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authorJens Ole Wund <bjornmose@gmx.net>2005-07-26 11:00:32 +0400
committerJens Ole Wund <bjornmose@gmx.net>2005-07-26 11:00:32 +0400
commita9d7042da9338cc873f600eecbf6ce709a3b8949 (patch)
tree9c8975c3d2388891f56af07e1c21b3b1a001ad0c /projectfiles
parent856416954368eb2ca769ebf23b6e87b982402193 (diff)
help mscv6 to find
LOD_decimation.h for BKE_blenderkernel BPY_python waves good bye yo wave.c + .h
Diffstat (limited to 'projectfiles')
-rw-r--r--projectfiles/blender/BPY_python/BPY_python.dsp8
-rw-r--r--projectfiles/blender/blenkernel/BKE_blenkernel.dsp5
2 files changed, 2 insertions, 11 deletions
diff --git a/projectfiles/blender/BPY_python/BPY_python.dsp b/projectfiles/blender/BPY_python/BPY_python.dsp
index c2592e69925..dd759d53ead 100644
--- a/projectfiles/blender/BPY_python/BPY_python.dsp
+++ b/projectfiles/blender/BPY_python/BPY_python.dsp
@@ -283,10 +283,6 @@ SOURCE=..\..\..\source\blender\python\api2_2x\vector.c
# End Source File
# Begin Source File
-SOURCE=..\..\..\source\blender\python\api2_2x\Wave.c
-# End Source File
-# Begin Source File
-
SOURCE=..\..\..\source\blender\python\api2_2x\Window.c
# End Source File
# Begin Source File
@@ -495,10 +491,6 @@ SOURCE=..\..\..\source\blender\python\api2_2x\vector.h
# End Source File
# Begin Source File
-SOURCE=..\..\..\source\blender\python\api2_2x\Wave.h
-# End Source File
-# Begin Source File
-
SOURCE=..\..\..\source\blender\python\api2_2x\Window.h
# End Source File
# Begin Source File
diff --git a/projectfiles/blender/blenkernel/BKE_blenkernel.dsp b/projectfiles/blender/blenkernel/BKE_blenkernel.dsp
index 17c7fc1ef14..c89e2210c81 100644
--- a/projectfiles/blender/blenkernel/BKE_blenkernel.dsp
+++ b/projectfiles/blender/blenkernel/BKE_blenkernel.dsp
@@ -44,7 +44,7 @@ RSC=rc.exe
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
-# ADD CPP /nologo /MT /W3 /GX /O2 /I "../../../../lib/windows/bsp/include" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\blenlib" /I "../../../source/gameengine\SoundSystem\\" /I "../../../../lib/windows/iksolver/include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "WITH_FREETYPE2" /D "USE_CCGSUBSURFLIB" /YX /J /FD /c
+# ADD CPP /nologo /MT /W3 /GX /O2 /I "../../../../lib/windows/bsp/include" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\..\lib\windows\decimation\include" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\blenlib" /I "../../../source/gameengine\SoundSystem\\" /I "../../../../lib/windows/iksolver/include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "WITH_FREETYPE2" /D "USE_CCGSUBSURFLIB" /YX /J /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
@@ -68,8 +68,7 @@ LIB32=link.exe -lib
# PROP Target_Dir ""
LINK32=link.exe -lib
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
-# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "../../../../lib/windows/bsp/include" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\blenlib" /I "../../../source/gameengine\SoundSystem\\" /I "../../../../lib/windows/iksolver/include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "WITH_FREETYPE2" /YX /J /FD /GZ /c
-# SUBTRACT CPP /WX /Fr
+# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /I "../../../../lib/windows/bsp/include" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\..\lib\windows\decimation\include" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\avi" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\blender\python" /I "..\..\..\source\blender\blenlib" /I "../../../source/gameengine\SoundSystem\\" /I "../../../../lib/windows/iksolver/include" /D "_DEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "WITH_FREETYPE2" /YX /J /FD /GZ /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe