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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-10-02 20:04:38 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-10-08 20:46:00 +0300
commitcf8e71db615c2d74bf87f18ab8389a675cbe6c51 (patch)
tree9f29f386985d521b4e28d644e4cd6e6d7e53015d /release/datafiles
parent2ac65f6153a2da2df7cda908689bb7c1865f088d (diff)
UI: add icon color coding for different data types in the outliner.
For now we have categories collection, object, object data, modifiers & constraints, and shading. The icons can be categorized by adding e.g. DEF_ICON_OBJECT() in UI_icons.h. Light themes will need to be updated to use darker colors to keep icons visible in the outliner.
Diffstat (limited to 'release/datafiles')
-rw-r--r--release/datafiles/userdef/userdef_default_theme.c5
1 files changed, 5 insertions, 0 deletions
diff --git a/release/datafiles/userdef/userdef_default_theme.c b/release/datafiles/userdef/userdef_default_theme.c
index 82cf7e86807..0a5ac909c31 100644
--- a/release/datafiles/userdef/userdef_default_theme.c
+++ b/release/datafiles/userdef/userdef_default_theme.c
@@ -244,6 +244,11 @@ const bTheme U_theme_default = {
.gizmo_secondary = RGBA(0x63ffffff),
.gizmo_a = RGBA(0x4da84dff),
.gizmo_b = RGBA(0xa33535ff),
+ .icon_collection = RGBA(0xccccccff),
+ .icon_object = RGBA(0xcc986eff),
+ .icon_object_data = RGBA(0x98cc98ff),
+ .icon_modifier = RGBA(0x6e98ccff),
+ .icon_shading = RGBA(0xcc6e6eff),
},
.tbuts = {
.back = RGBA(0x42424200),