderTools.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\KX_BlenderRenderTools.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\BlenderRoutines\KX_BlenderSystem.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\KX_BlenderSystem.cpp">
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl">
<File
- RelativePath="..\..\..\..\source\gameengine\BlenderRoutines\KX_BlenderCanvas.h">
+ RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\KX_BlenderCanvas.h">
</File>
<File
- RelativePath="..\..\..\source\gameengine\BlenderRoutines\KX_BlenderDevice.h">
+ RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\KX_BlenderDevice.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\BlenderRoutines\KX_BlenderGL.h">
+ RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\KX_BlenderGL.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\BlenderRoutines\KX_BlenderInputDevice.h">
+ RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\KX_BlenderInputDevice.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\BlenderRoutines\KX_BlenderKeyboardDevice.h">
+ RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\KX_BlenderKeyboardDevice.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\BlenderRoutines\KX_BlenderMouseDevice.h">
+ RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\KX_BlenderMouseDevice.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\BlenderRoutines\KX_BlenderPolyMaterial.h">
+ RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\KX_BlenderPolyMaterial.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\BlenderRoutines\KX_BlenderRenderTools.h">
+ RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\KX_BlenderRenderTools.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\BlenderRoutines\KX_BlenderSystem.h">
+ RelativePath="$(SolutionDir)source\gameengine\BlenderRoutines\KX_BlenderSystem.h">
</File>
</Filter>
</Files>
diff --git a/make/msvc_7_0/gameengine/converter/KX_converter.vcproj b/make/msvc_7_0/gameengine/converter/KX_converter.vcproj
index 91613ec0f26..113a168bf06 100644
--- a/make/msvc_7_0/gameengine/converter/KX_converter.vcproj
+++ b/make/msvc_7_0/gameengine/converter/KX_converter.vcproj
@@ -12,8 +12,8 @@
<Configurations>
<Configuration
Name="MT DLL Debug|Win32"
- OutputDirectory="..\..\..\..\obj\windows\gameengine\converter\mtdll_debug"
- IntermediateDirectory="..\..\..\..\obj\windows\gameengine\converter\mtdll_debug"
+ OutputDirectory="$(SolutionDir)obj\windows\gameengine\converter\mtdll_debug"
+ IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\converter\mtdll_debug"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -21,16 +21,16 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
- AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.0,..\..\..\..\source\gameengine\physics,..\..\..\source\gameengine\physics\ode,..\..\..\..\source\gameengine\physics\dummy,..\..\..\..\source\gameengine\physics\sumo\include,..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\lib\windows\guardedalloc\include,..\..\..\..\source\blender\imbuf,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\expressions,..\..\..\..\source\gameengine\BlenderRoutines,..\..\..\source\sumo\include,..\..\..\..\..\lib\windows\moto\include,..\..\..\source\sumo\Fuzzics\include,..\..\..\..\source\gameengine\Ketsji,..\..\..\..\source\gameengine\SceneGraph,..\..\..\..\source\gameengine\rasterizer,..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\source\gameengine\gamelogic,..\..\..\..\source\gameengine\soundsystem,..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\source\gameengine\soundsystem\snd_blenderwavecache,..\..\..\..\source\blender\blenlib,..\..\..\..\source\blender\blenkernel,..\..\..\..\source\blender\include,..\..\..\..\source\blender,..\..\..\..\source\blender\makesdna,..\..\..\..\source\gameengine\network,..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\source\gameengine\physics\sumo,..\..\..\..\source\gameengine\physics\sumo\fuzzics\include,..\..\..\..\source\gameengine\physics\common,..\..\..\..\source\gameengine\physics\BlOde"
+ AdditionalIncludeDirectories="$(SolutionDir)lib\windows\python\include\python2.0,$(SolutionDir)source\gameengine\physics,$(SolutionDir)source\gameengine\physics\ode,$(SolutionDir)source\gameengine\physics\dummy,$(SolutionDir)source\gameengine\physics\sumo\include,$(SolutionDir)lib\windows\python\include\python2.2,$(SolutionDir)intern\string,$(SolutionDir)intern\guardedalloc,$(SolutionDir)source\blender\imbuf,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\BlenderRoutines,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\sumo\Fuzzics\include,$(SolutionDir)source\gameengine\Ketsji,$(SolutionDir)source\gameengine\SceneGraph,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\snd_openal,$(SolutionDir)source\gameengine\soundsystem\snd_blenderwavecache,$(SolutionDir)source\blender\blenlib,$(SolutionDir)source\blender\blenkernel,$(SolutionDir)source\blender\include,$(SolutionDir)source\blender,$(SolutionDir)source\blender\makesdna,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\ketsji\kxnetwork,$(SolutionDir)source\gameengine\physics\sumo,$(SolutionDir)source\gameengine\physics\sumo\fuzzics\include,$(SolutionDir)source\gameengine\physics\common,$(SolutionDir)source\gameengine\physics\BlOde"
PreprocessorDefinitions="WIN32,_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\converter\mtdll_debug/KX_converter.pch"
- AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\converter\mtdll_debug/"
- ObjectFile="..\..\..\..\obj\windows\gameengine\converter\mtdll_debug/"
- ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\converter\mtdll_debug/"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\converter\mtdll_debug/KX_converter.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\converter\mtdll_debug\"
+ ObjectFile="$(SolutionDir)obj\windows\gameengine\converter\mtdll_debug\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\converter\mtdll_debug\"
SuppressStartupBanner="TRUE"
DebugInformationFormat="4"
CompileAs="0"
@@ -39,7 +39,7 @@
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile="..\..\..\..\obj\windows\gameengine\converter\mtdll_debug\KX_converter.lib"
+ OutputFile="$(SolutionDir)obj\windows\gameengine\converter\mtdll_debug\KX_converter.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -58,8 +58,8 @@
</Configuration>
<Configuration
Name="Release|Win32"
- OutputDirectory="..\..\..\..\obj\windows\gameengine\converter"
- IntermediateDirectory="..\..\..\..\obj\windows\gameengine\converter"
+ OutputDirectory="$(SolutionDir)obj\windows\gameengine\converter"
+ IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\converter"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -67,17 +67,17 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\source\gameengine\physics\common,..\..\..\..\source\gameengine\physics\BlOde,..\..\..\..\source\gameengine\physics\Dummy,..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\lib\windows\guardedalloc\include,..\..\..\..\source\blender\imbuf,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\expressions,..\..\..\..\source\gameengine\BlenderRoutines,..\..\..\source\sumo\include,..\..\..\..\..\lib\windows\moto\include,..\..\..\source\sumo\Fuzzics\include,..\..\..\..\source\gameengine\Ketsji,..\..\..\..\source\gameengine\SceneGraph,..\..\..\..\source\gameengine\rasterizer,..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\source\gameengine\gamelogic,..\..\..\..\source\gameengine\soundsystem,..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\source\gameengine\soundsystem\snd_blenderwavecache,..\..\..\..\source\blender\blenlib,..\..\..\..\source\blender\blenkernel,..\..\..\..\source\blender\include,..\..\..\..\source\blender,..\..\..\..\source\blender\makesdna,..\..\..\..\source\gameengine\network,..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\source\gameengine\physics,..\..\..\source\gameengine\physics\ode,..\..\..\..\source\gameengine\physics\dummy,..\..\..\..\source\gameengine\physics\sumo,..\..\..\..\source\gameengine\physics\sumo\fuzzics\include"
+ AdditionalIncludeDirectories="$(SolutionDir)lib\windows\python\include\python2.2,$(SolutionDir)source\gameengine\physics\common,$(SolutionDir)source\gameengine\physics\BlOde,$(SolutionDir)source\gameengine\physics\Dummy,$(SolutionDir)intern\string,$(SolutionDir)intern\guardedalloc,$(SolutionDir)source\blender\imbuf,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\BlenderRoutines,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\sumo\Fuzzics\include,$(SolutionDir)source\gameengine\Ketsji,$(SolutionDir)source\gameengine\SceneGraph,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\snd_openal,$(SolutionDir)source\gameengine\soundsystem\snd_blenderwavecache,$(SolutionDir)source\blender\blenlib,$(SolutionDir)source\blender\blenkernel,$(SolutionDir)source\blender\include,$(SolutionDir)source\blender,$(SolutionDir)source\blender\makesdna,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\ketsji\kxnetwork,$(SolutionDir)source\gameengine\physics,$(SolutionDir)source\gameengine\physics\ode,$(SolutionDir)source\gameengine\physics\dummy,$(SolutionDir)source\gameengine\physics\sumo,$(SolutionDir)source\gameengine\physics\sumo\fuzzics\include"
PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
StringPooling="TRUE"
RuntimeLibrary="0"
EnableFunctionLevelLinking="TRUE"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\converter/KX_converter.pch"
- AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\converter/"
- ObjectFile="..\..\..\..\obj\windows\gameengine\converter/"
- ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\converter/"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\converter/KX_converter.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\converter\"
+ ObjectFile="$(SolutionDir)obj\windows\gameengine\converter\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\converter\"
WarningLevel="3"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
@@ -85,7 +85,7 @@
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile="..\..\..\..\obj\windows\gameengine\converter\KX_converter.lib"
+ OutputFile="$(SolutionDir)obj\windows\gameengine\converter\KX_converter.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -104,8 +104,8 @@
</Configuration>
<Configuration
Name="Debug|Win32"
- OutputDirectory="..\..\..\..\obj\windows\gameengine\converter\debug"
- IntermediateDirectory="..\..\..\..\obj\windows\gameengine\converter\debug"
+ OutputDirectory="$(SolutionDir)obj\windows\gameengine\converter\debug"
+ IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\converter\debug"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -113,16 +113,16 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
- AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\source\gameengine\physics,..\..\..\source\gameengine\physics\ode,..\..\..\..\source\gameengine\physics\dummy,..\..\..\..\source\gameengine\physics\common,..\..\..\..\source\gameengine\physics\BlOde,..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\lib\windows\guardedalloc\include,..\..\..\..\source\blender\imbuf,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\expressions,..\..\..\..\source\gameengine\BlenderRoutines,..\..\..\source\sumo\include,..\..\..\..\..\lib\windows\moto\include,..\..\..\source\sumo\Fuzzics\include,..\..\..\..\source\gameengine\Ketsji,..\..\..\..\source\gameengine\SceneGraph,..\..\..\..\source\gameengine\rasterizer,..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\source\gameengine\gamelogic,..\..\..\..\source\gameengine\soundsystem,..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\source\gameengine\soundsystem\snd_blenderwavecache,..\..\..\..\source\blender\blenlib,..\..\..\..\source\blender\blenkernel,..\..\..\..\source\blender\include,..\..\..\..\source\blender,..\..\..\..\source\blender\makesdna,..\..\..\..\source\gameengine\network,..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\source\gameengine\physics\sumo,..\..\..\..\source\gameengine\physics\sumo\fuzzics\include"
+ AdditionalIncludeDirectories="&quot;$(SolutionDir)lib\windows\python\include\python2.2&quot;;&quot;$(SolutionDir)source\gameengine\physics&quot;;&quot;$(SolutionDir)source\gameengine\physics\ode&quot;;&quot;$(SolutionDir)source\gameengine\physics\dummy&quot;;&quot;$(SolutionDir)source\gameengine\physics\common&quot;;&quot;$(SolutionDir)source\gameengine\physics\BlOde&quot;;&quot;$(SolutionDir)intern\string&quot;;&quot;$(SolutionDir)intern\guardedalloc&quot;;&quot;$(SolutionDir)source\blender\imbuf&quot;;&quot;$(SolutionDir)source\kernel\gen_system&quot;;&quot;$(SolutionDir)source\gameengine\expressions&quot;;&quot;$(SolutionDir)source\gameengine\BlenderRoutines&quot;;&quot;$(SolutionDir)source\sumo\include&quot;;&quot;$(SolutionDir)intern\moto\include&quot;;&quot;$(SolutionDir)source\sumo\Fuzzics\include&quot;;&quot;$(SolutionDir)source\gameengine\Ketsji&quot;;&quot;$(SolutionDir)source\gameengine\SceneGraph&quot;;&quot;$(SolutionDir)source\gameengine\rasterizer&quot;;&quot;$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer&quot;;&quot;$(SolutionDir)source\gameengine\gamelogic&quot;;&quot;$(SolutionDir)source\gameengine\soundsystem&quot;;&quot;$(SolutionDir)source\gameengine\soundsystem\snd_openal&quot;;&quot;$(SolutionDir)source\gameengine\soundsystem\snd_blenderwavecache&quot;;&quot;$(SolutionDir)source\blender\blenlib&quot;;&quot;$(SolutionDir)source\blender\blenkernel&quot;;&quot;$(SolutionDir)source\blender\include&quot;;&quot;$(SolutionDir)source\blender&quot;;&quot;$(SolutionDir)source\blender\makesdna&quot;;&quot;$(SolutionDir)source\gameengine\network&quot;;&quot;$(SolutionDir)source\gameengine\ketsji\kxnetwork&quot;;&quot;$(SolutionDir)source\gameengine\physics\sumo&quot;;&quot;$(SolutionDir)source\gameengine\physics\sumo\fuzzics\include&quot;"
PreprocessorDefinitions="WIN32,_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
DefaultCharIsUnsigned="TRUE"
- UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\converter\debug/KX_converter.pch"
- AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\converter\debug/"
- ObjectFile="..\..\..\..\obj\windows\gameengine\converter\debug/"
- ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\converter\debug/"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\converter\debug/KX_converter.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\converter\debug\"
+ ObjectFile="$(SolutionDir)obj\windows\gameengine\converter\debug\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\converter\debug\"
WarningLevel="3"
SuppressStartupBanner="TRUE"
DebugInformationFormat="3"
@@ -132,7 +132,7 @@
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile="..\..\..\..\obj\windows\gameengine\converter\debug\KX_converter.lib"
+ OutputFile="$(SolutionDir)obj\windows\gameengine\converter\debug\KX_converter.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -151,8 +151,8 @@
</Configuration>
<Configuration
Name="MT DLL Release|Win32"
- OutputDirectory="..\..\..\..\obj\windows\gameengine\converter\mtdll"
- IntermediateDirectory="..\..\..\..\obj\windows\gameengine\converter\mtdll"
+ OutputDirectory="$(SolutionDir)obj\windows\gameengine\converter\mtdll"
+ IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\converter\mtdll"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -160,24 +160,24 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.0,..\..\..\..\source\gameengine\physics,..\..\..\source\gameengine\physics\ode,..\..\..\..\source\gameengine\physics\dummy,..\..\..\..\source\gameengine\physics\sumo\include,..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\lib\windows\guardedalloc\include,..\..\..\..\source\blender\imbuf,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\expressions,..\..\..\..\source\gameengine\BlenderRoutines,..\..\..\source\sumo\include,..\..\..\..\..\lib\windows\moto\include,..\..\..\source\sumo\Fuzzics\include,..\..\..\..\source\gameengine\Ketsji,..\..\..\..\source\gameengine\SceneGraph,..\..\..\..\source\gameengine\rasterizer,..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\source\gameengine\gamelogic,..\..\..\..\source\gameengine\soundsystem,..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\source\gameengine\soundsystem\snd_blenderwavecache,..\..\..\..\source\blender\blenlib,..\..\..\..\source\blender\blenkernel,..\..\..\..\source\blender\include,..\..\..\..\source\blender,..\..\..\..\source\blender\makesdna,..\..\..\..\source\gameengine\network,..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\source\gameengine\physics\sumo,..\..\..\..\source\gameengine\physics\sumo\fuzzics\include,..\..\..\..\source\gameengine\physics\common,..\..\..\..\source\gameengine\physics\BlOde"
+ AdditionalIncludeDirectories="$(SolutionDir)lib\windows\python\include\python2.0,$(SolutionDir)source\gameengine\physics,$(SolutionDir)source\gameengine\physics\ode,$(SolutionDir)source\gameengine\physics\dummy,$(SolutionDir)source\gameengine\physics\sumo\include,$(SolutionDir)lib\windows\python\include\python2.2,$(SolutionDir)intern\string,$(SolutionDir)intern\guardedalloc,$(SolutionDir)source\blender\imbuf,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\BlenderRoutines,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\sumo\Fuzzics\include,$(SolutionDir)source\gameengine\Ketsji,$(SolutionDir)source\gameengine\SceneGraph,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\snd_openal,$(SolutionDir)source\gameengine\soundsystem\snd_blenderwavecache,$(SolutionDir)source\blender\blenlib,$(SolutionDir)source\blender\blenkernel,$(SolutionDir)source\blender\include,$(SolutionDir)source\blender,$(SolutionDir)source\blender\makesdna,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\ketsji\kxnetwork,$(SolutionDir)source\gameengine\physics\sumo,$(SolutionDir)source\gameengine\physics\sumo\fuzzics\include,$(SolutionDir)source\gameengine\physics\common,$(SolutionDir)source\gameengine\physics\BlOde"
PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
StringPooling="TRUE"
RuntimeLibrary="2"
EnableFunctionLevelLinking="TRUE"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\converter\mtdll/KX_converter.pch"
- AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\converter\mtdll/"
- ObjectFile="..\..\..\..\obj\windows\gameengine\converter\mtdll/"
- ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\converter\mtdll/"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\converter\mtdll/KX_converter.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\converter\mtdll\"
+ ObjectFile="$(SolutionDir)obj\windows\gameengine\converter\mtdll\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\converter\mtdll\"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile="..\..\..\..\obj\windows\gameengine\converter\mtdll\KX_converter.lib"
+ OutputFile="$(SolutionDir)obj\windows\gameengine\converter\mtdll\KX_converter.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -200,101 +200,101 @@
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
<File
- RelativePath="..\..\..\..\source\gameengine\Converter\BL_ActionActuator.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Converter\BL_ActionActuator.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Converter\BL_ArmatureObject.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Converter\BL_ArmatureObject.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Converter\BL_BlenderDataConversion.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Converter\BL_BlenderDataConversion.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Converter\BL_DeformableGameObject.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Converter\BL_DeformableGameObject.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Converter\BL_MeshDeformer.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Converter\BL_MeshDeformer.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Converter\BL_SkinDeformer.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Converter\BL_SkinDeformer.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Converter\BL_SkinMeshObject.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Converter\BL_SkinMeshObject.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Converter\BlenderWorldInfo.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Converter\BlenderWorldInfo.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Converter\KX_BlenderScalarInterpolator.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Converter\KX_BlenderScalarInterpolator.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Converter\KX_BlenderSceneConverter.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Converter\KX_BlenderSceneConverter.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Converter\KX_ConvertActuators.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Converter\KX_ConvertActuators.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Converter\KX_ConvertControllers.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Converter\KX_ConvertControllers.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Converter\KX_ConvertProperties.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Converter\KX_ConvertProperties.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Converter\KX_ConvertSensors.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Converter\KX_ConvertSensors.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Converter\KX_IpoConvert.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Converter\KX_IpoConvert.cpp">
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl">
<File
- RelativePath="..\..\..\..\source\gameengine\Converter\BL_ActionActuator.h">
+ RelativePath="$(SolutionDir)source\gameengine\Converter\BL_ActionActuator.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Converter\BL_ArmatureObject.h">
+ RelativePath="$(SolutionDir)source\gameengine\Converter\BL_ArmatureObject.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Converter\BL_BlenderDataConversion.h">
+ RelativePath="$(SolutionDir)source\gameengine\Converter\BL_BlenderDataConversion.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Converter\BL_DeformableGameObject.h">
+ RelativePath="$(SolutionDir)source\gameengine\Converter\BL_DeformableGameObject.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Converter\BL_MeshDeformer.h">
+ RelativePath="$(SolutionDir)source\gameengine\Converter\BL_MeshDeformer.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Converter\BL_SkinDeformer.h">
+ RelativePath="$(SolutionDir)source\gameengine\Converter\BL_SkinDeformer.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Converter\BL_SkinMeshObject.h">
+ RelativePath="$(SolutionDir)source\gameengine\Converter\BL_SkinMeshObject.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Converter\BlenderWorldInfo.h">
+ RelativePath="$(SolutionDir)source\gameengine\Converter\BlenderWorldInfo.h">
</File>
<File
- RelativePath="..\..\..\source\gameengine\Converter\KX_BlenderCanvas.h">
+ RelativePath="$(SolutionDir)source\gameengine\Converter\KX_BlenderCanvas.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Converter\KX_BlenderScalarInterpolator.h">
+ RelativePath="$(SolutionDir)source\gameengine\Converter\KX_BlenderScalarInterpolator.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Converter\KX_BlenderSceneConverter.h">
+ RelativePath="$(SolutionDir)source\gameengine\Converter\KX_BlenderSceneConverter.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Converter\KX_ConvertActuators.h">
+ RelativePath="$(SolutionDir)source\gameengine\Converter\KX_ConvertActuators.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Converter\KX_ConvertControllers.h">
+ RelativePath="$(SolutionDir)source\gameengine\Converter\KX_ConvertControllers.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Converter\KX_ConvertProperties.h">
+ RelativePath="$(SolutionDir)source\gameengine\Converter\KX_ConvertProperties.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Converter\KX_ConvertSensors.h">
+ RelativePath="$(SolutionDir)source\gameengine\Converter\KX_ConvertSensors.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Converter\KX_IpoConvert.h">
+ RelativePath="$(SolutionDir)source\gameengine\Converter\KX_IpoConvert.h">
</File>
</Filter>
</Files>
diff --git a/make/msvc_7_0/gameengine/expression/EXP_expressions.vcproj b/make/msvc_7_0/gameengine/expression/EXP_expressions.vcproj
index 262040dafbe..8c5e84cd906 100644
--- a/make/msvc_7_0/gameengine/expression/EXP_expressions.vcproj
+++ b/make/msvc_7_0/gameengine/expression/EXP_expressions.vcproj
@@ -3,6 +3,7 @@
ProjectType="Visual C++"
Version="7.00"
Name="EXP_expressions"
+ ProjectGUID="{8A5E634D-D1DA-40E9-A3B3-94689A6235DC}"
SccProjectName=""
SccLocalPath="">
<Platforms>
@@ -12,8 +13,8 @@
<Configurations>
<Configuration
Name="Debug|Win32"
- OutputDirectory="..\..\..\..\obj\windows\gameengine\expressions\debug"
- IntermediateDirectory="..\..\..\..\obj\windows\gameengine\expressions\debug"
+ OutputDirectory="$(SolutionDir)obj\windows\gameengine\expressions\debug"
+ IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\expressions\debug"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -21,16 +22,16 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
- AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\lib\windows\string\include,..\..\..\..\source\kernel\gen_system"
+ AdditionalIncludeDirectories="$(SolutionDir)lib\windows\python\include\python2.2,$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system"
PreprocessorDefinitions="WIN32,_LIB,EXP_PYTHON_EMBEDDING"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
DefaultCharIsUnsigned="TRUE"
- UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\expressions\debug/EXP_expressions.pch"
- AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\expressions\debug/"
- ObjectFile="..\..\..\..\obj\windows\gameengine\expressions\debug/"
- ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\expressions\debug/"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\expressions\debug/EXP_expressions.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\expressions\debug\"
+ ObjectFile="$(SolutionDir)obj\windows\gameengine\expressions\debug\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\expressions\debug\"
WarningLevel="3"
SuppressStartupBanner="TRUE"
DebugInformationFormat="3"
@@ -40,7 +41,7 @@
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile="..\..\..\..\obj\windows\gameengine\expressions\debug\EXP_expressions.lib"
+ OutputFile="$(SolutionDir)obj\windows\gameengine\expressions\debug\EXP_expressions.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -59,8 +60,8 @@
</Configuration>
<Configuration
Name="MT DLL Debug|Win32"
- OutputDirectory="..\..\..\..\obj\windows\gameengine\expressions\mtdll_debug"
- IntermediateDirectory="..\..\..\..\obj\windows\gameengine\expressions\mtdll_debug"
+ OutputDirectory="$(SolutionDir)obj\windows\gameengine\expressions\mtdll_debug"
+ IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\expressions\mtdll_debug"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -68,16 +69,16 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
- AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.0,..\..\..\..\..\lib\windows\python\include\python2.0,..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\lib\windows\string\include,..\..\..\..\source\kernel\gen_system"
+ AdditionalIncludeDirectories="$(SolutionDir)lib\windows\python\include\python2.0,$(SolutionDir)lib\windows\python\include\python2.0,$(SolutionDir)lib\windows\python\include\python2.2,$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system"
PreprocessorDefinitions="WIN32,_LIB,EXP_PYTHON_EMBEDDING"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\expressions\mtdll_debug/EXP_expressions.pch"
- AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\expressions\mtdll_debug/"
- ObjectFile="..\..\..\..\obj\windows\gameengine\expressions\mtdll_debug/"
- ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\expressions\mtdll_debug/"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\expressions\mtdll_debug/EXP_expressions.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\expressions\mtdll_debug\"
+ ObjectFile="$(SolutionDir)obj\windows\gameengine\expressions\mtdll_debug\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\expressions\mtdll_debug\"
SuppressStartupBanner="TRUE"
DebugInformationFormat="4"
CompileAs="0"
@@ -86,7 +87,7 @@
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile="..\..\..\..\obj\windows\gameengine\expressions\mtdll_debug\EXP_expressions.lib"
+ OutputFile="$(SolutionDir)obj\windows\gameengine\expressions\mtdll_debug\EXP_expressions.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -105,8 +106,8 @@
</Configuration>
<Configuration
Name="MT DLL Release|Win32"
- OutputDirectory="..\..\..\..\obj\windows\gameengine\expressions\mtdll"
- IntermediateDirectory="..\..\..\..\obj\windows\gameengine\expressions\mtdll"
+ OutputDirectory="$(SolutionDir)obj\windows\gameengine\expressions\mtdll"
+ IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\expressions\mtdll"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -114,24 +115,24 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.0,..\..\..\..\..\lib\windows\python\include\python2.0,..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\lib\windows\string\include,..\..\..\..\source\kernel\gen_system"
+ AdditionalIncludeDirectories="$(SolutionDir)lib\windows\python\include\python2.0,$(SolutionDir)lib\windows\python\include\python2.0,$(SolutionDir)lib\windows\python\include\python2.2,$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system"
PreprocessorDefinitions="NDEBUG,WIN32,_LIB,EXP_PYTHON_EMBEDDING"
StringPooling="TRUE"
RuntimeLibrary="2"
EnableFunctionLevelLinking="TRUE"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\expressions\mtdll/EXP_expressions.pch"
- AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\expressions\mtdll/"
- ObjectFile="..\..\..\..\obj\windows\gameengine\expressions\mtdll/"
- ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\expressions\mtdll/"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\expressions\mtdll/EXP_expressions.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\expressions\mtdll\"
+ ObjectFile="$(SolutionDir)obj\windows\gameengine\expressions\mtdll\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\expressions\mtdll\"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile="..\..\..\..\obj\windows\gameengine\expressions\mtdll\EXP_expressions.lib"
+ OutputFile="$(SolutionDir)obj\windows\gameengine\expressions\mtdll\EXP_expressions.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -150,8 +151,8 @@
</Configuration>
<Configuration
Name="Release|Win32"
- OutputDirectory="..\..\..\..\obj\windows\gameengine\expressions"
- IntermediateDirectory="..\..\..\..\obj\windows\gameengine\expressions"
+ OutputDirectory="$(SolutionDir)obj\windows\gameengine\expressions"
+ IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\expressions"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -159,17 +160,17 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\lib\windows\string\include,..\..\..\..\source\kernel\gen_system"
+ AdditionalIncludeDirectories="c:\cygwin\home\stl,$(SolutionDir)lib\windows\python\include\python2.2,$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system"
PreprocessorDefinitions="NDEBUG,WIN32,_LIB,EXP_PYTHON_EMBEDDING"
StringPooling="TRUE"
RuntimeLibrary="0"
EnableFunctionLevelLinking="TRUE"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\expressions/EXP_expressions.pch"
- AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\expressions/"
- ObjectFile="..\..\..\..\obj\windows\gameengine\expressions/"
- ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\expressions/"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\expressions\EXP_expressions.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\expressions\"
+ ObjectFile="$(SolutionDir)obj\windows\gameengine\expressions\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\expressions\"
WarningLevel="3"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
@@ -177,12 +178,18 @@
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile="..\..\..\..\obj\windows\gameengine\expressions\EXP_expressions.lib"
+ OutputFile="$(SolutionDir)obj\windows\gameengine\expressions\EXP_expressions.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
<Tool
- Name="VCPostBuildEventTool"/>
+ Name="VCPostBuildEventTool"
+ CommandLine="ECHO Copying lib
+
+XCOPY /Y $(SolutionDir)obj\windows\gameengine\expressions\*.lib $(SolutionDir)lib\windows\gameengine\expressions\lib\*.lib
+
+ECHO Done
+"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
@@ -200,125 +207,125 @@
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
<File
- RelativePath="..\..\..\..\source\gameengine\Expressions\BoolValue.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Expressions\BoolValue.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Expressions\ConstExpr.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Expressions\ConstExpr.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Expressions\EXP_C-Api.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Expressions\EXP_C-Api.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Expressions\EmptyValue.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Expressions\EmptyValue.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Expressions\ErrorValue.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Expressions\ErrorValue.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Expressions\Expression.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Expressions\Expression.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Expressions\FloatValue.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Expressions\FloatValue.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Expressions\IdentifierExpr.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Expressions\IdentifierExpr.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Expressions\IfExpr.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Expressions\IfExpr.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Expressions\InputParser.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Expressions\InputParser.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Expressions\IntValue.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Expressions\IntValue.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Expressions\KX_HashedPtr.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Expressions\KX_HashedPtr.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Expressions\ListValue.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Expressions\ListValue.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Expressions\Operator1Expr.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Expressions\Operator1Expr.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Expressions\Operator2Expr.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Expressions\Operator2Expr.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Expressions\PyObjectPlus.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Expressions\PyObjectPlus.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Expressions\StringValue.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Expressions\StringValue.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Expressions\Value.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Expressions\Value.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Expressions\VectorValue.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Expressions\VectorValue.cpp">
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl">
<File
- RelativePath="..\..\..\..\source\gameengine\Expressions\BoolValue.h">
+ RelativePath="$(SolutionDir)source\gameengine\Expressions\BoolValue.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Expressions\ConstExpr.h">
+ RelativePath="$(SolutionDir)source\gameengine\Expressions\ConstExpr.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Expressions\EXP_C-Api.h">
+ RelativePath="$(SolutionDir)source\gameengine\Expressions\EXP_C-Api.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Expressions\EmptyValue.h">
+ RelativePath="$(SolutionDir)source\gameengine\Expressions\EmptyValue.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Expressions\ErrorValue.h">
+ RelativePath="$(SolutionDir)source\gameengine\Expressions\ErrorValue.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Expressions\Expression.h">
+ RelativePath="$(SolutionDir)source\gameengine\Expressions\Expression.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Expressions\FloatValue.h">
+ RelativePath="$(SolutionDir)source\gameengine\Expressions\FloatValue.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Expressions\IdentifierExpr.h">
+ RelativePath="$(SolutionDir)source\gameengine\Expressions\IdentifierExpr.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Expressions\IfExpr.h">
+ RelativePath="$(SolutionDir)source\gameengine\Expressions\IfExpr.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Expressions\InputParser.h">
+ RelativePath="$(SolutionDir)source\gameengine\Expressions\InputParser.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Expressions\IntValue.h">
+ RelativePath="$(SolutionDir)source\gameengine\Expressions\IntValue.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Expressions\KX_HashedPtr.h">
+ RelativePath="$(SolutionDir)source\gameengine\Expressions\KX_HashedPtr.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Expressions\ListValue.h">
+ RelativePath="$(SolutionDir)source\gameengine\Expressions\ListValue.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Expressions\Operator1Expr.h">
+ RelativePath="$(SolutionDir)source\gameengine\Expressions\Operator1Expr.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Expressions\Operator2Expr.h">
+ RelativePath="$(SolutionDir)source\gameengine\Expressions\Operator2Expr.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Expressions\PyObjectPlus.h">
+ RelativePath="$(SolutionDir)source\gameengine\Expressions\PyObjectPlus.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Expressions\StringValue.h">
+ RelativePath="$(SolutionDir)source\gameengine\Expressions\StringValue.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Expressions\Value.h">
+ RelativePath="$(SolutionDir)source\gameengine\Expressions\Value.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Expressions\VectorValue.h">
+ RelativePath="$(SolutionDir)source\gameengine\Expressions\VectorValue.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Expressions\VoidValue.h">
+ RelativePath="$(SolutionDir)source\gameengine\Expressions\VoidValue.h">
</File>
</Filter>
</Files>
diff --git a/make/msvc_7_0/gameengine/gamelogic/SCA_GameLogic.vcproj b/make/msvc_7_0/gameengine/gamelogic/SCA_GameLogic.vcproj
index cb6d3377b0b..cccd5dc93ce 100644
--- a/make/msvc_7_0/gameengine/gamelogic/SCA_GameLogic.vcproj
+++ b/make/msvc_7_0/gameengine/gamelogic/SCA_GameLogic.vcproj
@@ -12,8 +12,8 @@
<Configurations>
<Configuration
Name="Debug|Win32"
- OutputDirectory="..\..\..\..\obj\windows\gameengine\gamelogic\debug"
- IntermediateDirectory="..\..\..\..\obj\windows\gameengine\gamelogic\debug"
+ OutputDirectory="$(SolutionDir)obj\windows\gameengine\gamelogic\debug"
+ IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\gamelogic\debug"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -21,16 +21,16 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
- AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\lib\windows\string\include,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\expressions,..\..\..\..\..\lib\windows\moto\include"
+ AdditionalIncludeDirectories="$(SolutionDir)lib\windows\python\include\python2.2,$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)intern\moto\include"
PreprocessorDefinitions="WIN32,_LIB,EXP_PYTHON_EMBEDDING"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
DefaultCharIsUnsigned="TRUE"
- UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\gamelogic\debug/SCA_GameLogic.pch"
- AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\gamelogic\debug/"
- ObjectFile="..\..\..\..\obj\windows\gameengine\gamelogic\debug/"
- ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\gamelogic\debug/"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\gamelogic\debug/SCA_GameLogic.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\gamelogic\debug\"
+ ObjectFile="$(SolutionDir)obj\windows\gameengine\gamelogic\debug\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\gamelogic\debug\"
WarningLevel="3"
SuppressStartupBanner="TRUE"
DebugInformationFormat="3"
@@ -40,7 +40,7 @@
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile="..\..\..\..\obj\windows\gameengine\gamelogic\debug\SCA_GameLogic.lib"
+ OutputFile="$(SolutionDir)obj\windows\gameengine\gamelogic\debug\SCA_GameLogic.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -59,8 +59,8 @@
</Configuration>
<Configuration
Name="Release|Win32"
- OutputDirectory="..\..\..\..\obj\windows\gameengine\gamelogic"
- IntermediateDirectory="..\..\..\..\obj\windows\gameengine\gamelogic"
+ OutputDirectory="$(SolutionDir)obj\windows\gameengine\gamelogic"
+ IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\gamelogic"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -68,17 +68,17 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.0,..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\lib\windows\string\include,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\expressions,..\..\..\..\..\lib\windows\moto\include"
+ AdditionalIncludeDirectories="$(SolutionDir)lib\windows\python\include\python2.0,$(SolutionDir)lib\windows\python\include\python2.2,$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)intern\moto\include"
PreprocessorDefinitions="NDEBUG,WIN32,_LIB,EXP_PYTHON_EMBEDDING"
StringPooling="TRUE"
RuntimeLibrary="0"
EnableFunctionLevelLinking="TRUE"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\gamelogic/SCA_GameLogic.pch"
- AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\gamelogic/"
- ObjectFile="..\..\..\..\obj\windows\gameengine\gamelogic/"
- ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\gamelogic/"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\gamelogic/SCA_GameLogic.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\gamelogic\"
+ ObjectFile="$(SolutionDir)obj\windows\gameengine\gamelogic\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\gamelogic\"
WarningLevel="3"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
@@ -86,7 +86,7 @@
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile="..\..\..\..\obj\windows\gameengine\gamelogic\SCA_GameLogic.lib"
+ OutputFile="$(SolutionDir)obj\windows\gameengine\gamelogic\SCA_GameLogic.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -105,8 +105,8 @@
</Configuration>
<Configuration
Name="MT DLL Release|Win32"
- OutputDirectory="..\..\..\..\obj\windows\gameengine\gamelogic\mtdll"
- IntermediateDirectory="..\..\..\..\obj\windows\gameengine\gamelogic\mtdll"
+ OutputDirectory="$(SolutionDir)obj\windows\gameengine\gamelogic\mtdll"
+ IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\gamelogic\mtdll"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -114,24 +114,24 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.0,..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\lib\windows\string\include,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\expressions,..\..\..\..\..\lib\windows\moto\include"
+ AdditionalIncludeDirectories="$(SolutionDir)lib\windows\python\include\python2.0,$(SolutionDir)lib\windows\python\include\python2.2,$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)intern\moto\include"
PreprocessorDefinitions="NDEBUG,WIN32,_LIB,EXP_PYTHON_EMBEDDING"
StringPooling="TRUE"
RuntimeLibrary="2"
EnableFunctionLevelLinking="TRUE"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\gamelogic\mtdll/SCA_GameLogic.pch"
- AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\gamelogic\mtdll/"
- ObjectFile="..\..\..\..\obj\windows\gameengine\gamelogic\mtdll/"
- ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\gamelogic\mtdll/"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\gamelogic\mtdll/SCA_GameLogic.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\gamelogic\mtdll\"
+ ObjectFile="$(SolutionDir)obj\windows\gameengine\gamelogic\mtdll\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\gamelogic\mtdll\"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile="..\..\..\..\obj\windows\gameengine\gamelogic\mtdll\SCA_GameLogic.lib"
+ OutputFile="$(SolutionDir)obj\windows\gameengine\gamelogic\mtdll\SCA_GameLogic.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -150,8 +150,8 @@
</Configuration>
<Configuration
Name="MT DLL Debug|Win32"
- OutputDirectory="..\..\..\..\obj\windows\gameengine\gamelogic\mtdll_debug"
- IntermediateDirectory="..\..\..\..\obj\windows\gameengine\gamelogic\mtdll_debug"
+ OutputDirectory="$(SolutionDir)obj\windows\gameengine\gamelogic\mtdll_debug"
+ IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\gamelogic\mtdll_debug"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -159,16 +159,16 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
- AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.0,..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\lib\windows\string\include,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\expressions,..\..\..\..\..\lib\windows\moto\include"
+ AdditionalIncludeDirectories="$(SolutionDir)lib\windows\python\include\python2.0,$(SolutionDir)lib\windows\python\include\python2.2,$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)intern\moto\include"
PreprocessorDefinitions="WIN32,_LIB,EXP_PYTHON_EMBEDDING"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\gamelogic\mtdll_debug/SCA_GameLogic.pch"
- AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\gamelogic\mtdll_debug/"
- ObjectFile="..\..\..\..\obj\windows\gameengine\gamelogic\mtdll_debug/"
- ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\gamelogic\mtdll_debug/"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\gamelogic\mtdll_debug/SCA_GameLogic.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\gamelogic\mtdll_debug\"
+ ObjectFile="$(SolutionDir)obj\windows\gameengine\gamelogic\mtdll_debug\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\gamelogic\mtdll_debug\"
SuppressStartupBanner="TRUE"
DebugInformationFormat="4"
CompileAs="0"
@@ -177,7 +177,7 @@
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile="..\..\..\..\obj\windows\gameengine\gamelogic\mtdll_debug\SCA_GameLogic.lib"
+ OutputFile="$(SolutionDir)obj\windows\gameengine\gamelogic\mtdll_debug\SCA_GameLogic.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -200,170 +200,170 @@
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
<File
- RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_ANDController.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_ANDController.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_AlwaysEventManager.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_AlwaysEventManager.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_AlwaysSensor.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_AlwaysSensor.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_EventManager.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_EventManager.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_ExpressionController.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_ExpressionController.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_IActuator.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_IActuator.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_IController.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_IController.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_IInputDevice.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_IInputDevice.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_ILogicBrick.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_ILogicBrick.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_IObject.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_IObject.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_IScene.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_IScene.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_ISensor.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_ISensor.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_KeyboardManager.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_KeyboardManager.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_KeyboardSensor.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_KeyboardSensor.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_LogicManager.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_LogicManager.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_MouseManager.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_MouseManager.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_MouseSensor.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_MouseSensor.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_ORController.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_ORController.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_PropertyActuator.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_PropertyActuator.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_PropertyEventManager.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_PropertyEventManager.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_PropertySensor.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_PropertySensor.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_PythonController.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_PythonController.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_RandomActuator.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_RandomActuator.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_RandomEventManager.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_RandomEventManager.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_RandomNumberGenerator.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_RandomNumberGenerator.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_RandomSensor.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_RandomSensor.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_TimeEventManager.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_TimeEventManager.cpp">
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl">
<File
- RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_ANDController.h">
+ RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_ANDController.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_AlwaysEventManager.h">
+ RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_AlwaysEventManager.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_AlwaysSensor.h">
+ RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_AlwaysSensor.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_EventManager.h">
+ RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_EventManager.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_ExpressionController.h">
+ RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_ExpressionController.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_IActuator.h">
+ RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_IActuator.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_IController.h">
+ RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_IController.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_IInputDevice.h">
+ RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_IInputDevice.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_ILogicBrick.h">
+ RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_ILogicBrick.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_IObject.h">
+ RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_IObject.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_IScene.h">
+ RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_IScene.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_ISensor.h">
+ RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_ISensor.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_KeyboardManager.h">
+ RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_KeyboardManager.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_KeyboardSensor.h">
+ RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_KeyboardSensor.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_LogicManager.h">
+ RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_LogicManager.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_MouseManager.h">
+ RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_MouseManager.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_MouseSensor.h">
+ RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_MouseSensor.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_ORController.h">
+ RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_ORController.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_PropertyActuator.h">
+ RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_PropertyActuator.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_PropertyEventManager.h">
+ RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_PropertyEventManager.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_PropertySensor.h">
+ RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_PropertySensor.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_PythonController.h">
+ RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_PythonController.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_RandomActuator.h">
+ RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_RandomActuator.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_RandomEventManager.h">
+ RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_RandomEventManager.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_RandomNumberGenerator.h">
+ RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_RandomNumberGenerator.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_RandomSensor.h">
+ RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_RandomSensor.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\GameLogic\SCA_TimeEventManager.h">
+ RelativePath="$(SolutionDir)source\gameengine\GameLogic\SCA_TimeEventManager.h">
</File>
</Filter>
</Files>
diff --git a/make/msvc_7_0/gameengine/gameplayer/axctl/GP_axctl.vcproj b/make/msvc_7_0/gameengine/gameplayer/axctl/GP_axctl.vcproj
index 69714df66db..7174d70a8b0 100644
--- a/make/msvc_7_0/gameengine/gameplayer/axctl/GP_axctl.vcproj
+++ b/make/msvc_7_0/gameengine/gameplayer/axctl/GP_axctl.vcproj
@@ -3,6 +3,7 @@
ProjectType="Visual C++"
Version="7.00"
Name="GP_axctl"
+ ProjectGUID="{67C9101D-8036-4A52-9D4D-65461EAD821F}"
SccProjectName=""
SccLocalPath=""
Keyword="MFCProj">
@@ -13,8 +14,8 @@
<Configurations>
<Configuration
Name="MT DLL Debug|Win32"
- OutputDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll_debug"
- IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll_debug"
+ OutputDirectory="$(SolutionDir)obj\windows\gameengine\gameplayer\axctl\mtdll_debug"
+ IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\gameplayer\axctl\mtdll_debug"
ConfigurationType="2"
UseOfMFC="2"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -22,15 +23,15 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
- AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\source\kernel\gen_messaging,..\..\..\..\..\..\lib\windows\bmfont\include,..\..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\expressions,..\..\..\..\..\source\gameengine\ketsji,..\..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\..\source\gameengine\rasterizer,..\..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\..\source\gameengine\scenegraph,..\..\..\..\..\source\gameengine\gamelogic,..\..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\..\..\source\gameengine\network,..\..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\source\sumo\include,..\..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\sumo\fuzzics\include,..\..\..\..\..\..\lib\windows\openal\include,..\..\..\..\..\source\gameengine\gameplayer\common,..\../../../../source/blender/blenkernel,..\../../../../source/blender/makesdna,..\../../../../source/blender/blenlib,..\../../../../source/blender/blenloader,..\../../../../source/blender/render/extern/include,..\../../../../source/blender/imbuf,..\..\..\..\..\source\gameengine\converter,..\..\..\..\..\source\gameengine\GamePlayer\common,..\..\..\..\..\source\gameengine\GamePlayer\common\windows,..\..\..\..\..\..\lib\windows\iksolver\include"
+ AdditionalIncludeDirectories="&quot;$(SolutionDir)lib\windows\python\include\python2.2&quot;;&quot;$(SolutionDir)source\kernel\gen_messaging&quot;;&quot;$(SolutionDir)intern\bmfont&quot;;&quot;$(SolutionDir)intern\string&quot;;&quot;$(SolutionDir)source\kernel\gen_system&quot;;&quot;$(SolutionDir)source\gameengine\expressions&quot;;&quot;$(SolutionDir)source\gameengine\ketsji&quot;;&quot;$(SolutionDir)source\gameengine\ketsji\kxnetwork&quot;;&quot;$(SolutionDir)source\gameengine\rasterizer&quot;;&quot;$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer&quot;;&quot;$(SolutionDir)source\gameengine\scenegraph&quot;;&quot;$(SolutionDir)source\gameengine\gamelogic&quot;;&quot;$(SolutionDir)source\gameengine\soundsystem&quot;;&quot;$(SolutionDir)source\gameengine\soundsystem\snd_openal&quot;;&quot;$(SolutionDir)source\gameengine\network&quot;;&quot;$(SolutionDir)source\gameengine\network\loopbacknetwork&quot;;&quot;$(SolutionDir)source\sumo\include&quot;;&quot;$(SolutionDir)intern\moto\include&quot;;&quot;$(SolutionDir)source\sumo\fuzzics\include&quot;;&quot;$(SolutionDir)lib\windows\openal\include&quot;;&quot;$(SolutionDir)source\gameengine\gameplayer\common&quot;;&quot;$(SolutionDir)source/blender/blenkernel&quot;;&quot;$(SolutionDir)source/blender/makesdna&quot;;&quot;$(SolutionDir)source/blender/blenlib&quot;;&quot;$(SolutionDir)source/blender/blenloader&quot;;&quot;$(SolutionDir)source/blender/render/extern/include&quot;;&quot;$(SolutionDir)source/blender/imbuf&quot;;&quot;$(SolutionDir)source\gameengine\converter&quot;;&quot;$(SolutionDir)source\gameengine\GamePlayer\common&quot;;&quot;$(SolutionDir)source\gameengine\GamePlayer\common\windows&quot;;&quot;$(SolutionDir)intern\iksolver\extern&quot;"
PreprocessorDefinitions="WIN32;_WINDOWS;_USRDLL"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
- UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll_debug/GP_axctl.pch"
- AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll_debug/"
- ObjectFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll_debug/"
- ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll_debug/"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\gameplayer\axctl\mtdll_debug/GP_axctl.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\gameplayer\axctl\mtdll_debug\"
+ ObjectFile="$(SolutionDir)obj\windows\gameengine\gameplayer\axctl\mtdll_debug\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\gameplayer\axctl\mtdll_debug\"
WarningLevel="3"
SuppressStartupBanner="TRUE"
DebugInformationFormat="4"
@@ -42,23 +43,23 @@
Name="VCLinkerTool"
AdditionalOptions="/MACHINE:I386"
AdditionalDependencies="openal_static.lib libmoto.a libguardedalloc.a libbmfont.a libstring.a ws2_32.lib opengl32.lib glu32.lib glaux.lib dxguid.lib ole32.lib vfw32.lib libblenkey.a libeay32.lib libz.a libpng.a libjpeg.a odelib.lib"
- OutputFile="..\..\..\..\..\obj\windows\debug\Blender3DPlugin.ocx"
+ OutputFile="$(SolutionDir)obj\windows\debug\Blender3DPlugin.ocx"
LinkIncremental="2"
SuppressStartupBanner="TRUE"
- AdditionalLibraryDirectories="..\..\..\..\..\..\lib\windows\ode\lib\mt_dll,..\..\..\..\..\..\lib\windows\openal\lib,..\..\..\..\..\..\lib\windows\guardedalloc\lib,..\..\..\..\..\..\lib\windows\moto\lib,..\../../../../../lib/windows/bmfont/lib,..\../../../../../lib/windows/string/lib,..\../../../../../lib/windows/python/lib,..\..\..\..\..\..\lib\windows\openssl\lib\mt_dll,..\..\..\..\..\..\lib\windows\jpeg\lib,..\..\..\..\..\..\lib\windows\bmfont/lib,..\..\..\..\..\..\lib\windows\string\lib,..\..\..\..\..\..\lib\windows\python\lib,..\..\..\..\..\..\lib\windows\openssl\lib\,..\..\..\..\..\..\lib\windows\zlib\lib\,..\..\..\..\..\..\lib\windows\blenkey\lib\,..\..\..\..\..\..\lib\windows\png\lib"
+ AdditionalLibraryDirectories="$(SolutionDir)lib\windows\ode\lib\mt_dll,$(SolutionDir)lib\windows\openal\lib,$(SolutionDir)lib\windows\guardedalloc\lib,$(SolutionDir)lib\windows\moto\lib,$(SolutionDir)../../../../../lib/windows/bmfont/lib,$(SolutionDir)../../../../../lib/windows/string/lib,$(SolutionDir)../../../../../lib/windows/python/lib,$(SolutionDir)lib\windows\openssl\lib\mt_dll,$(SolutionDir)lib\windows\jpeg\lib,$(SolutionDir)lib\windows\bmfont/lib,$(SolutionDir)lib\windows\string\lib,$(SolutionDir)lib\windows\python\lib,$(SolutionDir)lib\windows\openssl\lib\,$(SolutionDir)lib\windows\zlib\lib\,$(SolutionDir)lib\windows\blenkey\lib\,$(SolutionDir)lib\windows\png\lib"
IgnoreDefaultLibraryNames="libc.lib,libcmt.lib,msvcrt.lib"
- ModuleDefinitionFile="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.def"
+ ModuleDefinitionFile="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\BlenderPlayer.def"
GenerateDebugInformation="TRUE"
- ProgramDatabaseFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll_debug/Blender3DPlugin.pdb"
+ ProgramDatabaseFile="$(SolutionDir)obj\windows\gameengine\gameplayer\axctl\mtdll_debug/Blender3DPlugin.pdb"
SubSystem="2"
- ImportLibrary="..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll_debug/Blender3DPlugin.lib"/>
+ ImportLibrary="$(SolutionDir)obj\windows\gameengine\gameplayer\axctl\mtdll_debug/Blender3DPlugin.lib"/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="TRUE"
SuppressStartupBanner="TRUE"
TargetEnvironment="1"
- TypeLibraryName="..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll_debug/GP_axctl.tlb"/>
+ TypeLibraryName="$(SolutionDir)obj\windows\gameengine\gameplayer\axctl\mtdll_debug/GP_axctl.tlb"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
@@ -76,8 +77,8 @@
</Configuration>
<Configuration
Name="MT DLL Release|Win32"
- OutputDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll"
- IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll"
+ OutputDirectory="$(SolutionDir)obj\windows\gameengine\gameplayer\axctl\mtdll"
+ IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\gameplayer\axctl\mtdll"
ConfigurationType="2"
UseOfMFC="2"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -85,16 +86,16 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\python\include\python2.0,..\..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\source\kernel\gen_messaging,..\..\..\..\..\..\lib\windows\bmfont\include,..\..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\expressions,..\..\..\..\..\source\gameengine\ketsji,..\..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\..\source\gameengine\rasterizer,..\..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\..\source\gameengine\scenegraph,..\..\..\..\..\source\gameengine\gamelogic,..\..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\..\..\source\gameengine\network,..\..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\source\sumo\include,..\..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\sumo\fuzzics\include,..\..\..\..\..\..\lib\windows\openal\include,..\..\..\..\..\source\gameengine\gameplayer\common,..\../../../../source/blender/blenkernel,..\../../../../source/blender/makesdna,..\../../../../source/blender/blenlib,..\../../../../source/blender/blenloader,..\../../../../source/blender/render/extern/include,..\../../../../source/blender/imbuf,..\..\..\..\..\source\gameengine\converter,..\..\..\..\..\source\gameengine\GamePlayer\common,..\..\..\..\..\source\gameengine\GamePlayer\common\windows,..\..\..\..\..\..\lib\windows\iksolver\include"
+ AdditionalIncludeDirectories="$(SolutionDir)lib\windows\python\include\python2.0,$(SolutionDir)lib\windows\python\include\python2.2,$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)intern\bmfont,$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\ketsji,$(SolutionDir)source\gameengine\ketsji\kxnetwork,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer,$(SolutionDir)source\gameengine\scenegraph,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\snd_openal,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\network\loopbacknetwork,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\sumo\fuzzics\include,$(SolutionDir)lib\windows\openal\include,$(SolutionDir)source\gameengine\gameplayer\common,$(SolutionDir)../../../../source/blender/blenkernel,$(SolutionDir)../../../../source/blender/makesdna,$(SolutionDir)../../../../source/blender/blenlib,$(SolutionDir)../../../../source/blender/blenloader,$(SolutionDir)../../../../source/blender/render/extern/include,$(SolutionDir)../../../../source/blender/imbuf,$(SolutionDir)source\gameengine\converter,$(SolutionDir)source\gameengine\GamePlayer\common,$(SolutionDir)source\gameengine\GamePlayer\common\windows,$(SolutionDir)lib\windows\iksolver\include"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL"
StringPooling="TRUE"
RuntimeLibrary="2"
EnableFunctionLevelLinking="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll/GP_axctl.pch"
- AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll/"
- ObjectFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll/"
- ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll/"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\gameplayer\axctl\mtdll/GP_axctl.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\gameplayer\axctl\mtdll\"
+ ObjectFile="$(SolutionDir)obj\windows\gameengine\gameplayer\axctl\mtdll\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\gameplayer\axctl\mtdll\"
WarningLevel="3"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
@@ -104,22 +105,22 @@
Name="VCLinkerTool"
AdditionalOptions="/MACHINE:I386"
AdditionalDependencies="openal_static.lib libmoto.a libguardedalloc.a libbmfont.a libstring.a ws2_32.lib opengl32.lib glu32.lib glaux.lib dxguid.lib ole32.lib vfw32.lib libblenkey.a libeay32.lib libz.a libpng.a libjpeg.a odelib.lib"
- OutputFile="..\..\..\..\..\obj\windows\Blender3DPlugin.ocx"
+ OutputFile="$(SolutionDir)obj\windows\Blender3DPlugin.ocx"
LinkIncremental="1"
SuppressStartupBanner="TRUE"
- AdditionalLibraryDirectories="..\..\..\..\..\..\lib\windows\ode\lib\mt_dll,..\..\..\..\..\..\lib\windows\openal\lib,..\..\..\..\..\..\lib\windows\guardedalloc\lib,..\..\..\..\..\..\lib\windows\moto\lib,..\..\..\..\..\..\lib\windows\bmfont/lib,..\..\..\..\..\..\lib\windows\string\lib,..\..\..\..\..\..\lib\windows\python\lib,..\..\..\..\..\..\lib\windows\openssl\lib\mt_dll,..\..\..\..\..\..\lib\windows\jpeg\lib,..\..\..\..\..\..\lib\windows\zlib\lib\,..\..\..\..\..\..\lib\windows\blenkey\lib\,..\..\..\..\..\..\lib\windows\png\lib"
+ AdditionalLibraryDirectories="$(SolutionDir)lib\windows\ode\lib\mt_dll,$(SolutionDir)lib\windows\openal\lib,$(SolutionDir)lib\windows\guardedalloc\lib,$(SolutionDir)lib\windows\moto\lib,$(SolutionDir)lib\windows\bmfont/lib,$(SolutionDir)lib\windows\string\lib,$(SolutionDir)lib\windows\python\lib,$(SolutionDir)lib\windows\openssl\lib\mt_dll,$(SolutionDir)lib\windows\jpeg\lib,$(SolutionDir)lib\windows\zlib\lib\,$(SolutionDir)lib\windows\blenkey\lib\,$(SolutionDir)lib\windows\png\lib"
IgnoreDefaultLibraryNames="libc.lib,libcmt.lib,msvcrtd.lib"
- ModuleDefinitionFile="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.def"
- ProgramDatabaseFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll/Blender3DPlugin.pdb"
+ ModuleDefinitionFile="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\BlenderPlayer.def"
+ ProgramDatabaseFile="$(SolutionDir)obj\windows\gameengine\gameplayer\axctl\mtdll/Blender3DPlugin.pdb"
SubSystem="2"
- ImportLibrary="..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll/Blender3DPlugin.lib"/>
+ ImportLibrary="$(SolutionDir)obj\windows\gameengine\gameplayer\axctl\mtdll/Blender3DPlugin.lib"/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="TRUE"
SuppressStartupBanner="TRUE"
TargetEnvironment="1"
- TypeLibraryName="..\..\..\..\..\obj\windows\gameengine\gameplayer\axctl\mtdll/GP_axctl.tlb"/>
+ TypeLibraryName="$(SolutionDir)obj\windows\gameengine\gameplayer\axctl\mtdll/GP_axctl.tlb"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
@@ -141,16 +142,16 @@
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
<File
- RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderDataPathProperty.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\BlenderDataPathProperty.cpp">
</File>
<File
- RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\BlenderPlayer.cpp">
</File>
<File
- RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.def">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\BlenderPlayer.def">
</File>
<File
- RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.odl">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\BlenderPlayer.odl">
<FileConfiguration
Name="MT DLL Debug|Win32">
<Tool
@@ -167,7 +168,7 @@
</FileConfiguration>
</File>
<File
- RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.rc">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\BlenderPlayer.rc">
<FileConfiguration
Name="MT DLL Debug|Win32">
<Tool
@@ -182,103 +183,103 @@
</FileConfiguration>
</File>
<File
- RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerCtl.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\BlenderPlayerCtl.cpp">
</File>
<File
- RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerPpg.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\BlenderPlayerPpg.cpp">
</File>
<File
- RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\CControlRefresher.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\CControlRefresher.cpp">
</File>
<File
- RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\MemoryResource.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\MemoryResource.cpp">
</File>
<File
- RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\RawImageRsrc.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\RawImageRsrc.cpp">
</File>
<File
- RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\SafeControl.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\SafeControl.cpp">
</File>
<File
- RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\StdAfx.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\StdAfx.cpp">
</File>
<File
- RelativePath="..\..\..\..\..\source\blender\makesdna\intern\dna.c">
+ RelativePath="$(SolutionDir)source\blender\makesdna\intern\dna.c">
</File>
<File
- RelativePath="..\..\..\..\..\source\blender\blenkernel\bad_level_call_stubs\stubs.c">
+ RelativePath="$(SolutionDir)source\blender\blenkernel\bad_level_call_stubs\stubs.c">
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl">
<File
- RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderDataPathProperty.h">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\BlenderDataPathProperty.h">
</File>
<File
- RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.h">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\BlenderPlayer.h">
</File>
<File
- RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerCtl.h">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\BlenderPlayerCtl.h">
</File>
<File
- RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerPpg.h">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\BlenderPlayerPpg.h">
</File>
<File
- RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\CControlRefresher.h">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\CControlRefresher.h">
</File>
<File
- RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\MemoryResource.h">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\MemoryResource.h">
</File>
<File
- RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\RawImageRsrc.h">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\RawImageRsrc.h">
</File>
<File
- RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\Resource.h">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\Resource.h">
</File>
<File
- RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\SafeControl.h">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\SafeControl.h">
</File>
</Filter>
<Filter
Name="Resource Files"
Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe">
<File
- RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.ico">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\BlenderPlayer.ico">
</File>
<File
- RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerCtl.bmp">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\BlenderPlayerCtl.bmp">
</File>
<File
- RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\splash.bmp">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\splash.bmp">
</File>
</Filter>
<File
- RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\ActiveXandNetscapeTest.html">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\ActiveXandNetscapeTest.html">
</File>
<File
- RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayer.html">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\BlenderPlayer.html">
</File>
<File
- RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\BlenderPlayerDuo.html">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\BlenderPlayerDuo.html">
</File>
<File
- RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\ReadMe.txt">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\ReadMe.txt">
</File>
<File
- RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ActiveX\ReadMeBuilding.txt">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ActiveX\ReadMeBuilding.txt">
</File>
<File
- RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\load.blend">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\load.blend">
</File>
<File
- RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\logo_blender.raw">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\logo_blender.raw">
</File>
<File
- RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\logo_blender3d.raw">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\logo_blender3d.raw">
</File>
<File
- RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\logo_nan.raw">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\logo_nan.raw">
</File>
</Files>
<Globals>
diff --git a/make/msvc_7_0/gameengine/gameplayer/common/GP_common.vcproj b/make/msvc_7_0/gameengine/gameplayer/common/GP_common.vcproj
index 13a3a362ea2..aa1e0b72450 100644
--- a/make/msvc_7_0/gameengine/gameplayer/common/GP_common.vcproj
+++ b/make/msvc_7_0/gameengine/gameplayer/common/GP_common.vcproj
@@ -3,6 +3,7 @@
ProjectType="Visual C++"
Version="7.00"
Name="GP_common"
+ ProjectGUID="{01E7C83A-D480-485D-A9A7-5C8F999CD2C1}"
SccProjectName=""
SccLocalPath="">
<Platforms>
@@ -12,8 +13,8 @@
<Configurations>
<Configuration
Name="MT DLL Release|Win32"
- OutputDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll"
- IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll"
+ OutputDirectory="$(SolutionDir)obj\windows\gameengine\gameplayer\common\mtdll"
+ IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\gameplayer\common\mtdll"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -21,24 +22,24 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\python\include\python1.5,..\..\..\..\..\lib\windows\python\include\python2.0,..\..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\..\lib\windows\guardedalloc\include,..\..\..\..\..\source\gameengine\Converter,..\..\..\..\source\gameengine\soundsystem\snd_dummy,..\..\..\..\..\..\lib\windows\bmfont\include,..\..\..\..\..\..\lib\windows\string\include,..\..\..\..\lib\windows\string\include,..\..\..\..\..\source\gameengine\expressions,..\..\..\..\..\source\gameengine\ketsji,..\..\..\..\..\source\gameengine\GamePlayer\common\,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\..\source\gameengine\rasterizer,..\..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\..\source\gameengine\scenegraph,..\..\..\..\..\source\gameengine\gamelogic,..\..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\..\..\source\gameengine\network,..\..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\source\sumo\include,..\..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\sumo\fuzzics\include,..\..\..\..\..\..\lib\windows\openal\include,..\../../../../source/blender/blenkernel,..\../../../../source/blender/makesdna,..\../../../../source/blender/blenlib,..\../../../../source/blender/blenloader,..\../../../../source/blender/render/extern/include,..\../../../../source/blender/imbuf"
+ AdditionalIncludeDirectories="$(SolutionDir)lib\windows\python\include\python1.5,$(SolutionDir)lib\windows\python\include\python2.0,$(SolutionDir)lib\windows\python\include\python2.2,$(SolutionDir)intern\guardedalloc,$(SolutionDir)source\gameengine\Converter,$(SolutionDir)source\gameengine\soundsystem\snd_dummy,$(SolutionDir)intern\bmfont,$(SolutionDir)intern\string,$(SolutionDir)intern\string,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\ketsji,$(SolutionDir)source\gameengine\GamePlayer\common\,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\ketsji\kxnetwork,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer,$(SolutionDir)source\gameengine\scenegraph,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\snd_openal,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\network\loopbacknetwork,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\sumo\fuzzics\include,$(SolutionDir)lib\windows\openal\include,$(SolutionDir)../../../../source/blender/blenkernel,$(SolutionDir)../../../../source/blender/makesdna,$(SolutionDir)../../../../source/blender/blenlib,$(SolutionDir)../../../../source/blender/blenloader,$(SolutionDir)../../../../source/blender/render/extern/include,$(SolutionDir)../../../../source/blender/imbuf"
PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
StringPooling="TRUE"
RuntimeLibrary="2"
EnableFunctionLevelLinking="TRUE"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll/GP_common.pch"
- AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll/"
- ObjectFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll/"
- ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll/"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\gameplayer\common\mtdll/GP_common.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\gameplayer\common\mtdll\"
+ ObjectFile="$(SolutionDir)obj\windows\gameengine\gameplayer\common\mtdll\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\gameplayer\common\mtdll\"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll\GP_common.lib"
+ OutputFile="$(SolutionDir)obj\windows\gameengine\gameplayer\common\mtdll\GP_common.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -57,8 +58,8 @@
</Configuration>
<Configuration
Name="Debug|Win32"
- OutputDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\common\debug"
- IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\common\debug"
+ OutputDirectory="$(SolutionDir)obj\windows\gameengine\gameplayer\common\debug"
+ IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\gameplayer\common\debug"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -66,15 +67,15 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
- AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\..\lib\windows\guardedalloc\include,..\..\..\..\..\source\gameengine\Converter,..\..\..\..\source\gameengine\soundsystem\snd_dummy,..\..\..\..\..\..\lib\windows\bmfont\include,..\..\..\..\..\..\lib\windows\string\include,..\..\..\..\lib\windows\string\include,..\..\..\..\..\source\gameengine\expressions,..\..\..\..\..\source\gameengine\ketsji,..\..\..\..\..\source\gameengine\GamePlayer\common\,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\..\source\gameengine\rasterizer,..\..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\..\source\gameengine\scenegraph,..\..\..\..\..\source\gameengine\gamelogic,..\..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\..\..\source\gameengine\network,..\..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\source\sumo\include,..\..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\sumo\fuzzics\include,..\..\..\..\..\..\lib\windows\openal\include,..\../../../../source/blender/blenkernel,..\../../../../source/blender/makesdna,..\../../../../source/blender/blenlib,..\../../../../source/blender/blenloader,..\../../../../source/blender/render/extern/include,..\../../../../source/blender/imbuf"
+ AdditionalIncludeDirectories="&quot;$(SolutionDir)lib\windows\python\include\python2.2&quot;;&quot;$(SolutionDir)intern\guardedalloc&quot;;&quot;$(SolutionDir)source\gameengine\Converter&quot;;&quot;$(SolutionDir)source\gameengine\soundsystem\snd_dummy&quot;;&quot;$(SolutionDir)intern\bmfont&quot;;&quot;$(SolutionDir)intern\string&quot;;&quot;$(SolutionDir)intern\string&quot;;&quot;$(SolutionDir)source\gameengine\expressions&quot;;&quot;$(SolutionDir)source\gameengine\ketsji&quot;;&quot;$(SolutionDir)source\gameengine\GamePlayer\common\&quot;;&quot;$(SolutionDir)source\kernel\gen_system&quot;;&quot;$(SolutionDir)source\gameengine\ketsji\kxnetwork&quot;;&quot;$(SolutionDir)source\gameengine\rasterizer&quot;;&quot;$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer&quot;;&quot;$(SolutionDir)source\gameengine\scenegraph&quot;;&quot;$(SolutionDir)source\gameengine\gamelogic&quot;;&quot;$(SolutionDir)source\gameengine\soundsystem&quot;;&quot;$(SolutionDir)source\gameengine\soundsystem\snd_openal&quot;;&quot;$(SolutionDir)source\gameengine\network&quot;;&quot;$(SolutionDir)source\gameengine\network\loopbacknetwork&quot;;&quot;$(SolutionDir)source\sumo\include&quot;;&quot;$(SolutionDir)intern\moto\include&quot;;&quot;$(SolutionDir)source\sumo\fuzzics\include&quot;;&quot;$(SolutionDir)lib\windows\openal\include&quot;;&quot;$(SolutionDir)source/blender/blenkernel&quot;;&quot;$(SolutionDir)source/blender/makesdna&quot;;&quot;$(SolutionDir)source/blender/blenlib&quot;;&quot;$(SolutionDir)source/blender/blenloader&quot;;&quot;$(SolutionDir)source/blender/render/extern/include&quot;;&quot;$(SolutionDir)source/blender/imbuf&quot;"
PreprocessorDefinitions="WIN32,_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
- UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\common\debug/GP_common.pch"
- AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\gameplayer\common\debug/"
- ObjectFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\common\debug/"
- ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\gameplayer\common\debug/"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\gameplayer\common\debug/GP_common.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\gameplayer\common\debug\"
+ ObjectFile="$(SolutionDir)obj\windows\gameengine\gameplayer\common\debug\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\gameplayer\common\debug\"
WarningLevel="3"
SuppressStartupBanner="TRUE"
DebugInformationFormat="3"
@@ -84,7 +85,7 @@
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\common\debug\GP_common.lib"
+ OutputFile="$(SolutionDir)obj\windows\gameengine\gameplayer\common\debug\GP_common.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -103,8 +104,8 @@
</Configuration>
<Configuration
Name="MT DLL Debug|Win32"
- OutputDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll_debug"
- IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll_debug"
+ OutputDirectory="$(SolutionDir)obj\windows\gameengine\gameplayer\common\mtdll_debug"
+ IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\gameplayer\common\mtdll_debug"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -112,15 +113,15 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
- AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\python\include\python2.0,..\..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\..\lib\windows\guardedalloc\include,..\..\..\..\..\source\gameengine\Converter,..\..\..\..\source\gameengine\soundsystem\snd_dummy,..\..\..\..\..\..\lib\windows\bmfont\include,..\..\..\..\..\..\lib\windows\string\include,..\..\..\..\lib\windows\string\include,..\..\..\..\..\source\gameengine\expressions,..\..\..\..\..\source\gameengine\ketsji,..\..\..\..\..\source\gameengine\GamePlayer\common\,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\..\source\gameengine\rasterizer,..\..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\..\source\gameengine\scenegraph,..\..\..\..\..\source\gameengine\gamelogic,..\..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\..\..\source\gameengine\network,..\..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\source\sumo\include,..\..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\sumo\fuzzics\include,..\..\..\..\..\..\lib\windows\openal\include,..\../../../../source/blender/blenkernel,..\../../../../source/blender/makesdna,..\../../../../source/blender/blenlib,..\../../../../source/blender/blenloader,..\../../../../source/blender/render/extern/include,..\../../../../source/blender/imbuf"
+ AdditionalIncludeDirectories="$(SolutionDir)lib\windows\python\include\python2.0,$(SolutionDir)lib\windows\python\include\python2.2,$(SolutionDir)intern\guardedalloc,$(SolutionDir)source\gameengine\Converter,$(SolutionDir)source\gameengine\soundsystem\snd_dummy,$(SolutionDir)intern\bmfont,$(SolutionDir)intern\string,$(SolutionDir)intern\string,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\ketsji,$(SolutionDir)source\gameengine\GamePlayer\common\,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\ketsji\kxnetwork,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer,$(SolutionDir)source\gameengine\scenegraph,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\snd_openal,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\network\loopbacknetwork,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\sumo\fuzzics\include,$(SolutionDir)lib\windows\openal\include,$(SolutionDir)../../../../source/blender/blenkernel,$(SolutionDir)../../../../source/blender/makesdna,$(SolutionDir)../../../../source/blender/blenlib,$(SolutionDir)../../../../source/blender/blenloader,$(SolutionDir)../../../../source/blender/render/extern/include,$(SolutionDir)../../../../source/blender/imbuf"
PreprocessorDefinitions="WIN32,_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll_debug/GP_common.pch"
- AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll_debug/"
- ObjectFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll_debug/"
- ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll_debug/"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\gameplayer\common\mtdll_debug/GP_common.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\gameplayer\common\mtdll_debug\"
+ ObjectFile="$(SolutionDir)obj\windows\gameengine\gameplayer\common\mtdll_debug\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\gameplayer\common\mtdll_debug\"
SuppressStartupBanner="TRUE"
DebugInformationFormat="4"
CompileAs="0"
@@ -129,7 +130,7 @@
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\common\mtdll_debug\GP_common.lib"
+ OutputFile="$(SolutionDir)obj\windows\gameengine\gameplayer\common\mtdll_debug\GP_common.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -148,8 +149,8 @@
</Configuration>
<Configuration
Name="Release|Win32"
- OutputDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\common"
- IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\common"
+ OutputDirectory="$(SolutionDir)obj\windows\gameengine\gameplayer\common"
+ IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\gameplayer\common"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -157,17 +158,17 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\python\include\python2.0,..\..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\..\lib\windows\guardedalloc\include,..\..\..\..\..\source\gameengine\Converter,..\..\..\..\source\gameengine\soundsystem\snd_dummy,..\..\..\..\..\..\lib\windows\bmfont\include,..\..\..\..\..\..\lib\windows\string\include,..\..\..\..\lib\windows\string\include,..\..\..\..\..\source\gameengine\expressions,..\..\..\..\..\source\gameengine\ketsji,..\..\..\..\..\source\gameengine\GamePlayer\common\,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\..\source\gameengine\rasterizer,..\..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\..\source\gameengine\scenegraph,..\..\..\..\..\source\gameengine\gamelogic,..\..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\..\..\source\gameengine\network,..\..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\source\sumo\include,..\..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\sumo\fuzzics\include,..\..\..\..\..\..\lib\windows\openal\include,..\../../../../source/blender/blenkernel,..\../../../../source/blender/makesdna,..\../../../../source/blender/blenlib,..\../../../../source/blender/blenloader,..\../../../../source/blender/render/extern/include,..\../../../../source/blender/imbuf"
+ AdditionalIncludeDirectories="$(SolutionDir)lib\windows\python\include\python2.0,$(SolutionDir)lib\windows\python\include\python2.2,$(SolutionDir)intern\guardedalloc,$(SolutionDir)source\gameengine\Converter,$(SolutionDir)source\gameengine\soundsystem\snd_dummy,$(SolutionDir)intern\bmfont,$(SolutionDir)intern\string,$(SolutionDir)intern\string,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\ketsji,$(SolutionDir)source\gameengine\GamePlayer\common\,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\ketsji\kxnetwork,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer,$(SolutionDir)source\gameengine\scenegraph,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\snd_openal,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\network\loopbacknetwork,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\sumo\fuzzics\include,$(SolutionDir)lib\windows\openal\include,$(SolutionDir)../../../../source/blender/blenkernel,$(SolutionDir)../../../../source/blender/makesdna,$(SolutionDir)../../../../source/blender/blenlib,$(SolutionDir)../../../../source/blender/blenloader,$(SolutionDir)../../../../source/blender/render/extern/include,$(SolutionDir)../../../../source/blender/imbuf"
PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
StringPooling="TRUE"
RuntimeLibrary="0"
EnableFunctionLevelLinking="TRUE"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\common/GP_common.pch"
- AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\gameplayer\common/"
- ObjectFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\common/"
- ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\gameplayer\common/"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\gameplayer\common/GP_common.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\gameplayer\common\"
+ ObjectFile="$(SolutionDir)obj\windows\gameengine\gameplayer\common\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\gameplayer\common\"
WarningLevel="3"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
@@ -175,7 +176,7 @@
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\common\GP_common.lib"
+ OutputFile="$(SolutionDir)obj\windows\gameengine\gameplayer\common\GP_common.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -198,90 +199,90 @@
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
<File
- RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\GPC_Canvas.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\GPC_Canvas.cpp">
</File>
<File
- RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\GPC_Engine.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\GPC_Engine.cpp">
</File>
<File
- RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\GPC_KeyboardDevice.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\GPC_KeyboardDevice.cpp">
</File>
<File
- RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\GPC_MouseDevice.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\GPC_MouseDevice.cpp">
</File>
<File
- RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\GPC_PolygonMaterial.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\GPC_PolygonMaterial.cpp">
</File>
<File
- RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\GPC_RawImage.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\GPC_RawImage.cpp">
</File>
<File
- RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\GPC_RawLoadDotBlendArray.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\GPC_RawLoadDotBlendArray.cpp">
</File>
<File
- RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\GPC_RawLogoArrays.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\GPC_RawLogoArrays.cpp">
</File>
<File
- RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\GPC_RenderTools.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\GPC_RenderTools.cpp">
</File>
<File
- RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\GPC_System.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\GPC_System.cpp">
</File>
<File
- RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_Canvas.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\windows\GPW_Canvas.cpp">
</File>
<File
- RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_Engine.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\windows\GPW_Engine.cpp">
</File>
<File
- RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_KeyboardDevice.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\windows\GPW_KeyboardDevice.cpp">
</File>
<File
- RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_System.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\windows\GPW_System.cpp">
</File>
<File
- RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\bmfont.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\bmfont.cpp">
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl">
<File
- RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\GPC_Canvas.h">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\GPC_Canvas.h">
</File>
<File
- RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\GPC_Engine.h">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\GPC_Engine.h">
</File>
<File
- RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\GPC_KeyboardDevice.h">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\GPC_KeyboardDevice.h">
</File>
<File
- RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\GPC_MouseDevice.h">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\GPC_MouseDevice.h">
</File>
<File
- RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\GPC_PolygonMaterial.h">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\GPC_PolygonMaterial.h">
</File>
<File
- RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\GPC_RenderTools.h">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\GPC_RenderTools.h">
</File>
<File
- RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\GPC_System.h">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\GPC_System.h">
</File>
<File
- RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_Canvas.h">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\windows\GPW_Canvas.h">
</File>
<File
- RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_Engine.h">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\windows\GPW_Engine.h">
</File>
<File
- RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_KeyboardDevice.h">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\windows\GPW_KeyboardDevice.h">
</File>
<File
- RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\windows\GPW_System.h">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\windows\GPW_System.h">
</File>
</Filter>
<File
- RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\common\Makefile">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\common\Makefile">
</File>
</Files>
<Globals>
diff --git a/make/msvc_7_0/gameengine/gameplayer/ghost/GP_ghost.vcproj b/make/msvc_7_0/gameengine/gameplayer/ghost/GP_ghost.vcproj
index 42a272a015b..c40b62b94f7 100644
--- a/make/msvc_7_0/gameengine/gameplayer/ghost/GP_ghost.vcproj
+++ b/make/msvc_7_0/gameengine/gameplayer/ghost/GP_ghost.vcproj
@@ -3,6 +3,7 @@
ProjectType="Visual C++"
Version="7.00"
Name="GP_ghost"
+ ProjectGUID="{46CA298C-D091-4F56-BB3A-9FE46099FC29}"
SccProjectName=""
SccLocalPath="">
<Platforms>
@@ -12,8 +13,8 @@
<Configurations>
<Configuration
Name="Release|Win32"
- OutputDirectory="..\..\..\..\..\obj\windows"
- IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\ghost"
+ OutputDirectory="$(SolutionDir)obj\windows"
+ IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\gameplayer\ghost"
ConfigurationType="1"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -21,16 +22,16 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\ode\include,..\..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\gameengine\Physics\Ode,..\..\..\..\..\source\gameengine\Physics,..\..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\..\lib\windows\bmfont\include,..\..\..\..\..\source\kernel\gen_messaging,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\expressions,..\..\..\..\..\source\gameengine\ketsji,..\..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\..\source\gameengine\rasterizer,..\..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\..\source\gameengine\scenegraph,..\..\..\..\..\source\gameengine\gamelogic,..\..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\..\..\source\gameengine\network,..\..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\source\sumo\include,..\..\..\..\source\sumo\fuzzics\include,..\..\..\..\..\..\lib\windows\openal\include,..\..\..\..\..\source\gameengine\gameplayer\common,..\../../../../source/blender/blenkernel,..\../../../../source/blender/makesdna,..\../../../../source/blender/blenlib,..\../../../../source/blender/blenloader,..\../../../../source/blender/readblenfile,..\../../../../source/blender/render/extern/include,..\../../../../source/blender/imbuf,..\..\..\..\..\source\gameengine\converter,..\..\..\..\..\source\gameengine\gameplayer\common\windows,..\..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\..\lib\windows\ghost\include,..\..\..\..\..\..\lib\windows\iksolver\include"
+ AdditionalIncludeDirectories="$(SolutionDir)lib\windows\ode\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\gameengine\Physics\Ode,$(SolutionDir)source\gameengine\Physics,$(SolutionDir)lib\windows\python\include\python2.2,$(SolutionDir)intern\bmfont,$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\ketsji,$(SolutionDir)source\gameengine\ketsji\kxnetwork,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer,$(SolutionDir)source\gameengine\scenegraph,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\snd_openal,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\network\loopbacknetwork,$(SolutionDir)source\sumo\include,$(SolutionDir)source\sumo\fuzzics\include,$(SolutionDir)lib\windows\openal\include,$(SolutionDir)source\gameengine\gameplayer\common,$(SolutionDir)../../../../source/blender/blenkernel,$(SolutionDir)../../../../source/blender/makesdna,$(SolutionDir)../../../../source/blender/blenlib,$(SolutionDir)../../../../source/blender/blenloader,$(SolutionDir)../../../../source/blender/readblenfile,$(SolutionDir)../../../../source/blender/render/extern/include,$(SolutionDir)../../../../source/blender/imbuf,$(SolutionDir)source\gameengine\converter,$(SolutionDir)source\gameengine\gameplayer\common\windows,$(SolutionDir)intern\string,$(SolutionDir)lib\windows\ghost\include,$(SolutionDir)lib\windows\iksolver\include"
PreprocessorDefinitions="WIN32,NDEBUG,_CONSOLE"
StringPooling="TRUE"
RuntimeLibrary="0"
EnableFunctionLevelLinking="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\ghost/GP_ghost.pch"
- AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\gameplayer\ghost/"
- ObjectFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\ghost/"
- ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\gameplayer\ghost/"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\gameplayer\ghost/GP_ghost.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\gameplayer\ghost\"
+ ObjectFile="$(SolutionDir)obj\windows\gameengine\gameplayer\ghost\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\gameplayer\ghost\"
WarningLevel="3"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
@@ -40,16 +41,16 @@
Name="VCLinkerTool"
AdditionalOptions="/MACHINE:I386"
AdditionalDependencies="libguardedalloc.a libstring.a libghost.a odelib.lib fmodvc.lib libbmfont.a ws2_32.lib vfw32.lib odbc32.lib odbccp32.lib libjpeg.a opengl32.lib glu32.lib openal_static.lib dxguid.lib libblenkey.a libeay32.lib libpng.a libz.a libmoto.a"
- OutputFile="..\..\..\..\..\obj\windows\blenderplayer.exe"
+ OutputFile="$(SolutionDir)obj\windows\blenderplayer.exe"
LinkIncremental="1"
SuppressStartupBanner="TRUE"
- AdditionalLibraryDirectories="..\..\..\..\..\..\lib\windows\ode\lib,..\..\..\..\..\..\lib\windows\bmfont\lib,..\..\..\..\..\..\lib\windows\guardedalloc\lib,..\..\..\..\..\..\lib\windows\string\lib,..\..\..\..\..\..\lib\windows\ghost\lib,..\..\..\..\..\..\lib\windows\jpeg/lib,..\..\..\..\..\..\lib\windows\moto\lib\,..\..\..\..\..\..\lib\windows\png\lib,..\..\..\..\..\..\lib\windows\zlib\lib,..\..\..\..\..\lib\windows\ode-0.03\lib,..\../../../../../lib/windows/fmod/lib,..\..\..\..\..\..\lib\windows\python\lib,..\../../../../../lib/windows/openal/lib,..\..\..\..\..\..\lib\windows\openssl\lib,..\..\..\..\..\..\lib\windows\blenkey\lib\"
+ AdditionalLibraryDirectories="$(SolutionDir)lib\windows\ode\lib,$(SolutionDir)lib\windows\bmfont\lib,$(SolutionDir)lib\windows\guardedalloc\lib,$(SolutionDir)lib\windows\string\lib,$(SolutionDir)lib\windows\ghost\lib,$(SolutionDir)lib\windows\jpeg/lib,$(SolutionDir)lib\windows\moto\lib\,$(SolutionDir)lib\windows\png\lib,$(SolutionDir)lib\windows\zlib\lib,$(SolutionDir)lib\windows\ode-0.03\lib,$(SolutionDir)../../../../../lib/windows/fmod/lib,$(SolutionDir)lib\windows\python\lib,$(SolutionDir)../../../../../lib/windows/openal/lib,$(SolutionDir)lib\windows\openssl\lib,$(SolutionDir)lib\windows\blenkey\lib\"
IgnoreDefaultLibraryNames="libcd.lib,libc.lib,msvcrt.lib,msvcrtd.lib,msvcprt.lib"
- ProgramDatabaseFile="..\..\..\..\..\obj\windows/blenderplayer.pdb"
+ ProgramDatabaseFile="$(SolutionDir)obj\windows/blenderplayer.pdb"
SubSystem="1"/>
<Tool
Name="VCMIDLTool"
- TypeLibraryName="..\..\..\..\..\obj\windows/GP_ghost.tlb"/>
+ TypeLibraryName="$(SolutionDir)obj\windows/GP_ghost.tlb"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
@@ -67,8 +68,8 @@
</Configuration>
<Configuration
Name="Debug|Win32"
- OutputDirectory="..\..\..\..\..\obj\windows\debug"
- IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\ghost\debug"
+ OutputDirectory="$(SolutionDir)obj\windows\debug"
+ IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\gameplayer\ghost\debug"
ConfigurationType="1"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -76,14 +77,14 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
- AdditionalIncludeDirectories="..\../../../../../lib/windows/moto/include,..\..\..\..\source\gameengine\Physics\Ode,..\..\..\..\..\source\gameengine\Physics,..\..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\..\lib\windows\bmfont\include,..\..\..\..\..\source\kernel\gen_messaging,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\expressions,..\..\..\..\..\source\gameengine\ketsji,..\..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\..\source\gameengine\rasterizer,..\..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\..\source\gameengine\scenegraph,..\..\..\..\..\source\gameengine\gamelogic,..\..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\..\..\source\gameengine\network,..\..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\source\sumo\include,..\..\..\..\source\sumo\fuzzics\include,..\..\..\..\..\..\lib\windows\openal\include,..\..\..\..\..\source\gameengine\gameplayer\common,..\../../../../source/blender/blenkernel,..\../../../../source/blender/makesdna,..\../../../../source/blender/blenlib,..\../../../../source/blender/blenloader,..\../../../../source/blender/readblenfile,..\../../../../source/blender/render/extern/include,..\../../../../source/blender/imbuf,..\..\..\..\..\source\gameengine\converter,..\..\..\..\..\source\gameengine\gameplayer\common\windows,..\..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\..\lib\windows\ghost\include,..\../../../../../lib/windows/iksolver/include"
+ AdditionalIncludeDirectories="&quot;$(SolutionDir)intern\moto\include&quot;;&quot;$(SolutionDir)source\gameengine\Physics\Ode&quot;;&quot;$(SolutionDir)source\gameengine\Physics&quot;;&quot;$(SolutionDir)lib\windows\python\include\python2.2&quot;;&quot;$(SolutionDir)intern\bmfont&quot;;&quot;$(SolutionDir)source\kernel\gen_messaging&quot;;&quot;$(SolutionDir)source\kernel\gen_system&quot;;&quot;$(SolutionDir)source\gameengine\expressions&quot;;&quot;$(SolutionDir)source\gameengine\ketsji&quot;;&quot;$(SolutionDir)source\gameengine\ketsji\kxnetwork&quot;;&quot;$(SolutionDir)source\gameengine\rasterizer&quot;;&quot;$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer&quot;;&quot;$(SolutionDir)source\gameengine\scenegraph&quot;;&quot;$(SolutionDir)source\gameengine\gamelogic&quot;;&quot;$(SolutionDir)source\gameengine\soundsystem&quot;;&quot;$(SolutionDir)source\gameengine\soundsystem\snd_openal&quot;;&quot;$(SolutionDir)source\gameengine\network&quot;;&quot;$(SolutionDir)source\gameengine\network\loopbacknetwork&quot;;&quot;$(SolutionDir)source\sumo\include&quot;;&quot;$(SolutionDir)source\sumo\fuzzics\include&quot;;&quot;$(SolutionDir)lib\windows\openal\include&quot;;&quot;$(SolutionDir)source\gameengine\gameplayer\common&quot;;&quot;$(SolutionDir)source/blender/blenkernel&quot;;&quot;$(SolutionDir)source/blender/makesdna&quot;;&quot;$(SolutionDir)source/blender/blenlib&quot;;&quot;$(SolutionDir)source/blender/blenloader&quot;;&quot;$(SolutionDir)source/blender/readblenfile&quot;;&quot;$(SolutionDir)source/blender/render/extern/include&quot;;&quot;$(SolutionDir)source/blender/imbuf&quot;;&quot;$(SolutionDir)source\gameengine\converter&quot;;&quot;$(SolutionDir)source\gameengine\gameplayer\common\windows&quot;;&quot;$(SolutionDir)intern\string&quot;;&quot;$(SolutionDir)intern\ghost&quot;;&quot;$(SolutionDir)intern\iksolver\extern&quot;"
PreprocessorDefinitions="WIN32,_CONSOLE,dSINGLE"
RuntimeLibrary="1"
- UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\ghost\debug/GP_ghost.pch"
- AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\gameplayer\ghost\debug/"
- ObjectFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\ghost\debug/"
- ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\gameplayer\ghost\debug/"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\gameplayer\ghost\debug/GP_ghost.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\gameplayer\ghost\debug\"
+ ObjectFile="$(SolutionDir)obj\windows\gameengine\gameplayer\ghost\debug\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\gameplayer\ghost\debug\"
WarningLevel="3"
SuppressStartupBanner="TRUE"
DebugInformationFormat="3"
@@ -95,17 +96,17 @@
Name="VCLinkerTool"
AdditionalOptions="/MACHINE:I386"
AdditionalDependencies="libguardedalloc.a libstring.a libghost.a odelib.lib fmodvc.lib libbmfont.a ws2_32.lib vfw32.lib odbc32.lib odbccp32.lib opengl32.lib glu32.lib openal_static.lib libjpeg.a dxguid.lib libblenkey.a libeay32.lib libpng.a libz.a libmoto.a"
- OutputFile="..\..\..\..\..\obj\windows\debug\blenderplayer.exe"
+ OutputFile="$(SolutionDir)obj\windows\debug\blenderplayer.exe"
LinkIncremental="2"
SuppressStartupBanner="TRUE"
- AdditionalLibraryDirectories="..\..\..\..\..\..\lib\windows\ode\lib,..\..\..\..\..\..\lib\windows\bmfont\lib\,..\..\..\..\..\..\lib\windows\guardedalloc\lib,..\..\..\..\..\..\lib\windows\string\lib\,..\..\..\..\..\..\lib\windows\ghost\lib\,..\..\..\..\..\..\lib\windows\jpeg\lib,..\..\..\..\..\..\lib\windows\moto\lib\,..\..\..\..\..\..\lib\windows\zlib\lib\,..\..\..\..\..\..\lib\windows\png\lib\,..\..\..\..\..\lib\windows\ode-0.03\lib,..\../../../../../lib/windows/fmod/lib,..\..\..\..\..\..\lib\windows\python\lib,..\../../../../../lib/windows/openal/lib,..\..\..\..\..\..\lib\windows\openssl\lib,..\..\..\..\..\..\lib\windows\blenkey\lib\"
+ AdditionalLibraryDirectories="$(SolutionDir)lib\windows\ode\lib,$(SolutionDir)lib\windows\bmfont\lib\,$(SolutionDir)lib\windows\guardedalloc\lib,$(SolutionDir)lib\windows\string\lib\,$(SolutionDir)lib\windows\ghost\lib\,$(SolutionDir)lib\windows\jpeg\lib,$(SolutionDir)lib\windows\moto\lib\,$(SolutionDir)lib\windows\zlib\lib\,$(SolutionDir)lib\windows\png\lib\,$(SolutionDir)lib\windows\ode-0.03\lib,$(SolutionDir)../../../../../lib/windows/fmod/lib,$(SolutionDir)lib\windows\python\lib,$(SolutionDir)../../../../../lib/windows/openal/lib,$(SolutionDir)lib\windows\openssl\lib,$(SolutionDir)lib\windows\blenkey\lib\"
IgnoreDefaultLibraryNames="libcd.lib,libc.lib,libcmt.lib,msvcrt.lib,msvcrtd.lib,msvcprtd.lib"
GenerateDebugInformation="TRUE"
- ProgramDatabaseFile="..\..\..\..\..\obj\windows\debug/blenderplayer.pdb"
+ ProgramDatabaseFile="$(SolutionDir)obj\windows\debug/blenderplayer.pdb"
SubSystem="1"/>
<Tool
Name="VCMIDLTool"
- TypeLibraryName="..\..\..\..\..\obj\windows\debug/GP_ghost.tlb"/>
+ TypeLibraryName="$(SolutionDir)obj\windows\debug/GP_ghost.tlb"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
@@ -127,28 +128,28 @@
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
<File
- RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_Application.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ghost\GPG_Application.cpp">
</File>
<File
- RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_Canvas.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ghost\GPG_Canvas.cpp">
</File>
<File
- RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_KeyboardDevice.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ghost\GPG_KeyboardDevice.cpp">
</File>
<File
- RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_System.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ghost\GPG_System.cpp">
</File>
<File
- RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_ghost.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ghost\GPG_ghost.cpp">
</File>
<File
- RelativePath="..\..\..\..\..\source\blender\makesdna\intern\dna.c">
+ RelativePath="$(SolutionDir)source\blender\makesdna\intern\dna.c">
</File>
<File
- RelativePath="..\..\..\..\..\source\blender\blenkernel\bad_level_call_stubs\stubs.c">
+ RelativePath="$(SolutionDir)source\blender\blenkernel\bad_level_call_stubs\stubs.c">
</File>
<File
- RelativePath="..\..\..\..\..\source\icons\winplayer.rc">
+ RelativePath="$(SolutionDir)source\icons\winplayer.rc">
<FileConfiguration
Name="Release|Win32">
<Tool
@@ -167,27 +168,27 @@
Name="Header Files"
Filter="h;hpp;hxx;hm;inl">
<File
- RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_Application.h">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ghost\GPG_Application.h">
</File>
<File
- RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_Canvas.h">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ghost\GPG_Canvas.h">
</File>
<File
- RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_KeyboardDevice.h">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ghost\GPG_KeyboardDevice.h">
</File>
<File
- RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ghost\GPG_System.h">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ghost\GPG_System.h">
</File>
</Filter>
<Filter
Name="Resource Files"
Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe">
<File
- RelativePath="..\..\..\..\..\source\icons\winplayer.ico">
+ RelativePath="$(SolutionDir)source\icons\winplayer.ico">
</File>
</Filter>
<File
- RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\ghost\Makefile">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\ghost\Makefile">
</File>
</Files>
<Globals>
diff --git a/make/msvc_7_0/gameengine/gameplayer/loader/BlenderLoader/BlenderLoader.vcproj b/make/msvc_7_0/gameengine/gameplayer/loader/BlenderLoader/BlenderLoader.vcproj
index 98e45e7a2cb..51996d86580 100644
--- a/make/msvc_7_0/gameengine/gameplayer/loader/BlenderLoader/BlenderLoader.vcproj
+++ b/make/msvc_7_0/gameengine/gameplayer/loader/BlenderLoader/BlenderLoader.vcproj
@@ -13,8 +13,8 @@
<Configurations>
<Configuration
Name="Release|Win32"
- OutputDirectory="..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader"
- IntermediateDirectory="..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader"
+ OutputDirectory="$(SolutionDir)obj\windows\gameengine\gameplayer\BlenderLoader"
+ IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\gameplayer\BlenderLoader"
ConfigurationType="1"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -22,16 +22,16 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="../../../../../../lib/windows/python/include/python2.0,..\../../../../../source/blender/encrypt,..\../../../../../source/blender/blenkernel,..\../../../../../source/blender/makesdna,..\../../../../../source/blender/blenlib,..\../../../../../source/blender/blenloader,..\../../../../../source/blender/render/extern/include,..\../../../../../source/gameengine/Rasterizer,../../../../../../lib\windows\sdl\SDL-1.1.7\include,..\../../../../../source/gameengine/GameLogic,..\..\..\..\..\source\sumo\include,..\..\..\..\..\..\..\lib\windows\moto\include,..\..\..\..\..\source\sumo\Fuzzics\include,..\..\..\..\..\..\source\kernel\gen_system,..\../../../../../source/blender/imbuf,..\../../../../../source/gameengine/SoundSystem,../../../../../source/gameengine/SoundSystem/SND_OpenAL,..\../../../../../source/gameengine/Ketsji,..\../../../../../source/gameengine/Expressions,..\../../../../../source/gameengine/SceneGraph,..\../../../../../source/gameengine/ketsji/kxnetwork,..\../../../../../source/gameengine/network,..\../../../../../source/gameengine/network/loopbacknetwork,..\../../../../../source/gameengine/GamePlayer/common,..\../../../../../../lib/windows/iksolver/include,../../../../../source/gameengine/SoundSystem/SND_Dummy"
+ AdditionalIncludeDirectories="$(SolutionDir)lib/windows/python/include/python2.0,$(SolutionDir)source/blender/encrypt,$(SolutionDir)source/blender/blenkernel,$(SolutionDir)source/blender/makesdna,$(SolutionDir)source/blender/blenlib,$(SolutionDir)source/blender/blenloader,$(SolutionDir)source/blender/render/extern/include,$(SolutionDir)source/gameengine/Rasterizer,$(SolutionDir)lib\windows\sdl\SDL-1.1.7\include,$(SolutionDir)source/gameengine/GameLogic,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\sumo\Fuzzics\include,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source/blender/imbuf,$(SolutionDir)source/gameengine/SoundSystem,$(SolutionDir)source/gameengine/SoundSystem/SND_OpenAL,$(SolutionDir)source/gameengine/Ketsji,$(SolutionDir)source/gameengine/Expressions,$(SolutionDir)source/gameengine/SceneGraph,$(SolutionDir)source/gameengine/ketsji/kxnetwork,$(SolutionDir)source/gameengine/network,$(SolutionDir)source/gameengine/network/loopbacknetwork,$(SolutionDir)source/gameengine/GamePlayer/common,$(SolutionDir)lib/windows/iksolver/include,$(SolutionDir)source/gameengine/SoundSystem/SND_Dummy"
PreprocessorDefinitions="WIN32,NDEBUG,_CONSOLE"
StringPooling="TRUE"
RuntimeLibrary="4"
EnableFunctionLevelLinking="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader/BlenderLoader.pch"
- AssemblerListingLocation="..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader/"
- ObjectFile="..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader/"
- ProgramDataBaseFileName="..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader/"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\gameplayer\BlenderLoader/BlenderLoader.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\gameplayer\BlenderLoader\"
+ ObjectFile="$(SolutionDir)obj\windows\gameengine\gameplayer\BlenderLoader\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\gameplayer\BlenderLoader\"
WarningLevel="3"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
@@ -41,15 +41,15 @@
Name="VCLinkerTool"
AdditionalOptions="/MACHINE:I386"
AdditionalDependencies="libguardedalloc.a libmoto.a sdlmain.lib sdl.lib dxguid.lib libjpeg.lib glu32.lib opengl32.lib odbc32.lib odbccp32.lib"
- OutputFile="..\..\..\..\..\..\obj\windows\BlenderLoader.exe"
+ OutputFile="$(SolutionDir)obj\windows\BlenderLoader.exe"
LinkIncremental="1"
SuppressStartupBanner="TRUE"
- AdditionalLibraryDirectories="..\../../../../../../lib/windows/moto/lib,..\..\..\..\..\..\..\lib\windows\guardedalloc\lib,..\../../../../../../lib/windows/python/lib,..\../../../../../../lib/windows/jpeg/lib,../../../../../../lib/windows/sdl/SDL-1.1.7\Lib"
- ProgramDatabaseFile="..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader/BlenderLoader.pdb"
+ AdditionalLibraryDirectories="$(SolutionDir)lib/windows/moto/lib,$(SolutionDir)lib\windows\guardedalloc\lib,$(SolutionDir)lib/windows/python/lib,$(SolutionDir)lib/windows/jpeg/lib,$(SolutionDir)lib/windows/sdl/SDL-1.1.7\Lib"
+ ProgramDatabaseFile="$(SolutionDir)obj\windows\gameengine\gameplayer\BlenderLoader/BlenderLoader.pdb"
SubSystem="1"/>
<Tool
Name="VCMIDLTool"
- TypeLibraryName="..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader/BlenderLoader.tlb"/>
+ TypeLibraryName="$(SolutionDir)obj\windows\gameengine\gameplayer\BlenderLoader/BlenderLoader.tlb"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
@@ -76,16 +76,16 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="../../../../../../lib/windows/python/include/python1.5,..\../../../../../source/blender/encrypt,..\../../../../../source/blender/blenkernel,..\../../../../../source/blender/makesdna,..\../../../../../source/blender/blenlib,..\../../../../../source/blender/blenloader,..\../../../../../source/blender/render/extern/include,..\../../../../../source/gameengine/Rasterizer,../../../../../../lib\windows\sdl\SDL-1.1.7\include,..\../../../../../source/gameengine/GameLogic,..\..\..\..\..\source\sumo\include,..\..\..\..\..\..\..\lib\windows\moto\include,..\..\..\..\..\source\sumo\Fuzzics\include,..\..\..\..\..\..\source\kernel\gen_system,..\../../../../../source/blender/imbuf,..\../../../../../source/gameengine/SoundSystem,../../../../../source/gameengine/SoundSystem/SND_OpenAL,..\../../../../../source/gameengine/Ketsji,..\../../../../../source/gameengine/Expressions,..\../../../../../source/gameengine/SceneGraph,..\../../../../../source/gameengine/ketsji/kxnetwork,..\../../../../../source/gameengine/network,..\../../../../../source/gameengine/network/loopbacknetwork,..\../../../../../source/gameengine/GamePlayer/common,..\../../../../../../lib/windows/iksolver/include"
+ AdditionalIncludeDirectories="$(SolutionDir)lib/windows/python/include/python1.5,$(SolutionDir)source/blender/encrypt,$(SolutionDir)source/blender/blenkernel,$(SolutionDir)source/blender/makesdna,$(SolutionDir)source/blender/blenlib,$(SolutionDir)source/blender/blenloader,$(SolutionDir)source/blender/render/extern/include,$(SolutionDir)source/gameengine/Rasterizer,$(SolutionDir)lib\windows\sdl\SDL-1.1.7\include,$(SolutionDir)source/gameengine/GameLogic,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\sumo\Fuzzics\include,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)../../../../../source/blender/imbuf,$(SolutionDir)../../../../../source/gameengine/SoundSystem,source/gameengine/SoundSystem/SND_OpenAL,$(SolutionDir)source/gameengine/Ketsji,$(SolutionDir)source/gameengine/Expressions,$(SolutionDir)source/gameengine/SceneGraph,$(SolutionDir)source/gameengine/ketsji/kxnetwork,$(SolutionDir)source/gameengine/network,$(SolutionDir)source/gameengine/network/loopbacknetwork,$(SolutionDir)source/gameengine/GamePlayer/common,$(SolutionDir)lib/windows/iksolver/include"
PreprocessorDefinitions="WIN32,_DEBUG,_CONSOLE"
StringPooling="TRUE"
RuntimeLibrary="5"
EnableFunctionLevelLinking="TRUE"
UsePrecompiledHeader="2"
PrecompiledHeaderFile=".\BlenderLoader___Win32_Profile/BlenderLoader.pch"
- AssemblerListingLocation=".\BlenderLoader___Win32_Profile/"
- ObjectFile=".\BlenderLoader___Win32_Profile/"
- ProgramDataBaseFileName=".\BlenderLoader___Win32_Profile/"
+ AssemblerListingLocation=".\BlenderLoader___Win32_Profile\"
+ ObjectFile=".\BlenderLoader___Win32_Profile\"
+ ProgramDataBaseFileName=".\BlenderLoader___Win32_Profile\"
WarningLevel="3"
SuppressStartupBanner="TRUE"
DebugInformationFormat="3"
@@ -96,10 +96,10 @@
Name="VCLinkerTool"
AdditionalOptions="/MACHINE:I386"
AdditionalDependencies="sdldebug.lib libguardedalloc.a libmoto.a sdlmain.lib sdl.lib dxguid.lib libjpeg.lib glu32.lib opengl32.lib odbc32.lib odbccp32.lib"
- OutputFile="..\..\..\..\..\..\obj\windows\profile\BlenderLoader.exe"
+ OutputFile="$(SolutionDir)obj\windows\profile\BlenderLoader.exe"
LinkIncremental="2"
SuppressStartupBanner="TRUE"
- AdditionalLibraryDirectories="..\..\..\..\..\..\..\lib\windows\guardedalloc\lib,..\../../../../../../lib/windows/python/lib,..\../../../../../../lib/windows/jpeg/lib,../../../../../../lib/windows/sdl/SDL-1.1.7\Lib"
+ AdditionalLibraryDirectories="$(SolutionDir)lib\windows\guardedalloc\lib,$(SolutionDir)lib/windows/python/lib,$(SolutionDir)lib/windows/jpeg/lib,$(SolutionDir)lib/windows/sdl/SDL-1.1.7\Lib"
GenerateDebugInformation="TRUE"
ProgramDatabaseFile=".\BlenderLoader___Win32_Profile/BlenderLoader.pdb"
SubSystem="1"/>
@@ -123,8 +123,8 @@
</Configuration>
<Configuration
Name="Debug|Win32"
- OutputDirectory="..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader\debug"
- IntermediateDirectory="..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader\debug"
+ OutputDirectory="$(SolutionDir)obj\windows\gameengine\gameplayer\BlenderLoader\debug"
+ IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\gameplayer\BlenderLoader\debug"
ConfigurationType="1"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -132,15 +132,15 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
- AdditionalIncludeDirectories="../../../../../../lib/windows/python/include/python1.5,..\../../../../../source/blender/encrypt,..\../../../../../source/blender/blenkernel,..\../../../../../source/blender/makesdna,..\../../../../../source/blender/blenlib,..\../../../../../source/blender/blenloader,..\../../../../../source/blender/render/extern/include,..\../../../../../source/gameengine/Rasterizer,../../../../../../lib\windows\sdl\SDL-1.1.7\include,..\../../../../../source/gameengine/GameLogic,..\..\..\..\..\source\sumo\include,..\..\..\..\..\..\..\lib\windows\moto\include,..\..\..\..\..\source\sumo\Fuzzics\include,..\..\..\..\..\..\source\kernel\gen_system,..\../../../../../source/blender/imbuf,..\../../../../../source/gameengine/SoundSystem,../../../../../source/gameengine/SoundSystem/SND_OpenAL,..\../../../../../source/gameengine/Ketsji,..\../../../../../source/gameengine/Expressions,..\../../../../../source/gameengine/SceneGraph,..\../../../../../source/gameengine/ketsji/kxnetwork,..\../../../../../source/gameengine/network,..\../../../../../source/gameengine/network/loopbacknetwork,..\../../../../../source/gameengine/GamePlayer/common,..\../../../../../../lib/windows/iksolver/include"
+ AdditionalIncludeDirectories="$(SolutionDir)lib/windows/python/include/python1.5,$(SolutionDir)source/blender/encrypt,$(SolutionDir)source/blender/blenkernel,$(SolutionDir)source/blender/makesdna,$(SolutionDir)source/blender/blenlib,$(SolutionDir)source/blender/blenloader,$(SolutionDir)source/blender/render/extern/include,$(SolutionDir)source/gameengine/Rasterizer,lib\windows\sdl\SDL-1.1.7\include,$(SolutionDir)source/gameengine/GameLogic,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\sumo\Fuzzics\include,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source/blender/imbuf,$(SolutionDir)source/gameengine/SoundSystem,$(SolutionDir)source/gameengine/SoundSystem/SND_OpenAL,$(SolutionDir)source/gameengine/Ketsji,$(SolutionDir)source/gameengine/Expressions,$(SolutionDir)source/gameengine/SceneGraph,$(SolutionDir)source/gameengine/ketsji/kxnetwork,$(SolutionDir)source/gameengine/network,$(SolutionDir)source/gameengine/network/loopbacknetwork,$(SolutionDir)source/gameengine/GamePlayer/common,$(SolutionDir)lib/windows/iksolver/include"
PreprocessorDefinitions="WIN32,_DEBUG,_CONSOLE"
BasicRuntimeChecks="3"
RuntimeLibrary="5"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader\debug/BlenderLoader.pch"
- AssemblerListingLocation="..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader\debug/"
- ObjectFile="..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader\debug/"
- ProgramDataBaseFileName="..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader\debug/"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\gameplayer\BlenderLoader\debug/BlenderLoader.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\gameplayer\BlenderLoader\debug\"
+ ObjectFile="$(SolutionDir)obj\windows\gameengine\gameplayer\BlenderLoader\debug\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\gameplayer\BlenderLoader\debug\"
BrowseInformation="1"
WarningLevel="3"
SuppressStartupBanner="TRUE"
@@ -152,16 +152,16 @@
Name="VCLinkerTool"
AdditionalOptions="/MACHINE:I386"
AdditionalDependencies="sdldebug.lib libguardedalloc.a libmoto.a sdlmain.lib sdl.lib dxguid.lib libjpeg.lib glu32.lib opengl32.lib odbc32.lib odbccp32.lib"
- OutputFile="..\..\..\..\..\..\obj\windows\debug\BlenderLoader.exe"
+ OutputFile="$(SolutionDir)obj\windows\debug\BlenderLoader.exe"
LinkIncremental="2"
SuppressStartupBanner="TRUE"
- AdditionalLibraryDirectories="..\..\..\..\..\..\..\lib\windows\guardedalloc\lib,..\../../../../../../lib/windows/python/lib,..\../../../../../../lib/windows/jpeg/lib,../../../../../../lib/windows/sdl/SDL-1.1.7\Lib"
+ AdditionalLibraryDirectories="$(SolutionDir)lib\windows\guardedalloc\lib,$(SolutionDir)lib/windows/python/lib,$(SolutionDir)lib/windows/jpeg/lib,$(SolutionDir)lib/windows/sdl/SDL-1.1.7\Lib"
GenerateDebugInformation="TRUE"
- ProgramDatabaseFile="..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader\debug/BlenderLoader.pdb"
+ ProgramDatabaseFile="$(SolutionDir)obj\windows\gameengine\gameplayer\BlenderLoader\debug/BlenderLoader.pdb"
SubSystem="1"/>
<Tool
Name="VCMIDLTool"
- TypeLibraryName="..\..\..\..\..\..\obj\windows\gameengine\gameplayer\BlenderLoader\debug/BlenderLoader.tlb"/>
+ TypeLibraryName="$(SolutionDir)obj\windows\gameengine\gameplayer\BlenderLoader\debug/BlenderLoader.tlb"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
@@ -183,35 +183,35 @@
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
<File
- RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\Loaders\Blender\SDLKeyboardDevice.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Loaders\Blender\SDLKeyboardDevice.cpp">
</File>
<File
- RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\Loaders\Blender\SDLSystem.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Loaders\Blender\SDLSystem.cpp">
</File>
<File
- RelativePath="..\..\..\..\..\..\source\blender\makesdna\intern\dna.c">
+ RelativePath="$(SolutionDir)source\blender\makesdna\intern\dna.c">
</File>
<File
- RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\Loaders\Blender\loader.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Loaders\Blender\loader.cpp">
</File>
<File
- RelativePath="..\..\..\..\..\..\source\blender\blenkernel\bad_level_call_stubs\stubs.c">
+ RelativePath="$(SolutionDir)source\blender\blenkernel\bad_level_call_stubs\stubs.c">
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl">
<File
- RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\Loaders\Blender\SDLCanvas.h">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Loaders\Blender\SDLCanvas.h">
</File>
<File
- RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\Loaders\Blender\SDLInputDevice.h">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Loaders\Blender\SDLInputDevice.h">
</File>
<File
- RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\Loaders\Blender\SDLKeyboardDevice.h">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Loaders\Blender\SDLKeyboardDevice.h">
</File>
<File
- RelativePath="..\..\..\..\..\source\gameengine\GamePlayer\Loaders\Blender\SDLSystem.h">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Loaders\Blender\SDLSystem.h">
</File>
</Filter>
<Filter
@@ -219,37 +219,37 @@
Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe">
</Filter>
<File
- RelativePath="..\..\..\..\..\..\lib\windows\openal\lib\alc\ALc.obj">
+ RelativePath="$(SolutionDir)lib\windows\openal\lib\alc\ALc.obj">
</File>
<File
- RelativePath="..\..\..\..\..\..\lib\windows\openal\lib\alu\ALu.obj">
+ RelativePath="$(SolutionDir)lib\windows\openal\lib\alu\ALu.obj">
</File>
<File
- RelativePath="..\..\..\..\..\..\lib\windows\openal\lib\alut\ALut.obj">
+ RelativePath="$(SolutionDir)lib\windows\openal\lib\alut\ALut.obj">
</File>
<File
- RelativePath="..\..\..\..\..\..\lib\windows\openal\lib\OpenAL32\OpenAL32.obj">
+ RelativePath="$(SolutionDir)lib\windows\openal\lib\OpenAL32\OpenAL32.obj">
</File>
<File
- RelativePath="..\..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alBuffer.obj">
+ RelativePath="$(SolutionDir)lib\windows\openal\lib\OpenAL32\alBuffer.obj">
</File>
<File
- RelativePath="..\..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alEax.obj">
+ RelativePath="$(SolutionDir)lib\windows\openal\lib\OpenAL32\alEax.obj">
</File>
<File
- RelativePath="..\..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alError.obj">
+ RelativePath="$(SolutionDir)lib\windows\openal\lib\OpenAL32\alError.obj">
</File>
<File
- RelativePath="..\..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alExtension.obj">
+ RelativePath="$(SolutionDir)lib\windows\openal\lib\OpenAL32\alExtension.obj">
</File>
<File
- RelativePath="..\..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alListener.obj">
+ RelativePath="$(SolutionDir)lib\windows\openal\lib\OpenAL32\alListener.obj">
</File>
<File
- RelativePath="..\..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alSource.obj">
+ RelativePath="$(SolutionDir)lib\windows\openal\lib\OpenAL32\alSource.obj">
</File>
<File
- RelativePath="..\..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alState.obj">
+ RelativePath="$(SolutionDir)lib\windows\openal\lib\OpenAL32\alState.obj">
</File>
</Files>
<Globals>
diff --git a/make/msvc_7_0/gameengine/gameplayer/netscape/GP_netscape.vcproj b/make/msvc_7_0/gameengine/gameplayer/netscape/GP_netscape.vcproj
index bf3ff7e9a40..b091ccd1931 100644
--- a/make/msvc_7_0/gameengine/gameplayer/netscape/GP_netscape.vcproj
+++ b/make/msvc_7_0/gameengine/gameplayer/netscape/GP_netscape.vcproj
@@ -21,14 +21,14 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
- AdditionalIncludeDirectories="..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\expressions,..\..\..\..\..\source\gameengine\ketsji,..\..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\..\source\gameengine\rasterizer,..\..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\..\source\gameengine\scenegraph,..\..\..\..\..\source\gameengine\gamelogic,..\..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\..\..\source\gameengine\network,..\..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\source\gameengine\GamePlayer\Netscape\windows_sdk,..\..\..\..\source\sumo\include,..\..\..\..\source\sumo\fuzzics\include,..\..\..\..\..\..\lib\windows\openal\include,..\..\..\..\..\lib\windows\python\include\python1.5,..\..\..\..\..\source\gameengine\gameplayer\common,..\../../../../source/blender/blenkernel,..\../../../../source/blender/makesdna,..\../../../../source/blender/blenlib,..\../../../../source/blender/blenloader,..\../../../../source/blender/render/extern/include,..\../../../../source/blender/imbuf,..\..\..\..\..\source\gameengine\converter,..\..\..\..\..\source\gameengine\gameplayer\common\windows,..\..\..\..\..\..\lib\windows\iksolver\include,..\../../../../../lib/windows/moto/include"
+ AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\ketsji,$(SolutionDir)source\gameengine\ketsji\kxnetwork,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer,$(SolutionDir)source\gameengine\scenegraph,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\snd_openal,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\network\loopbacknetwork,$(SolutionDir)source\gameengine\GamePlayer\Netscape\windows_sdk,$(SolutionDir)source\sumo\include,$(SolutionDir)source\sumo\fuzzics\include,$(SolutionDir)lib\windows\openal\include,$(SolutionDir)lib\windows\python\include\python1.5,$(SolutionDir)source\gameengine\gameplayer\common,$(SolutionDir)../../../../source/blender/blenkernel,$(SolutionDir)../../../../source/blender/makesdna,$(SolutionDir)../../../../source/blender/blenlib,$(SolutionDir)../../../../source/blender/blenloader,$(SolutionDir)../../../../source/blender/render/extern/include,$(SolutionDir)../../../../source/blender/imbuf,$(SolutionDir)source\gameengine\converter,$(SolutionDir)source\gameengine\gameplayer\common\windows,$(SolutionDir)lib\windows\iksolver\include,$(SolutionDir)../../../../../intern\moto\include"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS"
RuntimeLibrary="5"
UsePrecompiledHeader="2"
PrecompiledHeaderFile=".\Debug/GP_netscape.pch"
- AssemblerListingLocation=".\Debug/"
- ObjectFile=".\Debug/"
- ProgramDataBaseFileName=".\Debug/"
+ AssemblerListingLocation=".\Debug\"
+ ObjectFile=".\Debug\"
+ ProgramDataBaseFileName=".\Debug\"
BrowseInformation="1"
WarningLevel="3"
SuppressStartupBanner="TRUE"
@@ -43,8 +43,8 @@
OutputFile="C:\Program Files\Netscape\Communicator\Program\Plugins\NPBlender.dll"
LinkIncremental="2"
SuppressStartupBanner="TRUE"
- AdditionalLibraryDirectories="..\../../../../../lib/windows/python/lib,..\../../../../../lib/windows/jpeg/lib,..\../../../../../lib/windows/openal/lib,..\../../../../../lib/windows/zlib/lib/,..\..\..\..\..\..\lib\windows\blenkey\lib,..\..\..\..\..\..\lib\windows\openssl\lib,..\..\..\..\..\..\lib\windows\iksolver\lib\"
- ModuleDefinitionFile="..\..\..\..\source\gameengine\GamePlayer\Netscape\windows\npblender.def"
+ AdditionalLibraryDirectories="$(SolutionDir)../../../../../lib/windows/python/lib,$(SolutionDir)../../../../../lib/windows/jpeg/lib,$(SolutionDir)../../../../../lib/windows/openal/lib,$(SolutionDir)../../../../../lib/windows/zlib/lib/,$(SolutionDir)lib\windows\blenkey\lib,$(SolutionDir)lib\windows\openssl\lib,$(SolutionDir)lib\windows\iksolver\lib\"
+ ModuleDefinitionFile="$(SolutionDir)source\gameengine\GamePlayer\Netscape\windows\npblender.def"
GenerateDebugInformation="TRUE"
ProgramDatabaseFile="C:\Program Files\Netscape\Communicator\Program\Plugins/NPBlender.pdb"
SubSystem="2"
@@ -81,16 +81,16 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\expressions,..\..\..\..\..\source\gameengine\ketsji,..\..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\..\source\gameengine\rasterizer,..\..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\..\source\gameengine\scenegraph,..\..\..\..\..\source\gameengine\gamelogic,..\..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\..\..\source\gameengine\network,..\..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\source\sumo\include,..\..\..\..\source\sumo\fuzzics\include,..\..\..\..\..\..\lib\windows\openal\include,..\..\..\..\..\lib\windows\python\include\python2.0,..\..\..\..\..\source\gameengine\gameplayer\common,..\../../../../source/blender/blenkernel,..\../../../../source/blender/makesdna,..\../../../../source/blender/blenlib,..\../../../../source/blender/blenloader,..\../../../../source/blender/render/extern/include,..\../../../../source/blender/imbuf,..\..\..\..\..\source\gameengine\converter,..\..\..\..\..\source\gameengine\gameplayer\common\windows,..\..\..\..\source\gameengine\GamePlayer\Netscape\windows_sdk,..\..\..\..\..\..\lib\windows\iksolver\include,..\../../../../../lib/windows/moto/include"
+ AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\ketsji,$(SolutionDir)source\gameengine\ketsji\kxnetwork,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer,$(SolutionDir)source\gameengine\scenegraph,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\snd_openal,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\network\loopbacknetwork,$(SolutionDir)source\sumo\include,$(SolutionDir)source\sumo\fuzzics\include,$(SolutionDir)lib\windows\openal\include,$(SolutionDir)lib\windows\python\include\python2.0,$(SolutionDir)source\gameengine\gameplayer\common,$(SolutionDir)../../../../source/blender/blenkernel,$(SolutionDir)../../../../source/blender/makesdna,$(SolutionDir)../../../../source/blender/blenlib,$(SolutionDir)../../../../source/blender/blenloader,$(SolutionDir)../../../../source/blender/render/extern/include,$(SolutionDir)../../../../source/blender/imbuf,$(SolutionDir)source\gameengine\converter,$(SolutionDir)source\gameengine\gameplayer\common\windows,$(SolutionDir)source\gameengine\GamePlayer\Netscape\windows_sdk,$(SolutionDir)lib\windows\iksolver\include,$(SolutionDir)../../../../../intern\moto\include"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS"
StringPooling="TRUE"
RuntimeLibrary="4"
EnableFunctionLevelLinking="TRUE"
UsePrecompiledHeader="2"
PrecompiledHeaderFile=".\Release/GP_netscape.pch"
- AssemblerListingLocation=".\Release/"
- ObjectFile=".\Release/"
- ProgramDataBaseFileName=".\Release/"
+ AssemblerListingLocation=".\Release\"
+ ObjectFile=".\Release\"
+ ProgramDataBaseFileName=".\Release\"
WarningLevel="3"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
@@ -103,8 +103,8 @@
OutputFile="C:\Program Files\Netscape\Communicator\Program\Plugins\NPBlender.dll"
LinkIncremental="1"
SuppressStartupBanner="TRUE"
- AdditionalLibraryDirectories="..\../../../../../lib/windows/python/lib,..\../../../../../lib/windows/jpeg/lib,..\../../../../../lib/windows/zlib/lib/,..\..\..\..\..\..\lib\windows\blenkey\lib,..\..\..\..\..\..\lib\windows\openssl\lib,..\..\..\..\..\..\lib\windows\iksolver\lib\"
- ModuleDefinitionFile="..\..\..\..\source\gameengine\GamePlayer\Netscape\windows\npblender.def"
+ AdditionalLibraryDirectories="$(SolutionDir)../../../../../lib/windows/python/lib,$(SolutionDir)../../../../../lib/windows/jpeg/lib,$(SolutionDir)../../../../../lib/windows/zlib/lib/,$(SolutionDir)lib\windows\blenkey\lib,$(SolutionDir)lib\windows\openssl\lib,$(SolutionDir)lib\windows\iksolver\lib\"
+ ModuleDefinitionFile="$(SolutionDir)source\gameengine\GamePlayer\Netscape\windows\npblender.def"
ProgramDatabaseFile="C:\Program Files\Netscape\Communicator\Program\Plugins/NPBlender.pdb"
SubSystem="2"
ImportLibrary="C:\Program Files\Netscape\Communicator\Program\Plugins/NPBlender.lib"/>
@@ -140,16 +140,16 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\expressions,..\..\..\..\..\source\gameengine\ketsji,..\..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\..\source\gameengine\rasterizer,..\..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\..\source\gameengine\scenegraph,..\..\..\..\..\source\gameengine\gamelogic,..\..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\..\..\source\gameengine\network,..\..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\source\gameengine\GamePlayer\Netscape\windows_sdk,..\..\..\..\source\sumo\include,..\..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\sumo\fuzzics\include,..\..\..\..\..\..\lib\windows\openal\include,..\..\..\..\..\lib\windows\python\include\python1.5,..\..\..\..\..\source\gameengine\gameplayer\common,..\../../../../source/blender/blenkernel,..\../../../../source/blender/makesdna,..\../../../../source/blender/blenlib,..\../../../../source/blender/blenloader,..\../../../../source/blender/render/extern/include,..\../../../../source/blender/imbuf,..\..\..\..\..\source\gameengine\converter,..\..\..\..\..\source\gameengine\gameplayer\common\windows"
+ AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\ketsji,$(SolutionDir)source\gameengine\ketsji\kxnetwork,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer,$(SolutionDir)source\gameengine\scenegraph,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\snd_openal,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\network\loopbacknetwork,$(SolutionDir)source\gameengine\GamePlayer\Netscape\windows_sdk,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\sumo\fuzzics\include,$(SolutionDir)lib\windows\openal\include,$(SolutionDir)lib\windows\python\include\python1.5,$(SolutionDir)source\gameengine\gameplayer\common,$(SolutionDir)../../../../source/blender/blenkernel,$(SolutionDir)../../../../source/blender/makesdna,$(SolutionDir)../../../../source/blender/blenlib,$(SolutionDir)../../../../source/blender/blenloader,$(SolutionDir)../../../../source/blender/render/extern/include,$(SolutionDir)../../../../source/blender/imbuf,$(SolutionDir)source\gameengine\converter,$(SolutionDir)source\gameengine\gameplayer\common\windows"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS"
StringPooling="TRUE"
RuntimeLibrary="5"
EnableFunctionLevelLinking="TRUE"
UsePrecompiledHeader="2"
PrecompiledHeaderFile=".\GP_netscape___Win32_Profile/GP_netscape.pch"
- AssemblerListingLocation=".\GP_netscape___Win32_Profile/"
- ObjectFile=".\GP_netscape___Win32_Profile/"
- ProgramDataBaseFileName=".\GP_netscape___Win32_Profile/"
+ AssemblerListingLocation=".\GP_netscape___Win32_Profile\"
+ ObjectFile=".\GP_netscape___Win32_Profile\"
+ ProgramDataBaseFileName=".\GP_netscape___Win32_Profile\"
WarningLevel="3"
SuppressStartupBanner="TRUE"
DebugInformationFormat="3"
@@ -163,8 +163,8 @@
OutputFile="C:\Program Files\Netscape\Communicator\Program\Plugins\NPBlender.dll"
LinkIncremental="2"
SuppressStartupBanner="TRUE"
- AdditionalLibraryDirectories="..\../../../../../lib/windows/python/lib,..\../../../../../lib/windows/jpeg/lib,..\../../../../../lib/windows/openal/lib"
- ModuleDefinitionFile="..\..\..\..\source\gameengine\GamePlayer\Netscape\windows\npblender.def"
+ AdditionalLibraryDirectories="$(SolutionDir)../../../../../lib/windows/python/lib,$(SolutionDir)../../../../../lib/windows/jpeg/lib,$(SolutionDir)../../../../../lib/windows/openal/lib"
+ ModuleDefinitionFile="$(SolutionDir)source\gameengine\GamePlayer\Netscape\windows\npblender.def"
GenerateDebugInformation="TRUE"
ProgramDatabaseFile=".\GP_netscape___Win32_Profile/NPBlender.pdb"
SubSystem="2"
@@ -197,22 +197,22 @@
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat;for;f90">
<File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\Netscape\windows\BlenderPlayer.c">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Netscape\windows\BlenderPlayer.c">
</File>
<File
- RelativePath="..\..\..\..\..\source\blender\makesdna\intern\dna.c">
+ RelativePath="$(SolutionDir)source\blender\makesdna\intern\dna.c">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\Netscape\windows\netscape_plugin_Plugin.c">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Netscape\windows\netscape_plugin_Plugin.c">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\Netscape\npblender.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Netscape\npblender.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\Netscape\windows\npblender.def">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Netscape\windows\npblender.def">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\Netscape\windows\npblender.rc">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Netscape\windows\npblender.rc">
<FileConfiguration
Name="Debug|Win32">
<Tool
@@ -233,10 +233,10 @@
</FileConfiguration>
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\Netscape\windows\npwin.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Netscape\windows\npwin.cpp">
</File>
<File
- RelativePath="..\..\..\..\..\source\blender\blenkernel\bad_level_call_stubs\stubs.c">
+ RelativePath="$(SolutionDir)source\blender\blenkernel\bad_level_call_stubs\stubs.c">
</File>
</Filter>
<Filter
@@ -248,10 +248,10 @@
Filter="ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe">
</Filter>
<File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\Netscape\Testing\NetscapeExample.html">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Netscape\Testing\NetscapeExample.html">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\NSPlugin\autodownload.html">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\NSPlugin\autodownload.html">
</File>
</Files>
<Globals>
diff --git a/make/msvc_7_0/gameengine/gameplayer/netscape2/GP_netscape.vcproj b/make/msvc_7_0/gameengine/gameplayer/netscape2/GP_netscape.vcproj
index 248180391ea..472d8723880 100644
--- a/make/msvc_7_0/gameengine/gameplayer/netscape2/GP_netscape.vcproj
+++ b/make/msvc_7_0/gameengine/gameplayer/netscape2/GP_netscape.vcproj
@@ -21,14 +21,14 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
- AdditionalIncludeDirectories="..\..\..\..\..\source\kernel\gen_messaging,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\expressions,..\..\..\..\..\source\gameengine\ketsji,..\..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\..\source\gameengine\rasterizer,..\..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\..\source\gameengine\scenegraph,..\..\..\..\..\source\gameengine\gamelogic,..\..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\..\..\source\gameengine\network,..\..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows_sdk,..\..\..\..\source\sumo\include,..\..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\sumo\fuzzics\include,..\..\..\..\..\..\lib\windows\openal\include,..\..\..\..\..\lib\windows\python\include\python1.5,..\..\..\..\..\source\gameengine\gameplayer\common,..\../../../../source/blender/blenkernel,..\../../../../source/blender/makesdna,..\../../../../source/blender/blenlib,..\../../../../source/blender/blenloader,..\../../../../source/blender/render/extern/include,..\../../../../source/blender/imbuf,..\..\..\..\..\source\gameengine\converter,..\..\..\..\..\source\gameengine\gameplayer\common\windows,..\..\..\..\source\gameengine\gameplayer\Netscape2\windows,..\..\..\..\..\..\lib\windows\iksolver\include"
+ AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\ketsji,$(SolutionDir)source\gameengine\ketsji\kxnetwork,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer,$(SolutionDir)source\gameengine\scenegraph,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\snd_openal,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\network\loopbacknetwork,$(SolutionDir)source\gameengine\GamePlayer\Netscape2\windows_sdk,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\sumo\fuzzics\include,$(SolutionDir)lib\windows\openal\include,$(SolutionDir)lib\windows\python\include\python1.5,$(SolutionDir)source\gameengine\gameplayer\common,$(SolutionDir)../../../../source/blender/blenkernel,$(SolutionDir)../../../../source/blender/makesdna,$(SolutionDir)../../../../source/blender/blenlib,$(SolutionDir)../../../../source/blender/blenloader,$(SolutionDir)../../../../source/blender/render/extern/include,$(SolutionDir)../../../../source/blender/imbuf,$(SolutionDir)source\gameengine\converter,$(SolutionDir)source\gameengine\gameplayer\common\windows,$(SolutionDir)source\gameengine\gameplayer\Netscape2\windows,$(SolutionDir)lib\windows\iksolver\include"
PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS"
RuntimeLibrary="5"
UsePrecompiledHeader="2"
PrecompiledHeaderFile=".\Debug/GP_netscape.pch"
- AssemblerListingLocation=".\Debug/"
- ObjectFile=".\Debug/"
- ProgramDataBaseFileName=".\Debug/"
+ AssemblerListingLocation=".\Debug\"
+ ObjectFile=".\Debug\"
+ ProgramDataBaseFileName=".\Debug\"
BrowseInformation="1"
WarningLevel="3"
SuppressStartupBanner="TRUE"
@@ -43,8 +43,8 @@
OutputFile="C:\Program Files\Netscape\Communicator\Program\Plugins\npBlender3DPlugin.dll"
LinkIncremental="2"
SuppressStartupBanner="TRUE"
- AdditionalLibraryDirectories="..\../../../../../lib/windows/python/lib,..\../../../../../lib/windows/jpeg/lib,..\../../../../../lib/windows/openal/lib,..\../../../../../lib/windows/zlib/lib/,..\..\..\..\..\..\lib\windows\blenkey\lib,..\..\..\lib\windows\openssl\lib,..\..\..\lib\windows\iksolver\lib\"
- ModuleDefinitionFile="..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows\npblender.def"
+ AdditionalLibraryDirectories="$(SolutionDir)../../../../../lib/windows/python/lib,$(SolutionDir)../../../../../lib/windows/jpeg/lib,$(SolutionDir)../../../../../lib/windows/openal/lib,$(SolutionDir)../../../../../lib/windows/zlib/lib/,$(SolutionDir)lib\windows\blenkey\lib,$(SolutionDir)lib\windows\openssl\lib,$(SolutionDir)lib\windows\iksolver\lib\"
+ ModuleDefinitionFile="$(SolutionDir)source\gameengine\GamePlayer\Netscape2\windows\npblender.def"
GenerateDebugInformation="TRUE"
ProgramDatabaseFile="C:\Program Files\Netscape\Communicator\Program\Plugins/npBlender3DPlugin.pdb"
SubSystem="2"
@@ -81,16 +81,16 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="..\..\..\..\..\source\kernel\gen_messaging,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\expressions,..\..\..\..\..\source\gameengine\ketsji,..\..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\..\source\gameengine\rasterizer,..\..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\..\source\gameengine\scenegraph,..\..\..\..\..\source\gameengine\gamelogic,..\..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\..\..\source\gameengine\network,..\..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows_sdk,..\..\..\..\source\sumo\include,..\..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\sumo\fuzzics\include,..\..\..\..\..\..\lib\windows\openal\include,..\..\..\..\..\lib\windows\python\include\python1.5,..\..\..\..\..\source\gameengine\gameplayer\common,..\../../../../source/blender/blenkernel,..\../../../../source/blender/makesdna,..\../../../../source/blender/blenlib,..\../../../../source/blender/blenloader,..\../../../../source/blender/render/extern/include,..\../../../../source/blender/imbuf,..\..\..\..\..\source\gameengine\converter,..\..\..\..\..\source\gameengine\gameplayer\common\windows,..\..\..\..\source\gameengine\gameplayer\Netscape2\windows,..\..\..\..\..\..\lib\windows\iksolver\include"
+ AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\ketsji,$(SolutionDir)source\gameengine\ketsji\kxnetwork,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer,$(SolutionDir)source\gameengine\scenegraph,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\snd_openal,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\network\loopbacknetwork,$(SolutionDir)source\gameengine\GamePlayer\Netscape2\windows_sdk,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\sumo\fuzzics\include,$(SolutionDir)lib\windows\openal\include,$(SolutionDir)lib\windows\python\include\python1.5,$(SolutionDir)source\gameengine\gameplayer\common,$(SolutionDir)../../../../source/blender/blenkernel,$(SolutionDir)../../../../source/blender/makesdna,$(SolutionDir)../../../../source/blender/blenlib,$(SolutionDir)../../../../source/blender/blenloader,$(SolutionDir)../../../../source/blender/render/extern/include,$(SolutionDir)../../../../source/blender/imbuf,$(SolutionDir)source\gameengine\converter,$(SolutionDir)source\gameengine\gameplayer\common\windows,$(SolutionDir)source\gameengine\gameplayer\Netscape2\windows,$(SolutionDir)lib\windows\iksolver\include"
PreprocessorDefinitions="NDEBUG;WIN32;_WINDOWS"
StringPooling="TRUE"
RuntimeLibrary="4"
EnableFunctionLevelLinking="TRUE"
UsePrecompiledHeader="2"
PrecompiledHeaderFile=".\Release/GP_netscape.pch"
- AssemblerListingLocation=".\Release/"
- ObjectFile=".\Release/"
- ProgramDataBaseFileName=".\Release/"
+ AssemblerListingLocation=".\Release\"
+ ObjectFile=".\Release\"
+ ProgramDataBaseFileName=".\Release\"
WarningLevel="3"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
@@ -103,8 +103,8 @@
OutputFile="C:\Program Files\Netscape\Communicator\Program\Plugins\npBlender3DPlugin.dll"
LinkIncremental="1"
SuppressStartupBanner="TRUE"
- AdditionalLibraryDirectories="..\../../../../../lib/windows/python/lib,..\../../../../../lib/windows/jpeg/lib,..\../../../../../lib/windows/zlib/lib/,..\..\..\..\..\..\lib\windows\blenkey\lib,..\..\..\..\..\..\lib\windows\openssl\lib,..\..\..\..\..\..\lib\windows\iksolver\lib\,..\../../../../../lib/windows/openal/lib"
- ModuleDefinitionFile="..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows\npblender.def"
+ AdditionalLibraryDirectories="$(SolutionDir)../../../../../lib/windows/python/lib,$(SolutionDir)../../../../../lib/windows/jpeg/lib,$(SolutionDir)../../../../../lib/windows/zlib/lib/,$(SolutionDir)lib\windows\blenkey\lib,$(SolutionDir)lib\windows\openssl\lib,$(SolutionDir)lib\windows\iksolver\lib\,$(SolutionDir)../../../../../lib/windows/openal/lib"
+ ModuleDefinitionFile="$(SolutionDir)source\gameengine\GamePlayer\Netscape2\windows\npblender.def"
ProgramDatabaseFile="C:\Program Files\Netscape\Communicator\Program\Plugins/npBlender3DPlugin.pdb"
SubSystem="2"
ImportLibrary="C:\Program Files\Netscape\Communicator\Program\Plugins/npBlender3DPlugin.lib"/>
@@ -140,16 +140,16 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="..\..\..\..\..\source\kernel\gen_messaging,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\expressions,..\..\..\..\..\source\gameengine\ketsji,..\..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\..\source\gameengine\rasterizer,..\..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer,..\..\..\..\..\source\gameengine\scenegraph,..\..\..\..\..\source\gameengine\gamelogic,..\..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\snd_openal,..\..\..\..\..\source\gameengine\network,..\..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows_sdk,..\..\..\..\source\sumo\include,..\..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\sumo\fuzzics\include,..\..\..\..\..\..\lib\windows\openal\include,..\..\..\..\..\lib\windows\python\include\python1.5,..\..\..\..\..\source\gameengine\gameplayer\common,..\../../../../source/blender/blenkernel,..\../../../../source/blender/makesdna,..\../../../../source/blender/blenlib,..\../../../../source/blender/blenloader,..\../../../../source/blender/render/extern/include,..\../../../../source/blender/imbuf,..\..\..\..\..\source\gameengine\converter,..\..\..\..\..\source\gameengine\gameplayer\common\windows,..\..\..\..\source\gameengine\gameplayer\Netscape2\windows,..\..\..\..\..\..\lib\windows\iksolver\include"
+ AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\ketsji,$(SolutionDir)source\gameengine\ketsji\kxnetwork,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\rasterizer\ras_openglrasterizer,$(SolutionDir)source\gameengine\scenegraph,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\snd_openal,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\network\loopbacknetwork,$(SolutionDir)source\gameengine\GamePlayer\Netscape2\windows_sdk,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\sumo\fuzzics\include,$(SolutionDir)lib\windows\openal\include,$(SolutionDir)lib\windows\python\include\python1.5,$(SolutionDir)source\gameengine\gameplayer\common,$(SolutionDir)../../../../source/blender/blenkernel,$(SolutionDir)../../../../source/blender/makesdna,$(SolutionDir)../../../../source/blender/blenlib,$(SolutionDir)../../../../source/blender/blenloader,$(SolutionDir)../../../../source/blender/render/extern/include,$(SolutionDir)../../../../source/blender/imbuf,$(SolutionDir)source\gameengine\converter,$(SolutionDir)source\gameengine\gameplayer\common\windows,$(SolutionDir)source\gameengine\gameplayer\Netscape2\windows,$(SolutionDir)lib\windows\iksolver\include"
PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS"
StringPooling="TRUE"
RuntimeLibrary="5"
EnableFunctionLevelLinking="TRUE"
UsePrecompiledHeader="2"
PrecompiledHeaderFile=".\GP_netscape2___Win32_Profile/GP_netscape.pch"
- AssemblerListingLocation=".\GP_netscape2___Win32_Profile/"
- ObjectFile=".\GP_netscape2___Win32_Profile/"
- ProgramDataBaseFileName=".\GP_netscape2___Win32_Profile/"
+ AssemblerListingLocation=".\GP_netscape2___Win32_Profile\"
+ ObjectFile=".\GP_netscape2___Win32_Profile\"
+ ProgramDataBaseFileName=".\GP_netscape2___Win32_Profile\"
WarningLevel="3"
SuppressStartupBanner="TRUE"
DebugInformationFormat="3"
@@ -163,8 +163,8 @@
OutputFile="C:\Program Files\Netscape\Communicator\Program\Plugins\npBlender3DPlugin.dll"
LinkIncremental="2"
SuppressStartupBanner="TRUE"
- AdditionalLibraryDirectories="..\../../../../../lib/windows/python/lib,..\../../../../../lib/windows/jpeg/lib,..\../../../../../lib/windows/openal/lib"
- ModuleDefinitionFile="..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows\npblender.def"
+ AdditionalLibraryDirectories="$(SolutionDir)../../../../../lib/windows/python/lib,$(SolutionDir)../../../../../lib/windows/jpeg/lib,$(SolutionDir)../../../../../lib/windows/openal/lib"
+ ModuleDefinitionFile="$(SolutionDir)source\gameengine\GamePlayer\Netscape2\windows\npblender.def"
GenerateDebugInformation="TRUE"
ProgramDatabaseFile=".\GP_netscape2___Win32_Profile/npBlender3DPlugin.pdb"
SubSystem="2"
@@ -197,19 +197,19 @@
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat;for;f90">
<File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows\Blender3DPlugin.c">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Netscape2\windows\Blender3DPlugin.c">
</File>
<File
- RelativePath="..\..\..\..\..\source\blender\makesdna\intern\dna.c">
+ RelativePath="$(SolutionDir)source\blender\makesdna\intern\dna.c">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows\netscape_plugin_Plugin.c">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Netscape2\windows\netscape_plugin_Plugin.c">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows\npblender.def">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Netscape2\windows\npblender.def">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows\npblender.rc">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Netscape2\windows\npblender.rc">
<FileConfiguration
Name="Debug|Win32">
<Tool
@@ -230,23 +230,23 @@
</FileConfiguration>
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\Netscape2\npshell.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Netscape2\npshell.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows\npwin.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Netscape2\windows\npwin.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows\plgwnd.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Netscape2\windows\plgwnd.cpp">
</File>
<File
- RelativePath="..\..\..\..\..\source\blender\blenkernel\bad_level_call_stubs\stubs.c">
+ RelativePath="$(SolutionDir)source\blender\blenkernel\bad_level_call_stubs\stubs.c">
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl;fi;fd">
<File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\Netscape\plgwnd.h">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Netscape\plgwnd.h">
</File>
</Filter>
<Filter
@@ -254,10 +254,10 @@
Filter="ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe">
</Filter>
<File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\Netscape\Testing\NetscapeExample.html">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Netscape\Testing\NetscapeExample.html">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\NSPlugin\autodownload.html">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\NSPlugin\autodownload.html">
</File>
</Files>
<Globals>
diff --git a/make/msvc_7_0/gameengine/gameplayer/ps2/GP_ps2.vcproj b/make/msvc_7_0/gameengine/gameplayer/ps2/GP_ps2.vcproj
index 26a21bcb72e..d3037ea25d7 100644
--- a/make/msvc_7_0/gameengine/gameplayer/ps2/GP_ps2.vcproj
+++ b/make/msvc_7_0/gameengine/gameplayer/ps2/GP_ps2.vcproj
@@ -14,7 +14,7 @@
<Configuration
Name="Release|Win32"
OutputDirectory=".\Release"
- IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\ps2"
+ IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\gameplayer\ps2"
ConfigurationType="1"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -22,16 +22,16 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\rasterizer,..\..\..\..\..\source\gameengine\gamelogic,..\..\..\..\..\source\gameengine\expressions,..\..\..\..\source\sumo\include"
+ AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\sumo\include"
PreprocessorDefinitions="NDEBUG,WIN32,_CONSOLE"
StringPooling="TRUE"
RuntimeLibrary="4"
EnableFunctionLevelLinking="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\ps2/GP_ps2.pch"
- AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\gameplayer\ps2/"
- ObjectFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\ps2/"
- ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\gameplayer\ps2/"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\gameplayer\ps2/GP_ps2.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\gameplayer\ps2\"
+ ObjectFile="$(SolutionDir)obj\windows\gameengine\gameplayer\ps2\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\gameplayer\ps2\"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
<Tool
@@ -74,16 +74,16 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\rasterizer,..\..\..\..\..\source\gameengine\gamelogic,..\..\..\..\..\source\gameengine\expressions,..\..\..\..\source\sumo\include"
+ AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\sumo\include"
PreprocessorDefinitions="_DEBUG,WIN32,_CONSOLE"
StringPooling="TRUE"
RuntimeLibrary="5"
EnableFunctionLevelLinking="TRUE"
UsePrecompiledHeader="2"
PrecompiledHeaderFile=".\GP_ps2___Win32_Profile/GP_ps2.pch"
- AssemblerListingLocation=".\GP_ps2___Win32_Profile/"
- ObjectFile=".\GP_ps2___Win32_Profile/"
- ProgramDataBaseFileName=".\GP_ps2___Win32_Profile/"
+ AssemblerListingLocation=".\GP_ps2___Win32_Profile\"
+ ObjectFile=".\GP_ps2___Win32_Profile\"
+ ProgramDataBaseFileName=".\GP_ps2___Win32_Profile\"
WarningLevel="3"
SuppressStartupBanner="TRUE"
DebugInformationFormat="3"
@@ -121,7 +121,7 @@
<Configuration
Name="Debug|Win32"
OutputDirectory=".\Debug"
- IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\ps2\debug"
+ IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\gameplayer\ps2\debug"
ConfigurationType="1"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -129,15 +129,15 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
- AdditionalIncludeDirectories="..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\rasterizer,..\..\..\..\..\source\gameengine\gamelogic,..\..\..\..\..\source\gameengine\expressions,..\..\..\..\source\sumo\include"
+ AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\sumo\include"
PreprocessorDefinitions="_DEBUG,WIN32,_CONSOLE"
BasicRuntimeChecks="3"
RuntimeLibrary="5"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\ps2\debug/GP_ps2.pch"
- AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\gameplayer\ps2\debug/"
- ObjectFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\ps2\debug/"
- ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\gameplayer\ps2\debug/"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\gameplayer\ps2\debug/GP_ps2.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\gameplayer\ps2\debug\"
+ ObjectFile="$(SolutionDir)obj\windows\gameengine\gameplayer\ps2\debug\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\gameplayer\ps2\debug\"
BrowseInformation="1"
WarningLevel="3"
SuppressStartupBanner="TRUE"
@@ -179,53 +179,53 @@
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
<File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\PS2\DebugActuator.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\DebugActuator.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\PS2\GPC_Init.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\GPC_Init.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\PS2\PS2DualShockDevice.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\PS2DualShockDevice.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\PS2\PS2GamePlayer.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\PS2GamePlayer.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\PS2\PS2System.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\PS2System.cpp">
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl">
<File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\PS2\DebugActuator.h">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\DebugActuator.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\PS2\ExampleEngine.h">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\ExampleEngine.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\PS2\GPC_Init.h">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\GPC_Init.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\PS2\PS2Canvas.h">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\PS2Canvas.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\PS2\PS2DualShockDevice.h">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\PS2DualShockDevice.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\PS2\PS2InputDevice.h">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\PS2InputDevice.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\PS2\PS2Rasterizer.h">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\PS2Rasterizer.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\PS2\PS2RenderTools.h">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\PS2RenderTools.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\PS2\PS2System.h">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\PS2System.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\PS2\SamplePolygonMaterial.h">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\PS2\SamplePolygonMaterial.h">
</File>
</Filter>
<Filter
diff --git a/make/msvc_7_0/gameengine/gameplayer/qt/gp.vcproj b/make/msvc_7_0/gameengine/gameplayer/qt/gp.vcproj
index bf649327d89..da263d944e7 100644
--- a/make/msvc_7_0/gameengine/gameplayer/qt/gp.vcproj
+++ b/make/msvc_7_0/gameengine/gameplayer/qt/gp.vcproj
@@ -12,8 +12,8 @@
<Configurations>
<Configuration
Name="Release|Win32"
- OutputDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gp"
- IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gp"
+ OutputDirectory="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gp"
+ IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gp"
ConfigurationType="1"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -21,16 +21,16 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="h:\qtwin\include,..\..\..\..\..\source\gameengine\Expressions,..\..\..\..\..\source\gameengine\GameLogic,..\..\..\..\..\source\gameengine\Ketsji,..\..\..\..\..\source\gameengine\Ketsji\KXNetwork,..\..\..\..\..\source\gameengine\Network,..\..\..\..\..\source\gameengine\Network\LoopBackNetwork,..\..\..\..\..\source\gameengine\Rasterizer,..\..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer,..\..\..\..\..\source\gameengine\SceneGraph,..\..\..\..\source\sumo\Fuzzics\include,..\..\..\..\source\sumo\include,..\..\..\..\..\..\lib\windows\moto\include,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\lib\windows\python\include\python2.0"
+ AdditionalIncludeDirectories="h:\qtwin\include,$(SolutionDir)source\gameengine\Expressions,$(SolutionDir)source\gameengine\GameLogic,$(SolutionDir)source\gameengine\Ketsji,$(SolutionDir)source\gameengine\Ketsji\KXNetwork,$(SolutionDir)source\gameengine\Network,$(SolutionDir)source\gameengine\Network\LoopBackNetwork,$(SolutionDir)source\gameengine\Rasterizer,$(SolutionDir)source\gameengine\Rasterizer\RAS_OpenGLRasterizer,$(SolutionDir)source\gameengine\SceneGraph,$(SolutionDir)source\sumo\Fuzzics\include,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)lib\windows\python\include\python2.0"
PreprocessorDefinitions="WIN32,NDEBUG,_WINDOWS"
StringPooling="TRUE"
RuntimeLibrary="4"
EnableFunctionLevelLinking="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gp/gp.pch"
- AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gp/"
- ObjectFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gp/"
- ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gp/"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gp/gp.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gp\"
+ ObjectFile="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gp\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gp\"
WarningLevel="3"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
@@ -40,11 +40,11 @@
Name="VCLinkerTool"
AdditionalOptions="/MACHINE:I386"
AdditionalDependencies="opengl32.lib glu32.lib imm32.lib winmm.lib wsock32.lib h:\qtwin\lib\qt.lib h:\qtwin\lib\qnp.lib python20.lib"
- OutputFile="..\..\..\..\..\obj\windows\gp.exe"
+ OutputFile="$(SolutionDir)obj\windows\gp.exe"
LinkIncremental="1"
SuppressStartupBanner="TRUE"
- AdditionalLibraryDirectories="..\..\..\..\..\..\lib\windows\python\lib\"
- ProgramDatabaseFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gp/gp.pdb"
+ AdditionalLibraryDirectories="$(SolutionDir)lib\windows\python\lib\"
+ ProgramDatabaseFile="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gp/gp.pdb"
SubSystem="2"/>
<Tool
Name="VCMIDLTool"
@@ -52,7 +52,7 @@
MkTypLibCompatible="TRUE"
SuppressStartupBanner="TRUE"
TargetEnvironment="1"
- TypeLibraryName="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gp/gp.tlb"/>
+ TypeLibraryName="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gp/gp.tlb"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
@@ -70,21 +70,21 @@
</Configuration>
<Configuration
Name="Debug|Win32"
- OutputDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gp\debug"
- IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gp\debug"
+ OutputDirectory="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gp\debug"
+ IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gp\debug"
ConfigurationType="1"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
- AdditionalIncludeDirectories="h:\qtwin\include,..\..\..\..\..\source\gameengine\Expressions,..\..\..\..\..\source\gameengine\GameLogic,..\..\..\..\..\source\gameengine\Ketsji,..\..\..\..\..\source\gameengine\Ketsji\KXNetwork,..\..\..\..\..\source\gameengine\Network,..\..\..\..\..\source\gameengine\Network\LoopBackNetwork,..\..\..\..\..\source\gameengine\Rasterizer,..\..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer,..\..\..\..\..\source\gameengine\SceneGraph,..\..\..\..\source\sumo\Fuzzics\include,..\..\..\..\source\sumo\include,..\..\..\..\..\..\lib\windows\moto\include,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\lib\windows\python\include\python1.5"
+ AdditionalIncludeDirectories="h:\qtwin\include,$(SolutionDir)source\gameengine\Expressions,$(SolutionDir)source\gameengine\GameLogic,$(SolutionDir)source\gameengine\Ketsji,$(SolutionDir)source\gameengine\Ketsji\KXNetwork,$(SolutionDir)source\gameengine\Network,$(SolutionDir)source\gameengine\Network\LoopBackNetwork,$(SolutionDir)source\gameengine\Rasterizer,$(SolutionDir)source\gameengine\Rasterizer\RAS_OpenGLRasterizer,$(SolutionDir)source\gameengine\SceneGraph,$(SolutionDir)source\sumo\Fuzzics\include,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)lib\windows\python\include\python1.5"
PreprocessorDefinitions="_DEBUG,WIN32"
RuntimeLibrary="5"
- PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gp\debug/gp.pch"
- AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gp\debug/"
- ObjectFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gp\debug/"
- ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gp\debug/"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gp\debug/gp.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gp\debug\"
+ ObjectFile="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gp\debug\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gp\debug\"
WarningLevel="3"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
@@ -94,12 +94,12 @@
Name="VCLinkerTool"
AdditionalOptions="/MACHINE:I386"
AdditionalDependencies="opengl32.lib glu32.lib imm32.lib winmm.lib wsock32.lib h:\qtwin\lib\qt.lib python15_d.lib"
- OutputFile="..\..\..\..\..\obj\windows\debug\gp.exe"
+ OutputFile="$(SolutionDir)obj\windows\debug\gp.exe"
LinkIncremental="2"
SuppressStartupBanner="TRUE"
- AdditionalLibraryDirectories="..\..\..\..\..\..\lib\windows\python\lib\"
+ AdditionalLibraryDirectories="$(SolutionDir)lib\windows\python\lib\"
GenerateDebugInformation="TRUE"
- ProgramDatabaseFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gp\debug/gp.pdb"
+ ProgramDatabaseFile="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gp\debug/gp.pdb"
SubSystem="2"/>
<Tool
Name="VCMIDLTool"
@@ -107,7 +107,7 @@
MkTypLibCompatible="TRUE"
SuppressStartupBanner="TRUE"
TargetEnvironment="1"
- TypeLibraryName="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gp\debug/gp.tlb"/>
+ TypeLibraryName="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gp\debug/gp.tlb"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
@@ -129,53 +129,53 @@
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
<File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\GP.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\GP.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\GP_Init.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\GP_Init.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\QtExampleEngine.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\QtExampleEngine.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\QtKeyboardDevice.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\QtKeyboardDevice.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\QtOpenGLWidget.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\QtOpenGLWidget.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\QtSystem.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\QtSystem.cpp">
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl">
<File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\DebugActuator.h">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\DebugActuator.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\GP_Init.h">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\GP_Init.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\QtExampleEngine.h">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\QtExampleEngine.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\QtInputDevice.h">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\QtInputDevice.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\QtKeyboardDevice.h">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\QtKeyboardDevice.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\QtOpenGLWidget.h">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\QtOpenGLWidget.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\QtRenderTools.h">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\QtRenderTools.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\QtSystem.h">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\QtSystem.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\SamplePolygonMaterial.h">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\SamplePolygonMaterial.h">
</File>
</Filter>
<Filter
diff --git a/make/msvc_7_0/gameengine/gameplayer/qt/gpplugin.vcproj b/make/msvc_7_0/gameengine/gameplayer/qt/gpplugin.vcproj
index ff8ee955e49..b04e03e1b05 100644
--- a/make/msvc_7_0/gameengine/gameplayer/qt/gpplugin.vcproj
+++ b/make/msvc_7_0/gameengine/gameplayer/qt/gpplugin.vcproj
@@ -12,21 +12,21 @@
<Configurations>
<Configuration
Name="Debug|Win32"
- OutputDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gpplugin\debug"
- IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gpplugin\debug"
+ OutputDirectory="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gpplugin\debug"
+ IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gpplugin\debug"
ConfigurationType="2"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
- AdditionalIncludeDirectories="h:\qtwin\include,..\..\..\..\..\source\gameengine\Expressions,..\..\..\..\..\source\gameengine\GameLogic,..\..\..\..\..\source\gameengine\Ketsji,..\..\..\..\..\source\gameengine\Ketsji\KXNetwork,..\..\..\..\..\source\gameengine\Network,..\..\..\..\..\source\gameengine\Network\LoopBackNetwork,..\..\..\..\..\source\gameengine\Rasterizer,..\..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer,..\..\..\..\..\source\gameengine\SceneGraph,..\..\..\..\source\sumo\Fuzzics\include,..\..\..\..\source\sumo\include,..\..\..\..\..\..\lib\windows\moto\include,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\lib\windows\python\include\python1.5"
+ AdditionalIncludeDirectories="h:\qtwin\include,$(SolutionDir)source\gameengine\Expressions,$(SolutionDir)source\gameengine\GameLogic,$(SolutionDir)source\gameengine\Ketsji,$(SolutionDir)source\gameengine\Ketsji\KXNetwork,$(SolutionDir)source\gameengine\Network,$(SolutionDir)source\gameengine\Network\LoopBackNetwork,$(SolutionDir)source\gameengine\Rasterizer,$(SolutionDir)source\gameengine\Rasterizer\RAS_OpenGLRasterizer,$(SolutionDir)source\gameengine\SceneGraph,$(SolutionDir)source\sumo\Fuzzics\include,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)lib\windows\python\include\python1.5"
PreprocessorDefinitions="WIN32;PLUGIN;_DEBUG"
RuntimeLibrary="1"
- PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gpplugin\debug/gpplugin.pch"
- AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gpplugin\debug/"
- ObjectFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gpplugin\debug/"
- ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gpplugin\debug/"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gpplugin\debug/gpplugin.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gpplugin\debug\"
+ ObjectFile="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gpplugin\debug\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gpplugin\debug\"
WarningLevel="3"
SuppressStartupBanner="TRUE"
DebugInformationFormat="3"
@@ -37,22 +37,22 @@
Name="VCLinkerTool"
AdditionalOptions="/MACHINE:I386"
AdditionalDependencies="imm32.lib winmm.lib wsock32.lib h:\qtwin\lib\qnp.lib h:\qtwin\lib\qt.lib opengl32.lib glu32.lib python15_d.lib"
- OutputFile="..\..\..\..\..\obj\windows\debug\npWebGP.dll"
+ OutputFile="$(SolutionDir)obj\windows\debug\npWebGP.dll"
LinkIncremental="2"
SuppressStartupBanner="TRUE"
- AdditionalLibraryDirectories="..\..\..\..\..\..\lib\windows\python\lib"
- ModuleDefinitionFile="..\..\..\..\source\gameengine\GamePlayer\Qt\GP.def"
+ AdditionalLibraryDirectories="$(SolutionDir)lib\windows\python\lib"
+ ModuleDefinitionFile="$(SolutionDir)source\gameengine\GamePlayer\Qt\GP.def"
GenerateDebugInformation="TRUE"
- ProgramDatabaseFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gpplugin\debug/npWebGP.pdb"
+ ProgramDatabaseFile="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gpplugin\debug/npWebGP.pdb"
SubSystem="2"
- ImportLibrary="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gpplugin\debug/npWebGP.lib"/>
+ ImportLibrary="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gpplugin\debug/npWebGP.lib"/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="TRUE"
SuppressStartupBanner="TRUE"
TargetEnvironment="1"
- TypeLibraryName="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gpplugin\debug/gpplugin.tlb"/>
+ TypeLibraryName="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gpplugin\debug/gpplugin.tlb"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
@@ -69,8 +69,8 @@
</Configuration>
<Configuration
Name="Release|Win32"
- OutputDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gpplugin"
- IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gpplugin"
+ OutputDirectory="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gpplugin"
+ IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gpplugin"
ConfigurationType="2"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -78,16 +78,16 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="h:\qtwin\include,..\..\..\..\..\source\gameengine\Expressions,..\..\..\..\..\source\gameengine\GameLogic,..\..\..\..\..\source\gameengine\Ketsji,..\..\..\..\..\source\gameengine\Ketsji\KXNetwork,..\..\..\..\..\source\gameengine\Network,..\..\..\..\..\source\gameengine\Network\LoopBackNetwork,..\..\..\..\..\source\gameengine\Rasterizer,..\..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer,..\..\..\..\..\source\gameengine\SceneGraph,..\..\..\..\source\sumo\Fuzzics\include,..\..\..\..\source\sumo\include,..\..\..\..\..\..\lib\windows\moto\include,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\lib\windows\python\include\python2.0"
+ AdditionalIncludeDirectories="h:\qtwin\include,$(SolutionDir)source\gameengine\Expressions,$(SolutionDir)source\gameengine\GameLogic,$(SolutionDir)source\gameengine\Ketsji,$(SolutionDir)source\gameengine\Ketsji\KXNetwork,$(SolutionDir)source\gameengine\Network,$(SolutionDir)source\gameengine\Network\LoopBackNetwork,$(SolutionDir)source\gameengine\Rasterizer,$(SolutionDir)source\gameengine\Rasterizer\RAS_OpenGLRasterizer,$(SolutionDir)source\gameengine\SceneGraph,$(SolutionDir)source\sumo\Fuzzics\include,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)lib\windows\python\include\python2.0"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;GPPLUGIN_EXPORTS"
StringPooling="TRUE"
RuntimeLibrary="0"
EnableFunctionLevelLinking="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gpplugin/gpplugin.pch"
- AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gpplugin/"
- ObjectFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gpplugin/"
- ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gpplugin/"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gpplugin/gpplugin.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gpplugin\"
+ ObjectFile="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gpplugin\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gpplugin\"
WarningLevel="3"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
@@ -97,19 +97,19 @@
Name="VCLinkerTool"
AdditionalOptions="/MACHINE:I386"
AdditionalDependencies="imm32.lib winmm.lib wsock32.lib h:\qtwin\lib\qnp.lib h:\qtwin\lib\qt.lib opengl32.lib glu32.lib python20.lib"
- OutputFile="..\..\..\..\..\obj\windows\npWebGP.dll"
+ OutputFile="$(SolutionDir)obj\windows\npWebGP.dll"
LinkIncremental="1"
SuppressStartupBanner="TRUE"
- AdditionalLibraryDirectories="..\..\..\..\..\..\lib\windows\python\lib\"
- ProgramDatabaseFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gpplugin/npWebGP.pdb"
- ImportLibrary="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gpplugin/npWebGP.lib"/>
+ AdditionalLibraryDirectories="$(SolutionDir)lib\windows\python\lib\"
+ ProgramDatabaseFile="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gpplugin/npWebGP.pdb"
+ ImportLibrary="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gpplugin/npWebGP.lib"/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="TRUE"
SuppressStartupBanner="TRUE"
TargetEnvironment="1"
- TypeLibraryName="..\..\..\..\..\obj\windows\gameengine\gameplayer\qt\gpplugin/gpplugin.tlb"/>
+ TypeLibraryName="$(SolutionDir)obj\windows\gameengine\gameplayer\qt\gpplugin/gpplugin.tlb"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
@@ -131,63 +131,63 @@
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
<File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\GP.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\GP.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\GP_Init.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\GP_Init.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\QtExampleEngine.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\QtExampleEngine.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\QtKeyboardDevice.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\QtKeyboardDevice.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\QtOpenGLWidget.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\QtOpenGLWidget.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\QtSystem.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\QtSystem.cpp">
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl">
<File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\DebugActuator.h">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\DebugActuator.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\GP_Init.h">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\GP_Init.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\QtExampleEngine.h">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\QtExampleEngine.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\QtInputDevice.h">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\QtInputDevice.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\QtKeyboardDevice.h">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\QtKeyboardDevice.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\QtOpenGLWidget.h">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\QtOpenGLWidget.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\QtRenderTools.h">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\QtRenderTools.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\QtSystem.h">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\QtSystem.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\SamplePolygonMaterial.h">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\SamplePolygonMaterial.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\resource.h">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\resource.h">
</File>
</Filter>
<Filter
Name="Resource Files"
Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe">
<File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\Qt\GP.rc">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\Qt\GP.rc">
<FileConfiguration
Name="Debug|Win32">
<Tool
diff --git a/make/msvc_7_0/gameengine/gameplayer/sdl/GP_sdl.vcproj b/make/msvc_7_0/gameengine/gameplayer/sdl/GP_sdl.vcproj
index 568d55b9b90..9258974443a 100644
--- a/make/msvc_7_0/gameengine/gameplayer/sdl/GP_sdl.vcproj
+++ b/make/msvc_7_0/gameengine/gameplayer/sdl/GP_sdl.vcproj
@@ -14,7 +14,7 @@
<Configuration
Name="Release|Win32"
OutputDirectory=".\Release"
- IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\sdl"
+ IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\gameplayer\sdl"
ConfigurationType="1"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -22,16 +22,16 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="..\..\..\..\..\source\gameengine\network,..\..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\..\source\gameengine\gameplayer\common,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\gamelogic,..\..\..\..\..\source\gameengine\Rasterizer,..\..\..\..\source\sumo\include,..\..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\sumo\Fuzzics\include,..\..\..\..\..\lib\windows\sdl\SDL-1.1.7\include,..\..\..\..\..\lib\windows\python\include\python2.0"
+ AdditionalIncludeDirectories="$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\network\loopbacknetwork,$(SolutionDir)source\gameengine\gameplayer\common,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\Rasterizer,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\sumo\Fuzzics\include,$(SolutionDir)lib\windows\sdl\SDL-1.1.7\include,$(SolutionDir)lib\windows\python\include\python2.0"
PreprocessorDefinitions="NDEBUG,WIN32,_CONSOLE"
StringPooling="TRUE"
RuntimeLibrary="4"
EnableFunctionLevelLinking="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\sdl/GP_sdl.pch"
- AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\gameplayer\sdl/"
- ObjectFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\sdl/"
- ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\gameplayer\sdl/"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\gameplayer\sdl/GP_sdl.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\gameplayer\sdl\"
+ ObjectFile="$(SolutionDir)obj\windows\gameengine\gameplayer\sdl\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\gameplayer\sdl\"
WarningLevel="3"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
@@ -44,7 +44,7 @@
OutputFile=".\Release/GP_sdl.exe"
LinkIncremental="1"
SuppressStartupBanner="TRUE"
- AdditionalLibraryDirectories="..\..\..\..\..\lib\windows\sdl\sdl-1.1.7\lib,..\..\..\..\..\..\lib\windows\python\lib"
+ AdditionalLibraryDirectories="$(SolutionDir)lib\windows\sdl\sdl-1.1.7\lib,$(SolutionDir)lib\windows\python\lib"
ProgramDatabaseFile=".\Release/GP_sdl.pdb"
SubSystem="1"/>
<Tool
@@ -76,16 +76,16 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="..\..\..\..\..\source\gameengine\network,..\..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\..\source\gameengine\gameplayer\common,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\gamelogic,..\..\..\..\..\source\gameengine\Rasterizer,..\..\..\..\source\sumo\include,..\..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\sumo\Fuzzics\include,..\..\..\..\..\lib\windows\sdl\SDL-1.1.7\include,..\..\..\..\..\lib\windows\python\include\python1.5"
+ AdditionalIncludeDirectories="$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\network\loopbacknetwork,$(SolutionDir)source\gameengine\gameplayer\common,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\Rasterizer,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\sumo\Fuzzics\include,$(SolutionDir)lib\windows\sdl\SDL-1.1.7\include,$(SolutionDir)lib\windows\python\include\python1.5"
PreprocessorDefinitions="_DEBUG,WIN32,_CONSOLE"
StringPooling="TRUE"
RuntimeLibrary="5"
EnableFunctionLevelLinking="TRUE"
UsePrecompiledHeader="2"
PrecompiledHeaderFile=".\GP_sdl___Win32_Profile/GP_sdl.pch"
- AssemblerListingLocation=".\GP_sdl___Win32_Profile/"
- ObjectFile=".\GP_sdl___Win32_Profile/"
- ProgramDataBaseFileName=".\GP_sdl___Win32_Profile/"
+ AssemblerListingLocation=".\GP_sdl___Win32_Profile\"
+ ObjectFile=".\GP_sdl___Win32_Profile\"
+ ProgramDataBaseFileName=".\GP_sdl___Win32_Profile\"
WarningLevel="3"
SuppressStartupBanner="TRUE"
DebugInformationFormat="3"
@@ -99,7 +99,7 @@
OutputFile=".\GP_sdl___Win32_Profile/GP_sdl.exe"
LinkIncremental="2"
SuppressStartupBanner="TRUE"
- AdditionalLibraryDirectories="..\..\..\..\..\lib\windows\sdl\sdl-1.1.7\lib,..\..\..\..\..\..\lib\windows\python\lib,..\..\..\..\..\lib\windows\openal\lib\lib_release"
+ AdditionalLibraryDirectories="$(SolutionDir)lib\windows\sdl\sdl-1.1.7\lib,$(SolutionDir)lib\windows\python\lib,$(SolutionDir)lib\windows\openal\lib\lib_release"
GenerateDebugInformation="TRUE"
ProgramDatabaseFile=".\GP_sdl___Win32_Profile/GP_sdl.pdb"
SubSystem="1"/>
@@ -124,7 +124,7 @@
<Configuration
Name="Debug|Win32"
OutputDirectory=".\Debug"
- IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\gameplayer\sdl\debug"
+ IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\gameplayer\sdl\debug"
ConfigurationType="1"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -132,15 +132,15 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
- AdditionalIncludeDirectories="..\..\..\..\..\source\gameengine\network,..\..\..\..\..\source\gameengine\network\loopbacknetwork,..\..\..\..\..\source\gameengine\gameplayer\common,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\gamelogic,..\..\..\..\..\source\gameengine\Rasterizer,..\..\..\..\source\sumo\include,..\..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\sumo\Fuzzics\include,..\..\..\..\..\lib\windows\sdl\SDL-1.1.7\include,..\..\..\..\..\lib\windows\python\include\python1.5"
+ AdditionalIncludeDirectories="$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\network\loopbacknetwork,$(SolutionDir)source\gameengine\gameplayer\common,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\Rasterizer,$(SolutionDir)source\sumo\include,$(SolutionDir)intern\moto\include,$(SolutionDir)source\sumo\Fuzzics\include,$(SolutionDir)lib\windows\sdl\SDL-1.1.7\include,$(SolutionDir)lib\windows\python\include\python1.5"
PreprocessorDefinitions="_DEBUG,WIN32,_CONSOLE"
BasicRuntimeChecks="3"
RuntimeLibrary="5"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\sdl\debug/GP_sdl.pch"
- AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\gameplayer\sdl\debug/"
- ObjectFile="..\..\..\..\..\obj\windows\gameengine\gameplayer\sdl\debug/"
- ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\gameplayer\sdl\debug/"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\gameplayer\sdl\debug/GP_sdl.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\gameplayer\sdl\debug\"
+ ObjectFile="$(SolutionDir)obj\windows\gameengine\gameplayer\sdl\debug\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\gameplayer\sdl\debug\"
BrowseInformation="1"
WarningLevel="3"
SuppressStartupBanner="TRUE"
@@ -155,7 +155,7 @@
OutputFile=".\Debug/GP_sdl.exe"
LinkIncremental="2"
SuppressStartupBanner="TRUE"
- AdditionalLibraryDirectories="..\..\..\..\..\lib\windows\sdl\sdl-1.1.7\lib,..\..\..\..\..\..\lib\windows\python\lib,..\..\..\..\..\lib\windows\openal\lib\lib_release"
+ AdditionalLibraryDirectories="$(SolutionDir)lib\windows\sdl\sdl-1.1.7\lib,$(SolutionDir)lib\windows\python\lib,$(SolutionDir)lib\windows\openal\lib\lib_release"
GenerateDebugInformation="TRUE"
ProgramDatabaseFile=".\Debug/GP_sdl.pdb"
SubSystem="1"/>
@@ -183,35 +183,35 @@
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
<File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\SDL\SDLKeyboardDevice.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\SDL\SDLKeyboardDevice.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\SDL\SDLRenderTools.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\SDL\SDLRenderTools.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\SDL\SDLSystem.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\SDL\SDLSystem.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\SDL\main.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\SDL\main.cpp">
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl">
<File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\SDL\SDLCanvas.h">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\SDL\SDLCanvas.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\SDL\SDLInputDevice.h">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\SDL\SDLInputDevice.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\SDL\SDLKeyboardDevice.h">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\SDL\SDLKeyboardDevice.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\SDL\SDLRenderTools.h">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\SDL\SDLRenderTools.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\GamePlayer\SDL\SDLSystem.h">
+ RelativePath="$(SolutionDir)source\gameengine\GamePlayer\SDL\SDLSystem.h">
</File>
</Filter>
<Filter
@@ -219,37 +219,37 @@
Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe">
</Filter>
<File
- RelativePath="..\..\..\..\..\lib\windows\openal\lib\alc\ALc.obj">
+ RelativePath="$(SolutionDir)lib\windows\openal\lib\alc\ALc.obj">
</File>
<File
- RelativePath="..\..\..\..\..\lib\windows\openal\lib\alu\ALu.obj">
+ RelativePath="$(SolutionDir)lib\windows\openal\lib\alu\ALu.obj">
</File>
<File
- RelativePath="..\..\..\..\..\lib\windows\openal\lib\alut\ALut.obj">
+ RelativePath="$(SolutionDir)lib\windows\openal\lib\alut\ALut.obj">
</File>
<File
- RelativePath="..\..\..\..\..\lib\windows\openal\lib\OpenAL32\OpenAL32.obj">
+ RelativePath="$(SolutionDir)lib\windows\openal\lib\OpenAL32\OpenAL32.obj">
</File>
<File
- RelativePath="..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alBuffer.obj">
+ RelativePath="$(SolutionDir)lib\windows\openal\lib\OpenAL32\alBuffer.obj">
</File>
<File
- RelativePath="..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alEax.obj">
+ RelativePath="$(SolutionDir)lib\windows\openal\lib\OpenAL32\alEax.obj">
</File>
<File
- RelativePath="..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alError.obj">
+ RelativePath="$(SolutionDir)lib\windows\openal\lib\OpenAL32\alError.obj">
</File>
<File
- RelativePath="..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alExtension.obj">
+ RelativePath="$(SolutionDir)lib\windows\openal\lib\OpenAL32\alExtension.obj">
</File>
<File
- RelativePath="..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alListener.obj">
+ RelativePath="$(SolutionDir)lib\windows\openal\lib\OpenAL32\alListener.obj">
</File>
<File
- RelativePath="..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alSource.obj">
+ RelativePath="$(SolutionDir)lib\windows\openal\lib\OpenAL32\alSource.obj">
</File>
<File
- RelativePath="..\..\..\..\..\lib\windows\openal\lib\OpenAL32\alState.obj">
+ RelativePath="$(SolutionDir)lib\windows\openal\lib\OpenAL32\alState.obj">
</File>
</Files>
<Globals>
diff --git a/make/msvc_7_0/gameengine/ketsji/KX_ketsji.vcproj b/make/msvc_7_0/gameengine/ketsji/KX_ketsji.vcproj
index b3ee1f4eb1d..6f05cd4ac21 100644
--- a/make/msvc_7_0/gameengine/ketsji/KX_ketsji.vcproj
+++ b/make/msvc_7_0/gameengine/ketsji/KX_ketsji.vcproj
@@ -12,8 +12,8 @@
<Configurations>
<Configuration
Name="MT DLL Release|Win32"
- OutputDirectory="..\..\..\..\obj\windows\gameengine\ketsji\mtdll"
- IntermediateDirectory="..\..\..\..\obj\windows\gameengine\ketsji\mtdll"
+ OutputDirectory="$(SolutionDir)obj\windows\gameengine\ketsji\mtdll"
+ IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\ketsji\mtdll"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -21,24 +21,24 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.0,..\..\..\source\gameengine\physics\common\dummy,..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\rasterizer,..\..\..\..\source\gameengine\scenegraph,..\..\..\..\source\gameengine\gamelogic,..\..\..\..\source\gameengine\expressions,..\..\..\source\sumo\include,..\..\..\source\sumo\fuzzics\include,..\..\..\..\source\gameengine\network,..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\source\gameengine\physics,..\..\..\..\source\gameengine\physics\common,..\..\..\..\source\gameengine\physics\dummy,..\..\..\..\source\gameengine\physics\sumo,..\..\..\..\source\gameengine\physics\sumo\fuzzics\include,..\..\..\..\source\gameengine\physics\sumo\include,..\..\..\..\source\gameengine\physics\BlOde"
+ AdditionalIncludeDirectories="$(SolutionDir)lib\windows\python\include\python2.0,$(SolutionDir)source\gameengine\physics\common\dummy,$(SolutionDir)lib\windows\python\include\python2.2,$(SolutionDir)intern\string,$(SolutionDir)intern\moto\include,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\scenegraph,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\sumo\include,$(SolutionDir)source\sumo\fuzzics\include,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\ketsji\kxnetwork,$(SolutionDir)source\gameengine\physics,$(SolutionDir)source\gameengine\physics\common,$(SolutionDir)source\gameengine\physics\dummy,$(SolutionDir)source\gameengine\physics\sumo,$(SolutionDir)source\gameengine\physics\sumo\fuzzics\include,$(SolutionDir)source\gameengine\physics\sumo\include,$(SolutionDir)source\gameengine\physics\BlOde"
PreprocessorDefinitions="NDEBUG,WIN32,_LIB,EXP_PYTHON_EMBEDDING"
StringPooling="TRUE"
RuntimeLibrary="2"
EnableFunctionLevelLinking="TRUE"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\ketsji\mtdll/KX_ketsji.pch"
- AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\ketsji\mtdll/"
- ObjectFile="..\..\..\..\obj\windows\gameengine\ketsji\mtdll/"
- ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\ketsji\mtdll/"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\ketsji\mtdll/KX_ketsji.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\ketsji\mtdll\"
+ ObjectFile="$(SolutionDir)obj\windows\gameengine\ketsji\mtdll\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\ketsji\mtdll\"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile="..\..\..\..\obj\windows\gameengine\ketsji\mtdll\KX_ketsji.lib"
+ OutputFile="$(SolutionDir)obj\windows\gameengine\ketsji\mtdll\KX_ketsji.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -57,8 +57,8 @@
</Configuration>
<Configuration
Name="MT DLL Debug|Win32"
- OutputDirectory="..\..\..\..\obj\windows\gameengine\ketsji\mtdll_debug"
- IntermediateDirectory="..\..\..\..\obj\windows\gameengine\ketsji\mtdll_debug"
+ OutputDirectory="$(SolutionDir)obj\windows\gameengine\ketsji\mtdll_debug"
+ IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\ketsji\mtdll_debug"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -66,16 +66,16 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
- AdditionalIncludeDirectories="..\..\..\..\lib\windows\python\include\python2.0,..\..\..\source\gameengine\physics\common\dummy,..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\rasterizer,..\..\..\..\source\gameengine\scenegraph,..\..\..\..\source\gameengine\gamelogic,..\..\..\..\source\gameengine\expressions,..\..\..\source\sumo\include,..\..\..\source\sumo\fuzzics\include,..\..\..\..\source\gameengine\network,..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\source\gameengine\physics,..\..\..\..\source\gameengine\physics\common,..\..\..\..\source\gameengine\physics\dummy,..\..\..\..\source\gameengine\physics\sumo,..\..\..\..\source\gameengine\physics\sumo\fuzzics\include,..\..\..\..\source\gameengine\physics\sumo\include,..\..\..\..\source\gameengine\physics\BlOde"
+ AdditionalIncludeDirectories="$(SolutionDir)lib\windows\python\include\python2.0,$(SolutionDir)source\gameengine\physics\common\dummy,$(SolutionDir)lib\windows\python\include\python2.2,$(SolutionDir)intern\string,$(SolutionDir)intern\moto\include,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\scenegraph,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\sumo\include,$(SolutionDir)source\sumo\fuzzics\include,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\ketsji\kxnetwork,$(SolutionDir)source\gameengine\physics,$(SolutionDir)source\gameengine\physics\common,$(SolutionDir)source\gameengine\physics\dummy,$(SolutionDir)source\gameengine\physics\sumo,$(SolutionDir)source\gameengine\physics\sumo\fuzzics\include,$(SolutionDir)source\gameengine\physics\sumo\include,$(SolutionDir)source\gameengine\physics\BlOde"
PreprocessorDefinitions="WIN32,_LIB,EXP_PYTHON_EMBEDDING"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\ketsji\mtdll_debug/KX_ketsji.pch"
- AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\ketsji\mtdll_debug/"
- ObjectFile="..\..\..\..\obj\windows\gameengine\ketsji\mtdll_debug/"
- ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\ketsji\mtdll_debug/"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\ketsji\mtdll_debug/KX_ketsji.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\ketsji\mtdll_debug\"
+ ObjectFile="$(SolutionDir)obj\windows\gameengine\ketsji\mtdll_debug\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\ketsji\mtdll_debug\"
SuppressStartupBanner="TRUE"
DebugInformationFormat="4"
CompileAs="0"
@@ -84,7 +84,7 @@
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile="..\..\..\..\obj\windows\gameengine\ketsji\mtdll_debug\KX_ketsji.lib"
+ OutputFile="$(SolutionDir)obj\windows\gameengine\ketsji\mtdll_debug\KX_ketsji.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -103,8 +103,8 @@
</Configuration>
<Configuration
Name="Debug|Win32"
- OutputDirectory="..\..\..\..\obj\windows\gameengine\ketsji\debug"
- IntermediateDirectory="..\..\..\..\obj\windows\gameengine\ketsji\debug"
+ OutputDirectory="$(SolutionDir)obj\windows\gameengine\ketsji\debug"
+ IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\ketsji\debug"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -112,16 +112,16 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
- AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\source\gameengine\physics\BlOde,..\..\..\source\gameengine\physics\common\dummy,..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\rasterizer,..\..\..\..\source\gameengine\scenegraph,..\..\..\..\source\gameengine\gamelogic,..\..\..\..\source\gameengine\expressions,..\..\..\source\sumo\include,..\..\..\source\sumo\fuzzics\include,..\..\..\..\source\gameengine\network,..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\source\gameengine\physics,..\..\..\..\source\gameengine\physics\common,..\..\..\..\source\gameengine\physics\dummy,..\..\..\..\source\gameengine\physics\sumo,..\..\..\..\source\gameengine\physics\sumo\fuzzics\include,..\..\..\..\source\gameengine\physics\sumo\include"
+ AdditionalIncludeDirectories="$(SolutionDir)lib\windows\python\include\python2.2,$(SolutionDir)source\gameengine\physics\BlOde,$(SolutionDir)source\gameengine\physics\common\dummy,$(SolutionDir)intern\string,$(SolutionDir)intern\moto\include,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\scenegraph,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\sumo\include,$(SolutionDir)source\sumo\fuzzics\include,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\ketsji\kxnetwork,$(SolutionDir)source\gameengine\physics,$(SolutionDir)source\gameengine\physics\common,$(SolutionDir)source\gameengine\physics\dummy,$(SolutionDir)source\gameengine\physics\sumo,$(SolutionDir)source\gameengine\physics\sumo\fuzzics\include,$(SolutionDir)source\gameengine\physics\sumo\include"
PreprocessorDefinitions="JANCODEPANCO,WIN32,_LIB,EXP_PYTHON_EMBEDDING"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
DefaultCharIsUnsigned="TRUE"
- UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\ketsji\debug/KX_ketsji.pch"
- AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\ketsji\debug/"
- ObjectFile="..\..\..\..\obj\windows\gameengine\ketsji\debug/"
- ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\ketsji\debug/"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\ketsji\debug/KX_ketsji.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\ketsji\debug\"
+ ObjectFile="$(SolutionDir)obj\windows\gameengine\ketsji\debug\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\ketsji\debug\"
WarningLevel="3"
SuppressStartupBanner="TRUE"
DebugInformationFormat="3"
@@ -131,7 +131,7 @@
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile="..\..\..\..\obj\windows\gameengine\ketsji\debug\KX_ketsji.lib"
+ OutputFile="$(SolutionDir)obj\windows\gameengine\ketsji\debug\KX_ketsji.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -150,8 +150,8 @@
</Configuration>
<Configuration
Name="Release|Win32"
- OutputDirectory="..\..\..\..\obj\windows\gameengine\ketsji"
- IntermediateDirectory="..\..\..\..\obj\windows\gameengine\ketsji"
+ OutputDirectory="$(SolutionDir)obj\windows\gameengine\ketsji"
+ IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\ketsji"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -159,17 +159,17 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\source\gameengine\physics\common\dummy,..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\lib\windows\moto\include,..\..\..\..\source\kernel\gen_system,..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\rasterizer,..\..\..\..\source\gameengine\scenegraph,..\..\..\..\source\gameengine\gamelogic,..\..\..\..\source\gameengine\expressions,..\..\..\source\sumo\include,..\..\..\source\sumo\fuzzics\include,..\..\..\..\source\gameengine\network,..\..\..\..\source\gameengine\ketsji\kxnetwork,..\..\..\..\source\gameengine\physics,..\..\..\..\source\gameengine\physics\common,..\..\..\..\source\gameengine\physics\dummy,..\..\..\..\source\gameengine\physics\sumo,..\..\..\..\source\gameengine\physics\sumo\fuzzics\include,..\..\..\..\source\gameengine\physics\sumo\include,..\..\..\..\source\gameengine\physics\BlOde"
+ AdditionalIncludeDirectories="$(SolutionDir)lib\windows\python\include\python2.2,$(SolutionDir)source\gameengine\physics\common\dummy,$(SolutionDir)intern\string,$(SolutionDir)intern\moto\include,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\rasterizer,$(SolutionDir)source\gameengine\scenegraph,$(SolutionDir)source\gameengine\gamelogic,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\sumo\include,$(SolutionDir)source\sumo\fuzzics\include,$(SolutionDir)source\gameengine\network,$(SolutionDir)source\gameengine\ketsji\kxnetwork,$(SolutionDir)source\gameengine\physics,$(SolutionDir)source\gameengine\physics\common,$(SolutionDir)source\gameengine\physics\dummy,$(SolutionDir)source\gameengine\physics\sumo,$(SolutionDir)source\gameengine\physics\sumo\fuzzics\include,$(SolutionDir)source\gameengine\physics\sumo\include,$(SolutionDir)source\gameengine\physics\BlOde"
PreprocessorDefinitions="NDEBUG,WIN32,_LIB,EXP_PYTHON_EMBEDDING"
StringPooling="TRUE"
RuntimeLibrary="0"
EnableFunctionLevelLinking="TRUE"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\ketsji/KX_ketsji.pch"
- AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\ketsji/"
- ObjectFile="..\..\..\..\obj\windows\gameengine\ketsji/"
- ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\ketsji/"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\ketsji/KX_ketsji.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\ketsji\"
+ ObjectFile="$(SolutionDir)obj\windows\gameengine\ketsji\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\ketsji\"
WarningLevel="3"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
@@ -177,7 +177,7 @@
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile="..\..\..\..\obj\windows\gameengine\ketsji\KX_ketsji.lib"
+ OutputFile="$(SolutionDir)obj\windows\gameengine\ketsji\KX_ketsji.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -200,169 +200,169 @@
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
<File
- RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_Camera.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_Camera.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_ConstraintWrapper.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_ConstraintWrapper.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_ConvertPhysicsObjects.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_ConvertPhysicsObjects.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_EmptyObject.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_EmptyObject.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_GameObject.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_GameObject.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_IPhysicsController.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_IPhysicsController.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_KetsjiEngine.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_KetsjiEngine.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_Light.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_Light.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_MeshProxy.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_MeshProxy.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_MotionState.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_MotionState.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_OdePhysicsController.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_OdePhysicsController.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_PhysicsObjectWrapper.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_PhysicsObjectWrapper.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_PyConstraintBinding.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_PyConstraintBinding.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_PythonInit.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_PythonInit.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_RayEventManager.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_RayEventManager.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_SG_NodeRelationships.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_SG_NodeRelationships.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_Scene.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_Scene.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_SumoPhysicsController.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_SumoPhysicsController.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_TimeCategoryLogger.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_TimeCategoryLogger.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_TimeLogger.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_TimeLogger.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_TouchEventManager.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_TouchEventManager.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_VertexProxy.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_VertexProxy.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_WorldInfo.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_WorldInfo.cpp">
</File>
<Filter
Name="ActuatorsImp"
Filter="">
<File
- RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_CDActuator.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_CDActuator.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_CameraActuator.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_CameraActuator.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_ConstraintActuator.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_ConstraintActuator.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_GameActuator.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_GameActuator.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_IpoActuator.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_IpoActuator.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_ObjectActuator.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_ObjectActuator.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_SCA_AddObjectActuator.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_SCA_AddObjectActuator.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_SCA_EndObjectActuator.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_SCA_EndObjectActuator.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_SCA_ReplaceMeshActuator.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_SCA_ReplaceMeshActuator.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_SceneActuator.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_SceneActuator.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_SoundActuator.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_SoundActuator.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_TrackToActuator.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_TrackToActuator.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_VisibilityActuator.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_VisibilityActuator.cpp">
</File>
</Filter>
<Filter
Name="SG_ControllersImp"
Filter="">
<File
- RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_CameraIpoSGController.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_CameraIpoSGController.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_IPO_SGController.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_IPO_SGController.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_LightIpoSGController.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_LightIpoSGController.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_ObColorIpoSGController.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_ObColorIpoSGController.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_WorldIpoController.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_WorldIpoController.cpp">
</File>
</Filter>
<Filter
Name="SensorsImp"
Filter="">
<File
- RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_MouseFocusSensor.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_MouseFocusSensor.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_NearSensor.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_NearSensor.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_RadarSensor.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_RadarSensor.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_RaySensor.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_RaySensor.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_TouchSensor.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_TouchSensor.cpp">
</File>
</Filter>
<Filter
Name="IposImp"
Filter="">
<File
- RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_OrientationInterpolator.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_OrientationInterpolator.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_PositionInterpolator.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_PositionInterpolator.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_ScalarInterpolator.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_ScalarInterpolator.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_ScalingInterpolator.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_ScalingInterpolator.cpp">
</File>
</Filter>
</Filter>
@@ -370,190 +370,190 @@
Name="Header Files"
Filter="h;hpp;hxx;hm;inl">
<File
- RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_Camera.h">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_Camera.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_ConstraintWrapper.h">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_ConstraintWrapper.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_ConvertPhysicsObject.h">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_ConvertPhysicsObject.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_EmptyObject.h">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_EmptyObject.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_GameObject.h">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_GameObject.h">
</File>
<File
- RelativePath="..\..\..\source\gameengine\Ketsji\KX_IClientObject.h">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_IClientObject.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_IPOTransform.h">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_IPOTransform.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_IPhysicsController.h">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_IPhysicsController.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_ISceneConverter.h">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_ISceneConverter.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_ISystem.h">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_ISystem.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_KetsjiEngine.h">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_KetsjiEngine.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_Light.h">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_Light.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_MeshProxy.h">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_MeshProxy.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_MotionState.h">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_MotionState.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_OdePhysicsController.h">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_OdePhysicsController.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_PhysicsObjectWrapper.h">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_PhysicsObjectWrapper.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_PyConstraintBinding.h">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_PyConstraintBinding.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_PythonInit.h">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_PythonInit.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_RayEventManager.h">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_RayEventManager.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_SG_NodeRelationships.h">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_SG_NodeRelationships.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_Scene.h">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_Scene.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_SumoPhysicsController.h">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_SumoPhysicsController.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_TimeCategoryLogger.h">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_TimeCategoryLogger.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_TimeLogger.h">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_TimeLogger.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_TouchEventManager.h">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_TouchEventManager.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_VertexProxy.h">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_VertexProxy.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_WorldInfo.h">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_WorldInfo.h">
</File>
<Filter
Name="Actuators"
Filter="">
<File
- RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_CDActuator.h">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_CDActuator.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_CameraActuator.h">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_CameraActuator.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_ConstraintActuator.h">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_ConstraintActuator.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_GameActuator.h">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_GameActuator.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_IpoActuator.h">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_IpoActuator.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_ObjectActuator.h">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_ObjectActuator.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_SCA_AddObjectActuator.h">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_SCA_AddObjectActuator.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_SCA_EndObjectActuator.h">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_SCA_EndObjectActuator.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_SCA_ReplaceMeshActuator.h">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_SCA_ReplaceMeshActuator.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_SceneActuator.h">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_SceneActuator.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_SoundActuator.h">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_SoundActuator.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_TrackToActuator.h">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_TrackToActuator.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_VisibilityActuator.h">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_VisibilityActuator.h">
</File>
</Filter>
<Filter
Name="SG_Controllers"
Filter="">
<File
- RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_CameraIpoSGController.h">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_CameraIpoSGController.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_IPO_SGController.h">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_IPO_SGController.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_LightIpoSGController.h">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_LightIpoSGController.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_ObColorIpoSGController.h">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_ObColorIpoSGController.h">
</File>
<File
- RelativePath="..\..\..\source\gameengine\Ketsji\KX_PhysicsController.h">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_PhysicsController.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_WorldIpoController.h">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_WorldIpoController.h">
</File>
</Filter>
<Filter
Name="Sensors"
Filter="">
<File
- RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_MouseFocusSensor.h">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_MouseFocusSensor.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_NearSensor.h">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_NearSensor.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_RadarSensor.h">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_RadarSensor.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_RaySensor.h">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_RaySensor.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_TouchSensor.h">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_TouchSensor.h">
</File>
</Filter>
<Filter
Name="Ipos"
Filter="">
<File
- RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_IInterpolator.h">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_IInterpolator.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_IScalarInterpolator.h">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_IScalarInterpolator.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_OrientationInterpolator.h">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_OrientationInterpolator.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_PositionInterpolator.h">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_PositionInterpolator.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_ScalarInterpolator.h">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_ScalarInterpolator.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Ketsji\KX_ScalingInterpolator.h">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KX_ScalingInterpolator.h">
</File>
</Filter>
</Filter>
diff --git a/make/msvc_7_0/gameengine/ketsji/network/KX_network.vcproj b/make/msvc_7_0/gameengine/ketsji/network/KX_network.vcproj
index 5d2d864152c..b868ffd9c7f 100644
--- a/make/msvc_7_0/gameengine/ketsji/network/KX_network.vcproj
+++ b/make/msvc_7_0/gameengine/ketsji/network/KX_network.vcproj
@@ -12,8 +12,8 @@
<Configurations>
<Configuration
Name="Release|Win32"
- OutputDirectory="..\..\..\..\..\obj\windows\gameengine\ketsji\network"
- IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\ketsji\network"
+ OutputDirectory="$(SolutionDir)obj\windows\gameengine\ketsji\network"
+ IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\ketsji\network"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -21,17 +21,17 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\source\gameengine\ketsji,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\GameLogic,..\..\..\..\..\source\gameengine\expressions,..\..\..\..\..\source\gameengine\Network"
+ AdditionalIncludeDirectories="$(SolutionDir)lib\windows\python\include\python2.2,$(SolutionDir)intern\string,$(SolutionDir)source\gameengine\ketsji,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\GameLogic,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\Network"
PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
StringPooling="TRUE"
RuntimeLibrary="0"
EnableFunctionLevelLinking="TRUE"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\ketsji\network/KX_network.pch"
- AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\ketsji\network/"
- ObjectFile="..\..\..\..\..\obj\windows\gameengine\ketsji\network/"
- ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\ketsji\network/"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\ketsji\network/KX_network.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\ketsji\network\"
+ ObjectFile="$(SolutionDir)obj\windows\gameengine\ketsji\network\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\ketsji\network\"
WarningLevel="3"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
@@ -39,7 +39,7 @@
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile="..\..\..\..\..\obj\windows\gameengine\ketsji\network\KX_network.lib"
+ OutputFile="$(SolutionDir)obj\windows\gameengine\ketsji\network\KX_network.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -58,8 +58,8 @@
</Configuration>
<Configuration
Name="Debug|Win32"
- OutputDirectory="..\..\..\..\..\obj\windows\gameengine\ketsji\network\debug"
- IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\ketsji\network\debug"
+ OutputDirectory="$(SolutionDir)obj\windows\gameengine\ketsji\network\debug"
+ IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\ketsji\network\debug"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -67,16 +67,16 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
- AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\source\gameengine\ketsji,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\GameLogic,..\..\..\..\..\source\gameengine\expressions,..\..\..\..\..\source\gameengine\Network"
+ AdditionalIncludeDirectories="$(SolutionDir)lib\windows\python\include\python2.2,$(SolutionDir)intern\string,$(SolutionDir)source\gameengine\ketsji,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\GameLogic,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\Network"
PreprocessorDefinitions="WIN32,_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
DefaultCharIsUnsigned="TRUE"
- UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\ketsji\network\debug/KX_network.pch"
- AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\ketsji\network\debug/"
- ObjectFile="..\..\..\..\..\obj\windows\gameengine\ketsji\network\debug/"
- ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\ketsji\network\debug/"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\ketsji\network\debug/KX_network.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\ketsji\network\debug\"
+ ObjectFile="$(SolutionDir)obj\windows\gameengine\ketsji\network\debug\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\ketsji\network\debug\"
WarningLevel="3"
SuppressStartupBanner="TRUE"
DebugInformationFormat="3"
@@ -86,7 +86,7 @@
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile="..\..\..\..\..\obj\windows\gameengine\ketsji\network\debug\KX_network.lib"
+ OutputFile="$(SolutionDir)obj\windows\gameengine\ketsji\network\debug\KX_network.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -105,8 +105,8 @@
</Configuration>
<Configuration
Name="MT DLL Release|Win32"
- OutputDirectory="..\..\..\..\..\obj\windows\gameengine\ketsji\network\mtdll"
- IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\ketsji\network\mtdll"
+ OutputDirectory="$(SolutionDir)obj\windows\gameengine\ketsji\network\mtdll"
+ IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\ketsji\network\mtdll"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -114,24 +114,24 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\python\include\python2.0,..\..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\source\gameengine\ketsji,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\GameLogic,..\..\..\..\..\source\gameengine\expressions,..\..\..\..\..\source\gameengine\Network"
+ AdditionalIncludeDirectories="$(SolutionDir)lib\windows\python\include\python2.0,$(SolutionDir)lib\windows\python\include\python2.2,$(SolutionDir)intern\string,$(SolutionDir)source\gameengine\ketsji,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\GameLogic,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\Network"
PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
StringPooling="TRUE"
RuntimeLibrary="2"
EnableFunctionLevelLinking="TRUE"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\ketsji\network\mtdll/KX_network.pch"
- AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\ketsji\network\mtdll/"
- ObjectFile="..\..\..\..\..\obj\windows\gameengine\ketsji\network\mtdll/"
- ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\ketsji\network\mtdll/"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\ketsji\network\mtdll/KX_network.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\ketsji\network\mtdll\"
+ ObjectFile="$(SolutionDir)obj\windows\gameengine\ketsji\network\mtdll\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\ketsji\network\mtdll\"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile="..\..\..\..\..\obj\windows\gameengine\ketsji\network\mtdll\KX_network.lib"
+ OutputFile="$(SolutionDir)obj\windows\gameengine\ketsji\network\mtdll\KX_network.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -150,8 +150,8 @@
</Configuration>
<Configuration
Name="MT DLL Debug|Win32"
- OutputDirectory="..\..\..\..\..\obj\windows\gameengine\ketsji\network\mtdll_debug"
- IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\ketsji\network\mtdll_debug"
+ OutputDirectory="$(SolutionDir)obj\windows\gameengine\ketsji\network\mtdll_debug"
+ IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\ketsji\network\mtdll_debug"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -159,16 +159,16 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
- AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\python\include\python2.2,..\..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\source\gameengine\ketsji,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\GameLogic,..\..\..\..\..\source\gameengine\expressions,..\..\..\..\..\source\gameengine\Network"
+ AdditionalIncludeDirectories="$(SolutionDir)lib\windows\python\include\python2.2,$(SolutionDir)intern\string,$(SolutionDir)source\gameengine\ketsji,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\GameLogic,$(SolutionDir)source\gameengine\expressions,$(SolutionDir)source\gameengine\Network"
PreprocessorDefinitions="WIN32,_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\ketsji\network\mtdll_debug/KX_network.pch"
- AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\ketsji\network\mtdll_debug/"
- ObjectFile="..\..\..\..\..\obj\windows\gameengine\ketsji\network\mtdll_debug/"
- ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\ketsji\network\mtdll_debug/"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\ketsji\network\mtdll_debug/KX_network.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\ketsji\network\mtdll_debug\"
+ ObjectFile="$(SolutionDir)obj\windows\gameengine\ketsji\network\mtdll_debug\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\ketsji\network\mtdll_debug\"
SuppressStartupBanner="TRUE"
DebugInformationFormat="4"
CompileAs="0"
@@ -177,7 +177,7 @@
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile="..\..\..\..\..\obj\windows\gameengine\ketsji\network\mtdll_debug\KX_network.lib"
+ OutputFile="$(SolutionDir)obj\windows\gameengine\ketsji\network\mtdll_debug\KX_network.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -200,38 +200,38 @@
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
<File
- RelativePath="..\..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkEventManager.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KXNetwork\KX_NetworkEventManager.cpp">
</File>
<File
- RelativePath="..\..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkMessageActuator.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KXNetwork\KX_NetworkMessageActuator.cpp">
</File>
<File
- RelativePath="..\..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkMessageSensor.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KXNetwork\KX_NetworkMessageSensor.cpp">
</File>
<File
- RelativePath="..\..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkObjectActuator.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KXNetwork\KX_NetworkObjectActuator.cpp">
</File>
<File
- RelativePath="..\..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkObjectSensor.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KXNetwork\KX_NetworkObjectSensor.cpp">
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl">
<File
- RelativePath="..\..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkEventManager.h">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KXNetwork\KX_NetworkEventManager.h">
</File>
<File
- RelativePath="..\..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkMessageActuator.h">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KXNetwork\KX_NetworkMessageActuator.h">
</File>
<File
- RelativePath="..\..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkMessageSensor.h">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KXNetwork\KX_NetworkMessageSensor.h">
</File>
<File
- RelativePath="..\..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkObjectActuator.h">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KXNetwork\KX_NetworkObjectActuator.h">
</File>
<File
- RelativePath="..\..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkObjectSensor.h">
+ RelativePath="$(SolutionDir)source\gameengine\Ketsji\KXNetwork\KX_NetworkObjectSensor.h">
</File>
</Filter>
</Files>
diff --git a/make/msvc_7_0/gameengine/network/loopbacknetwork/NG_loopbacknetwork.vcproj b/make/msvc_7_0/gameengine/network/loopbacknetwork/NG_loopbacknetwork.vcproj
index 817b3f0f090..b3f7d2b7317 100644
--- a/make/msvc_7_0/gameengine/network/loopbacknetwork/NG_loopbacknetwork.vcproj
+++ b/make/msvc_7_0/gameengine/network/loopbacknetwork/NG_loopbacknetwork.vcproj
@@ -12,8 +12,8 @@
<Configurations>
<Configuration
Name="MT DLL Release|Win32"
- OutputDirectory="..\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\mtdll"
- IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\mtdll"
+ OutputDirectory="$(SolutionDir)obj\windows\gameengine\network\loopbacknetwork\mtdll"
+ IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\network\loopbacknetwork\mtdll"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -21,24 +21,24 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\Network"
+ AdditionalIncludeDirectories="$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\Network"
PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
StringPooling="TRUE"
RuntimeLibrary="2"
EnableFunctionLevelLinking="TRUE"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\mtdll/NG_loopbacknetwork.pch"
- AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\mtdll/"
- ObjectFile="..\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\mtdll/"
- ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\mtdll/"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\network\loopbacknetwork\mtdll/NG_loopbacknetwork.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\network\loopbacknetwork\mtdll\"
+ ObjectFile="$(SolutionDir)obj\windows\gameengine\network\loopbacknetwork\mtdll\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\network\loopbacknetwork\mtdll\"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile="..\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\mtdll\NG_loopbacknetwork.lib"
+ OutputFile="$(SolutionDir)obj\windows\gameengine\network\loopbacknetwork\mtdll\NG_loopbacknetwork.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -57,8 +57,8 @@
</Configuration>
<Configuration
Name="Release|Win32"
- OutputDirectory="..\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork"
- IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork"
+ OutputDirectory="$(SolutionDir)obj\windows\gameengine\network\loopbacknetwork"
+ IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\network\loopbacknetwork"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -66,17 +66,17 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\Network"
+ AdditionalIncludeDirectories="$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\Network"
PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
StringPooling="TRUE"
RuntimeLibrary="0"
EnableFunctionLevelLinking="TRUE"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork/NG_loopbacknetwork.pch"
- AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork/"
- ObjectFile="..\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork/"
- ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork/"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\network\loopbacknetwork/NG_loopbacknetwork.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\network\loopbacknetwork\"
+ ObjectFile="$(SolutionDir)obj\windows\gameengine\network\loopbacknetwork\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\network\loopbacknetwork\"
WarningLevel="3"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
@@ -84,7 +84,7 @@
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile="..\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\NG_loopbacknetwork.lib"
+ OutputFile="$(SolutionDir)obj\windows\gameengine\network\loopbacknetwork\NG_loopbacknetwork.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -103,8 +103,8 @@
</Configuration>
<Configuration
Name="Debug|Win32"
- OutputDirectory="..\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\debug"
- IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\debug"
+ OutputDirectory="$(SolutionDir)obj\windows\gameengine\network\loopbacknetwork\debug"
+ IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\network\loopbacknetwork\debug"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -112,16 +112,16 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
- AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\Network"
+ AdditionalIncludeDirectories="$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\Network"
PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
DefaultCharIsUnsigned="TRUE"
- UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\debug/NG_loopbacknetwork.pch"
- AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\debug/"
- ObjectFile="..\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\debug/"
- ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\debug/"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\network\loopbacknetwork\debug/NG_loopbacknetwork.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\network\loopbacknetwork\debug\"
+ ObjectFile="$(SolutionDir)obj\windows\gameengine\network\loopbacknetwork\debug\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\network\loopbacknetwork\debug\"
WarningLevel="3"
SuppressStartupBanner="TRUE"
DebugInformationFormat="3"
@@ -130,7 +130,7 @@
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile="..\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\debug\NG_loopbacknetwork.lib"
+ OutputFile="$(SolutionDir)obj\windows\gameengine\network\loopbacknetwork\debug\NG_loopbacknetwork.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -149,8 +149,8 @@
</Configuration>
<Configuration
Name="MT DLL Debug|Win32"
- OutputDirectory="..\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\mtdll_debug"
- IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\mtdll_debug"
+ OutputDirectory="$(SolutionDir)obj\windows\gameengine\network\loopbacknetwork\mtdll_debug"
+ IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\network\loopbacknetwork\mtdll_debug"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -158,16 +158,16 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
- AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\Network"
+ AdditionalIncludeDirectories="$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\Network"
PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\mtdll_debug/NG_loopbacknetwork.pch"
- AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\mtdll_debug/"
- ObjectFile="..\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\mtdll_debug/"
- ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\mtdll_debug/"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\network\loopbacknetwork\mtdll_debug/NG_loopbacknetwork.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\network\loopbacknetwork\mtdll_debug\"
+ ObjectFile="$(SolutionDir)obj\windows\gameengine\network\loopbacknetwork\mtdll_debug\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\network\loopbacknetwork\mtdll_debug\"
SuppressStartupBanner="TRUE"
DebugInformationFormat="4"
CompileAs="0"/>
@@ -175,7 +175,7 @@
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile="..\..\..\..\..\obj\windows\gameengine\network\loopbacknetwork\mtdll_debug\NG_loopbacknetwork.lib"
+ OutputFile="$(SolutionDir)obj\windows\gameengine\network\loopbacknetwork\mtdll_debug\NG_loopbacknetwork.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -198,14 +198,14 @@
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
<File
- RelativePath="..\..\..\..\..\source\gameengine\Network\LoopBackNetwork\NG_LoopBackNetworkDeviceInterface.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Network\LoopBackNetwork\NG_LoopBackNetworkDeviceInterface.cpp">
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl">
<File
- RelativePath="..\..\..\..\..\source\gameengine\Network\LoopBackNetwork\NG_LoopBackNetworkDeviceInterface.h">
+ RelativePath="$(SolutionDir)source\gameengine\Network\LoopBackNetwork\NG_LoopBackNetworkDeviceInterface.h">
</File>
</Filter>
</Files>
diff --git a/make/msvc_7_0/gameengine/network/network/NG_network.vcproj b/make/msvc_7_0/gameengine/network/network/NG_network.vcproj
index 69684b5b537..d473269d367 100644
--- a/make/msvc_7_0/gameengine/network/network/NG_network.vcproj
+++ b/make/msvc_7_0/gameengine/network/network/NG_network.vcproj
@@ -12,8 +12,8 @@
<Configurations>
<Configuration
Name="MT DLL Debug|Win32"
- OutputDirectory="..\..\..\..\..\obj\windows\gameengine\network\network\mtdll_debug"
- IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\network\network\mtdll_debug"
+ OutputDirectory="$(SolutionDir)obj\windows\gameengine\network\network\mtdll_debug"
+ IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\network\network\mtdll_debug"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -21,16 +21,16 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
- AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\source\kernel\gen_system"
+ AdditionalIncludeDirectories="$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system"
PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\network\network\mtdll_debug/NG_network.pch"
- AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\network\network\mtdll_debug/"
- ObjectFile="..\..\..\..\..\obj\windows\gameengine\network\network\mtdll_debug/"
- ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\network\network\mtdll_debug/"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\network\network\mtdll_debug/NG_network.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\network\network\mtdll_debug\"
+ ObjectFile="$(SolutionDir)obj\windows\gameengine\network\network\mtdll_debug\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\network\network\mtdll_debug\"
SuppressStartupBanner="TRUE"
DebugInformationFormat="4"
CompileAs="0"/>
@@ -38,7 +38,7 @@
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile="..\..\..\..\..\obj\windows\gameengine\network\network\mtdll_debug\NG_network.lib"
+ OutputFile="$(SolutionDir)obj\windows\gameengine\network\network\mtdll_debug\NG_network.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -57,8 +57,8 @@
</Configuration>
<Configuration
Name="MT DLL Release|Win32"
- OutputDirectory="..\..\..\..\..\obj\windows\gameengine\network\network\mtdll"
- IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\network\network\mtdll"
+ OutputDirectory="$(SolutionDir)obj\windows\gameengine\network\network\mtdll"
+ IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\network\network\mtdll"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -66,24 +66,24 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\source\kernel\gen_system"
+ AdditionalIncludeDirectories="$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system"
PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
StringPooling="TRUE"
RuntimeLibrary="2"
EnableFunctionLevelLinking="TRUE"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\network\network\mtdll/NG_network.pch"
- AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\network\network\mtdll/"
- ObjectFile="..\..\..\..\..\obj\windows\gameengine\network\network\mtdll/"
- ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\network\network\mtdll/"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\network\network\mtdll/NG_network.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\network\network\mtdll\"
+ ObjectFile="$(SolutionDir)obj\windows\gameengine\network\network\mtdll\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\network\network\mtdll\"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile="..\..\..\..\..\obj\windows\gameengine\network\network\mtdll\NG_network.lib"
+ OutputFile="$(SolutionDir)obj\windows\gameengine\network\network\mtdll\NG_network.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -102,8 +102,8 @@
</Configuration>
<Configuration
Name="Release|Win32"
- OutputDirectory="..\..\..\..\..\obj\windows\gameengine\network\network"
- IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\network\network"
+ OutputDirectory="$(SolutionDir)obj\windows\gameengine\network\network"
+ IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\network\network"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -111,17 +111,17 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\source\kernel\gen_system"
+ AdditionalIncludeDirectories="$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system"
PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
StringPooling="TRUE"
RuntimeLibrary="0"
EnableFunctionLevelLinking="TRUE"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\network\network/NG_network.pch"
- AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\network\network/"
- ObjectFile="..\..\..\..\..\obj\windows\gameengine\network\network/"
- ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\network\network/"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\network\network/NG_network.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\network\network\"
+ ObjectFile="$(SolutionDir)obj\windows\gameengine\network\network\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\network\network\"
WarningLevel="3"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
@@ -129,7 +129,7 @@
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile="..\..\..\..\..\obj\windows\gameengine\network\network\NG_network.lib"
+ OutputFile="$(SolutionDir)obj\windows\gameengine\network\network\NG_network.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -148,8 +148,8 @@
</Configuration>
<Configuration
Name="Debug|Win32"
- OutputDirectory="..\..\..\..\..\obj\windows\gameengine\network\network\debug"
- IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\network\network\debug"
+ OutputDirectory="$(SolutionDir)obj\windows\gameengine\network\network\debug"
+ IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\network\network\debug"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -157,16 +157,16 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
- AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\source\kernel\gen_system"
+ AdditionalIncludeDirectories="$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system"
PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
DefaultCharIsUnsigned="TRUE"
- UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\network\network\debug/NG_network.pch"
- AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\network\network\debug/"
- ObjectFile="..\..\..\..\..\obj\windows\gameengine\network\network\debug/"
- ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\network\network\debug/"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\network\network\debug\NG_network.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\network\network\debug\"
+ ObjectFile="$(SolutionDir)obj\windows\gameengine\network\network\debug\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\network\network\debug\"
WarningLevel="3"
SuppressStartupBanner="TRUE"
DebugInformationFormat="3"
@@ -175,7 +175,7 @@
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile="..\..\..\..\..\obj\windows\gameengine\network\network\debug\NG_network.lib"
+ OutputFile="$(SolutionDir)obj\windows\gameengine\network\network\debug\NG_network.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -198,29 +198,29 @@
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
<File
- RelativePath="..\..\..\..\..\source\gameengine\Network\NG_NetworkMessage.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Network\NG_NetworkMessage.cpp">
</File>
<File
- RelativePath="..\..\..\..\..\source\gameengine\Network\NG_NetworkObject.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Network\NG_NetworkObject.cpp">
</File>
<File
- RelativePath="..\..\..\..\..\source\gameengine\Network\NG_NetworkScene.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Network\NG_NetworkScene.cpp">
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl">
<File
- RelativePath="..\..\..\..\..\source\gameengine\Network\NG_NetworkDeviceInterface.h">
+ RelativePath="$(SolutionDir)source\gameengine\Network\NG_NetworkDeviceInterface.h">
</File>
<File
- RelativePath="..\..\..\..\..\source\gameengine\Network\NG_NetworkMessage.h">
+ RelativePath="$(SolutionDir)source\gameengine\Network\NG_NetworkMessage.h">
</File>
<File
- RelativePath="..\..\..\..\..\source\gameengine\Network\NG_NetworkObject.h">
+ RelativePath="$(SolutionDir)source\gameengine\Network\NG_NetworkObject.h">
</File>
<File
- RelativePath="..\..\..\..\..\source\gameengine\Network\NG_NetworkScene.h">
+ RelativePath="$(SolutionDir)source\gameengine\Network\NG_NetworkScene.h">
</File>
</Filter>
</Files>
diff --git a/make/msvc_7_0/gameengine/network/terraplaynetwork/NG_terraplaynetwork.vcproj b/make/msvc_7_0/gameengine/network/terraplaynetwork/NG_terraplaynetwork.vcproj
index 8d11d8c7ca4..7506041f544 100644
--- a/make/msvc_7_0/gameengine/network/terraplaynetwork/NG_terraplaynetwork.vcproj
+++ b/make/msvc_7_0/gameengine/network/terraplaynetwork/NG_terraplaynetwork.vcproj
@@ -14,7 +14,7 @@
<Configuration
Name="Debug|Win32"
OutputDirectory=".\Debug"
- IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\debug"
+ IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\network\terraplaynetwork\debug"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -22,16 +22,16 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
- AdditionalIncludeDirectories="..\..\..\..\..\source\gameengine\network,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\lib\windows\terraplay\include"
+ AdditionalIncludeDirectories="$(SolutionDir)source\gameengine\network,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)lib\windows\terraplay\include"
PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="5"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\debug/NG_terraplaynetwork.pch"
- AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\debug/"
- ObjectFile="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\debug/"
- ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\debug/"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\network\terraplaynetwork\debug/NG_terraplaynetwork.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\network\terraplaynetwork\debug\"
+ ObjectFile="$(SolutionDir)obj\windows\gameengine\network\terraplaynetwork\debug\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\network\terraplaynetwork\debug\"
BrowseInformation="1"
WarningLevel="3"
SuppressStartupBanner="TRUE"
@@ -41,7 +41,7 @@
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\debug\NG_terraplaynetwork.lib"
+ OutputFile="$(SolutionDir)obj\windows\gameengine\network\terraplaynetwork\debug\NG_terraplaynetwork.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -60,8 +60,8 @@
</Configuration>
<Configuration
Name="MT DLL Release|Win32"
- OutputDirectory="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\mtdll"
- IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\mtdll"
+ OutputDirectory="$(SolutionDir)obj\windows\gameengine\network\terraplaynetwork\mtdll"
+ IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\network\terraplaynetwork\mtdll"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -69,24 +69,24 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="..\..\..\..\..\source\gameengine\network,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\lib\windows\terraplay\include"
+ AdditionalIncludeDirectories="$(SolutionDir)source\gameengine\network,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)lib\windows\terraplay\include"
PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
StringPooling="TRUE"
RuntimeLibrary="2"
EnableFunctionLevelLinking="TRUE"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\mtdll/NG_terraplaynetwork.pch"
- AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\mtdll/"
- ObjectFile="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\mtdll/"
- ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\mtdll/"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\network\terraplaynetwork\mtdll/NG_terraplaynetwork.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\network\terraplaynetwork\mtdll\"
+ ObjectFile="$(SolutionDir)obj\windows\gameengine\network\terraplaynetwork\mtdll\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\network\terraplaynetwork\mtdll\"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\mtdll\NG_terraplaynetwork.lib"
+ OutputFile="$(SolutionDir)obj\windows\gameengine\network\terraplaynetwork\mtdll\NG_terraplaynetwork.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -106,7 +106,7 @@
<Configuration
Name="Release|Win32"
OutputDirectory=".\Release"
- IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork"
+ IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\network\terraplaynetwork"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -114,17 +114,17 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="..\..\..\..\..\source\gameengine\network,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\lib\windows\terraplay\include"
+ AdditionalIncludeDirectories="$(SolutionDir)source\gameengine\network,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)lib\windows\terraplay\include"
PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
StringPooling="TRUE"
RuntimeLibrary="4"
EnableFunctionLevelLinking="TRUE"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork/NG_terraplaynetwork.pch"
- AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork/"
- ObjectFile="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork/"
- ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork/"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\network\terraplaynetwork/NG_terraplaynetwork.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\network\terraplaynetwork\"
+ ObjectFile="$(SolutionDir)obj\windows\gameengine\network\terraplaynetwork\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\network\terraplaynetwork\"
WarningLevel="3"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
@@ -132,7 +132,7 @@
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\NG_terraplaynetwork.lib"
+ OutputFile="$(SolutionDir)obj\windows\gameengine\network\terraplaynetwork\NG_terraplaynetwork.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -160,7 +160,7 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="..\..\..\..\..\source\gameengine\network,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\lib\windows\terraplay\include"
+ AdditionalIncludeDirectories="$(SolutionDir)source\gameengine\network,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)lib\windows\terraplay\include"
PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
StringPooling="TRUE"
RuntimeLibrary="5"
@@ -168,9 +168,9 @@
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
PrecompiledHeaderFile=".\NG_terraplaynetwork___Win32_Profile/NG_terraplaynetwork.pch"
- AssemblerListingLocation=".\NG_terraplaynetwork___Win32_Profile/"
- ObjectFile=".\NG_terraplaynetwork___Win32_Profile/"
- ProgramDataBaseFileName=".\NG_terraplaynetwork___Win32_Profile/"
+ AssemblerListingLocation=".\NG_terraplaynetwork___Win32_Profile\"
+ ObjectFile=".\NG_terraplaynetwork___Win32_Profile\"
+ ProgramDataBaseFileName=".\NG_terraplaynetwork___Win32_Profile\"
WarningLevel="3"
SuppressStartupBanner="TRUE"
DebugInformationFormat="3"
@@ -179,7 +179,7 @@
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\profile\NG_terraplaynetwork.lib"
+ OutputFile="$(SolutionDir)obj\windows\gameengine\network\terraplaynetwork\profile\NG_terraplaynetwork.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -198,8 +198,8 @@
</Configuration>
<Configuration
Name="MT DLL Debug|Win32"
- OutputDirectory="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\mtdll_debug"
- IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\mtdll_debug"
+ OutputDirectory="$(SolutionDir)obj\windows\gameengine\network\terraplaynetwork\mtdll_debug"
+ IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\network\terraplaynetwork\mtdll_debug"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -207,16 +207,16 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
- AdditionalIncludeDirectories="..\..\..\..\..\source\gameengine\network,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\lib\windows\terraplay\include"
+ AdditionalIncludeDirectories="$(SolutionDir)source\gameengine\network,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)lib\windows\terraplay\include"
PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\mtdll_debug/NG_terraplaynetwork.pch"
- AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\mtdll_debug/"
- ObjectFile="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\mtdll_debug/"
- ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\mtdll_debug/"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\network\terraplaynetwork\mtdll_debug/NG_terraplaynetwork.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\network\terraplaynetwork\mtdll_debug\"
+ ObjectFile="$(SolutionDir)obj\windows\gameengine\network\terraplaynetwork\mtdll_debug\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\network\terraplaynetwork\mtdll_debug\"
SuppressStartupBanner="TRUE"
DebugInformationFormat="4"
CompileAs="0"/>
@@ -224,7 +224,7 @@
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile="..\..\..\..\..\obj\windows\gameengine\network\terraplaynetwork\mtdll_debug\NG_terraplaynetwork.lib"
+ OutputFile="$(SolutionDir)obj\windows\gameengine\network\terraplaynetwork\mtdll_debug\NG_terraplaynetwork.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -247,14 +247,14 @@
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
<File
- RelativePath="..\..\..\..\..\source\gameengine\Network\TerraplayNetwork\NG_TerraplayNetworkDeviceInterface.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Network\TerraplayNetwork\NG_TerraplayNetworkDeviceInterface.cpp">
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl">
<File
- RelativePath="..\..\..\..\..\source\gameengine\Network\TerraplayNetwork\NG_TerraplayNetworkDeviceInterface.h">
+ RelativePath="$(SolutionDir)source\gameengine\Network\TerraplayNetwork\NG_TerraplayNetworkDeviceInterface.h">
</File>
</Filter>
</Files>
diff --git a/make/msvc_7_0/gameengine/physics/PHY_Physics/PHY_Dummy/PHY_Dummy.vcproj b/make/msvc_7_0/gameengine/physics/PHY_Physics/PHY_Dummy/PHY_Dummy.vcproj
index 35e64edc22a..5c6de150092 100644
--- a/make/msvc_7_0/gameengine/physics/PHY_Physics/PHY_Dummy/PHY_Dummy.vcproj
+++ b/make/msvc_7_0/gameengine/physics/PHY_Physics/PHY_Dummy/PHY_Dummy.vcproj
@@ -12,8 +12,8 @@
<Configurations>
<Configuration
Name="MT DLL Release|Win32"
- OutputDirectory="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll"
- IntermediateDirectory="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll"
+ OutputDirectory="$(SolutionDir)obj\windows\gameengine\physics\dummy\mtdll"
+ IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\physics\dummy\mtdll"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -21,16 +21,16 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="..\../../../../../source/gameengine/physics/common"
+ AdditionalIncludeDirectories="$(SolutionDir)source\gameengine\physics\common"
PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
StringPooling="TRUE"
RuntimeLibrary="2"
EnableFunctionLevelLinking="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll/PHY_Dummy.pch"
- AssemblerListingLocation="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll/"
- ObjectFile="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll/"
- ProgramDataBaseFileName="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll/"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\physics\dummy\mtdll\PHY_Dummy.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\physics\dummy\mtdll\"
+ ObjectFile="$(SolutionDir)obj\windows\gameengine\physics\dummy\mtdll\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\physics\dummy\mtdll\"
WarningLevel="3"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
@@ -38,7 +38,7 @@
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll\PHY_Dummy.lib"
+ OutputFile="$(SolutionDir)obj\windows\gameengine\physics\dummy\mtdll\PHY_Dummy.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -57,8 +57,8 @@
</Configuration>
<Configuration
Name="MT DLL Debug|Win32"
- OutputDirectory="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll_debug"
- IntermediateDirectory="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll_debug"
+ OutputDirectory="$(SolutionDir)obj\windows\gameengine\physics\dummy\mtdll_debug"
+ IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\physics\dummy\mtdll_debug"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -66,15 +66,15 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
- AdditionalIncludeDirectories="..\../../../../../source/gameengine/physics/common"
+ AdditionalIncludeDirectories="$(SolutionDir)source/gameengine/physics/common"
PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll_debug/PHY_Dummy.pch"
- AssemblerListingLocation="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll_debug/"
- ObjectFile="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll_debug/"
- ProgramDataBaseFileName="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll_debug/"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\physics\dummy\mtdll_debug/PHY_Dummy.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\physics\dummy\mtdll_debug\"
+ ObjectFile="$(SolutionDir)obj\windows\gameengine\physics\dummy\mtdll_debug\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\physics\dummy\mtdll_debug\"
WarningLevel="3"
SuppressStartupBanner="TRUE"
DebugInformationFormat="4"
@@ -83,7 +83,7 @@
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy\mtdll_debug\PHY_Dummy.lib"
+ OutputFile="$(SolutionDir)obj\windows\gameengine\physics\dummy\mtdll_debug\PHY_Dummy.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -102,8 +102,8 @@
</Configuration>
<Configuration
Name="Debug|Win32"
- OutputDirectory="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy\debug"
- IntermediateDirectory="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy\debug"
+ OutputDirectory="$(SolutionDir)obj\windows\gameengine\physics\dummy\debug"
+ IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\physics\dummy\debug"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -111,15 +111,15 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
- AdditionalIncludeDirectories="..\../../../../../source/gameengine/physics/common"
+ AdditionalIncludeDirectories="$(SolutionDir)source/gameengine/physics/common"
PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="5"
- UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy\debug/PHY_Dummy.pch"
- AssemblerListingLocation="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy\debug/"
- ObjectFile="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy\debug/"
- ProgramDataBaseFileName="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy\debug/"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\physics\dummy\debug\PHY_Dummy.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\physics\dummy\debug\"
+ ObjectFile="$(SolutionDir)obj\windows\gameengine\physics\dummy\debug\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\physics\dummy\debug\"
WarningLevel="3"
SuppressStartupBanner="TRUE"
DebugInformationFormat="4"
@@ -128,7 +128,7 @@
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy\debug\PHY_Dummy.lib"
+ OutputFile="$(SolutionDir)obj\windows\gameengine\physics\dummy\debug\PHY_Dummy.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -147,8 +147,8 @@
</Configuration>
<Configuration
Name="Release|Win32"
- OutputDirectory="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy"
- IntermediateDirectory="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy"
+ OutputDirectory="$(SolutionDir)obj\windows\gameengine\physics\dummy"
+ IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\physics\dummy"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -156,16 +156,16 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="..\../../../../../source/gameengine/physics/common"
+ AdditionalIncludeDirectories="$(SolutionDir)source/gameengine/physics/common"
PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
StringPooling="TRUE"
RuntimeLibrary="4"
EnableFunctionLevelLinking="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy/PHY_Dummy.pch"
- AssemblerListingLocation="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy/"
- ObjectFile="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy/"
- ProgramDataBaseFileName="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy/"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\physics\dummy/PHY_Dummy.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\physics\dummy\"
+ ObjectFile="$(SolutionDir)obj\windows\gameengine\physics\dummy\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\physics\dummy\"
WarningLevel="3"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
@@ -173,7 +173,7 @@
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile="..\..\..\..\..\..\obj\windows\gameengine\physics\dummy\PHY_Dummy.lib"
+ OutputFile="$(SolutionDir)obj\windows\gameengine\physics\dummy\PHY_Dummy.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -196,14 +196,14 @@
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
<File
- RelativePath="..\..\..\..\..\..\source\gameengine\Physics\Dummy\DummyPhysicsEnvironment.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Dummy\DummyPhysicsEnvironment.cpp">
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl">
<File
- RelativePath="..\..\..\..\..\..\source\gameengine\Physics\Dummy\DummyPhysicsEnvironment.h">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Dummy\DummyPhysicsEnvironment.h">
</File>
</Filter>
</Files>
diff --git a/make/msvc_7_0/gameengine/physics/PHY_Physics/PHY_Ode/PHY_Ode.vcproj b/make/msvc_7_0/gameengine/physics/PHY_Physics/PHY_Ode/PHY_Ode.vcproj
index 7ccd0c1f838..ab325b3edf0 100644
--- a/make/msvc_7_0/gameengine/physics/PHY_Physics/PHY_Ode/PHY_Ode.vcproj
+++ b/make/msvc_7_0/gameengine/physics/PHY_Physics/PHY_Ode/PHY_Ode.vcproj
@@ -12,8 +12,8 @@
<Configurations>
<Configuration
Name="MT DLL Debug|Win32"
- OutputDirectory="..\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll_debug"
- IntermediateDirectory="..\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll_debug"
+ OutputDirectory="$(SolutionDir)obj\windows\gameengine\physics\ode\mtdll_debug"
+ IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\physics\ode\mtdll_debug"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -21,15 +21,15 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
- AdditionalIncludeDirectories="..\..\..\..\..\..\..\lib\windows\ode\include,..\..\..\..\..\..\source\gameengine\physics\common"
+ AdditionalIncludeDirectories="$(SolutionDir)lib\windows\ode\include,$(SolutionDir)source\gameengine\physics\common"
PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll_debug/PHY_Ode.pch"
- AssemblerListingLocation="..\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll_debug/"
- ObjectFile="..\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll_debug/"
- ProgramDataBaseFileName="..\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll_debug/"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\physics\ode\mtdll_debug/PHY_Ode.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\physics\ode\mtdll_debug\"
+ ObjectFile="$(SolutionDir)obj\windows\gameengine\physics\ode\mtdll_debug\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\physics\ode\mtdll_debug\"
WarningLevel="3"
SuppressStartupBanner="TRUE"
DebugInformationFormat="4"
@@ -38,7 +38,7 @@
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile="..\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll_debug\PHY_Ode.lib"
+ OutputFile="$(SolutionDir)obj\windows\gameengine\physics\ode\mtdll_debug\PHY_Ode.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -57,8 +57,8 @@
</Configuration>
<Configuration
Name="Release|Win32"
- OutputDirectory="..\..\..\..\..\..\obj\windows\gameengine\physics\ode"
- IntermediateDirectory="..\..\..\..\..\..\obj\windows\gameengine\physics\ode"
+ OutputDirectory="$(SolutionDir)obj\windows\gameengine\physics\ode"
+ IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\physics\ode"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -66,16 +66,16 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="..\..\..\..\..\..\..\lib\windows\ode\include,..\..\..\..\..\..\source\gameengine\physics\common"
+ AdditionalIncludeDirectories="$(SolutionDir)lib\windows\ode\include,$(SolutionDir)source\gameengine\physics\common"
PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
StringPooling="TRUE"
RuntimeLibrary="4"
EnableFunctionLevelLinking="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\..\..\obj\windows\gameengine\physics\ode/PHY_Ode.pch"
- AssemblerListingLocation="..\..\..\..\..\..\obj\windows\gameengine\physics\ode/"
- ObjectFile="..\..\..\..\..\..\obj\windows\gameengine\physics\ode/"
- ProgramDataBaseFileName="..\..\..\..\..\..\obj\windows\gameengine\physics\ode/"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\physics\ode/PHY_Ode.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\physics\ode\"
+ ObjectFile="$(SolutionDir)obj\windows\gameengine\physics\ode\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\physics\ode\"
WarningLevel="3"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
@@ -83,7 +83,7 @@
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile="..\..\..\..\..\..\obj\windows\gameengine\physics\ode\PHY_Ode.lib"
+ OutputFile="$(SolutionDir)obj\windows\gameengine\physics\ode\PHY_Ode.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -102,8 +102,8 @@
</Configuration>
<Configuration
Name="MT DLL Release|Win32"
- OutputDirectory="..\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll"
- IntermediateDirectory="..\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll"
+ OutputDirectory="$(SolutionDir)obj\windows\gameengine\physics\ode\mtdll"
+ IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\physics\ode\mtdll"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -111,16 +111,16 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="..\..\..\..\..\..\..\lib\windows\ode\include,..\..\..\..\..\..\source\gameengine\physics\common"
+ AdditionalIncludeDirectories="$(SolutionDir)lib\windows\ode\include,$(SolutionDir)source\gameengine\physics\common"
PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
StringPooling="TRUE"
RuntimeLibrary="2"
EnableFunctionLevelLinking="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll/PHY_Ode.pch"
- AssemblerListingLocation="..\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll/"
- ObjectFile="..\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll/"
- ProgramDataBaseFileName="..\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll/"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\physics\ode\mtdll/PHY_Ode.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\physics\ode\mtdll\"
+ ObjectFile="$(SolutionDir)obj\windows\gameengine\physics\ode\mtdll\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\physics\ode\mtdll\"
WarningLevel="3"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
@@ -128,7 +128,7 @@
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile="..\..\..\..\..\..\obj\windows\gameengine\physics\ode\mtdll\PHY_Ode.lib"
+ OutputFile="$(SolutionDir)obj\windows\gameengine\physics\ode\mtdll\PHY_Ode.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -147,8 +147,8 @@
</Configuration>
<Configuration
Name="Debug|Win32"
- OutputDirectory="..\..\..\..\..\..\obj\windows\gameengine\physics\ode\debug"
- IntermediateDirectory="..\..\..\..\..\..\obj\windows\gameengine\physics\ode\debug"
+ OutputDirectory="$(SolutionDir)obj\windows\gameengine\physics\ode\debug"
+ IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\physics\ode\debug"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -156,15 +156,15 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
- AdditionalIncludeDirectories="..\..\..\..\..\..\..\lib\windows\ode\include,..\..\..\..\..\..\source\gameengine\physics\common"
+ AdditionalIncludeDirectories="$(SolutionDir)lib\windows\ode\include,$(SolutionDir)source\gameengine\physics\common"
PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
- UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\..\..\obj\windows\gameengine\physics\ode\debug/PHY_Ode.pch"
- AssemblerListingLocation="..\..\..\..\..\..\obj\windows\gameengine\physics\ode\debug/"
- ObjectFile="..\..\..\..\..\..\obj\windows\gameengine\physics\ode\debug/"
- ProgramDataBaseFileName="..\..\..\..\..\..\obj\windows\gameengine\physics\ode\debug/"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\physics\ode\debug\PHY_Ode.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\physics\ode\debug\"
+ ObjectFile="$(SolutionDir)obj\windows\gameengine\physics\ode\debug\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\physics\ode\debug\"
WarningLevel="3"
SuppressStartupBanner="TRUE"
DebugInformationFormat="4"
@@ -173,7 +173,7 @@
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile="..\..\..\..\..\..\obj\windows\gameengine\physics\ode\debug\PHY_Ode.lib"
+ OutputFile="$(SolutionDir)obj\windows\gameengine\physics\ode\debug\PHY_Ode.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -196,20 +196,20 @@
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
<File
- RelativePath="..\..\..\..\..\..\source\gameengine\Physics\BlOde\OdePhysicsController.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\BlOde\OdePhysicsController.cpp">
</File>
<File
- RelativePath="..\..\..\..\..\..\source\gameengine\Physics\BlOde\OdePhysicsEnvironment.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\BlOde\OdePhysicsEnvironment.cpp">
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl">
<File
- RelativePath="..\..\..\..\..\..\source\gameengine\Physics\BlOde\OdePhysicsController.h">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\BlOde\OdePhysicsController.h">
</File>
<File
- RelativePath="..\..\..\..\..\..\source\gameengine\Physics\BlOde\OdePhysicsEnvironment.h">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\BlOde\OdePhysicsEnvironment.h">
</File>
</Filter>
</Files>
diff --git a/make/msvc_7_0/gameengine/physics/PHY_Physics/PHY_Physics.vcproj b/make/msvc_7_0/gameengine/physics/PHY_Physics/PHY_Physics.vcproj
index 4e253bff888..3d1ea990088 100644
--- a/make/msvc_7_0/gameengine/physics/PHY_Physics/PHY_Physics.vcproj
+++ b/make/msvc_7_0/gameengine/physics/PHY_Physics/PHY_Physics.vcproj
@@ -12,8 +12,8 @@
<Configurations>
<Configuration
Name="Debug|Win32"
- OutputDirectory="..\..\..\..\..\obj\windows\gameengine\physics\debug"
- IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\physics\debug"
+ OutputDirectory="$(SolutionDir)obj\windows\gameengine\physics\debug"
+ IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\physics\debug"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -25,11 +25,11 @@
PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="5"
- UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\physics\debug/PHY_Physics.pch"
- AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\physics\debug/"
- ObjectFile="..\..\..\..\..\obj\windows\gameengine\physics\debug/"
- ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\physics\debug/"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\physics\debug/PHY_Physics.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\physics\debug\"
+ ObjectFile="$(SolutionDir)obj\windows\gameengine\physics\debug\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\physics\debug\"
WarningLevel="3"
SuppressStartupBanner="TRUE"
DebugInformationFormat="4"
@@ -38,7 +38,7 @@
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile="..\..\..\..\..\obj\windows\gameengine\physics\debug\PHY_Physics.lib"
+ OutputFile="$(SolutionDir)obj\windows\gameengine\physics\debug\PHY_Physics.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -57,8 +57,8 @@
</Configuration>
<Configuration
Name="Release|Win32"
- OutputDirectory="..\..\..\..\..\obj\windows\gameengine\physics"
- IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\physics"
+ OutputDirectory="$(SolutionDir)obj\windows\gameengine\physics"
+ IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\physics"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -72,10 +72,10 @@
RuntimeLibrary="4"
EnableFunctionLevelLinking="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\physics/PHY_Physics.pch"
- AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\physics/"
- ObjectFile="..\..\..\..\..\obj\windows\gameengine\physics/"
- ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\physics/"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\physics/PHY_Physics.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\physics\"
+ ObjectFile="$(SolutionDir)obj\windows\gameengine\physics\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\physics\"
WarningLevel="3"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
@@ -83,7 +83,7 @@
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile="..\..\..\..\..\obj\windows\gameengine\physics\PHY_Physics.lib"
+ OutputFile="$(SolutionDir)obj\windows\gameengine\physics\PHY_Physics.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -102,8 +102,8 @@
</Configuration>
<Configuration
Name="MT DLL Release|Win32"
- OutputDirectory="..\..\..\..\..\obj\windows\gameengine\physics\mtdll"
- IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\physics\mtdll"
+ OutputDirectory="$(SolutionDir)obj\windows\gameengine\physics\mtdll"
+ IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\physics\mtdll"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -117,10 +117,10 @@
RuntimeLibrary="2"
EnableFunctionLevelLinking="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\physics\mtdll/PHY_Physics.pch"
- AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\physics\mtdll/"
- ObjectFile="..\..\..\..\..\obj\windows\gameengine\physics\mtdll/"
- ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\physics\mtdll/"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\physics\mtdll/PHY_Physics.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\physics\mtdll\"
+ ObjectFile="$(SolutionDir)obj\windows\gameengine\physics\mtdll\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\physics\mtdll\"
WarningLevel="3"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
@@ -128,7 +128,7 @@
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile="..\..\..\..\..\obj\windows\gameengine\physics\mtdll\PHY_Physics.lib"
+ OutputFile="$(SolutionDir)obj\windows\gameengine\physics\mtdll\PHY_Physics.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -147,8 +147,8 @@
</Configuration>
<Configuration
Name="MT DLL Debug|Win32"
- OutputDirectory="..\..\..\..\..\obj\windows\gameengine\physics\mtdll_debug"
- IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\physics\mtdll_debug"
+ OutputDirectory="$(SolutionDir)obj\windows\gameengine\physics\mtdll_debug"
+ IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\physics\mtdll_debug"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -161,10 +161,10 @@
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\physics\mtdll_debug/PHY_Physics.pch"
- AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\physics\mtdll_debug/"
- ObjectFile="..\..\..\..\..\obj\windows\gameengine\physics\mtdll_debug/"
- ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\physics\mtdll_debug/"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\physics\mtdll_debug/PHY_Physics.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\physics\mtdll_debug\"
+ ObjectFile="$(SolutionDir)obj\windows\gameengine\physics\mtdll_debug\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\physics\mtdll_debug\"
WarningLevel="3"
SuppressStartupBanner="TRUE"
DebugInformationFormat="4"
@@ -173,7 +173,7 @@
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile="..\..\..\..\..\obj\windows\gameengine\physics\mtdll_debug\PHY_Physics.lib"
+ OutputFile="$(SolutionDir)obj\windows\gameengine\physics\mtdll_debug\PHY_Physics.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -196,44 +196,44 @@
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
<File
- RelativePath="..\..\..\..\..\source\gameengine\Physics\common\PHY_IMotionState.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\common\PHY_IMotionState.cpp">
</File>
<File
- RelativePath="..\..\..\..\..\source\gameengine\Physics\common\PHY_IPhysicsController.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\common\PHY_IPhysicsController.cpp">
</File>
<File
- RelativePath="..\..\..\..\..\source\gameengine\Physics\common\PHY_IPhysicsEnvironment.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\common\PHY_IPhysicsEnvironment.cpp">
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl">
<File
- RelativePath="..\..\..\..\source\gameengine\Physics\PHY_DynamicTypes.h">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\common\PHY_DynamicTypes.h">
</File>
<File
- RelativePath="..\..\..\..\..\source\gameengine\Physics\common\PHY_DynamicTypes.h">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\PHY_DynamicTypes.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Physics\PHY_IMotionState.h">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\common\PHY_IMotionState.h">
</File>
<File
- RelativePath="..\..\..\..\..\source\gameengine\Physics\common\PHY_IMotionState.h">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\PHY_IMotionState.h">
</File>
<File
- RelativePath="..\..\..\..\..\source\gameengine\Physics\common\PHY_IPhysicsController.h">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\common\PHY_IPhysicsController.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Physics\PHY_IPhysicsController.h">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\PHY_IPhysicsController.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Physics\PHY_IPhysicsEnvironment.h">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\common\PHY_IPhysicsEnvironment.h">
</File>
<File
- RelativePath="..\..\..\..\..\source\gameengine\Physics\common\PHY_IPhysicsEnvironment.h">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\PHY_IPhysicsEnvironment.h">
</File>
<File
- RelativePath="..\..\..\..\..\source\gameengine\Physics\common\PHY_Pro.h">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\common\PHY_Pro.h">
</File>
</Filter>
</Files>
diff --git a/make/msvc_7_0/gameengine/physics/PHY_Physics/PHY_Sumo/PHY_Sumo.vcproj b/make/msvc_7_0/gameengine/physics/PHY_Physics/PHY_Sumo/PHY_Sumo.vcproj
index 7a89537f88f..61fde1c3b94 100644
--- a/make/msvc_7_0/gameengine/physics/PHY_Physics/PHY_Sumo/PHY_Sumo.vcproj
+++ b/make/msvc_7_0/gameengine/physics/PHY_Physics/PHY_Sumo/PHY_Sumo.vcproj
@@ -22,15 +22,15 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
- AdditionalIncludeDirectories="..\../../../../../source/gameengine/physics,..\../../../../../source/gameengine/physics/sumo,..\../../../../../source/gameengine/physics/sumo/include,..\../../../../../source/gameengine/physics/sumo/fuzzics/include,..\../../../../../../lib/windows/Moto/include"
+ AdditionalIncludeDirectories="$(SolutionDir)../../../../../source/gameengine/physics,$(SolutionDir)../../../../../source/gameengine/physics/sumo,$(SolutionDir)../../../../../source/gameengine/physics/sumo/include,$(SolutionDir)../../../../../source/gameengine/physics/sumo/fuzzics/include,$(SolutionDir)../../../../../../intern\moto\include"
PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="5"
UsePrecompiledHeader="2"
PrecompiledHeaderFile=".\Debug/PHY_Sumo.pch"
- AssemblerListingLocation=".\Debug/"
- ObjectFile=".\Debug/"
- ProgramDataBaseFileName=".\Debug/"
+ AssemblerListingLocation=".\Debug\"
+ ObjectFile=".\Debug\"
+ ProgramDataBaseFileName=".\Debug\"
WarningLevel="3"
SuppressStartupBanner="TRUE"
DebugInformationFormat="4"
@@ -67,16 +67,16 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="..\../../../../../source/gameengine/physics,..\../../../../../source/gameengine/physics/sumo,..\../../../../../source/gameengine/physics/sumo/include,..\../../../../../source/gameengine/physics/sumo/fuzzics/include,..\../../../../../../lib/windows/Moto/include"
+ AdditionalIncludeDirectories="$(SolutionDir)../../../../../source/gameengine/physics,$(SolutionDir)../../../../../source/gameengine/physics/sumo,$(SolutionDir)../../../../../source/gameengine/physics/sumo/include,$(SolutionDir)../../../../../source/gameengine/physics/sumo/fuzzics/include,$(SolutionDir)../../../../../../intern\moto\include"
PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
StringPooling="TRUE"
RuntimeLibrary="4"
EnableFunctionLevelLinking="TRUE"
UsePrecompiledHeader="2"
PrecompiledHeaderFile=".\Release/PHY_Sumo.pch"
- AssemblerListingLocation=".\Release/"
- ObjectFile=".\Release/"
- ProgramDataBaseFileName=".\Release/"
+ AssemblerListingLocation=".\Release\"
+ ObjectFile=".\Release\"
+ ProgramDataBaseFileName=".\Release\"
WarningLevel="3"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
@@ -107,50 +107,50 @@
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
<File
- RelativePath="..\..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\src\SM_FhObject.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\Fuzzics\src\SM_FhObject.cpp">
</File>
<File
- RelativePath="..\..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\src\SM_Object.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\Fuzzics\src\SM_Object.cpp">
</File>
<File
- RelativePath="..\..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\src\SM_Scene.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\Fuzzics\src\SM_Scene.cpp">
</File>
<File
- RelativePath="..\..\..\..\..\..\source\gameengine\Physics\Sumo\SumoPhysicsController.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SumoPhysicsController.cpp">
</File>
<File
- RelativePath="..\..\..\..\..\..\source\gameengine\Physics\Sumo\SumoPhysicsEnvironment.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SumoPhysicsEnvironment.cpp">
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl">
<File
- RelativePath="..\..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_Callback.h">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\Fuzzics\include\SM_Callback.h">
</File>
<File
- RelativePath="..\..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_ClientObjectInfo.h">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\Fuzzics\include\SM_ClientObjectInfo.h">
</File>
<File
- RelativePath="..\..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_FhObject.h">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\Fuzzics\include\SM_FhObject.h">
</File>
<File
- RelativePath="..\..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_MotionState.h">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\Fuzzics\include\SM_MotionState.h">
</File>
<File
- RelativePath="..\..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_Object.h">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\Fuzzics\include\SM_Object.h">
</File>
<File
- RelativePath="..\..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_Props.h">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\Fuzzics\include\SM_Props.h">
</File>
<File
- RelativePath="..\..\..\..\..\..\source\gameengine\Physics\Sumo\Fuzzics\include\SM_Scene.h">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\Fuzzics\include\SM_Scene.h">
</File>
<File
- RelativePath="..\..\..\..\..\..\source\gameengine\Physics\Sumo\SumoPhysicsController.h">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SumoPhysicsController.h">
</File>
<File
- RelativePath="..\..\..\..\..\..\source\gameengine\Physics\Sumo\SumoPhysicsEnvironment.h">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SumoPhysicsEnvironment.h">
</File>
</Filter>
</Files>
diff --git a/make/msvc_7_0/gameengine/rasterizer/RAS_rasterizer.vcproj b/make/msvc_7_0/gameengine/rasterizer/RAS_rasterizer.vcproj
index a32ff15c30f..e009a8d34ab 100644
--- a/make/msvc_7_0/gameengine/rasterizer/RAS_rasterizer.vcproj
+++ b/make/msvc_7_0/gameengine/rasterizer/RAS_rasterizer.vcproj
@@ -12,8 +12,8 @@
<Configurations>
<Configuration
Name="Debug|Win32"
- OutputDirectory="..\..\..\..\obj\windows\gameengine\rasterizer\debug"
- IntermediateDirectory="..\..\..\..\obj\windows\gameengine\rasterizer\debug"
+ OutputDirectory="$(SolutionDir)obj\windows\gameengine\rasterizer\debug"
+ IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\rasterizer\debug"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -21,16 +21,16 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
- AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\moto\include\,..\..\..\..\..\lib\windows\string\include,..\..\..\..\source\kernel\gen_system"
+ AdditionalIncludeDirectories="$(SolutionDir)intern\moto\include,$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system"
PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
DefaultCharIsUnsigned="TRUE"
- UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\rasterizer\debug/RAS_rasterizer.pch"
- AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\rasterizer\debug/"
- ObjectFile="..\..\..\..\obj\windows\gameengine\rasterizer\debug/"
- ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\rasterizer\debug/"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\rasterizer\debug/RAS_rasterizer.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\rasterizer\debug\"
+ ObjectFile="$(SolutionDir)obj\windows\gameengine\rasterizer\debug\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\rasterizer\debug\"
WarningLevel="3"
SuppressStartupBanner="TRUE"
DebugInformationFormat="3"
@@ -39,7 +39,7 @@
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile="..\..\..\..\obj\windows\gameengine\rasterizer\debug\RAS_rasterizer.lib"
+ OutputFile="$(SolutionDir)obj\windows\gameengine\rasterizer\debug\RAS_rasterizer.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -58,8 +58,8 @@
</Configuration>
<Configuration
Name="MT DLL Release|Win32"
- OutputDirectory="..\..\..\..\obj\windows\gameengine\rasterizer\mtdll"
- IntermediateDirectory="..\..\..\..\obj\windows\gameengine\rasterizer\mtdll"
+ OutputDirectory="$(SolutionDir)obj\windows\gameengine\rasterizer\mtdll"
+ IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\rasterizer\mtdll"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -67,24 +67,24 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="..\../../../../lib/windows/moto/include,..\..\..\..\..\lib\windows\string\include,..\..\..\..\source\kernel\gen_system"
+ AdditionalIncludeDirectories="$(SolutionDir)intern\moto\include,$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system"
PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
StringPooling="TRUE"
RuntimeLibrary="2"
EnableFunctionLevelLinking="TRUE"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\rasterizer\mtdll/RAS_rasterizer.pch"
- AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\rasterizer\mtdll/"
- ObjectFile="..\..\..\..\obj\windows\gameengine\rasterizer\mtdll/"
- ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\rasterizer\mtdll/"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\rasterizer\mtdll/RAS_rasterizer.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\rasterizer\mtdll\"
+ ObjectFile="$(SolutionDir)obj\windows\gameengine\rasterizer\mtdll\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\rasterizer\mtdll\"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile="..\..\..\..\obj\windows\gameengine\rasterizer\mtdll\RAS_rasterizer.lib"
+ OutputFile="$(SolutionDir)obj\windows\gameengine\rasterizer\mtdll\RAS_rasterizer.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -103,8 +103,8 @@
</Configuration>
<Configuration
Name="Release|Win32"
- OutputDirectory="..\..\..\..\obj\windows\gameengine\rasterizer"
- IntermediateDirectory="..\..\..\..\obj\windows\gameengine\rasterizer"
+ OutputDirectory="$(SolutionDir)obj\windows\gameengine\rasterizer"
+ IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\rasterizer"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -112,17 +112,17 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\moto\include\,..\..\..\..\..\lib\windows\string\include,..\..\..\..\source\kernel\gen_system"
+ AdditionalIncludeDirectories="$(SolutionDir)intern\moto\include,$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system"
PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
StringPooling="TRUE"
RuntimeLibrary="0"
EnableFunctionLevelLinking="TRUE"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\rasterizer/RAS_rasterizer.pch"
- AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\rasterizer/"
- ObjectFile="..\..\..\..\obj\windows\gameengine\rasterizer/"
- ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\rasterizer/"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\rasterizer/RAS_rasterizer.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\rasterizer\"
+ ObjectFile="$(SolutionDir)obj\windows\gameengine\rasterizer\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\rasterizer\"
WarningLevel="3"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
@@ -130,7 +130,7 @@
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile="..\..\..\..\obj\windows\gameengine\rasterizer\RAS_rasterizer.lib"
+ OutputFile="$(SolutionDir)obj\windows\gameengine\rasterizer\RAS_rasterizer.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -149,8 +149,8 @@
</Configuration>
<Configuration
Name="MT DLL Debug|Win32"
- OutputDirectory="..\..\..\..\obj\windows\gameengine\rasterizer\mtdll_debug"
- IntermediateDirectory="..\..\..\..\obj\windows\gameengine\rasterizer\mtdll_debug"
+ OutputDirectory="$(SolutionDir)obj\windows\gameengine\rasterizer\mtdll_debug"
+ IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\rasterizer\mtdll_debug"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -158,16 +158,16 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
- AdditionalIncludeDirectories="..\../../../../lib/windows/moto/include,..\..\..\..\..\lib\windows\string\include,..\..\..\..\source\kernel\gen_system"
+ AdditionalIncludeDirectories="$(SolutionDir)intern\moto\include,$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system"
PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\rasterizer\mtdll_debug/RAS_rasterizer.pch"
- AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\rasterizer\mtdll_debug/"
- ObjectFile="..\..\..\..\obj\windows\gameengine\rasterizer\mtdll_debug/"
- ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\rasterizer\mtdll_debug/"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\rasterizer\mtdll_debug/RAS_rasterizer.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\rasterizer\mtdll_debug\"
+ ObjectFile="$(SolutionDir)obj\windows\gameengine\rasterizer\mtdll_debug\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\rasterizer\mtdll_debug\"
SuppressStartupBanner="TRUE"
DebugInformationFormat="4"
CompileAs="0"/>
@@ -175,7 +175,7 @@
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile="..\..\..\..\obj\windows\gameengine\rasterizer\mtdll_debug\RAS_rasterizer.lib"
+ OutputFile="$(SolutionDir)obj\windows\gameengine\rasterizer\mtdll_debug\RAS_rasterizer.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -198,80 +198,80 @@
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
<File
- RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_BucketManager.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_BucketManager.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_FramingManager.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_FramingManager.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_IPolygonMaterial.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_IPolygonMaterial.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_IRenderTools.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_IRenderTools.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_MaterialBucket.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_MaterialBucket.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_MeshObject.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_MeshObject.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_Polygon.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_Polygon.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_TexVert.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_TexVert.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_texmatrix.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_texmatrix.cpp">
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl">
<File
- RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_BucketManager.h">
+ RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_BucketManager.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_CameraData.h">
+ RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_CameraData.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_Deformer.h">
+ RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_Deformer.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_FramingManager.h">
+ RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_FramingManager.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_ICanvas.h">
+ RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_ICanvas.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_IPolygonMaterial.h">
+ RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_IPolygonMaterial.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_IRasterizer.h">
+ RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_IRasterizer.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_IRenderTools.h">
+ RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_IRenderTools.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_LightObject.h">
+ RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_LightObject.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_MaterialBucket.h">
+ RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_MaterialBucket.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_MeshObject.h">
+ RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_MeshObject.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_ObjectColor.h">
+ RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_ObjectColor.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_Polygon.h">
+ RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_Polygon.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_TexMatrix.h">
+ RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_TexMatrix.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\Rasterizer\RAS_TexVert.h">
+ RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_TexVert.h">
</File>
</Filter>
</Files>
diff --git a/make/msvc_7_0/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.vcproj b/make/msvc_7_0/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.vcproj
index de0d79d6f22..d55156739dc 100644
--- a/make/msvc_7_0/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.vcproj
+++ b/make/msvc_7_0/gameengine/rasterizer/openglrasterizer/RAS_openglrasterizer.vcproj
@@ -12,8 +12,8 @@
<Configurations>
<Configuration
Name="MT DLL Debug|Win32"
- OutputDirectory="..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll_debug"
- IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll_debug"
+ OutputDirectory="$(SolutionDir)obj\windows\gameengine\rasterizer\openglrasterizer\mtdll_debug"
+ IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\rasterizer\openglrasterizer\mtdll_debug"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -21,16 +21,16 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
- AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\source\kernel\gen_system,..\../../../../../lib/windows/moto/include,..\..\..\..\..\source\gameengine\Rasterizer"
+ AdditionalIncludeDirectories="$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)intern\moto\include,$(SolutionDir)source\gameengine\Rasterizer"
PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll_debug/RAS_openglrasterizer.pch"
- AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll_debug/"
- ObjectFile="..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll_debug/"
- ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll_debug/"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\rasterizer\openglrasterizer\mtdll_debug/RAS_openglrasterizer.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\rasterizer\openglrasterizer\mtdll_debug\"
+ ObjectFile="$(SolutionDir)obj\windows\gameengine\rasterizer\openglrasterizer\mtdll_debug\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\rasterizer\openglrasterizer\mtdll_debug\"
SuppressStartupBanner="TRUE"
DebugInformationFormat="4"
CompileAs="0"/>
@@ -38,7 +38,7 @@
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile="..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll_debug\RAS_openglrasterizer.lib"
+ OutputFile="$(SolutionDir)obj\windows\gameengine\rasterizer\openglrasterizer\mtdll_debug\RAS_openglrasterizer.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -57,8 +57,8 @@
</Configuration>
<Configuration
Name="Debug|Win32"
- OutputDirectory="..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\debug"
- IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\debug"
+ OutputDirectory="$(SolutionDir)obj\windows\gameengine\rasterizer\openglrasterizer\debug"
+ IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\rasterizer\openglrasterizer\debug"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -66,16 +66,16 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
- AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\source\kernel\gen_system,..\../../../../../lib/windows/moto/include,..\..\..\..\..\source\gameengine\Rasterizer"
+ AdditionalIncludeDirectories="$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)intern\moto\include,$(SolutionDir)source\gameengine\Rasterizer"
PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
DefaultCharIsUnsigned="TRUE"
- UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\debug/RAS_openglrasterizer.pch"
- AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\debug/"
- ObjectFile="..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\debug/"
- ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\debug/"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\rasterizer\openglrasterizer\debug/RAS_openglrasterizer.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\rasterizer\openglrasterizer\debug\"
+ ObjectFile="$(SolutionDir)obj\windows\gameengine\rasterizer\openglrasterizer\debug\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\rasterizer\openglrasterizer\debug\"
WarningLevel="3"
SuppressStartupBanner="TRUE"
DebugInformationFormat="3"
@@ -84,7 +84,7 @@
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile="..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\debug\RAS_openglrasterizer.lib"
+ OutputFile="$(SolutionDir)obj\windows\gameengine\rasterizer\openglrasterizer\debug\RAS_openglrasterizer.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -103,8 +103,8 @@
</Configuration>
<Configuration
Name="MT DLL Release|Win32"
- OutputDirectory="..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll"
- IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll"
+ OutputDirectory="$(SolutionDir)obj\windows\gameengine\rasterizer\openglrasterizer\mtdll"
+ IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\rasterizer\openglrasterizer\mtdll"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -112,24 +112,24 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\source\kernel\gen_system,..\../../../../../lib/windows/moto/include,..\..\..\..\..\source\gameengine\Rasterizer"
+ AdditionalIncludeDirectories="$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)intern\moto\include,$(SolutionDir)source\gameengine\Rasterizer"
PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
StringPooling="TRUE"
RuntimeLibrary="2"
EnableFunctionLevelLinking="TRUE"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll/RAS_openglrasterizer.pch"
- AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll/"
- ObjectFile="..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll/"
- ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll/"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\rasterizer\openglrasterizer\mtdll/RAS_openglrasterizer.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\rasterizer\openglrasterizer\mtdll\"
+ ObjectFile="$(SolutionDir)obj\windows\gameengine\rasterizer\openglrasterizer\mtdll\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\rasterizer\openglrasterizer\mtdll\"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile="..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\mtdll\RAS_openglrasterizer.lib"
+ OutputFile="$(SolutionDir)obj\windows\gameengine\rasterizer\openglrasterizer\mtdll\RAS_openglrasterizer.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -148,8 +148,8 @@
</Configuration>
<Configuration
Name="Release|Win32"
- OutputDirectory="..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer"
- IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer"
+ OutputDirectory="$(SolutionDir)obj\windows\gameengine\rasterizer\openglrasterizer"
+ IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\rasterizer\openglrasterizer"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -157,17 +157,17 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="..\..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\source\kernel\gen_system,..\../../../../../lib/windows/moto/include,..\..\..\..\..\source\gameengine\Rasterizer"
+ AdditionalIncludeDirectories="$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)intern\moto\include,$(SolutionDir)source\gameengine\Rasterizer"
PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
StringPooling="TRUE"
RuntimeLibrary="0"
EnableFunctionLevelLinking="TRUE"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer/RAS_openglrasterizer.pch"
- AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer/"
- ObjectFile="..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer/"
- ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer/"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\rasterizer\openglrasterizer/RAS_openglrasterizer.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\rasterizer\openglrasterizer\"
+ ObjectFile="$(SolutionDir)obj\windows\gameengine\rasterizer\openglrasterizer\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\rasterizer\openglrasterizer\"
WarningLevel="3"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
@@ -175,7 +175,7 @@
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile="..\..\..\..\..\obj\windows\gameengine\rasterizer\openglrasterizer\RAS_openglrasterizer.lib"
+ OutputFile="$(SolutionDir)obj\windows\gameengine\rasterizer\openglrasterizer\RAS_openglrasterizer.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -198,26 +198,26 @@
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
<File
- RelativePath="..\..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_CheckVertexArrays.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_CheckVertexArrays.cpp">
</File>
<File
- RelativePath="..\..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_OpenGLRasterizer.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_OpenGLRasterizer.cpp">
</File>
<File
- RelativePath="..\..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_VAOpenGLRasterizer.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_VAOpenGLRasterizer.cpp">
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl">
<File
- RelativePath="..\..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_CheckVertexArrays.h">
+ RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_CheckVertexArrays.h">
</File>
<File
- RelativePath="..\..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_OpenGLRasterizer.h">
+ RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_OpenGLRasterizer.h">
</File>
<File
- RelativePath="..\..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_VAOpenGLRasterizer.h">
+ RelativePath="$(SolutionDir)source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_VAOpenGLRasterizer.h">
</File>
</Filter>
</Files>
diff --git a/make/msvc_7_0/gameengine/scenegraph/SG_SceneGraph.vcproj b/make/msvc_7_0/gameengine/scenegraph/SG_SceneGraph.vcproj
index 127b95002ca..05dc6805a4c 100644
--- a/make/msvc_7_0/gameengine/scenegraph/SG_SceneGraph.vcproj
+++ b/make/msvc_7_0/gameengine/scenegraph/SG_SceneGraph.vcproj
@@ -12,8 +12,8 @@
<Configurations>
<Configuration
Name="Release|Win32"
- OutputDirectory="..\..\..\..\obj\windows\gameengine\scenegraph"
- IntermediateDirectory="..\..\..\..\obj\windows\gameengine\scenegraph"
+ OutputDirectory="$(SolutionDir)obj\windows\gameengine\scenegraph"
+ IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\scenegraph"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -21,17 +21,17 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="..\../../../../lib/windows/moto/include"
+ AdditionalIncludeDirectories="$(SolutionDir)intern\moto\include"
PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
StringPooling="TRUE"
RuntimeLibrary="0"
EnableFunctionLevelLinking="TRUE"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\scenegraph/SG_SceneGraph.pch"
- AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\scenegraph/"
- ObjectFile="..\..\..\..\obj\windows\gameengine\scenegraph/"
- ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\scenegraph/"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\scenegraph/SG_SceneGraph.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\scenegraph\"
+ ObjectFile="$(SolutionDir)obj\windows\gameengine\scenegraph\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\scenegraph\"
WarningLevel="3"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
@@ -39,7 +39,7 @@
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile="..\..\..\..\obj\windows\gameengine\scenegraph\SG_SceneGraph.lib"
+ OutputFile="$(SolutionDir)obj\windows\gameengine\scenegraph\SG_SceneGraph.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -58,8 +58,8 @@
</Configuration>
<Configuration
Name="Debug|Win32"
- OutputDirectory="..\..\..\..\obj\windows\gameengine\scenegraph\debug"
- IntermediateDirectory="..\..\..\..\obj\windows\gameengine\scenegraph\debug"
+ OutputDirectory="$(SolutionDir)obj\windows\gameengine\scenegraph\debug"
+ IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\scenegraph\debug"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -67,16 +67,16 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
- AdditionalIncludeDirectories="..\../../../../lib/windows/moto/include"
+ AdditionalIncludeDirectories="$(SolutionDir)intern\moto\include"
PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
DefaultCharIsUnsigned="TRUE"
- UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\scenegraph\debug/SG_SceneGraph.pch"
- AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\scenegraph\debug/"
- ObjectFile="..\..\..\..\obj\windows\gameengine\scenegraph\debug/"
- ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\scenegraph\debug/"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\scenegraph\debug/SG_SceneGraph.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\scenegraph\debug\"
+ ObjectFile="$(SolutionDir)obj\windows\gameengine\scenegraph\debug\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\scenegraph\debug\"
WarningLevel="3"
SuppressStartupBanner="TRUE"
DebugInformationFormat="3"
@@ -85,7 +85,7 @@
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile="..\..\..\..\obj\windows\gameengine\scenegraph\debug\SG_SceneGraph.lib"
+ OutputFile="$(SolutionDir)obj\windows\gameengine\scenegraph\debug\SG_SceneGraph.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -104,8 +104,8 @@
</Configuration>
<Configuration
Name="MT DLL Debug|Win32"
- OutputDirectory="..\..\..\..\obj\windows\gameengine\scenegraph\mtdll_debug"
- IntermediateDirectory="..\..\..\..\obj\windows\gameengine\scenegraph\mtdll_debug"
+ OutputDirectory="$(SolutionDir)obj\windows\gameengine\scenegraph\mtdll_debug"
+ IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\scenegraph\mtdll_debug"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -113,16 +113,16 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
- AdditionalIncludeDirectories="..\../../../../lib/windows/moto/include"
+ AdditionalIncludeDirectories="$(SolutionDir)intern\moto\include"
PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\scenegraph\mtdll_debug/SG_SceneGraph.pch"
- AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\scenegraph\mtdll_debug/"
- ObjectFile="..\..\..\..\obj\windows\gameengine\scenegraph\mtdll_debug/"
- ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\scenegraph\mtdll_debug/"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\scenegraph\mtdll_debug/SG_SceneGraph.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\scenegraph\mtdll_debug\"
+ ObjectFile="$(SolutionDir)obj\windows\gameengine\scenegraph\mtdll_debug\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\scenegraph\mtdll_debug\"
SuppressStartupBanner="TRUE"
DebugInformationFormat="4"
CompileAs="0"/>
@@ -130,7 +130,7 @@
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile="..\..\..\..\obj\windows\gameengine\scenegraph\mtdll_debug\SG_SceneGraph.lib"
+ OutputFile="$(SolutionDir)obj\windows\gameengine\scenegraph\mtdll_debug\SG_SceneGraph.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -149,8 +149,8 @@
</Configuration>
<Configuration
Name="MT DLL Release|Win32"
- OutputDirectory="..\..\..\..\obj\windows\gameengine\scenegraph\mtdll"
- IntermediateDirectory="..\..\..\..\obj\windows\gameengine\scenegraph\mtdll"
+ OutputDirectory="$(SolutionDir)obj\windows\gameengine\scenegraph\mtdll"
+ IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\scenegraph\mtdll"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -158,24 +158,24 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="..\../../../../lib/windows/moto/include"
+ AdditionalIncludeDirectories="$(SolutionDir)intern\moto\include"
PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
StringPooling="TRUE"
RuntimeLibrary="2"
EnableFunctionLevelLinking="TRUE"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\scenegraph\mtdll/SG_SceneGraph.pch"
- AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\scenegraph\mtdll/"
- ObjectFile="..\..\..\..\obj\windows\gameengine\scenegraph\mtdll/"
- ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\scenegraph\mtdll/"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\scenegraph\mtdll/SG_SceneGraph.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\scenegraph\mtdll\"
+ ObjectFile="$(SolutionDir)obj\windows\gameengine\scenegraph\mtdll\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\scenegraph\mtdll\"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile="..\..\..\..\obj\windows\gameengine\scenegraph\mtdll\SG_SceneGraph.lib"
+ OutputFile="$(SolutionDir)obj\windows\gameengine\scenegraph\mtdll\SG_SceneGraph.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -198,35 +198,35 @@
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
<File
- RelativePath="..\..\..\..\source\gameengine\SceneGraph\SG_Controller.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\SceneGraph\SG_Controller.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\SceneGraph\SG_IObject.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\SceneGraph\SG_IObject.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\SceneGraph\SG_Node.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\SceneGraph\SG_Node.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\SceneGraph\SG_Spatial.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\SceneGraph\SG_Spatial.cpp">
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl">
<File
- RelativePath="..\..\..\..\source\gameengine\SceneGraph\SG_Controller.h">
+ RelativePath="$(SolutionDir)source\gameengine\SceneGraph\SG_Controller.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\SceneGraph\SG_IObject.h">
+ RelativePath="$(SolutionDir)source\gameengine\SceneGraph\SG_IObject.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\SceneGraph\SG_Node.h">
+ RelativePath="$(SolutionDir)source\gameengine\SceneGraph\SG_Node.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\SceneGraph\SG_ParentRelation.h">
+ RelativePath="$(SolutionDir)source\gameengine\SceneGraph\SG_ParentRelation.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\SceneGraph\SG_Spatial.h">
+ RelativePath="$(SolutionDir)source\gameengine\SceneGraph\SG_Spatial.h">
</File>
</Filter>
</Files>
diff --git a/make/msvc_7_0/gameengine/sound/SND_sound.vcproj b/make/msvc_7_0/gameengine/sound/SND_sound.vcproj
index 3b147c70603..6792bb32721 100644
--- a/make/msvc_7_0/gameengine/sound/SND_sound.vcproj
+++ b/make/msvc_7_0/gameengine/sound/SND_sound.vcproj
@@ -12,8 +12,8 @@
<Configurations>
<Configuration
Name="MT DLL Release|Win32"
- OutputDirectory="..\..\..\..\obj\windows\gameengine\soundsystem\mtdll"
- IntermediateDirectory="..\..\..\..\obj\windows\gameengine\soundsystem\mtdll"
+ OutputDirectory="$(SolutionDir)obj\windows\gameengine\soundsystem\mtdll"
+ IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\soundsystem\mtdll"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -21,24 +21,24 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\fmod\include,..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\openal,..\..\..\..\source\gameengine\soundsystem\fmod,..\..\..\..\source\gameengine\soundsystem\dummy,..\..\..\..\..\lib\windows\string\include,..\../../../../lib/windows/moto/include,..\..\..\..\source\kernel\gen_system"
+ AdditionalIncludeDirectories="$(SolutionDir)lib\windows\fmod\include,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\openal,$(SolutionDir)source\gameengine\soundsystem\fmod,$(SolutionDir)source\gameengine\soundsystem\dummy,$(SolutionDir)intern\string,$(SolutionDir)../../../../intern\moto\include,$(SolutionDir)source\kernel\gen_system"
PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
StringPooling="TRUE"
RuntimeLibrary="2"
EnableFunctionLevelLinking="TRUE"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\soundsystem\mtdll/SND_sound.pch"
- AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\soundsystem\mtdll/"
- ObjectFile="..\..\..\..\obj\windows\gameengine\soundsystem\mtdll/"
- ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\soundsystem\mtdll/"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\soundsystem\mtdll/SND_sound.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\soundsystem\mtdll\"
+ ObjectFile="$(SolutionDir)obj\windows\gameengine\soundsystem\mtdll\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\soundsystem\mtdll\"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile="..\..\..\..\obj\windows\gameengine\soundsystem\mtdll\SND_sound.lib"
+ OutputFile="$(SolutionDir)obj\windows\gameengine\soundsystem\mtdll\SND_sound.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -57,8 +57,8 @@
</Configuration>
<Configuration
Name="MT DLL Debug|Win32"
- OutputDirectory="..\..\..\..\obj\windows\gameengine\soundsystem\mtdll_debug"
- IntermediateDirectory="..\..\..\..\obj\windows\gameengine\soundsystem\mtdll_debug"
+ OutputDirectory="$(SolutionDir)obj\windows\gameengine\soundsystem\mtdll_debug"
+ IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\soundsystem\mtdll_debug"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -66,16 +66,16 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
- AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\fmod\include,..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\openal,..\..\..\..\source\gameengine\soundsystem\fmod,..\..\..\..\source\gameengine\soundsystem\dummy,..\..\..\..\..\lib\windows\string\include,..\../../../../lib/windows/moto/include,..\..\..\..\source\kernel\gen_system"
+ AdditionalIncludeDirectories="$(SolutionDir)lib\windows\fmod\include,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\openal,$(SolutionDir)source\gameengine\soundsystem\fmod,$(SolutionDir)source\gameengine\soundsystem\dummy,$(SolutionDir)intern\string,$(SolutionDir)../../../../intern\moto\include,$(SolutionDir)source\kernel\gen_system"
PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\soundsystem\mtdll_debug/SND_sound.pch"
- AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\soundsystem\mtdll_debug/"
- ObjectFile="..\..\..\..\obj\windows\gameengine\soundsystem\mtdll_debug/"
- ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\soundsystem\mtdll_debug/"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\soundsystem\mtdll_debug/SND_sound.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\soundsystem\mtdll_debug\"
+ ObjectFile="$(SolutionDir)obj\windows\gameengine\soundsystem\mtdll_debug\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\soundsystem\mtdll_debug\"
SuppressStartupBanner="TRUE"
DebugInformationFormat="4"
CompileAs="0"/>
@@ -83,7 +83,7 @@
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile="..\..\..\..\obj\windows\gameengine\soundsystem\mtdll_debug\SND_sound.lib"
+ OutputFile="$(SolutionDir)obj\windows\gameengine\soundsystem\mtdll_debug\SND_sound.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -102,8 +102,8 @@
</Configuration>
<Configuration
Name="Release|Win32"
- OutputDirectory="..\..\..\..\obj\windows\gameengine\soundsystem"
- IntermediateDirectory="..\..\..\..\obj\windows\gameengine\soundsystem"
+ OutputDirectory="$(SolutionDir)obj\windows\gameengine\soundsystem"
+ IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\soundsystem"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -111,17 +111,17 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\fmod\include,..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\openal,..\..\..\..\source\gameengine\soundsystem\fmod,..\..\..\..\source\gameengine\soundsystem\dummy,..\..\..\..\..\lib\windows\string\include,..\../../../../lib/windows/moto/include,..\..\..\..\source\kernel\gen_system"
+ AdditionalIncludeDirectories="$(SolutionDir)lib\windows\fmod\include,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\openal,$(SolutionDir)source\gameengine\soundsystem\fmod,$(SolutionDir)source\gameengine\soundsystem\dummy,$(SolutionDir)intern\string,$(SolutionDir)intern\moto\include,$(SolutionDir)source\kernel\gen_system"
PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
StringPooling="TRUE"
RuntimeLibrary="0"
EnableFunctionLevelLinking="TRUE"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\soundsystem/SND_sound.pch"
- AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\soundsystem/"
- ObjectFile="..\..\..\..\obj\windows\gameengine\soundsystem/"
- ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\soundsystem/"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\soundsystem/SND_sound.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\soundsystem\"
+ ObjectFile="$(SolutionDir)obj\windows\gameengine\soundsystem\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\soundsystem\"
WarningLevel="3"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
@@ -129,7 +129,7 @@
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile="..\..\..\..\obj\windows\gameengine\soundsystem\SND_sound.lib"
+ OutputFile="$(SolutionDir)obj\windows\gameengine\soundsystem\SND_sound.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -148,8 +148,8 @@
</Configuration>
<Configuration
Name="Debug|Win32"
- OutputDirectory="..\..\..\..\obj\windows\gameengine\soundsystem\debug"
- IntermediateDirectory="..\..\..\..\obj\windows\gameengine\soundsystem\debug"
+ OutputDirectory="$(SolutionDir)obj\windows\gameengine\soundsystem\debug"
+ IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\soundsystem\debug"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -157,15 +157,15 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
- AdditionalIncludeDirectories="..\..\..\..\source\blender\include,..\..\..\..\..\lib\windows\fmod\include,..\..\..\..\source\gameengine\soundsystem,..\..\..\..\source\gameengine\soundsystem\openal,..\..\..\..\source\gameengine\soundsystem\fmod,..\..\..\..\source\gameengine\soundsystem\dummy,..\..\..\..\..\lib\windows\string\include,..\../../../../lib/windows/moto/include,..\..\..\..\source\kernel\gen_system"
+ AdditionalIncludeDirectories="$(SolutionDir)source\blender\include,$(SolutionDir)lib\windows\fmod\include,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\openal,$(SolutionDir)source\gameengine\soundsystem\fmod,$(SolutionDir)source\gameengine\soundsystem\dummy,$(SolutionDir)intern\string,$(SolutionDir)intern\moto\include,$(SolutionDir)source\kernel\gen_system"
PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
RuntimeLibrary="1"
DefaultCharIsUnsigned="TRUE"
- UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\soundsystem\debug/SND_sound.pch"
- AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\soundsystem\debug/"
- ObjectFile="..\..\..\..\obj\windows\gameengine\soundsystem\debug/"
- ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\soundsystem\debug/"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\soundsystem\debug/SND_sound.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\soundsystem\debug\"
+ ObjectFile="$(SolutionDir)obj\windows\gameengine\soundsystem\debug\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\soundsystem\debug\"
WarningLevel="3"
SuppressStartupBanner="TRUE"
DebugInformationFormat="3"
@@ -174,7 +174,7 @@
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile="..\..\..\..\obj\windows\gameengine\soundsystem\debug\SND_sound.lib"
+ OutputFile="$(SolutionDir)obj\windows\gameengine\soundsystem\debug\SND_sound.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -197,86 +197,86 @@
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
<File
- RelativePath="..\..\..\..\source\gameengine\SoundSystem\intern\SND_AudioDevice.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\SoundSystem\intern\SND_AudioDevice.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\SoundSystem\intern\SND_C-api.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\SoundSystem\intern\SND_C-api.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\SoundSystem\intern\SND_CDObject.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\SoundSystem\intern\SND_CDObject.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\SoundSystem\intern\SND_DeviceManager.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\SoundSystem\intern\SND_DeviceManager.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\SoundSystem\intern\SND_IdObject.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\SoundSystem\intern\SND_IdObject.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\SoundSystem\intern\SND_Scene.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\SoundSystem\intern\SND_Scene.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\SoundSystem\intern\SND_SoundListener.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\SoundSystem\intern\SND_SoundListener.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\SoundSystem\intern\SND_SoundObject.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\SoundSystem\intern\SND_SoundObject.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\SoundSystem\intern\SND_Utils.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\SoundSystem\intern\SND_Utils.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\SoundSystem\intern\SND_WaveCache.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\SoundSystem\intern\SND_WaveCache.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\SoundSystem\intern\SND_WaveSlot.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\SoundSystem\intern\SND_WaveSlot.cpp">
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl">
<File
- RelativePath="..\..\..\..\source\gameengine\SoundSystem\intern\SND_AudioDevice.h">
+ RelativePath="$(SolutionDir)source\gameengine\SoundSystem\intern\SND_AudioDevice.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\SoundSystem\SND_C-api.h">
+ RelativePath="$(SolutionDir)source\gameengine\SoundSystem\SND_C-api.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\SoundSystem\SND_CDObject.h">
+ RelativePath="$(SolutionDir)source\gameengine\SoundSystem\SND_CDObject.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\SoundSystem\SND_DependKludge.h">
+ RelativePath="$(SolutionDir)source\gameengine\SoundSystem\SND_DependKludge.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\SoundSystem\SND_DeviceManager.h">
+ RelativePath="$(SolutionDir)source\gameengine\SoundSystem\SND_DeviceManager.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\SoundSystem\SND_IAudioDevice.h">
+ RelativePath="$(SolutionDir)source\gameengine\SoundSystem\SND_IAudioDevice.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\SoundSystem\intern\SND_IdObject.h">
+ RelativePath="$(SolutionDir)source\gameengine\SoundSystem\intern\SND_IdObject.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\SoundSystem\SND_Object.h">
+ RelativePath="$(SolutionDir)source\gameengine\SoundSystem\SND_Object.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\SoundSystem\SND_Scene.h">
+ RelativePath="$(SolutionDir)source\gameengine\SoundSystem\SND_Scene.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\SoundSystem\SND_SoundListener.h">
+ RelativePath="$(SolutionDir)source\gameengine\SoundSystem\SND_SoundListener.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\SoundSystem\SND_SoundObject.h">
+ RelativePath="$(SolutionDir)source\gameengine\SoundSystem\SND_SoundObject.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\SoundSystem\SND_Utils.h">
+ RelativePath="$(SolutionDir)source\gameengine\SoundSystem\SND_Utils.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\SoundSystem\SND_WaveCache.h">
+ RelativePath="$(SolutionDir)source\gameengine\SoundSystem\SND_WaveCache.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\SoundSystem\SND_WaveSlot.h">
+ RelativePath="$(SolutionDir)source\gameengine\SoundSystem\SND_WaveSlot.h">
</File>
<File
- RelativePath="..\..\..\..\source\gameengine\SoundSystem\SoundDefines.h">
+ RelativePath="$(SolutionDir)source\gameengine\SoundSystem\SoundDefines.h">
</File>
</Filter>
</Files>
diff --git a/make/msvc_7_0/gameengine/sound/dummy/SND_Dummy.vcproj b/make/msvc_7_0/gameengine/sound/dummy/SND_Dummy.vcproj
index e48bc0be0a8..139cb4b03cd 100644
--- a/make/msvc_7_0/gameengine/sound/dummy/SND_Dummy.vcproj
+++ b/make/msvc_7_0/gameengine/sound/dummy/SND_Dummy.vcproj
@@ -12,8 +12,8 @@
<Configurations>
<Configuration
Name="Debug|Win32"
- OutputDirectory="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\debug"
- IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\debug"
+ OutputDirectory="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy\debug"
+ IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy\debug"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -21,15 +21,15 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
- AdditionalIncludeDirectories="..\..\..\..\..\source\kernel\gen_system,..\..\..\..\lib\windows\string\include,..\..\..\..\..\source\gameengine\soundsystem,..\..\..\..\..\source\gameengine\soundsystem\intern,..\..\..\..\..\..\lib\windows\string\include,..\../../../../../lib/windows/moto/include"
+ AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_system,$(SolutionDir)intern\string,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\intern,$(SolutionDir)intern\string,$(SolutionDir)intern\moto\include"
PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
RuntimeLibrary="1"
DefaultCharIsUnsigned="TRUE"
- UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\debug/SND_Dummy.pch"
- AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\debug/"
- ObjectFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\debug/"
- ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\debug/"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy\debug/SND_Dummy.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy\debug\"
+ ObjectFile="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy\debug\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy\debug\"
WarningLevel="3"
SuppressStartupBanner="TRUE"
DebugInformationFormat="3"
@@ -38,7 +38,7 @@
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\debug\SND_Dummy.lib"
+ OutputFile="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy\debug\SND_Dummy.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -57,8 +57,8 @@
</Configuration>
<Configuration
Name="MT DLL Debug|Win32"
- OutputDirectory="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\mtdll_debug"
- IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\mtdll_debug"
+ OutputDirectory="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy\mtdll_debug"
+ IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy\mtdll_debug"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -66,16 +66,16 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
- AdditionalIncludeDirectories="..\..\..\..\..\source\kernel\gen_system,..\..\..\..\lib\windows\string\include,..\..\..\..\..\source\gameengine\soundsystem,..\..\..\..\..\source\gameengine\soundsystem\intern,..\..\..\..\..\..\lib\windows\string\include,..\../../../../../lib/windows/moto/include"
+ AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_system,$(SolutionDir)intern\string,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\intern,$(SolutionDir)intern\string,$(SolutionDir)intern\moto\include"
PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\mtdll_debug/SND_Dummy.pch"
- AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\mtdll_debug/"
- ObjectFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\mtdll_debug/"
- ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\mtdll_debug/"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy\mtdll_debug/SND_Dummy.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy\mtdll_debug\"
+ ObjectFile="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy\mtdll_debug\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy\mtdll_debug\"
SuppressStartupBanner="TRUE"
DebugInformationFormat="4"
CompileAs="0"/>
@@ -83,7 +83,7 @@
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\mtdll_debug\SND_Dummy.lib"
+ OutputFile="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy\mtdll_debug\SND_Dummy.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -102,8 +102,8 @@
</Configuration>
<Configuration
Name="Release|Win32"
- OutputDirectory="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy"
- IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy"
+ OutputDirectory="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy"
+ IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -111,17 +111,17 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="..\..\..\..\lib\windows\string\include,..\..\..\..\..\source\gameengine\soundsystem\intern,..\..\..\..\..\source\gameengine\soundsystem,..\..\..\..\..\..\lib\windows\string\include,..\../../../../../lib/windows/moto/include"
+ AdditionalIncludeDirectories="$(SolutionDir)intern\string,$(SolutionDir)source\gameengine\soundsystem\intern,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)intern\string,$(SolutionDir)intern\moto\include"
PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
StringPooling="TRUE"
RuntimeLibrary="0"
EnableFunctionLevelLinking="TRUE"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy/SND_Dummy.pch"
- AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy/"
- ObjectFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy/"
- ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy/"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy/SND_Dummy.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy\"
+ ObjectFile="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy\"
WarningLevel="3"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
@@ -129,7 +129,7 @@
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\SND_Dummy.lib"
+ OutputFile="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy\SND_Dummy.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -148,8 +148,8 @@
</Configuration>
<Configuration
Name="MT DLL Release|Win32"
- OutputDirectory="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\mtdll"
- IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\mtdll"
+ OutputDirectory="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy\mtdll"
+ IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy\mtdll"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -157,24 +157,24 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="..\..\..\..\lib\windows\string\include,..\..\..\..\..\source\kernel\gen_system,..\..\..\..\..\source\gameengine\soundsystem,..\..\..\..\..\source\gameengine\soundsystem\intern,..\..\..\..\..\..\lib\windows\string\include,..\../../../../../lib/windows/moto/include"
+ AdditionalIncludeDirectories="$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\intern,$(SolutionDir)intern\string,$(SolutionDir)intern\moto\include"
PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
StringPooling="TRUE"
RuntimeLibrary="2"
EnableFunctionLevelLinking="TRUE"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\mtdll/SND_Dummy.pch"
- AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\mtdll/"
- ObjectFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\mtdll/"
- ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\mtdll/"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy\mtdll/SND_Dummy.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy\mtdll\"
+ ObjectFile="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy\mtdll\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy\mtdll\"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\dummy\mtdll\SND_Dummy.lib"
+ OutputFile="$(SolutionDir)obj\windows\gameengine\soundsystem\dummy\mtdll\SND_Dummy.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -197,14 +197,14 @@
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
<File
- RelativePath="..\..\..\..\..\source\gameengine\SoundSystem\dummy\SND_DummyDevice.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\SoundSystem\dummy\SND_DummyDevice.cpp">
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl">
<File
- RelativePath="..\..\..\..\..\source\gameengine\SoundSystem\dummy\SND_DummyDevice.h">
+ RelativePath="$(SolutionDir)source\gameengine\SoundSystem\dummy\SND_DummyDevice.h">
</File>
</Filter>
</Files>
diff --git a/make/msvc_7_0/gameengine/sound/fmod/SND_fmod.vcproj b/make/msvc_7_0/gameengine/sound/fmod/SND_fmod.vcproj
index 37188adb7d9..bd04c29fb02 100644
--- a/make/msvc_7_0/gameengine/sound/fmod/SND_fmod.vcproj
+++ b/make/msvc_7_0/gameengine/sound/fmod/SND_fmod.vcproj
@@ -3,6 +3,7 @@
ProjectType="Visual C++"
Version="7.00"
Name="SND_fmod"
+ ProjectGUID="{EB7F768F-4D0D-4A3D-A0CF-6D1B32D53271}"
SccProjectName=""
SccLocalPath="">
<Platforms>
@@ -12,8 +13,8 @@
<Configurations>
<Configuration
Name="Debug|Win32"
- OutputDirectory="..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\debug"
- IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\debug"
+ OutputDirectory="$(SolutionDir)obj\windows\gameengine\soundsystem\fmod\debug"
+ IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\soundsystem\fmod\debug"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -21,15 +22,15 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
- AdditionalIncludeDirectories="..\..\..\..\..\source\gameengine\soundsystem,..\../../../../source/gameengine/soundsystem/intern,..\../../../../source/gameengine/soundsystem,..\../../../../../lib/windows/moto/include,..\..\..\..\..\..\lib\windows\fmod\include,..\..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\source\kernel\gen_system"
+ AdditionalIncludeDirectories="&quot;$(SolutionDir)source\gameengine\soundsystem&quot;;&quot;$(SolutionDir)source/gameengine/soundsystem/intern&quot;;&quot;$(SolutionDir)source/gameengine/soundsystem&quot;;&quot;$(SolutionDir)intern\moto\include&quot;;&quot;$(SolutionDir)lib\windows\fmod\include&quot;;&quot;$(SolutionDir)intern\string&quot;;&quot;$(SolutionDir)source\kernel\gen_system&quot;"
PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
- UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\debug/SND_fmod.pch"
- AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\debug/"
- ObjectFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\debug/"
- ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\debug/"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\soundsystem\fmod\debug/SND_fmod.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\soundsystem\fmod\debug\"
+ ObjectFile="$(SolutionDir)obj\windows\gameengine\soundsystem\fmod\debug\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\soundsystem\fmod\debug\"
WarningLevel="3"
SuppressStartupBanner="TRUE"
DebugInformationFormat="4"
@@ -38,7 +39,7 @@
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\debug\SND_fmod.lib"
+ OutputFile="$(SolutionDir)obj\windows\gameengine\soundsystem\fmod\debug\SND_fmod.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -57,8 +58,8 @@
</Configuration>
<Configuration
Name="Release|Win32"
- OutputDirectory="..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod"
- IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod"
+ OutputDirectory="$(SolutionDir)obj\windows\gameengine\soundsystem\fmod"
+ IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\soundsystem\fmod"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -66,16 +67,16 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="..\../../../../source/gameengine/soundsystem/intern,..\../../../../source/gameengine/soundsystem,..\..\..\..\..\..\lib\windows\fmod\include,..\../../../../../lib/windows/moto/include,..\..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\source\kernel\gen_system"
+ AdditionalIncludeDirectories="$(SolutionDir)../../../../source/gameengine/soundsystem/intern,$(SolutionDir)../../../../source/gameengine/soundsystem,$(SolutionDir)lib\windows\fmod\include,$(SolutionDir)../../../../../intern\moto\include,$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system"
PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
StringPooling="TRUE"
RuntimeLibrary="0"
EnableFunctionLevelLinking="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod/SND_fmod.pch"
- AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod/"
- ObjectFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod/"
- ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod/"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\soundsystem\fmod/SND_fmod.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\soundsystem\fmod\"
+ ObjectFile="$(SolutionDir)obj\windows\gameengine\soundsystem\fmod\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\soundsystem\fmod\"
WarningLevel="3"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
@@ -83,7 +84,7 @@
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\SND_fmod.lib"
+ OutputFile="$(SolutionDir)obj\windows\gameengine\soundsystem\fmod\SND_fmod.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -102,8 +103,8 @@
</Configuration>
<Configuration
Name="MT DLL Release|Win32"
- OutputDirectory="..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\mtdll"
- IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\mtdll"
+ OutputDirectory="$(SolutionDir)obj\windows\gameengine\soundsystem\fmod\mtdll"
+ IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\soundsystem\fmod\mtdll"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -111,16 +112,16 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="..\..\..\..\..\source\gameengine\soundsystem,..\../../../../source/gameengine/soundsystem/intern,..\../../../../source/gameengine/soundsystem,..\../../../../../lib/windows/moto/include,..\..\..\..\..\..\lib\windows\fmod\include,..\..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\source\kernel\gen_system"
+ AdditionalIncludeDirectories="$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)../../../../source/gameengine/soundsystem/intern,$(SolutionDir)../../../../source/gameengine/soundsystem,$(SolutionDir)../../../../../intern\moto\include,$(SolutionDir)lib\windows\fmod\include,$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system"
PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
StringPooling="TRUE"
RuntimeLibrary="2"
EnableFunctionLevelLinking="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\mtdll/SND_fmod.pch"
- AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\mtdll/"
- ObjectFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\mtdll/"
- ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\mtdll/"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\soundsystem\fmod\mtdll/SND_fmod.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\soundsystem\fmod\mtdll\"
+ ObjectFile="$(SolutionDir)obj\windows\gameengine\soundsystem\fmod\mtdll\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\soundsystem\fmod\mtdll\"
WarningLevel="3"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
@@ -128,7 +129,7 @@
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\mtdll\SND_fmod.lib"
+ OutputFile="$(SolutionDir)obj\windows\gameengine\soundsystem\fmod\mtdll\SND_fmod.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -147,8 +148,8 @@
</Configuration>
<Configuration
Name="MT DLL Debug|Win32"
- OutputDirectory="..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\mtdll\debug"
- IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\mtdll\debug"
+ OutputDirectory="$(SolutionDir)obj\windows\gameengine\soundsystem\fmod\mtdll\debug"
+ IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\soundsystem\fmod\mtdll\debug"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -156,15 +157,15 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
- AdditionalIncludeDirectories="..\..\..\..\..\source\gameengine\soundsystem,..\../../../../source/gameengine/soundsystem/intern,..\../../../../source/gameengine/soundsystem,..\../../../../../lib/windows/moto/include,..\..\..\..\..\..\lib\windows\fmod\include,..\..\..\..\..\..\lib\windows\string\include,..\..\..\..\..\source\kernel\gen_system"
+ AdditionalIncludeDirectories="$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)../../../../source/gameengine/soundsystem/intern,$(SolutionDir)../../../../source/gameengine/soundsystem,$(SolutionDir)../../../../../intern\moto\include,$(SolutionDir)lib\windows\fmod\include,$(SolutionDir)intern\string,$(SolutionDir)source\kernel\gen_system"
PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\mtdll\debug/SND_fmod.pch"
- AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\mtdll\debug/"
- ObjectFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\mtdll\debug/"
- ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\mtdll\debug/"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\soundsystem\fmod\mtdll\debug/SND_fmod.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\soundsystem\fmod\mtdll\debug\"
+ ObjectFile="$(SolutionDir)obj\windows\gameengine\soundsystem\fmod\mtdll\debug\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\soundsystem\fmod\mtdll\debug\"
WarningLevel="3"
SuppressStartupBanner="TRUE"
DebugInformationFormat="4"
@@ -173,7 +174,7 @@
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\fmod\mtdll_debug\SND_fmod.lib"
+ OutputFile="$(SolutionDir)obj\windows\gameengine\soundsystem\fmod\mtdll_debug\SND_fmod.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -196,14 +197,14 @@
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
<File
- RelativePath="..\..\..\..\..\source\gameengine\SoundSystem\fmod\SND_FmodDevice.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\SoundSystem\fmod\SND_FmodDevice.cpp">
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl">
<File
- RelativePath="..\..\..\..\..\source\gameengine\SoundSystem\fmod\SND_FmodDevice.h">
+ RelativePath="$(SolutionDir)source\gameengine\SoundSystem\fmod\SND_FmodDevice.h">
</File>
</Filter>
</Files>
diff --git a/make/msvc_7_0/gameengine/sound/openal/SND_openal.vcproj b/make/msvc_7_0/gameengine/sound/openal/SND_openal.vcproj
index 6b63ad9c281..40afdff21f7 100644
--- a/make/msvc_7_0/gameengine/sound/openal/SND_openal.vcproj
+++ b/make/msvc_7_0/gameengine/sound/openal/SND_openal.vcproj
@@ -12,8 +12,8 @@
<Configurations>
<Configuration
Name="Release|Win32"
- OutputDirectory="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal"
- IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal"
+ OutputDirectory="$(SolutionDir)obj\windows\gameengine\soundsystem\openal"
+ IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\soundsystem\openal"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -21,17 +21,17 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="..\../../../../source/gameengine/soundsystem/intern,..\../../../../source/gameengine/soundsystem,..\..\..\..\..\..\lib\windows\string\include,..\../../../../../lib/windows/moto/include,..\..\..\..\..\..\lib\windows\openal\include,..\..\..\..\..\source\kernel\gen_system"
+ AdditionalIncludeDirectories="$(SolutionDir)source\gameengine\soundsystem\intern,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)intern\string,$(SolutionDir)intern\moto\include,$(SolutionDir)lib\windows\openal\include,$(SolutionDir)source\kernel\gen_system"
PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
StringPooling="TRUE"
RuntimeLibrary="0"
EnableFunctionLevelLinking="TRUE"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal/SND_openal.pch"
- AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal/"
- ObjectFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal/"
- ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal/"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\soundsystem\openal/SND_openal.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\soundsystem\openal\"
+ ObjectFile="$(SolutionDir)obj\windows\gameengine\soundsystem\openal\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\soundsystem\openal\"
WarningLevel="3"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
@@ -39,7 +39,7 @@
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\SND_openal.lib"
+ OutputFile="$(SolutionDir)obj\windows\gameengine\soundsystem\openal\SND_openal.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -58,8 +58,8 @@
</Configuration>
<Configuration
Name="Debug|Win32"
- OutputDirectory="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\debug"
- IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\debug"
+ OutputDirectory="$(SolutionDir)obj\windows\gameengine\soundsystem\openal\debug"
+ IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\soundsystem\openal\debug"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -67,15 +67,15 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
- AdditionalIncludeDirectories="..\..\..\..\..\source\gameengine\soundsystem,..\../../../../source/gameengine/soundsystem/intern,..\../../../../source/gameengine/soundsystem,..\..\..\..\..\..\lib\windows\string\include,..\../../../../../lib/windows/moto/include,..\..\..\..\..\..\lib\windows\openal\include,..\..\..\..\..\source\kernel\gen_system"
+ AdditionalIncludeDirectories="$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\intern,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)intern\string,$(SolutionDir)intern\moto\include,$(SolutionDir)lib\windows\openal\include,$(SolutionDir)source\kernel\gen_system"
PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
RuntimeLibrary="1"
DefaultCharIsUnsigned="TRUE"
- UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\debug/SND_openal.pch"
- AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\debug/"
- ObjectFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\debug/"
- ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\debug/"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\soundsystem\openal\debug/SND_openal.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\soundsystem\openal\debug\"
+ ObjectFile="$(SolutionDir)obj\windows\gameengine\soundsystem\openal\debug\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\soundsystem\openal\debug\"
WarningLevel="3"
SuppressStartupBanner="TRUE"
DebugInformationFormat="3"
@@ -84,7 +84,7 @@
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\debug\SND_openal.lib"
+ OutputFile="$(SolutionDir)obj\windows\gameengine\soundsystem\openal\debug\SND_openal.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -103,8 +103,8 @@
</Configuration>
<Configuration
Name="MT DLL Debug|Win32"
- OutputDirectory="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\mtdll_debug"
- IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\mtdll_debug"
+ OutputDirectory="$(SolutionDir)obj\windows\gameengine\soundsystem\openal\mtdll_debug"
+ IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\soundsystem\openal\mtdll_debug"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -112,16 +112,16 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
- AdditionalIncludeDirectories="..\..\..\..\..\source\gameengine\soundsystem,..\../../../../source/gameengine/soundsystem/intern,..\../../../../source/gameengine/soundsystem,..\..\..\..\..\..\lib\windows\string\include,..\../../../../../lib/windows/moto/include,..\..\..\..\..\..\lib\windows\openal\include,..\..\..\..\..\source\kernel\gen_system"
+ AdditionalIncludeDirectories="$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\intern,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)intern\string,$(SolutionDir)intern\moto\include,$(SolutionDir)lib\windows\openal\include,$(SolutionDir)source\kernel\gen_system"
PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\mtdll_debug/SND_openal.pch"
- AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\mtdll_debug/"
- ObjectFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\mtdll_debug/"
- ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\mtdll_debug/"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\soundsystem\openal\mtdll_debug/SND_openal.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\soundsystem\openal\mtdll_debug\"
+ ObjectFile="$(SolutionDir)obj\windows\gameengine\soundsystem\openal\mtdll_debug\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\soundsystem\openal\mtdll_debug\"
SuppressStartupBanner="TRUE"
DebugInformationFormat="4"
CompileAs="0"/>
@@ -129,7 +129,7 @@
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\mtdll_debug\SND_openal.lib"
+ OutputFile="$(SolutionDir)obj\windows\gameengine\soundsystem\openal\mtdll_debug\SND_openal.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -148,8 +148,8 @@
</Configuration>
<Configuration
Name="MT DLL Release|Win32"
- OutputDirectory="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\mtdll"
- IntermediateDirectory="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\mtdll"
+ OutputDirectory="$(SolutionDir)obj\windows\gameengine\soundsystem\openal\mtdll"
+ IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\soundsystem\openal\mtdll"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -157,24 +157,24 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="..\..\..\..\..\source\gameengine\soundsystem,..\../../../../source/gameengine/soundsystem/intern,..\../../../../source/gameengine/soundsystem,..\..\..\..\..\..\lib\windows\string\include,..\../../../../../lib/windows/moto/include,..\..\..\..\..\..\lib\windows\openal\include,..\..\..\..\..\source\kernel\gen_system"
+ AdditionalIncludeDirectories="$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)source\gameengine\soundsystem\intern,$(SolutionDir)source\gameengine\soundsystem,$(SolutionDir)intern\string,$(SolutionDir)intern\moto\include,$(SolutionDir)lib\windows\openal\include,$(SolutionDir)source\kernel\gen_system"
PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
StringPooling="TRUE"
RuntimeLibrary="2"
EnableFunctionLevelLinking="TRUE"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\mtdll/SND_openal.pch"
- AssemblerListingLocation="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\mtdll/"
- ObjectFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\mtdll/"
- ProgramDataBaseFileName="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\mtdll/"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\soundsystem\openal\mtdll/SND_openal.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\soundsystem\openal\mtdll\"
+ ObjectFile="$(SolutionDir)obj\windows\gameengine\soundsystem\openal\mtdll\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\soundsystem\openal\mtdll\"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile="..\..\..\..\..\obj\windows\gameengine\soundsystem\openal\mtdll\SND_openal.lib"
+ OutputFile="$(SolutionDir)obj\windows\gameengine\soundsystem\openal\mtdll\SND_openal.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -197,14 +197,14 @@
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
<File
- RelativePath="..\..\..\..\..\source\gameengine\SoundSystem\openal\SND_OpenALDevice.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\SoundSystem\openal\SND_OpenALDevice.cpp">
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl">
<File
- RelativePath="..\..\..\..\..\source\gameengine\SoundSystem\openal\SND_OpenALDevice.h">
+ RelativePath="$(SolutionDir)source\gameengine\SoundSystem\openal\SND_OpenALDevice.h">
</File>
</Filter>
</Files>
diff --git a/make/msvc_7_0/kernel/gen_messaging/gen_messaging.vcproj b/make/msvc_7_0/kernel/gen_messaging/gen_messaging.vcproj
index 8934b77a7e4..7f821d4b6b1 100644
--- a/make/msvc_7_0/kernel/gen_messaging/gen_messaging.vcproj
+++ b/make/msvc_7_0/kernel/gen_messaging/gen_messaging.vcproj
@@ -12,8 +12,8 @@
<Configurations>
<Configuration
Name="MT DLL Debug|Win32"
- OutputDirectory="..\..\..\..\obj\windows\kernel\gen_messaging\mtdll_debug"
- IntermediateDirectory="..\..\..\..\obj\windows\kernel\gen_messaging\mtdll_debug"
+ OutputDirectory="$(SolutionDir)obj\windows\kernel\gen_messaging\mtdll_debug"
+ IntermediateDirectory="$(SolutionDir)obj\windows\kernel\gen_messaging\mtdll_debug"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -21,15 +21,15 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
- AdditionalIncludeDirectories="..\..\..\..\source\kernel\gen_messaging"
+ AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging"
PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\obj\windows\kernel\gen_messaging\mtdll_debug/gen_messaging.pch"
- AssemblerListingLocation="..\..\..\..\obj\windows\kernel\gen_messaging\mtdll_debug/"
- ObjectFile="..\..\..\..\obj\windows\kernel\gen_messaging\mtdll_debug/"
- ProgramDataBaseFileName="..\..\..\..\obj\windows\kernel\gen_messaging\mtdll_debug/"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\kernel\gen_messaging\mtdll_debug/gen_messaging.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\kernel\gen_messaging\mtdll_debug\"
+ ObjectFile="$(SolutionDir)obj\windows\kernel\gen_messaging\mtdll_debug\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\kernel\gen_messaging\mtdll_debug\"
WarningLevel="3"
SuppressStartupBanner="TRUE"
DebugInformationFormat="4"
@@ -38,7 +38,7 @@
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile="..\..\..\..\obj\windows\kernel\gen_messaging\mtdll_debug\gen_messaging.lib"
+ OutputFile="$(SolutionDir)obj\windows\kernel\gen_messaging\mtdll_debug\gen_messaging.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -57,8 +57,8 @@
</Configuration>
<Configuration
Name="Debug|Win32"
- OutputDirectory="..\..\..\..\obj\windows\kernel\gen_messaging\debug"
- IntermediateDirectory="..\..\..\..\obj\windows\kernel\gen_messaging\debug"
+ OutputDirectory="$(SolutionDir)obj\windows\kernel\gen_messaging\debug"
+ IntermediateDirectory="$(SolutionDir)obj\windows\kernel\gen_messaging\debug"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -66,15 +66,15 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
- AdditionalIncludeDirectories="..\..\..\..\source\kernel\gen_messaging"
+ AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging"
PreprocessorDefinitions="WIN32,_DEBUG,_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
- UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\obj\windows\kernel\gen_messaging\debug/gen_messaging.pch"
- AssemblerListingLocation="..\..\..\..\obj\windows\kernel\gen_messaging\debug/"
- ObjectFile="..\..\..\..\obj\windows\kernel\gen_messaging\debug/"
- ProgramDataBaseFileName="..\..\..\..\obj\windows\kernel\gen_messaging\debug/"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\kernel\gen_messaging\debug/gen_messaging.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\kernel\gen_messaging\debug\"
+ ObjectFile="$(SolutionDir)obj\windows\kernel\gen_messaging\debug\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\kernel\gen_messaging\debug\"
WarningLevel="3"
SuppressStartupBanner="TRUE"
DebugInformationFormat="3"
@@ -83,7 +83,7 @@
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile="..\..\..\..\obj\windows\kernel\gen_messaging\debug\gen_messaging.lib"
+ OutputFile="$(SolutionDir)obj\windows\kernel\gen_messaging\debug\gen_messaging.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -102,8 +102,8 @@
</Configuration>
<Configuration
Name="Release|Win32"
- OutputDirectory="..\..\..\..\obj\windows\kernel\gen_messaging"
- IntermediateDirectory="..\..\..\..\obj\windows\kernel\gen_messaging"
+ OutputDirectory="$(SolutionDir)obj\windows\kernel\gen_messaging"
+ IntermediateDirectory="$(SolutionDir)obj\windows\kernel\gen_messaging"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -111,16 +111,16 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="..\..\..\..\source\kernel\gen_messaging"
+ AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging"
PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
StringPooling="TRUE"
RuntimeLibrary="0"
EnableFunctionLevelLinking="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\obj\windows\kernel\gen_messaging/gen_messaging.pch"
- AssemblerListingLocation="..\..\..\..\obj\windows\kernel\gen_messaging/"
- ObjectFile="..\..\..\..\obj\windows\kernel\gen_messaging/"
- ProgramDataBaseFileName="..\..\..\..\obj\windows\kernel\gen_messaging/"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\kernel\gen_messaging/gen_messaging.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\kernel\gen_messaging\"
+ ObjectFile="$(SolutionDir)obj\windows\kernel\gen_messaging\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\kernel\gen_messaging\"
WarningLevel="3"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
@@ -128,7 +128,7 @@
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile="..\..\..\..\obj\windows\kernel\gen_messaging\gen_messaging.lib"
+ OutputFile="$(SolutionDir)obj\windows\kernel\gen_messaging\gen_messaging.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -147,8 +147,8 @@
</Configuration>
<Configuration
Name="MT DLL Release|Win32"
- OutputDirectory="..\..\..\..\obj\windows\kernel\gen_messaging\mtdll"
- IntermediateDirectory="..\..\..\..\obj\windows\kernel\gen_messaging\mtdll"
+ OutputDirectory="$(SolutionDir)obj\windows\kernel\gen_messaging\mtdll"
+ IntermediateDirectory="$(SolutionDir)obj\windows\kernel\gen_messaging\mtdll"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -156,16 +156,16 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="..\..\..\..\source\kernel\gen_messaging"
+ AdditionalIncludeDirectories="$(SolutionDir)source\kernel\gen_messaging"
PreprocessorDefinitions="WIN32,NDEBUG,_LIB"
StringPooling="TRUE"
RuntimeLibrary="2"
EnableFunctionLevelLinking="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\obj\windows\kernel\gen_messaging\mtdll/gen_messaging.pch"
- AssemblerListingLocation="..\..\..\..\obj\windows\kernel\gen_messaging\mtdll/"
- ObjectFile="..\..\..\..\obj\windows\kernel\gen_messaging\mtdll/"
- ProgramDataBaseFileName="..\..\..\..\obj\windows\kernel\gen_messaging\mtdll/"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\kernel\gen_messaging\mtdll/gen_messaging.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\kernel\gen_messaging\mtdll\"
+ ObjectFile="$(SolutionDir)obj\windows\kernel\gen_messaging\mtdll\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\kernel\gen_messaging\mtdll\"
WarningLevel="3"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
@@ -173,7 +173,7 @@
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile="..\..\..\..\obj\windows\kernel\gen_messaging\mtdll\gen_messaging.lib"
+ OutputFile="$(SolutionDir)obj\windows\kernel\gen_messaging\mtdll\gen_messaging.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -196,14 +196,14 @@
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
<File
- RelativePath="..\..\..\..\source\kernel\gen_messaging\intern\messaging.c">
+ RelativePath="$(SolutionDir)source\kernel\gen_messaging\intern\messaging.c">
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl">
<File
- RelativePath="..\..\..\..\source\kernel\gen_messaging\GEN_messaging.h">
+ RelativePath="$(SolutionDir)source\kernel\gen_messaging\GEN_messaging.h">
</File>
</Filter>
</Files>
diff --git a/make/msvc_7_0/kernel/system/SYS_system.vcproj b/make/msvc_7_0/kernel/system/SYS_system.vcproj
index fe8dcb809fb..836f98170e3 100644
--- a/make/msvc_7_0/kernel/system/SYS_system.vcproj
+++ b/make/msvc_7_0/kernel/system/SYS_system.vcproj
@@ -3,6 +3,7 @@
ProjectType="Visual C++"
Version="7.00"
Name="SYS_system"
+ ProjectGUID="{1D09E029-1F0B-4C80-802A-225F38C65577}"
SccProjectName=""
SccLocalPath="">
<Platforms>
@@ -12,8 +13,8 @@
<Configurations>
<Configuration
Name="MT DLL Release|Win32"
- OutputDirectory="..\..\..\..\obj\windows\gameengine\kernel\gen_system\mtdll"
- IntermediateDirectory="..\..\..\..\obj\windows\gameengine\kernel\gen_system\mtdll"
+ OutputDirectory="$(SolutionDir)obj\windows\gameengine\kernel\gen_system\mtdll"
+ IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\kernel\gen_system\mtdll"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -21,24 +22,24 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\string\include,../../../../../lib/windows/moto/include"
+ AdditionalIncludeDirectories="$(SolutionDir)intern\string,$(SolutionDir)intern\moto\include"
PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
StringPooling="TRUE"
RuntimeLibrary="2"
EnableFunctionLevelLinking="TRUE"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\kernel\gen_system\mtdll/SYS_system.pch"
- AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\kernel\gen_system\mtdll/"
- ObjectFile="..\..\..\..\obj\windows\gameengine\kernel\gen_system\mtdll/"
- ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\kernel\gen_system\mtdll/"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\kernel\gen_system\mtdll/SYS_system.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\kernel\gen_system\mtdll\"
+ ObjectFile="$(SolutionDir)obj\windows\gameengine\kernel\gen_system\mtdll\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\kernel\gen_system\mtdll\"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile="..\..\..\..\obj\windows\gameengine\kernel\gen_system\mtdll\SYS_system.lib"
+ OutputFile="$(SolutionDir)obj\windows\gameengine\kernel\gen_system\mtdll\SYS_system.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -57,8 +58,8 @@
</Configuration>
<Configuration
Name="MT DLL Debug|Win32"
- OutputDirectory="..\..\..\..\obj\windows\gameengine\kernel\gen_system\mtdll_debug"
- IntermediateDirectory="..\..\..\..\obj\windows\gameengine\kernel\gen_system\mtdll_debug"
+ OutputDirectory="$(SolutionDir)obj\windows\gameengine\kernel\gen_system\mtdll_debug"
+ IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\kernel\gen_system\mtdll_debug"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -66,16 +67,16 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
- AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\string\include,../../../../../lib/windows/moto/include"
+ AdditionalIncludeDirectories="$(SolutionDir)intern\string,$(SolutionDir)intern\moto\include"
PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\kernel\gen_system\mtdll_debug/SYS_system.pch"
- AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\kernel\gen_system\mtdll_debug/"
- ObjectFile="..\..\..\..\obj\windows\gameengine\kernel\gen_system\mtdll_debug/"
- ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\kernel\gen_system\mtdll_debug/"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\kernel\gen_system\mtdll_debug/SYS_system.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\kernel\gen_system\mtdll_debug\"
+ ObjectFile="$(SolutionDir)obj\windows\gameengine\kernel\gen_system\mtdll_debug\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\kernel\gen_system\mtdll_debug\"
SuppressStartupBanner="TRUE"
DebugInformationFormat="4"
CompileAs="0"/>
@@ -83,7 +84,7 @@
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile="..\..\..\..\obj\windows\gameengine\kernel\gen_system\mtdll_debug\SYS_system.lib"
+ OutputFile="$(SolutionDir)obj\windows\gameengine\kernel\gen_system\mtdll_debug\SYS_system.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -102,8 +103,8 @@
</Configuration>
<Configuration
Name="Debug|Win32"
- OutputDirectory="..\..\..\..\obj\windows\gameengine\kernel\gen_system\debug"
- IntermediateDirectory="..\..\..\..\obj\windows\gameengine\kernel\gen_system\debug"
+ OutputDirectory="$(SolutionDir)obj\windows\gameengine\kernel\gen_system\debug"
+ IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\kernel\gen_system\debug"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -111,16 +112,16 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
- AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\string\include,../../../../../lib/windows/moto/include"
+ AdditionalIncludeDirectories="&quot;$(SolutionDir)intern\string&quot;;&quot;$(SolutionDir)intern\moto\include&quot;"
PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
DefaultCharIsUnsigned="TRUE"
- UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\kernel\gen_system\debug/SYS_system.pch"
- AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\kernel\gen_system\debug/"
- ObjectFile="..\..\..\..\obj\windows\gameengine\kernel\gen_system\debug/"
- ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\kernel\gen_system\debug/"
+ UsePrecompiledHeader="0"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\kernel\gen_system\debug/SYS_system.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\kernel\gen_system\debug\"
+ ObjectFile="$(SolutionDir)obj\windows\gameengine\kernel\gen_system\debug\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\kernel\gen_system\debug\"
WarningLevel="3"
SuppressStartupBanner="TRUE"
DebugInformationFormat="3"
@@ -129,7 +130,7 @@
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile="..\..\..\..\obj\windows\gameengine\kernel\gen_system\debug\SYS_system.lib"
+ OutputFile="$(SolutionDir)obj\windows\gameengine\kernel\gen_system\debug\SYS_system.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -148,8 +149,8 @@
</Configuration>
<Configuration
Name="Release|Win32"
- OutputDirectory="..\..\..\..\obj\windows\gameengine\kernel\gen_system"
- IntermediateDirectory="..\..\..\..\obj\windows\gameengine\kernel\gen_system"
+ OutputDirectory="$(SolutionDir)obj\windows\gameengine\kernel\gen_system"
+ IntermediateDirectory="$(SolutionDir)obj\windows\gameengine\kernel\gen_system"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -157,17 +158,17 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\string\include,../../../../../lib/windows/moto/include"
+ AdditionalIncludeDirectories="$(SolutionDir)intern\string,$(SolutionDir)intern\moto\include"
PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
StringPooling="TRUE"
RuntimeLibrary="0"
EnableFunctionLevelLinking="TRUE"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\obj\windows\gameengine\kernel\gen_system/SYS_system.pch"
- AssemblerListingLocation="..\..\..\..\obj\windows\gameengine\kernel\gen_system/"
- ObjectFile="..\..\..\..\obj\windows\gameengine\kernel\gen_system/"
- ProgramDataBaseFileName="..\..\..\..\obj\windows\gameengine\kernel\gen_system/"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\gameengine\kernel\gen_system/SYS_system.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\gameengine\kernel\gen_system\"
+ ObjectFile="$(SolutionDir)obj\windows\gameengine\kernel\gen_system\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\gameengine\kernel\gen_system\"
WarningLevel="3"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
@@ -175,7 +176,7 @@
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile="..\..\..\..\obj\windows\gameengine\kernel\gen_system\SYS_system.lib"
+ OutputFile="$(SolutionDir)obj\windows\gameengine\kernel\gen_system\SYS_system.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -198,35 +199,35 @@
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
<File
- RelativePath="..\..\..\..\source\kernel\gen_system\GEN_HashedPtr.cpp">
+ RelativePath="$(SolutionDir)source\kernel\gen_system\GEN_HashedPtr.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\kernel\gen_system\SYS_SingletonSystem.cpp">
+ RelativePath="$(SolutionDir)source\kernel\gen_system\SYS_SingletonSystem.cpp">
</File>
<File
- RelativePath="..\..\..\..\source\kernel\gen_system\SYS_System.cpp">
+ RelativePath="$(SolutionDir)source\kernel\gen_system\SYS_System.cpp">
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl">
<File
- RelativePath="..\..\..\..\source\kernel\gen_system\GEN_DataCache.h">
+ RelativePath="$(SolutionDir)source\kernel\gen_system\GEN_DataCache.h">
</File>
<File
- RelativePath="..\..\..\..\source\kernel\gen_system\GEN_HashedPtr.h">
+ RelativePath="$(SolutionDir)source\kernel\gen_system\GEN_HashedPtr.h">
</File>
<File
- RelativePath="..\..\..\..\source\kernel\gen_system\GEN_Map.h">
+ RelativePath="$(SolutionDir)source\kernel\gen_system\GEN_Map.h">
</File>
<File
- RelativePath="..\..\..\..\source\kernel\gen_system\GEN_SmartPtr.h">
+ RelativePath="$(SolutionDir)source\kernel\gen_system\GEN_SmartPtr.h">
</File>
<File
- RelativePath="..\..\..\..\source\kernel\gen_system\SYS_SingletonSystem.h">
+ RelativePath="$(SolutionDir)source\kernel\gen_system\SYS_SingletonSystem.h">
</File>
<File
- RelativePath="..\..\..\..\source\kernel\gen_system\SYS_System.h">
+ RelativePath="$(SolutionDir)source\kernel\gen_system\SYS_System.h">
</File>
</Filter>
</Files>
diff --git a/make/msvc_7_0/sumo/fuzzics/SM_fuzzics.vcproj b/make/msvc_7_0/sumo/fuzzics/SM_fuzzics.vcproj
index 149c8bb96ed..a061e01c23f 100644
--- a/make/msvc_7_0/sumo/fuzzics/SM_fuzzics.vcproj
+++ b/make/msvc_7_0/sumo/fuzzics/SM_fuzzics.vcproj
@@ -12,8 +12,8 @@
<Configurations>
<Configuration
Name="MT DLL Debug|Win32"
- OutputDirectory="..\..\..\..\obj\windows\sumo\fuzzics\mtdll_debug"
- IntermediateDirectory="..\..\..\..\obj\windows\sumo\fuzzics\mtdll_debug"
+ OutputDirectory="$(SolutionDir)obj\windows\sumo\fuzzics\mtdll_debug"
+ IntermediateDirectory="$(SolutionDir)obj\windows\sumo\fuzzics\mtdll_debug"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -21,16 +21,16 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
- AdditionalIncludeDirectories="..\..\..\source\sumo\Fuzzics\include,..\../../../../lib/windows/moto/include,..\..\..\source\sumo\include"
+ AdditionalIncludeDirectories="$(SolutionDir)source\sumo\Fuzzics\include,$(SolutionDir)../../../../intern\moto\include,$(SolutionDir)source\sumo\include"
PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\obj\windows\sumo\fuzzics\mtdll_debug/SM_fuzzics.pch"
- AssemblerListingLocation="..\..\..\..\obj\windows\sumo\fuzzics\mtdll_debug/"
- ObjectFile="..\..\..\..\obj\windows\sumo\fuzzics\mtdll_debug/"
- ProgramDataBaseFileName="..\..\..\..\obj\windows\sumo\fuzzics\mtdll_debug/"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\sumo\fuzzics\mtdll_debug/SM_fuzzics.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\sumo\fuzzics\mtdll_debug\"
+ ObjectFile="$(SolutionDir)obj\windows\sumo\fuzzics\mtdll_debug\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\sumo\fuzzics\mtdll_debug\"
SuppressStartupBanner="TRUE"
DebugInformationFormat="4"
CompileAs="0"/>
@@ -38,7 +38,7 @@
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile="..\..\..\..\obj\windows\sumo\fuzzics\mtdll_debug\SM_fuzzics.lib"
+ OutputFile="$(SolutionDir)obj\windows\sumo\fuzzics\mtdll_debug\SM_fuzzics.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -57,8 +57,8 @@
</Configuration>
<Configuration
Name="MT DLL Release|Win32"
- OutputDirectory="..\..\..\..\obj\windows\sumo\fuzzics\mtdll"
- IntermediateDirectory="..\..\..\..\obj\windows\sumo\fuzzics\mtdll"
+ OutputDirectory="$(SolutionDir)obj\windows\sumo\fuzzics\mtdll"
+ IntermediateDirectory="$(SolutionDir)obj\windows\sumo\fuzzics\mtdll"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -66,24 +66,24 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="..\..\..\source\sumo\Fuzzics\include,..\../../../../lib/windows/moto/include,..\..\..\source\sumo\include"
+ AdditionalIncludeDirectories="$(SolutionDir)source\sumo\Fuzzics\include,$(SolutionDir)../../../../intern\moto\include,$(SolutionDir)source\sumo\include"
PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
StringPooling="TRUE"
RuntimeLibrary="2"
EnableFunctionLevelLinking="TRUE"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\obj\windows\sumo\fuzzics\mtdll/SM_fuzzics.pch"
- AssemblerListingLocation="..\..\..\..\obj\windows\sumo\fuzzics\mtdll/"
- ObjectFile="..\..\..\..\obj\windows\sumo\fuzzics\mtdll/"
- ProgramDataBaseFileName="..\..\..\..\obj\windows\sumo\fuzzics\mtdll/"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\sumo\fuzzics\mtdll/SM_fuzzics.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\sumo\fuzzics\mtdll\"
+ ObjectFile="$(SolutionDir)obj\windows\sumo\fuzzics\mtdll\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\sumo\fuzzics\mtdll\"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile="..\..\..\..\obj\windows\sumo\fuzzics\mtdll\SM_fuzzics.lib"
+ OutputFile="$(SolutionDir)obj\windows\sumo\fuzzics\mtdll\SM_fuzzics.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -103,7 +103,7 @@
<Configuration
Name="Release|Win32"
OutputDirectory=".\Release"
- IntermediateDirectory="..\..\..\..\obj\windows\sumo\fuzzics"
+ IntermediateDirectory="$(SolutionDir)obj\windows\sumo\fuzzics"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -111,17 +111,17 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="..\..\..\source\sumo\Fuzzics\include,..\../../../../lib/windows/moto/include,..\..\..\source\sumo\include"
+ AdditionalIncludeDirectories="$(SolutionDir)source\sumo\Fuzzics\include,$(SolutionDir)../../../../intern\moto\include,$(SolutionDir)source\sumo\include"
PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
StringPooling="TRUE"
RuntimeLibrary="0"
EnableFunctionLevelLinking="TRUE"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\obj\windows\sumo\fuzzics/SM_fuzzics.pch"
- AssemblerListingLocation="..\..\..\..\obj\windows\sumo\fuzzics/"
- ObjectFile="..\..\..\..\obj\windows\sumo\fuzzics/"
- ProgramDataBaseFileName="..\..\..\..\obj\windows\sumo\fuzzics/"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\sumo\fuzzics/SM_fuzzics.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\sumo\fuzzics\"
+ ObjectFile="$(SolutionDir)obj\windows\sumo\fuzzics\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\sumo\fuzzics\"
WarningLevel="3"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
@@ -129,7 +129,7 @@
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile="..\..\..\..\obj\windows\sumo\fuzzics\SM_fuzzics.lib"
+ OutputFile="$(SolutionDir)obj\windows\sumo\fuzzics\SM_fuzzics.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -157,7 +157,7 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="..\..\..\source\sumo\Fuzzics\include,..\../../../../lib/windows/moto/include,..\..\..\source\sumo\include"
+ AdditionalIncludeDirectories="$(SolutionDir)source\sumo\Fuzzics\include,$(SolutionDir)../../../../intern\moto\include,$(SolutionDir)source\sumo\include"
PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
StringPooling="TRUE"
RuntimeLibrary="5"
@@ -165,9 +165,9 @@
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
PrecompiledHeaderFile=".\SM_fuzzics___Win32_Profile/SM_fuzzics.pch"
- AssemblerListingLocation=".\SM_fuzzics___Win32_Profile/"
- ObjectFile=".\SM_fuzzics___Win32_Profile/"
- ProgramDataBaseFileName=".\SM_fuzzics___Win32_Profile/"
+ AssemblerListingLocation=".\SM_fuzzics___Win32_Profile\"
+ ObjectFile=".\SM_fuzzics___Win32_Profile\"
+ ProgramDataBaseFileName=".\SM_fuzzics___Win32_Profile\"
WarningLevel="3"
SuppressStartupBanner="TRUE"
DebugInformationFormat="3"
@@ -176,7 +176,7 @@
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile="..\..\..\..\obj\windows\sumo\fuzzics\profile\SM_fuzzics.lib"
+ OutputFile="$(SolutionDir)obj\windows\sumo\fuzzics\profile\SM_fuzzics.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -196,7 +196,7 @@
<Configuration
Name="Debug|Win32"
OutputDirectory=".\Debug"
- IntermediateDirectory="..\..\..\..\obj\windows\sumo\fuzzics\debug"
+ IntermediateDirectory="$(SolutionDir)obj\windows\sumo\fuzzics\debug"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -204,16 +204,16 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
- AdditionalIncludeDirectories="..\..\..\source\sumo\Fuzzics\include,..\../../../../lib/windows/moto/include,..\..\..\source\sumo\include"
+ AdditionalIncludeDirectories="$(SolutionDir)source\sumo\Fuzzics\include,$(SolutionDir)../../../../intern\moto\include,$(SolutionDir)source\sumo\include"
PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\obj\windows\sumo\fuzzics\debug/SM_fuzzics.pch"
- AssemblerListingLocation="..\..\..\..\obj\windows\sumo\fuzzics\debug/"
- ObjectFile="..\..\..\..\obj\windows\sumo\fuzzics\debug/"
- ProgramDataBaseFileName="..\..\..\..\obj\windows\sumo\fuzzics\debug/"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\sumo\fuzzics\debug/SM_fuzzics.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\sumo\fuzzics\debug\"
+ ObjectFile="$(SolutionDir)obj\windows\sumo\fuzzics\debug\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\sumo\fuzzics\debug\"
WarningLevel="3"
SuppressStartupBanner="TRUE"
DebugInformationFormat="3"
@@ -222,7 +222,7 @@
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile="..\..\..\..\obj\windows\sumo\fuzzics\debug\SM_fuzzics.lib"
+ OutputFile="$(SolutionDir)obj\windows\sumo\fuzzics\debug\SM_fuzzics.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -245,35 +245,35 @@
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
<File
- RelativePath="..\..\..\source\sumo\Fuzzics\src\SM_FhObject.cpp">
+ RelativePath="$(SolutionDir)source\sumo\Fuzzics\src\SM_FhObject.cpp">
</File>
<File
- RelativePath="..\..\..\source\sumo\Fuzzics\src\SM_Object.cpp">
+ RelativePath="$(SolutionDir)source\sumo\Fuzzics\src\SM_Object.cpp">
</File>
<File
- RelativePath="..\..\..\source\sumo\Fuzzics\src\SM_Scene.cpp">
+ RelativePath="$(SolutionDir)source\sumo\Fuzzics\src\SM_Scene.cpp">
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl">
<File
- RelativePath="..\..\..\source\sumo\Fuzzics\include\SM_Callback.h">
+ RelativePath="$(SolutionDir)source\sumo\Fuzzics\include\SM_Callback.h">
</File>
<File
- RelativePath="..\..\..\source\sumo\Fuzzics\include\SM_ClientObjectInfo.h">
+ RelativePath="$(SolutionDir)source\sumo\Fuzzics\include\SM_ClientObjectInfo.h">
</File>
<File
- RelativePath="..\..\..\source\sumo\Fuzzics\include\SM_FhObject.h">
+ RelativePath="$(SolutionDir)source\sumo\Fuzzics\include\SM_FhObject.h">
</File>
<File
- RelativePath="..\..\..\source\sumo\Fuzzics\include\SM_MotionState.h">
+ RelativePath="$(SolutionDir)source\sumo\Fuzzics\include\SM_MotionState.h">
</File>
<File
- RelativePath="..\..\..\source\sumo\Fuzzics\include\SM_Object.h">
+ RelativePath="$(SolutionDir)source\sumo\Fuzzics\include\SM_Object.h">
</File>
<File
- RelativePath="..\..\..\source\sumo\Fuzzics\include\SM_Scene.h">
+ RelativePath="$(SolutionDir)source\sumo\Fuzzics\include\SM_Scene.h">
</File>
</Filter>
</Files>
diff --git a/make/msvc_7_0/sumo/moto/SM_moto.vcproj b/make/msvc_7_0/sumo/moto/SM_moto.vcproj
index 0eedc5344d2..fe55a3eaf0e 100644
--- a/make/msvc_7_0/sumo/moto/SM_moto.vcproj
+++ b/make/msvc_7_0/sumo/moto/SM_moto.vcproj
@@ -12,8 +12,8 @@
<Configurations>
<Configuration
Name="MT DLL Debug|Win32"
- OutputDirectory="..\..\..\..\obj\windows\sumo\moto\mtdll_debug"
- IntermediateDirectory="..\..\..\..\obj\windows\sumo\moto\mtdll_debug"
+ OutputDirectory="$(SolutionDir)obj\windows\sumo\moto\mtdll_debug"
+ IntermediateDirectory="$(SolutionDir)obj\windows\sumo\moto\mtdll_debug"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -21,16 +21,16 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
- AdditionalIncludeDirectories="..\..\..\source\sumo\MoTo\include"
+ AdditionalIncludeDirectories="$(SolutionDir)source\sumo\MoTo\include"
PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\obj\windows\sumo\moto\mtdll_debug/SM_moto.pch"
- AssemblerListingLocation="..\..\..\..\obj\windows\sumo\moto\mtdll_debug/"
- ObjectFile="..\..\..\..\obj\windows\sumo\moto\mtdll_debug/"
- ProgramDataBaseFileName="..\..\..\..\obj\windows\sumo\moto\mtdll_debug/"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\sumo\moto\mtdll_debug/SM_moto.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\sumo\moto\mtdll_debug\"
+ ObjectFile="$(SolutionDir)obj\windows\sumo\moto\mtdll_debug\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\sumo\moto\mtdll_debug\"
BrowseInformation="1"
SuppressStartupBanner="TRUE"
DebugInformationFormat="4"
@@ -39,7 +39,7 @@
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile="..\..\..\..\obj\windows\sumo\moto\mtdll_debug\SM_moto.lib"
+ OutputFile="$(SolutionDir)obj\windows\sumo\moto\mtdll_debug\SM_moto.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -59,7 +59,7 @@
<Configuration
Name="Release|Win32"
OutputDirectory=".\Release"
- IntermediateDirectory="..\..\..\..\obj\windows\sumo\moto"
+ IntermediateDirectory="$(SolutionDir)obj\windows\sumo\moto"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -67,17 +67,17 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="..\..\..\..\..\lib\windows\moto\include"
+ AdditionalIncludeDirectories="$(SolutionDir)intern\moto\include"
PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
StringPooling="TRUE"
RuntimeLibrary="4"
EnableFunctionLevelLinking="TRUE"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\obj\windows\sumo\moto/SM_moto.pch"
- AssemblerListingLocation="..\..\..\..\obj\windows\sumo\moto/"
- ObjectFile="..\..\..\..\obj\windows\sumo\moto/"
- ProgramDataBaseFileName="..\..\..\..\obj\windows\sumo\moto/"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\sumo\moto/SM_moto.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\sumo\moto\"
+ ObjectFile="$(SolutionDir)obj\windows\sumo\moto\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\sumo\moto\"
WarningLevel="3"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
@@ -85,7 +85,7 @@
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile="..\..\..\..\obj\windows\sumo\moto\SM_moto.lib"
+ OutputFile="$(SolutionDir)obj\windows\sumo\moto\SM_moto.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -113,7 +113,7 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="..\..\..\source\sumo\MoTo\include"
+ AdditionalIncludeDirectories="$(SolutionDir)source\sumo\MoTo\include"
PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
StringPooling="TRUE"
RuntimeLibrary="5"
@@ -121,9 +121,9 @@
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
PrecompiledHeaderFile=".\SM_moto___Win32_Profile/SM_moto.pch"
- AssemblerListingLocation=".\SM_moto___Win32_Profile/"
- ObjectFile=".\SM_moto___Win32_Profile/"
- ProgramDataBaseFileName=".\SM_moto___Win32_Profile/"
+ AssemblerListingLocation=".\SM_moto___Win32_Profile\"
+ ObjectFile=".\SM_moto___Win32_Profile\"
+ ProgramDataBaseFileName=".\SM_moto___Win32_Profile\"
WarningLevel="3"
SuppressStartupBanner="TRUE"
DebugInformationFormat="3"
@@ -132,7 +132,7 @@
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile="..\..\..\..\obj\windows\sumo\moto\profile\SM_moto.lib"
+ OutputFile="$(SolutionDir)obj\windows\sumo\moto\profile\SM_moto.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -151,8 +151,8 @@
</Configuration>
<Configuration
Name="MT DLL Release|Win32"
- OutputDirectory="..\..\..\..\obj\windows\sumo\moto\mtdll"
- IntermediateDirectory="..\..\..\..\obj\windows\sumo\moto\mtdll"
+ OutputDirectory="$(SolutionDir)obj\windows\sumo\moto\mtdll"
+ IntermediateDirectory="$(SolutionDir)obj\windows\sumo\moto\mtdll"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -160,24 +160,24 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="..\..\..\source\sumo\MoTo\include"
+ AdditionalIncludeDirectories="$(SolutionDir)source\sumo\MoTo\include"
PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
StringPooling="TRUE"
RuntimeLibrary="2"
EnableFunctionLevelLinking="TRUE"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\obj\windows\sumo\moto\mtdll/SM_moto.pch"
- AssemblerListingLocation="..\..\..\..\obj\windows\sumo\moto\mtdll/"
- ObjectFile="..\..\..\..\obj\windows\sumo\moto\mtdll/"
- ProgramDataBaseFileName="..\..\..\..\obj\windows\sumo\moto\mtdll/"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\sumo\moto\mtdll/SM_moto.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\sumo\moto\mtdll\"
+ ObjectFile="$(SolutionDir)obj\windows\sumo\moto\mtdll\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\sumo\moto\mtdll\"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile="..\..\..\..\obj\windows\sumo\moto\mtdll\SM_moto.lib"
+ OutputFile="$(SolutionDir)obj\windows\sumo\moto\mtdll\SM_moto.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -197,7 +197,7 @@
<Configuration
Name="Debug|Win32"
OutputDirectory=".\Debug"
- IntermediateDirectory="..\..\..\..\obj\windows\sumo\moto\debug"
+ IntermediateDirectory="$(SolutionDir)obj\windows\sumo\moto\debug"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -205,15 +205,15 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
- AdditionalIncludeDirectories="..\..\..\source\sumo\MoTo\include"
+ AdditionalIncludeDirectories="$(SolutionDir)source\sumo\MoTo\include"
PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
RuntimeLibrary="5"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\obj\windows\sumo\moto\debug/SM_moto.pch"
- AssemblerListingLocation="..\..\..\..\obj\windows\sumo\moto\debug/"
- ObjectFile="..\..\..\..\obj\windows\sumo\moto\debug/"
- ProgramDataBaseFileName="..\..\..\..\obj\windows\sumo\moto\debug/"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\sumo\moto\debug/SM_moto.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\sumo\moto\debug\"
+ ObjectFile="$(SolutionDir)obj\windows\sumo\moto\debug\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\sumo\moto\debug\"
BrowseInformation="1"
WarningLevel="3"
SuppressStartupBanner="TRUE"
@@ -223,7 +223,7 @@
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile="..\..\..\..\obj\windows\sumo\moto\debug\SM_moto.lib"
+ OutputFile="$(SolutionDir)obj\windows\sumo\moto\debug\SM_moto.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -246,128 +246,128 @@
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
<File
- RelativePath="..\..\..\source\sumo\MoTo\src\MT_CmMatrix4x4.cpp">
+ RelativePath="$(SolutionDir)source\sumo\MoTo\src\MT_CmMatrix4x4.cpp">
</File>
<File
- RelativePath="..\..\..\source\sumo\MoTo\src\MT_Matrix3x3.cpp">
+ RelativePath="$(SolutionDir)source\sumo\MoTo\src\MT_Matrix3x3.cpp">
</File>
<File
- RelativePath="..\..\..\source\sumo\MoTo\src\MT_Matrix4x4.cpp">
+ RelativePath="$(SolutionDir)source\sumo\MoTo\src\MT_Matrix4x4.cpp">
</File>
<File
- RelativePath="..\..\..\source\sumo\MoTo\src\MT_Point3.cpp">
+ RelativePath="$(SolutionDir)source\sumo\MoTo\src\MT_Point3.cpp">
</File>
<File
- RelativePath="..\..\..\source\sumo\MoTo\src\MT_Quaternion.cpp">
+ RelativePath="$(SolutionDir)source\sumo\MoTo\src\MT_Quaternion.cpp">
</File>
<File
- RelativePath="..\..\..\source\sumo\MoTo\src\MT_Transform.cpp">
+ RelativePath="$(SolutionDir)source\sumo\MoTo\src\MT_Transform.cpp">
</File>
<File
- RelativePath="..\..\..\source\sumo\MoTo\src\MT_Vector2.cpp">
+ RelativePath="$(SolutionDir)source\sumo\MoTo\src\MT_Vector2.cpp">
</File>
<File
- RelativePath="..\..\..\source\sumo\MoTo\src\MT_Vector3.cpp">
+ RelativePath="$(SolutionDir)source\sumo\MoTo\src\MT_Vector3.cpp">
</File>
<File
- RelativePath="..\..\..\source\sumo\MoTo\src\MT_Vector4.cpp">
+ RelativePath="$(SolutionDir)source\sumo\MoTo\src\MT_Vector4.cpp">
</File>
<File
- RelativePath="..\..\..\source\sumo\MoTo\src\MT_random.cpp">
+ RelativePath="$(SolutionDir)source\sumo\MoTo\src\MT_random.cpp">
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl">
<File
- RelativePath="..\..\..\source\sumo\MoTo\include\GEN_List.h">
+ RelativePath="$(SolutionDir)source\sumo\MoTo\include\GEN_List.h">
</File>
<File
- RelativePath="..\..\..\source\sumo\MoTo\include\GEN_Map.h">
+ RelativePath="$(SolutionDir)source\sumo\MoTo\include\GEN_Map.h">
</File>
<File
- RelativePath="..\..\..\source\sumo\MoTo\include\MT_CmMatrix4x4.h">
+ RelativePath="$(SolutionDir)source\sumo\MoTo\include\MT_CmMatrix4x4.h">
</File>
<File
- RelativePath="..\..\..\source\sumo\MoTo\include\MT_Matrix3x3.h">
+ RelativePath="$(SolutionDir)source\sumo\MoTo\include\MT_Matrix3x3.h">
</File>
<File
- RelativePath="..\..\..\source\sumo\MoTo\include\MT_Matrix3x3.inl">
+ RelativePath="$(SolutionDir)source\sumo\MoTo\include\MT_Matrix3x3.inl">
</File>
<File
- RelativePath="..\..\..\source\sumo\MoTo\include\MT_Matrix4x4.h">
+ RelativePath="$(SolutionDir)source\sumo\MoTo\include\MT_Matrix4x4.h">
</File>
<File
- RelativePath="..\..\..\source\sumo\MoTo\include\MT_Matrix4x4.inl">
+ RelativePath="$(SolutionDir)source\sumo\MoTo\include\MT_Matrix4x4.inl">
</File>
<File
- RelativePath="..\..\..\source\sumo\MoTo\include\MT_MinMax.h">
+ RelativePath="$(SolutionDir)source\sumo\MoTo\include\MT_MinMax.h">
</File>
<File
- RelativePath="..\..\..\source\sumo\MoTo\include\MT_Optimize.h">
+ RelativePath="$(SolutionDir)source\sumo\MoTo\include\MT_Optimize.h">
</File>
<File
- RelativePath="..\..\..\source\sumo\MoTo\include\MT_Point2.h">
+ RelativePath="$(SolutionDir)source\sumo\MoTo\include\MT_Point2.h">
</File>
<File
- RelativePath="..\..\..\source\sumo\MoTo\include\MT_Point2.inl">
+ RelativePath="$(SolutionDir)source\sumo\MoTo\include\MT_Point2.inl">
</File>
<File
- RelativePath="..\..\..\source\sumo\MoTo\include\MT_Point3.h">
+ RelativePath="$(SolutionDir)source\sumo\MoTo\include\MT_Point3.h">
</File>
<File
- RelativePath="..\..\..\source\sumo\MoTo\include\MT_Point3.inl">
+ RelativePath="$(SolutionDir)source\sumo\MoTo\include\MT_Point3.inl">
</File>
<File
- RelativePath="..\..\..\source\sumo\MoTo\include\MT_Quaternion.h">
+ RelativePath="$(SolutionDir)source\sumo\MoTo\include\MT_Quaternion.h">
</File>
<File
- RelativePath="..\..\..\source\sumo\MoTo\include\MT_Quaternion.inl">
+ RelativePath="$(SolutionDir)source\sumo\MoTo\include\MT_Quaternion.inl">
</File>
<File
- RelativePath="..\..\..\source\sumo\MoTo\include\MT_Scalar.h">
+ RelativePath="$(SolutionDir)source\sumo\MoTo\include\MT_Scalar.h">
</File>
<File
- RelativePath="..\..\..\source\sumo\MoTo\include\MT_Stream.h">
+ RelativePath="$(SolutionDir)source\sumo\MoTo\include\MT_Stream.h">
</File>
<File
- RelativePath="..\..\..\source\sumo\MoTo\include\MT_Transform.h">
+ RelativePath="$(SolutionDir)source\sumo\MoTo\include\MT_Transform.h">
</File>
<File
- RelativePath="..\..\..\source\sumo\MoTo\include\MT_Tuple2.h">
+ RelativePath="$(SolutionDir)source\sumo\MoTo\include\MT_Tuple2.h">
</File>
<File
- RelativePath="..\..\..\source\sumo\MoTo\include\MT_Tuple3.h">
+ RelativePath="$(SolutionDir)source\sumo\MoTo\include\MT_Tuple3.h">
</File>
<File
- RelativePath="..\..\..\source\sumo\MoTo\include\MT_Tuple4.h">
+ RelativePath="$(SolutionDir)source\sumo\MoTo\include\MT_Tuple4.h">
</File>
<File
- RelativePath="..\..\..\source\sumo\MoTo\include\MT_Vector2.h">
+ RelativePath="$(SolutionDir)source\sumo\MoTo\include\MT_Vector2.h">
</File>
<File
- RelativePath="..\..\..\source\sumo\MoTo\include\MT_Vector2.inl">
+ RelativePath="$(SolutionDir)source\sumo\MoTo\include\MT_Vector2.inl">
</File>
<File
- RelativePath="..\..\..\source\sumo\MoTo\include\MT_Vector3.h">
+ RelativePath="$(SolutionDir)source\sumo\MoTo\include\MT_Vector3.h">
</File>
<File
- RelativePath="..\..\..\source\sumo\MoTo\include\MT_Vector3.inl">
+ RelativePath="$(SolutionDir)source\sumo\MoTo\include\MT_Vector3.inl">
</File>
<File
- RelativePath="..\..\..\source\sumo\MoTo\include\MT_Vector4.h">
+ RelativePath="$(SolutionDir)source\sumo\MoTo\include\MT_Vector4.h">
</File>
<File
- RelativePath="..\..\..\source\sumo\MoTo\include\MT_Vector4.inl">
+ RelativePath="$(SolutionDir)source\sumo\MoTo\include\MT_Vector4.inl">
</File>
<File
- RelativePath="..\..\..\source\sumo\MoTo\include\MT_assert.h">
+ RelativePath="$(SolutionDir)source\sumo\MoTo\include\MT_assert.h">
</File>
<File
- RelativePath="..\..\..\source\sumo\MoTo\include\MT_random.h">
+ RelativePath="$(SolutionDir)source\sumo\MoTo\include\MT_random.h">
</File>
<File
- RelativePath="..\..\..\source\sumo\MoTo\include\NM_Scalar.h">
+ RelativePath="$(SolutionDir)source\sumo\MoTo\include\NM_Scalar.h">
</File>
</Filter>
</Files>
diff --git a/make/msvc_7_0/sumo/solid/SM_solid.vcproj b/make/msvc_7_0/sumo/solid/SM_solid.vcproj
index bbfba6f1168..1fdd91f78be 100644
--- a/make/msvc_7_0/sumo/solid/SM_solid.vcproj
+++ b/make/msvc_7_0/sumo/solid/SM_solid.vcproj
@@ -12,8 +12,8 @@
<Configurations>
<Configuration
Name="Debug|Win32"
- OutputDirectory="..\..\..\..\obj\windows\sumo\solid\debug"
- IntermediateDirectory="..\..\..\..\obj\windows\sumo\solid\debug"
+ OutputDirectory="$(SolutionDir)obj\windows\sumo\solid\debug"
+ IntermediateDirectory="$(SolutionDir)obj\windows\sumo\solid\debug"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -21,16 +21,16 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
- AdditionalIncludeDirectories="..\..\..\source\gameengine\physics\sumo\SOLID-3.0\include,..\../../../../lib/windows/moto/include,..\..\..\..\source\gameengine\physics\sumo\include"
+ AdditionalIncludeDirectories="$(SolutionDir)source\gameengine\physics\sumo\SOLID-3.0\include,$(SolutionDir)../../../../intern\moto\include,$(SolutionDir)source\gameengine\physics\sumo\include"
PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\obj\windows\sumo\solid\debug/SM_solid.pch"
- AssemblerListingLocation="..\..\..\..\obj\windows\sumo\solid\debug/"
- ObjectFile="..\..\..\..\obj\windows\sumo\solid\debug/"
- ProgramDataBaseFileName="..\..\..\..\obj\windows\sumo\solid\debug/"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\sumo\solid\debug/SM_solid.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\sumo\solid\debug\"
+ ObjectFile="$(SolutionDir)obj\windows\sumo\solid\debug\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\sumo\solid\debug\"
WarningLevel="3"
SuppressStartupBanner="TRUE"
DebugInformationFormat="3"
@@ -39,7 +39,7 @@
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile="..\..\..\..\obj\windows\sumo\solid\debug\SM_solid.lib"
+ OutputFile="$(SolutionDir)obj\windows\sumo\solid\debug\SM_solid.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -58,8 +58,8 @@
</Configuration>
<Configuration
Name="Release|Win32"
- OutputDirectory="..\..\..\..\obj\windows\sumo\solid"
- IntermediateDirectory="..\..\..\..\obj\windows\sumo\solid"
+ OutputDirectory="$(SolutionDir)obj\windows\sumo\solid"
+ IntermediateDirectory="$(SolutionDir)obj\windows\sumo\solid"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -67,16 +67,16 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="..\..\..\source\gameengine\physics\sumo\SOLID-3.0\include,..\../../../../lib/windows/moto/include,..\..\..\..\source\gameengine\physics\sumo\include"
+ AdditionalIncludeDirectories="$(SolutionDir)source\gameengine\physics\sumo\SOLID-3.0\include,$(SolutionDir)../../../../intern\moto\include,$(SolutionDir)source\gameengine\physics\sumo\include"
PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
StringPooling="TRUE"
RuntimeLibrary="0"
EnableFunctionLevelLinking="TRUE"
DefaultCharIsUnsigned="TRUE"
- PrecompiledHeaderFile="..\..\..\..\obj\windows\sumo\solid/SM_solid.pch"
- AssemblerListingLocation="..\..\..\..\obj\windows\sumo\solid/"
- ObjectFile="..\..\..\..\obj\windows\sumo\solid/"
- ProgramDataBaseFileName="..\..\..\..\obj\windows\sumo\solid/"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\sumo\solid/SM_solid.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\sumo\solid\"
+ ObjectFile="$(SolutionDir)obj\windows\sumo\solid\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\sumo\solid\"
WarningLevel="3"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
@@ -84,7 +84,7 @@
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile="..\..\..\..\obj\windows\sumo\solid\SM_solid.lib"
+ OutputFile="$(SolutionDir)obj\windows\sumo\solid\SM_solid.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -103,8 +103,8 @@
</Configuration>
<Configuration
Name="MT DLL Debug|Win32"
- OutputDirectory="..\..\..\..\obj\windows\sumo\solid\mtdll_debug"
- IntermediateDirectory="..\..\..\..\obj\windows\sumo\solid\mtdll_debug"
+ OutputDirectory="$(SolutionDir)obj\windows\sumo\solid\mtdll_debug"
+ IntermediateDirectory="$(SolutionDir)obj\windows\sumo\solid\mtdll_debug"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -112,16 +112,16 @@
<Tool
Name="VCCLCompilerTool"
Optimization="0"
- AdditionalIncludeDirectories="..\..\..\source\gameengine\physics\sumo\SOLID-3.0\include,..\../../../../lib/windows/moto/include,..\..\..\..\source\gameengine\physics\sumo\include"
+ AdditionalIncludeDirectories="$(SolutionDir)source\gameengine\physics\sumo\SOLID-3.0\include,$(SolutionDir)../../../../intern\moto\include,$(SolutionDir)source\gameengine\physics\sumo\include"
PreprocessorDefinitions="_DEBUG,WIN32,_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\obj\windows\sumo\solid\mtdll_debug/SM_solid.pch"
- AssemblerListingLocation="..\..\..\..\obj\windows\sumo\solid\mtdll_debug/"
- ObjectFile="..\..\..\..\obj\windows\sumo\solid\mtdll_debug/"
- ProgramDataBaseFileName="..\..\..\..\obj\windows\sumo\solid\mtdll_debug/"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\sumo\solid\mtdll_debug/SM_solid.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\sumo\solid\mtdll_debug\"
+ ObjectFile="$(SolutionDir)obj\windows\sumo\solid\mtdll_debug\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\sumo\solid\mtdll_debug\"
SuppressStartupBanner="TRUE"
DebugInformationFormat="4"
CompileAs="0"/>
@@ -129,7 +129,7 @@
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile="..\..\..\..\obj\windows\sumo\solid\mtdll_debug\SM_solid.lib"
+ OutputFile="$(SolutionDir)obj\windows\sumo\solid\mtdll_debug\SM_solid.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -148,8 +148,8 @@
</Configuration>
<Configuration
Name="MT DLL Release|Win32"
- OutputDirectory="..\..\..\..\obj\windows\sumo\solid\mtdll"
- IntermediateDirectory="..\..\..\..\obj\windows\sumo\solid\mtdll"
+ OutputDirectory="$(SolutionDir)obj\windows\sumo\solid\mtdll"
+ IntermediateDirectory="$(SolutionDir)obj\windows\sumo\solid\mtdll"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
@@ -157,24 +157,24 @@
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="1"
- AdditionalIncludeDirectories="..\..\..\source\gameengine\physics\sumo\SOLID-3.0\include,..\../../../../lib/windows/moto/include,..\..\..\..\source\gameengine\physics\sumo\include"
+ AdditionalIncludeDirectories="$(SolutionDir)source\gameengine\physics\sumo\SOLID-3.0\include,$(SolutionDir)../../../../intern\moto\include,$(SolutionDir)source\gameengine\physics\sumo\include"
PreprocessorDefinitions="NDEBUG,WIN32,_LIB"
StringPooling="TRUE"
RuntimeLibrary="2"
EnableFunctionLevelLinking="TRUE"
DefaultCharIsUnsigned="TRUE"
UsePrecompiledHeader="2"
- PrecompiledHeaderFile="..\..\..\..\obj\windows\sumo\solid\mtdll/SM_solid.pch"
- AssemblerListingLocation="..\..\..\..\obj\windows\sumo\solid\mtdll/"
- ObjectFile="..\..\..\..\obj\windows\sumo\solid\mtdll/"
- ProgramDataBaseFileName="..\..\..\..\obj\windows\sumo\solid\mtdll/"
+ PrecompiledHeaderFile="$(SolutionDir)obj\windows\sumo\solid\mtdll/SM_solid.pch"
+ AssemblerListingLocation="$(SolutionDir)obj\windows\sumo\solid\mtdll\"
+ ObjectFile="$(SolutionDir)obj\windows\sumo\solid\mtdll\"
+ ProgramDataBaseFileName="$(SolutionDir)obj\windows\sumo\solid\mtdll\"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLibrarianTool"
- OutputFile="..\..\..\..\obj\windows\sumo\solid\mtdll\SM_solid.lib"
+ OutputFile="$(SolutionDir)obj\windows\sumo\solid\mtdll\SM_solid.lib"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCMIDLTool"/>
@@ -197,152 +197,152 @@
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
<File
- RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\BBoxTree.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\src\BBoxTree.cpp">
</File>
<File
- RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Box.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\src\Box.cpp">
</File>
<File
- RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Complex.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\src\Complex.cpp">
</File>
<File
- RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Cone.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\src\Cone.cpp">
</File>
<File
- RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Convex.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\src\Convex.cpp">
</File>
<File
- RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Cylinder.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\src\Cylinder.cpp">
</File>
<File
- RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_BP_C-api.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_BP_C-api.cpp">
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<File
- RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_BP_Endpoint.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_BP_Endpoint.cpp">
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<File
- RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_BP_Proxy.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_BP_Proxy.cpp">
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<File
- RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_BP_Scene.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_BP_Scene.cpp">
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<File
- RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_C-api.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_C-api.cpp">
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<File
- RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_DoubleBase.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_DoubleBase.cpp">
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<File
- RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_Encounter.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_Encounter.cpp">
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<File
- RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_FloatBase.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_FloatBase.cpp">
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<File
- RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_LineSegment.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_LineSegment.cpp">
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<File
- RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_Object.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_Object.cpp">
</File>
<File
- RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_RespTable.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_RespTable.cpp">
</File>
<File
- RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_Scene.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_Scene.cpp">
</File>
<File
- RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Polyhedron.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\src\Polyhedron.cpp">
</File>
<File
- RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Polytope.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\src\Polytope.cpp">
</File>
<File
- RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Sphere.cpp">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\src\Sphere.cpp">
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl">
<File
- RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\AlgoTable.h">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\AlgoTable.h">
</File>
<File
- RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\BBoxTree.h">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\BBoxTree.h">
</File>
<File
- RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Box.h">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\Box.h">
</File>
<File
- RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Complex.h">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\Complex.h">
</File>
<File
- RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Cone.h">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\Cone.h">
</File>
<File
- RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Convex.h">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\Convex.h">
</File>
<File
- RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Cylinder.h">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\Cylinder.h">
</File>
<File
- RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_AABBox.h">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_AABBox.h">
</File>
<File
- RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_BBox.h">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_BBox.h">
</File>
<File
- RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_BP_Endpoint.h">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_BP_Endpoint.h">
</File>
<File
- RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_BP_Proxy.h">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_BP_Proxy.h">
</File>
<File
- RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_BP_Scene.h">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_BP_Scene.h">
</File>
<File
- RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_DoubleBase.h">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_DoubleBase.h">
</File>
<File
- RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_Encounter.h">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_Encounter.h">
</File>
<File
- RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_FloatBase.h">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_FloatBase.h">
</File>
<File
- RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_LineSegment.h">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_LineSegment.h">
</File>
<File
- RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_Object.h">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_Object.h">
</File>
<File
- RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_RespTable.h">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_RespTable.h">
</File>
<File
- RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_Response.h">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_Response.h">
</File>
<File
- RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_Scene.h">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_Scene.h">
</File>
<File
- RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_VertexBase.h">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_VertexBase.h">
</File>
<File
- RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_VertexBased.h">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_VertexBased.h">
</File>
<File
- RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\IndexArray.h">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\IndexArray.h">
</File>
<File
- RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Polyhedron.h">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\Polyhedron.h">
</File>
<File
- RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Polytope.h">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\Polytope.h">
</File>
<File
- RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Shape.h">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\Shape.h">
</File>
<File
- RelativePath="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Sphere.h">
+ RelativePath="$(SolutionDir)source\gameengine\Physics\Sumo\SOLID-3.0\include\Sphere.h">
</File>
</Filter>
</Files>