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authorTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2011-11-12 00:35:03 +0400
committerTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2011-11-12 00:35:03 +0400
commite7a4d454350beb1ce20f3d7d2d091451a885eefe (patch)
tree4709f76bb57fadbd7dcf85204be2ff5cd0d5b13e /release/scripts/freestyle/style_modules/parameter_editor.py
parent80e398e7b2cfbdf0192b11734cb02b378b423d65 (diff)
Added to the Parameter Editor mode new stroke geometry modifier `Blueprint'
that produces a blueprint using circular, elliptic, and square contour strokes. Related changes and bug fixes were made as follows: * The randomness in radius and center has been transformed into optional parameters of the pyBluePrintCirclesShader and pyBluePrintEllipsesShader. Also a new optional parameter to control the randomness of backbone stretching has been added to the pyBluePrintSquaresShader. * A bug in the pyBluePrintSquaresShader that invisible stroke vertices at corners of rectangular contour strokes were not properly drawn. The problem was due to the changes of the / operator between Python 2.x to 3.x. Even when the two operands of the division operator are integers, Python 3.x gives a floating-point number when the quotient is not an integer. The fix was just to replace the / operator by the // operator for integer division. * An unpleasant discontinuity in circular and elliptical contour strokes was fixed. * The length parameter of the Backbone Stretcher geometry modifier has been renamed to `backbone_length' in line with the parameter of the same name in the pyBluePrintSquaresShader.
Diffstat (limited to 'release/scripts/freestyle/style_modules/parameter_editor.py')
-rw-r--r--release/scripts/freestyle/style_modules/parameter_editor.py12
1 files changed, 11 insertions, 1 deletions
diff --git a/release/scripts/freestyle/style_modules/parameter_editor.py b/release/scripts/freestyle/style_modules/parameter_editor.py
index 5036fa78438..5531082e68b 100644
--- a/release/scripts/freestyle/style_modules/parameter_editor.py
+++ b/release/scripts/freestyle/style_modules/parameter_editor.py
@@ -973,7 +973,7 @@ def process(layer_name, lineset_name):
m.frequency, m.amplitude, m.octaves, m.angle, _seed.get(m.seed)))
elif m.type == "BACKBONE_STRETCHER":
shaders_list.append(BackboneStretcherShader(
- m.amount))
+ m.backbone_length))
elif m.type == "TIP_REMOVER":
shaders_list.append(TipRemoverShader(
m.tip_length))
@@ -983,6 +983,16 @@ def process(layer_name, lineset_name):
elif m.type == "GUIDING_LINES":
shaders_list.append(GuidingLinesShader(
m.offset))
+ elif m.type == "BLUEPRINT":
+ if m.shape == "CIRCLES":
+ shaders_list.append(pyBluePrintCirclesShader(
+ m.rounds, m.random_radius, m.random_center))
+ elif m.shape == "ELLIPSES":
+ shaders_list.append(pyBluePrintEllipsesShader(
+ m.rounds, m.random_radius, m.random_center))
+ elif m.shape == "SQUARES":
+ shaders_list.append(pyBluePrintSquaresShader(
+ m.rounds, m.backbone_length, m.random_backbone))
color = linestyle.color
shaders_list.append(ConstantColorShader(color.r, color.g, color.b, linestyle.alpha))
shaders_list.append(ConstantThicknessShader(linestyle.thickness))