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authordilithjay <dilithjay@gmail.com>2021-09-22 17:41:12 +0300
committerdilithjay <dilithjay@gmail.com>2021-09-22 17:41:12 +0300
commit0d350e0193f1af82274ba78f5f93702c14646a86 (patch)
tree677b861ca8dd2fb7a34deb58644c6acff2756c07 /release/scripts/addons
parent204b01a254ac2445fea217e5211b2ed6aef631ca (diff)
Geometry Nodes: Curve Fillet Node
This node can be used to fillet splines at control points to create a circular arc. The implementation roughly follows T89227's design. The node works in two main modes: Bezier and Poly * Bezier: Creates a circular arc at vertices by changing handle lengths (applicable only for Bezier splines). * Poly: Creates a circular arc by creating vertices (as many as defined by the Count fields input) along the arc (applicable for all spline types). In both modes, the radius of the created arc is defined by the Radius fields input. The Limit Radius attribute can be enabled to prevent overlapping when the defined radius exceeds the maximum possible radius for a given point. Reviewed By: Hans Goudey Differential Revision: https://developer.blender.org/D12115
Diffstat (limited to 'release/scripts/addons')
m---------release/scripts/addons0
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diff --git a/release/scripts/addons b/release/scripts/addons
-Subproject 4475cbd11a636382d57571e0f5dfeff1f90bd6b
+Subproject ecf30de46c368ffddad259c125402a38e609338