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author | Peter Fog <tintwotin> | 2021-10-05 02:49:01 +0300 |
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committer | Richard Antalik <richardantalik@gmail.com> | 2021-10-05 02:49:01 +0300 |
commit | 80c29cff63fa9d6f68e41e9e2befbe80b201bde9 (patch) | |
tree | 76ed68dc2768a5107b3460681e6d613e95ada846 /projectfiles/gameengine/gameplayer/netscape2/GP_netscape.dsp | |
parent | c38d2513c5db343314cf32f2ca2dc3396877df09 (diff) |
VSE: Fix of several outline and handle related problems by bracket handlestemp-vse-handles
There are numerous problems with the current handles and outlines:
- Current handles are making waveform editing imprecise: T90824
- They are not showing a direction(previously they had arrows).
- Having both strip(via outline) and handles selection drawn is the cause of confusion: T90843
- Strip overlay texts are stealing attention away from with the selected elements.
- Adjoined outlines are drawn op top of each other.
Solutions:
- Change handles to bracket shaped(introduced in: D10297), so the waveform is not covered by the handle.
- Selection is drawn as either handle or strip, so there is no confusion(and it is in consistency with ex. 3d view where a selected object and a selected vertex are drawn at the same time).
- Since the handles are smaller this way, the overlay and transform texts colors are muted a bit, so selection will stand out as the most highlighted elements.
- The outlines have been tweaked, so the outlines are moved away from each other and a dark line is separating them.
Before
{F10768098,size=full}
After
{F10768103,size=full}
A gif:
{F10768170,size=full}
Differential Revision: https://developer.blender.org/D12308
Diffstat (limited to 'projectfiles/gameengine/gameplayer/netscape2/GP_netscape.dsp')
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