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authorMaxime Curioni <maxime.curioni@gmail.com>2008-09-30 08:17:39 +0400
committerMaxime Curioni <maxime.curioni@gmail.com>2008-09-30 08:17:39 +0400
commit204f48c74e3a6f8a940aefea07f42e2a160d4171 (patch)
tree65244b94c0169095f2ea7402e21b0cc90c325a83 /release/scripts/freestyle/style_modules/freestyle_init.py
parent7e3a4c84e42b92c11e61a7102d29c4aa9b61291d (diff)
soc-2008-mxcurioni: sending files in release/scripts/freestyle folder
Diffstat (limited to 'release/scripts/freestyle/style_modules/freestyle_init.py')
-rw-r--r--release/scripts/freestyle/style_modules/freestyle_init.py459
1 files changed, 459 insertions, 0 deletions
diff --git a/release/scripts/freestyle/style_modules/freestyle_init.py b/release/scripts/freestyle/style_modules/freestyle_init.py
new file mode 100644
index 00000000000..504aad25b87
--- /dev/null
+++ b/release/scripts/freestyle/style_modules/freestyle_init.py
@@ -0,0 +1,459 @@
+from Blender.Mathutils import Vector
+import Blender.Freestyle
+
+class BBox(Blender.Freestyle.BBox):
+ pass
+
+class BinaryPredicate0D(Blender.Freestyle.BinaryPredicate0D):
+ pass
+
+class BinaryPredicate1D(Blender.Freestyle.BinaryPredicate1D):
+ pass
+
+class FrsMaterial(Blender.Freestyle.FrsMaterial):
+ pass
+
+class Id(Blender.Freestyle.Id):
+ pass
+
+class IntegrationType(Blender.Freestyle.IntegrationType):
+ pass
+
+class Interface0D(Blender.Freestyle.Interface0D):
+ pass
+
+class Interface1D(Blender.Freestyle.Interface1D):
+ pass
+
+class Iterator(Blender.Freestyle.Iterator):
+ pass
+
+class MediumType(Blender.Freestyle.MediumType):
+ pass
+
+class Nature(Blender.Freestyle.Nature):
+ pass
+
+class FrsNoise(Blender.Freestyle.FrsNoise):
+ pass
+
+class Operators(Blender.Freestyle.Operators):
+ pass
+
+class SShape(Blender.Freestyle.SShape):
+ pass
+
+class StrokeAttribute(Blender.Freestyle.StrokeAttribute):
+ pass
+
+class StrokeShader(Blender.Freestyle.StrokeShader):
+ pass
+
+class UnaryFunction0D(Blender.Freestyle.UnaryFunction0D):
+ pass
+
+class UnaryFunction1D(Blender.Freestyle.UnaryFunction1D):
+ pass
+
+class UnaryPredicate0D(Blender.Freestyle.UnaryPredicate0D):
+ pass
+
+class UnaryPredicate1D(Blender.Freestyle.UnaryPredicate1D):
+ pass
+
+class ViewMap(Blender.Freestyle.ViewMap):
+ pass
+
+class ViewShape(Blender.Freestyle.ViewShape):
+ pass
+
+class FalseBP1D(Blender.Freestyle.FalseBP1D):
+ pass
+
+class Length2DBP1D(Blender.Freestyle.Length2DBP1D):
+ pass
+
+class SameShapeIdBP1D(Blender.Freestyle.SameShapeIdBP1D):
+ pass
+
+class TrueBP1D(Blender.Freestyle.TrueBP1D):
+ pass
+
+class ViewMapGradientNormBP1D(Blender.Freestyle.ViewMapGradientNormBP1D):
+ pass
+
+class CurvePoint(Blender.Freestyle.CurvePoint):
+ pass
+
+class SVertex(Blender.Freestyle.SVertex):
+ pass
+
+class ViewVertex(Blender.Freestyle.ViewVertex):
+ pass
+
+class FrsCurve(Blender.Freestyle.FrsCurve):
+ pass
+
+class FEdge(Blender.Freestyle.FEdge):
+ pass
+
+class Stroke(Blender.Freestyle.Stroke):
+ pass
+
+class ViewEdge(Blender.Freestyle.ViewEdge):
+ pass
+
+class AdjacencyIterator(Blender.Freestyle.AdjacencyIterator):
+ pass
+
+class ChainingIterator(Blender.Freestyle.ChainingIterator):
+ pass
+
+class ChainPredicateIterator(Blender.Freestyle.ChainPredicateIterator):
+ pass
+
+class ChainSilhouetteIterator(Blender.Freestyle.ChainSilhouetteIterator):
+ pass
+
+class CurvePointIterator(Blender.Freestyle.CurvePointIterator):
+ pass
+
+class Interface0DIterator(Blender.Freestyle.Interface0DIterator):
+ pass
+
+class orientedViewEdgeIterator(Blender.Freestyle.orientedViewEdgeIterator):
+ pass
+
+class StrokeVertexIterator(Blender.Freestyle.StrokeVertexIterator):
+ pass
+
+class SVertexIterator(Blender.Freestyle.SVertexIterator):
+ pass
+
+class ViewEdgeIterator(Blender.Freestyle.ViewEdgeIterator):
+ pass
+
+class BackboneStretcherShader(Blender.Freestyle.BackboneStretcherShader):
+ pass
+
+class BezierCurveShader(Blender.Freestyle.BezierCurveShader):
+ pass
+
+class CalligraphicShader(Blender.Freestyle.CalligraphicShader):
+ pass
+
+class ColorNoiseShader(Blender.Freestyle.ColorNoiseShader):
+ pass
+
+class ColorVariationPatternShader(Blender.Freestyle.ColorVariationPatternShader):
+ pass
+
+class ConstantColorShader(Blender.Freestyle.ConstantColorShader):
+ pass
+
+class ConstantThicknessShader(Blender.Freestyle.ConstantThicknessShader):
+ pass
+
+class ConstrainedIncreasingThicknessShader(Blender.Freestyle.ConstrainedIncreasingThicknessShader):
+ pass
+
+class fstreamShader(Blender.Freestyle.fstreamShader):
+ pass
+
+class GuidingLinesShader(Blender.Freestyle.GuidingLinesShader):
+ pass
+
+class IncreasingColorShader(Blender.Freestyle.IncreasingColorShader):
+ pass
+
+class IncreasingThicknessShader(Blender.Freestyle.IncreasingThicknessShader):
+ pass
+
+class PolygonalizationShader(Blender.Freestyle.PolygonalizationShader):
+ pass
+
+class SamplingShader(Blender.Freestyle.SamplingShader):
+ pass
+
+class SmoothingShader(Blender.Freestyle.SmoothingShader):
+ pass
+
+class SpatialNoiseShader(Blender.Freestyle.SpatialNoiseShader):
+ pass
+
+class streamShader(Blender.Freestyle.streamShader):
+ pass
+
+class StrokeTextureShader(Blender.Freestyle.StrokeTextureShader):
+ pass
+
+class TextureAssignerShader(Blender.Freestyle.TextureAssignerShader):
+ pass
+
+class ThicknessNoiseShader(Blender.Freestyle.ThicknessNoiseShader):
+ pass
+
+class ThicknessVariationPatternShader(Blender.Freestyle.ThicknessVariationPatternShader):
+ pass
+
+class TipRemoverShader(Blender.Freestyle.TipRemoverShader):
+ pass
+
+class UnaryFunction0DDouble(Blender.Freestyle.UnaryFunction0DDouble):
+ pass
+
+class UnaryFunction0DEdgeNature(Blender.Freestyle.UnaryFunction0DEdgeNature):
+ pass
+
+class UnaryFunction0DFloat(Blender.Freestyle.UnaryFunction0DFloat):
+ pass
+
+class UnaryFunction0DId(Blender.Freestyle.UnaryFunction0DId):
+ pass
+
+class UnaryFunction0DMaterial(Blender.Freestyle.UnaryFunction0DMaterial):
+ pass
+
+class UnaryFunction0DUnsigned(Blender.Freestyle.UnaryFunction0DUnsigned):
+ pass
+
+class UnaryFunction0DVec2f(Blender.Freestyle.UnaryFunction0DVec2f):
+ pass
+
+class UnaryFunction0DVec3f(Blender.Freestyle.UnaryFunction0DVec3f):
+ pass
+
+class UnaryFunction0DVectorViewShape(Blender.Freestyle.UnaryFunction0DVectorViewShape):
+ pass
+
+class UnaryFunction0DViewShape(Blender.Freestyle.UnaryFunction0DViewShape):
+ pass
+
+class UnaryFunction1DDouble(Blender.Freestyle.UnaryFunction1DDouble):
+ pass
+
+class UnaryFunction1DEdgeNature(Blender.Freestyle.UnaryFunction1DEdgeNature):
+ pass
+
+class UnaryFunction1DFloat(Blender.Freestyle.UnaryFunction1DFloat):
+ pass
+
+class UnaryFunction1DUnsigned(Blender.Freestyle.UnaryFunction1DUnsigned):
+ pass
+
+class UnaryFunction1DVec2f(Blender.Freestyle.UnaryFunction1DVec2f):
+ pass
+
+class UnaryFunction1DVec3f(Blender.Freestyle.UnaryFunction1DVec3f):
+ pass
+
+class UnaryFunction1DVectorViewShape(Blender.Freestyle.UnaryFunction1DVectorViewShape):
+ pass
+
+class UnaryFunction1DVoid(Blender.Freestyle.UnaryFunction1DVoid):
+ pass
+
+class FalseUP0D(Blender.Freestyle.FalseUP0D):
+ pass
+
+class TrueUP0D(Blender.Freestyle.TrueUP0D):
+ pass
+
+class ContourUP1D(Blender.Freestyle.ContourUP1D):
+ pass
+
+class DensityLowerThanUP1D(Blender.Freestyle.DensityLowerThanUP1D):
+ pass
+
+class EqualToChainingTimeStampUP1D(Blender.Freestyle.EqualToChainingTimeStampUP1D):
+ pass
+
+class EqualToTimeStampUP1D(Blender.Freestyle.EqualToTimeStampUP1D):
+ pass
+
+class ExternalContourUP1D(Blender.Freestyle.ExternalContourUP1D):
+ pass
+
+class FalseUP1D(Blender.Freestyle.FalseUP1D):
+ pass
+
+class QuantitativeInvisibilityUP1D(Blender.Freestyle.QuantitativeInvisibilityUP1D):
+ pass
+
+class ShapeUP1D(Blender.Freestyle.ShapeUP1D):
+ pass
+
+class TrueUP1D(Blender.Freestyle.TrueUP1D):
+ pass
+
+class StrokeVertex(Blender.Freestyle.StrokeVertex):
+ pass
+
+class NonTVertex(Blender.Freestyle.NonTVertex):
+ pass
+
+class TVertex(Blender.Freestyle.TVertex):
+ pass
+
+class Chain(Blender.Freestyle.Chain):
+ pass
+
+class FEdgeSharp(Blender.Freestyle.FEdgeSharp):
+ pass
+
+class FEdgeSmooth(Blender.Freestyle.FEdgeSmooth):
+ pass
+
+class Curvature2DAngleF0D(Blender.Freestyle.Curvature2DAngleF0D):
+ pass
+
+class DensityF0D(Blender.Freestyle.DensityF0D):
+ pass
+
+class GetProjectedXF0D(Blender.Freestyle.GetProjectedXF0D):
+ pass
+
+class GetProjectedYF0D(Blender.Freestyle.GetProjectedYF0D):
+ pass
+
+class GetProjectedZF0D(Blender.Freestyle.GetProjectedZF0D):
+ pass
+
+class GetXF0D(Blender.Freestyle.GetXF0D):
+ pass
+
+class GetYF0D(Blender.Freestyle.GetYF0D):
+ pass
+
+class GetZF0D(Blender.Freestyle.GetZF0D):
+ pass
+
+class LocalAverageDepthF0D(Blender.Freestyle.LocalAverageDepthF0D):
+ pass
+
+class ZDiscontinuityF0D(Blender.Freestyle.ZDiscontinuityF0D):
+ pass
+
+class GetCurvilinearAbscissaF0D(Blender.Freestyle.GetCurvilinearAbscissaF0D):
+ pass
+
+class GetParameterF0D(Blender.Freestyle.GetParameterF0D):
+ pass
+
+class GetViewMapGradientNormF0D(Blender.Freestyle.GetViewMapGradientNormF0D):
+ pass
+
+class ReadCompleteViewMapPixelF0D(Blender.Freestyle.ReadCompleteViewMapPixelF0D):
+ pass
+
+class ReadMapPixelF0D(Blender.Freestyle.ReadMapPixelF0D):
+ pass
+
+class ReadSteerableViewMapPixelF0D(Blender.Freestyle.ReadSteerableViewMapPixelF0D):
+ pass
+
+class ShapeIdF0D(Blender.Freestyle.ShapeIdF0D):
+ pass
+
+class MaterialF0D(Blender.Freestyle.MaterialF0D):
+ pass
+
+class CurveNatureF0D(Blender.Freestyle.CurveNatureF0D):
+ pass
+
+class QuantitativeInvisibilityF0D(Blender.Freestyle.QuantitativeInvisibilityF0D):
+ pass
+
+class Normal2DF0D(Blender.Freestyle.Normal2DF0D):
+ pass
+
+class VertexOrientation2DF0D(Blender.Freestyle.VertexOrientation2DF0D):
+ pass
+
+class VertexOrientation3DF0D(Blender.Freestyle.VertexOrientation3DF0D):
+ pass
+
+class GetOccludersF0D(Blender.Freestyle.GetOccludersF0D):
+ pass
+
+class GetOccludeeF0D(Blender.Freestyle.GetOccludeeF0D):
+ pass
+
+class GetShapeF0D(Blender.Freestyle.GetShapeF0D):
+ pass
+
+class Curvature2DAngleF1D(Blender.Freestyle.Curvature2DAngleF1D):
+ pass
+
+class DensityF1D(Blender.Freestyle.DensityF1D):
+ pass
+
+class GetCompleteViewMapDensityF1D(Blender.Freestyle.GetCompleteViewMapDensityF1D):
+ pass
+
+class GetDirectionalViewMapDensityF1D(Blender.Freestyle.GetDirectionalViewMapDensityF1D):
+ pass
+
+class GetProjectedXF1D(Blender.Freestyle.GetProjectedXF1D):
+ pass
+
+class GetProjectedYF1D(Blender.Freestyle.GetProjectedYF1D):
+ pass
+
+class GetProjectedZF1D(Blender.Freestyle.GetProjectedZF1D):
+ pass
+
+class GetSteerableViewMapDensityF1D(Blender.Freestyle.GetSteerableViewMapDensityF1D):
+ pass
+
+class GetViewMapGradientNormF1D(Blender.Freestyle.GetViewMapGradientNormF1D):
+ pass
+
+class GetXF1D(Blender.Freestyle.GetXF1D):
+ pass
+
+class GetYF1D(Blender.Freestyle.GetYF1D):
+ pass
+
+class GetZF1D(Blender.Freestyle.GetZF1D):
+ pass
+
+class LocalAverageDepthF1D(Blender.Freestyle.LocalAverageDepthF1D):
+ pass
+
+class ZDiscontinuityF1D(Blender.Freestyle.ZDiscontinuityF1D):
+ pass
+
+class CurveNatureF1D(Blender.Freestyle.CurveNatureF1D):
+ pass
+
+class QuantitativeInvisibilityF1D(Blender.Freestyle.QuantitativeInvisibilityF1D):
+ pass
+
+class Normal2DF1D(Blender.Freestyle.Normal2DF1D):
+ pass
+
+class Orientation2DF1D(Blender.Freestyle.Orientation2DF1D):
+ pass
+
+class Orientation3DF1D(Blender.Freestyle.Orientation3DF1D):
+ pass
+
+class GetOccludeeF1D(Blender.Freestyle.GetOccludeeF1D):
+ pass
+
+class GetOccludersF1D(Blender.Freestyle.GetOccludersF1D):
+ pass
+
+class GetShapeF1D(Blender.Freestyle.GetShapeF1D):
+ pass
+
+class ChainingTimeStampF1D(Blender.Freestyle.ChainingTimeStampF1D):
+ pass
+
+class IncrementChainingTimeStampF1D(Blender.Freestyle.IncrementChainingTimeStampF1D):
+ pass
+
+class TimeStampF1D(Blender.Freestyle.TimeStampF1D):
+ pass
+