diff options
author | Tamito Kajiyama <rd6t-kjym@asahi-net.or.jp> | 2009-09-19 02:25:49 +0400 |
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committer | Tamito Kajiyama <rd6t-kjym@asahi-net.or.jp> | 2009-09-19 02:25:49 +0400 |
commit | be50ce61be7fdc96943dbdac79aabd88ba29996f (patch) | |
tree | 4dfde72478458923a3b2ce8d22e1658d4508024c /release/scripts/freestyle/style_modules/sketchy_topology_broken.py | |
parent | 0a4d70f4d0ddc5bc709b162d84ec334e66ed848d (diff) |
Merged
https://svn.blender.org/svnroot/bf-blender/branches/soc-2008-mxcurioni (r22789) and
https://svn.blender.org/svnroot/bf-blender/trunk/blender (r23338)
with the "Ignore ancestry" and "Ignore line endings" options enabled (using
TortoiseSVN on Windows).
After the merge operation, all changes (i.e., deletion) in source/blender/freestyle/
were reverted in order to keep the primary source tree of the Freestyle renderer.
Diffstat (limited to 'release/scripts/freestyle/style_modules/sketchy_topology_broken.py')
-rwxr-xr-x | release/scripts/freestyle/style_modules/sketchy_topology_broken.py | 89 |
1 files changed, 0 insertions, 89 deletions
diff --git a/release/scripts/freestyle/style_modules/sketchy_topology_broken.py b/release/scripts/freestyle/style_modules/sketchy_topology_broken.py deleted file mode 100755 index 9cbb2725132..00000000000 --- a/release/scripts/freestyle/style_modules/sketchy_topology_broken.py +++ /dev/null @@ -1,89 +0,0 @@ -# -# Filename : sketchy_topology_broken.py -# Author : Stephane Grabli -# Date : 04/08/2005 -# Purpose : The topology of the strokes is, first, built -# independantly from the 3D topology of objects, -# and, second, so as to chain several times the same ViewEdge. -# -############################################################################# -# -# Copyright (C) : Please refer to the COPYRIGHT file distributed -# with this source distribution. -# -# This program is free software; you can redistribute it and/or -# modify it under the terms of the GNU General Public License -# as published by the Free Software Foundation; either version 2 -# of the License, or (at your option) any later version. -# -# This program is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -# GNU General Public License for more details. -# -# You should have received a copy of the GNU General Public License -# along with this program; if not, write to the Free Software -# Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. -# -############################################################################# - -from freestyle_init import * -from logical_operators import * -from ChainingIterators import * -from shaders import * - -## Backbone stretcher that leaves cusps intact to avoid cracks -class pyBackboneStretcherNoCuspShader(StrokeShader): - def __init__(self, l): - StrokeShader.__init__(self) - self._l = l - def getName(self): - return "pyBackboneStretcherNoCuspShader" - def shade(self, stroke): - it0 = stroke.strokeVerticesBegin() - it1 = StrokeVertexIterator(it0) - it1.increment() - itn = stroke.strokeVerticesEnd() - itn.decrement() - itn_1 = StrokeVertexIterator(itn) - itn_1.decrement() - v0 = it0.getObject() - v1 = it1.getObject() - if((v0.getNature() & Nature.CUSP == 0) and (v1.getNature() & Nature.CUSP == 0)): - p0 = v0.getPoint() - p1 = v1.getPoint() - d1 = p0-p1 - d1.normalize() - newFirst = p0+d1*float(self._l) - v0.setPoint(newFirst) - else: - print "got a v0 cusp" - vn_1 = itn_1.getObject() - vn = itn.getObject() - if((vn.getNature() & Nature.CUSP == 0) and (vn_1.getNature() & Nature.CUSP == 0)): - pn = vn.getPoint() - pn_1 = vn_1.getPoint() - dn = pn-pn_1 - dn.normalize() - newLast = pn+dn*float(self._l) - vn.setPoint(newLast) - else: - print "got a vn cusp" - - -Operators.select(QuantitativeInvisibilityUP1D(0)) -## Chain 3 times each ViewEdge indpendantly from the -## initial objects topology -Operators.bidirectionalChain(pySketchyChainingIterator(3)) -shaders_list = [ - SamplingShader(4), - SpatialNoiseShader(6, 120, 2, 1, 1), - IncreasingThicknessShader(4, 10), - SmoothingShader(100, 0.1, 0, 0.2, 0, 0, 0, 1), - pyBackboneStretcherNoCuspShader(20), - #ConstantColorShader(0.0,0.0,0.0) - IncreasingColorShader(0.2,0.2,0.2,1,0.5,0.5,0.5,1), - #IncreasingColorShader(1,0,0,1,0,1,0,1), - TextureAssignerShader(4) - ] -Operators.create(TrueUP1D(), shaders_list) |