diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2009-04-20 19:06:46 +0400 |
---|---|---|
committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2009-04-20 19:06:46 +0400 |
commit | 874c29cea8e6f9bc411fccf2d6f4cb07e94328d0 (patch) | |
tree | 5971e577cf7c02e05a1e37b5ad058c71a6744877 /projectfiles_vc9/gameengine/physics/PHY_Physics/PHY_Physics.vcproj | |
parent | 7555bfa793a2b0fc187c6211c56986f35b2d7b09 (diff) | |
parent | c5bc4e4fb1a33eda8c31f2ea02e91f32f74c8fa5 (diff) |
2.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19323:HEAD
Notes:
* blenderbuttons and ICON_SNAP_PEEL_OBJECT were not merged.
Diffstat (limited to 'projectfiles_vc9/gameengine/physics/PHY_Physics/PHY_Physics.vcproj')
-rw-r--r-- | projectfiles_vc9/gameengine/physics/PHY_Physics/PHY_Physics.vcproj | 17 |
1 files changed, 17 insertions, 0 deletions
diff --git a/projectfiles_vc9/gameengine/physics/PHY_Physics/PHY_Physics.vcproj b/projectfiles_vc9/gameengine/physics/PHY_Physics/PHY_Physics.vcproj index 582aed500ac..5441c5bd4f1 100644 --- a/projectfiles_vc9/gameengine/physics/PHY_Physics/PHY_Physics.vcproj +++ b/projectfiles_vc9/gameengine/physics/PHY_Physics/PHY_Physics.vcproj @@ -4,6 +4,7 @@ Version="9,00"
Name="PHY_Physics"
ProjectGUID="{E109F1A5-FDD3-4F56-A1C4-96867EEA4C5B}"
+ RootNamespace="PHY_Physics"
TargetFrameworkVersion="131072"
>
<Platforms>
@@ -470,6 +471,14 @@ Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
>
<File
+ RelativePath="..\..\..\..\source\gameengine\Physics\common\PHY_IController.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Physics\common\PHY_IGraphicController.cpp"
+ >
+ </File>
+ <File
RelativePath="..\..\..\..\source\gameengine\Physics\common\PHY_IMotionState.cpp"
>
</File>
@@ -495,6 +504,14 @@ >
</File>
<File
+ RelativePath="..\..\..\..\source\gameengine\Physics\common\PHY_IController.h"
+ >
+ </File>
+ <File
+ RelativePath="..\..\..\..\source\gameengine\Physics\common\PHY_IGraphicController.h"
+ >
+ </File>
+ <File
RelativePath="..\..\..\..\source\gameengine\Physics\common\PHY_IMotionState.h"
>
</File>
|