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authorJeroen Bakker <jbakker>2020-06-15 16:22:40 +0300
committerJeroen Bakker <j.bakker@atmind.nl>2020-06-15 16:22:57 +0300
commit3c717a631b56244f4a6c6dc30e8c353f318b35fe (patch)
tree2e014da09bcec7e02059c50b768a36ab57e7d633 /release/scripts/addons_contrib
parentec25084f5a404cbca4ceffd659d46b21c758522a (diff)
Fix Memory Leak introduced by Draw Manager Threading
The memory leak is noticeable when using custom bone shapes. When using custom bone shapes objects could be extracted twice. Where the second extraction can overwrite data created by the first extraction what causes the memory leak. Options that have been checked: 1. Use two task graphs phases. One for normal extraction (DST.task_graph) and the other one will handle extractions that require blocking threads. 2. Keep a list of all objects that needs extraction and only start extraction when all objects have been populated. The second would slow performance as the extraction only happens when all objects have been populated. In the future we might want to go for the second option when we have the capability to render multiple viewports with a single populate. As this design isn't clear this patch will implement the first option. Reviewed By: Clément Foucault Differential Revision: https://developer.blender.org/D7969
Diffstat (limited to 'release/scripts/addons_contrib')
m---------release/scripts/addons_contrib0
1 files changed, 0 insertions, 0 deletions
diff --git a/release/scripts/addons_contrib b/release/scripts/addons_contrib
-Subproject 4cf486c4eba158b453bdd87d97b74192ef7497b
+Subproject 7c36b48507f79ca62f8c038bad0fb3468c4f48e