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authorPeter Fog <tintwotin>2021-10-05 02:49:01 +0300
committerRichard Antalik <richardantalik@gmail.com>2021-10-05 02:49:01 +0300
commit80c29cff63fa9d6f68e41e9e2befbe80b201bde9 (patch)
tree76ed68dc2768a5107b3460681e6d613e95ada846 /projectfiles/gameengine/gameplayer/netscape2/GP_netscape.dsp
parentc38d2513c5db343314cf32f2ca2dc3396877df09 (diff)
VSE: Fix of several outline and handle related problems by bracket handlestemp-vse-handles
There are numerous problems with the current handles and outlines: - Current handles are making waveform editing imprecise: T90824 - They are not showing a direction(previously they had arrows). - Having both strip(via outline) and handles selection drawn is the cause of confusion: T90843 - Strip overlay texts are stealing attention away from with the selected elements. - Adjoined outlines are drawn op top of each other. Solutions: - Change handles to bracket shaped(introduced in: D10297), so the waveform is not covered by the handle. - Selection is drawn as either handle or strip, so there is no confusion(and it is in consistency with ex. 3d view where a selected object and a selected vertex are drawn at the same time). - Since the handles are smaller this way, the overlay and transform texts colors are muted a bit, so selection will stand out as the most highlighted elements. - The outlines have been tweaked, so the outlines are moved away from each other and a dark line is separating them. Before {F10768098,size=full} After {F10768103,size=full} A gif: {F10768170,size=full} Differential Revision: https://developer.blender.org/D12308
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