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authorWilliam Reynish <billrey@me.com>2019-04-14 19:41:10 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2019-04-14 21:09:02 +0300
commitf5ea1fc4fbafbac6f648ba0d9d9ef16ca8323041 (patch)
tree26db8316aa052ad327b44ef15746ac6e09896143 /release/datafiles
parent8b0102b443571a19ab17e141623cfc029320813c (diff)
Render: new material preview
* EEVEE support through irradiance volume and light probe. * New shader ball shape (designed by Robin Marin). * New cloth and liquid shapes, removed monkey. * Replace world sphere by toggle to use world for any shape. * Slight bevel on cube. * More subdivision for displacement preview. * Fixed and improved UV mapping for all shapes. * Material icon / asset preview now uses specified shape instead of always a sphere. So for example hair material can be displayed as hair. Ref T57683
Diffstat (limited to 'release/datafiles')
-rw-r--r--release/datafiles/preview.blendbin0 -> 1494238 bytes
-rw-r--r--release/datafiles/preview_cycles.blendbin1278812 -> 0 bytes
2 files changed, 0 insertions, 0 deletions
diff --git a/release/datafiles/preview.blend b/release/datafiles/preview.blend
new file mode 100644
index 00000000000..f8fafb285c6
--- /dev/null
+++ b/release/datafiles/preview.blend
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diff --git a/release/datafiles/preview_cycles.blend b/release/datafiles/preview_cycles.blend
deleted file mode 100644
index 60c0ed5f763..00000000000
--- a/release/datafiles/preview_cycles.blend
+++ /dev/null
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