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authorJeroen Bakker <jeroen@blender.org>2022-07-11 17:45:07 +0300
committerJeroen Bakker <jeroen@blender.org>2022-07-11 17:45:07 +0300
commit8ca09e6c5eb6ac5401f7e7d89185e341921e7d3a (patch)
tree0f94de8a5a261f3b3263359f0475f1664b317d82 /release/datafiles
parent76d86142367e0eb67e7a423ae5a4884bbd21d6ac (diff)
GPU: add BUIDTIME to WITH_GPU_SHADER_BUILDER
Adds a better name that describes when it is used. The GPU_SHADER_BUILDER is a buildtime tool for developers to pre-validate GLSL (and in the overseen future pre-compile to SpirV). We don't see that this needs to become a required step in the future so WITH_GPU_BUILDTIME_SHADER_BUILDER is more descriptive name.
Diffstat (limited to 'release/datafiles')
m---------release/datafiles/locale0
1 files changed, 0 insertions, 0 deletions
diff --git a/release/datafiles/locale b/release/datafiles/locale
-Subproject 055bc5223c1cd249e32ccbc8e8796ba9925c8c3
+Subproject a2eb507891449a0b67582be9561840075513661