diff options
author | Tamito Kajiyama <rd6t-kjym@asahi-net.or.jp> | 2013-02-16 18:21:40 +0400 |
---|---|---|
committer | Tamito Kajiyama <rd6t-kjym@asahi-net.or.jp> | 2013-02-16 18:21:40 +0400 |
commit | b35a893249bed1a70f40b86615531d7d75fe12f3 (patch) | |
tree | b3e8bbbad81873f6270f4dd00d35bc3a0526f3af /release/scripts/freestyle/style_modules | |
parent | aa9c01f384d38a8e75bfd25bbdadba3fe2246e5b (diff) |
Freestyle Python API improvements - part 4.
Major API updates were made as in part 3 to address code review comments.
This revision focuses on Python wrappers of C++ iterators.
* Most getter/setter methods were reimplemented as attributes using PyGetSetDef.
* The naming of methods and attributes was fixed to follow the naming conventions
of the Blender Python API (i.e., lower case + underscores for methods and attributes,
and CamelCase for classes). The only irregular naming change is the following, to
better indicate the functionality:
- ChainingIterator: getVertex --> next_vertex
* In addition, some code clean-up was done in both C++ and Python. Also duplicated
definitions of predicate classes were removed.
Diffstat (limited to 'release/scripts/freestyle/style_modules')
8 files changed, 377 insertions, 421 deletions
diff --git a/release/scripts/freestyle/style_modules/ChainingIterators.py b/release/scripts/freestyle/style_modules/ChainingIterators.py index 20b92d62613..5ef4b9c61dc 100644 --- a/release/scripts/freestyle/style_modules/ChainingIterators.py +++ b/release/scripts/freestyle/style_modules/ChainingIterators.py @@ -42,11 +42,11 @@ class pyChainSilhouetteIterator(ChainingIterator): def traverse(self, iter): winner = None it = AdjacencyIterator(iter) - tvertex = self.getVertex() + tvertex = self.next_vertex if type(tvertex) is TVertex: - mateVE = tvertex.get_mate(self.getCurrentEdge()) - while not it.isEnd(): - ve = it.getObject() + mateVE = tvertex.get_mate(self.current_edge) + while not it.is_end: + ve = it.object if ve.id == mateVE.id: winner = ve break @@ -55,12 +55,12 @@ class pyChainSilhouetteIterator(ChainingIterator): ## case of NonTVertex natures = [Nature.SILHOUETTE,Nature.BORDER,Nature.CREASE,Nature.SUGGESTIVE_CONTOUR,Nature.VALLEY,Nature.RIDGE] for i in range(len(natures)): - currentNature = self.getCurrentEdge().nature + currentNature = self.current_edge.nature if (natures[i] & currentNature) != 0: count=0 - while not it.isEnd(): + while not it.is_end: visitNext = 0 - oNature = it.getObject().nature + oNature = it.object.nature if (oNature & natures[i]) != 0: if natures[i] != oNature: for j in range(i): @@ -70,7 +70,7 @@ class pyChainSilhouetteIterator(ChainingIterator): if visitNext != 0: break count = count+1 - winner = it.getObject() + winner = it.object it.increment() if count != 1: winner = None @@ -94,11 +94,11 @@ class pyChainSilhouetteGenericIterator(ChainingIterator): def traverse(self, iter): winner = None it = AdjacencyIterator(iter) - tvertex = self.getVertex() + tvertex = self.next_vertex if type(tvertex) is TVertex: - mateVE = tvertex.get_mate(self.getCurrentEdge()) - while not it.isEnd(): - ve = it.getObject() + mateVE = tvertex.get_mate(self.current_edge) + while not it.is_end: + ve = it.object if ve.id == mateVE.id: winner = ve break @@ -107,14 +107,14 @@ class pyChainSilhouetteGenericIterator(ChainingIterator): ## case of NonTVertex natures = [Nature.SILHOUETTE,Nature.BORDER,Nature.CREASE,Nature.SUGGESTIVE_CONTOUR,Nature.VALLEY,Nature.RIDGE] for i in range(len(natures)): - currentNature = self.getCurrentEdge().nature + currentNature = self.current_edge.nature if (natures[i] & currentNature) != 0: count=0 - while not it.isEnd(): + while not it.is_end: visitNext = 0 - oNature = it.getObject().nature - ve = it.getObject() - if ve.id == self.getCurrentEdge().id: + oNature = it.object.nature + ve = it.object + if ve.id == self.current_edge.id: it.increment() continue if (oNature & natures[i]) != 0: @@ -137,22 +137,19 @@ class pyExternalContourChainingIterator(ChainingIterator): def __init__(self): ChainingIterator.__init__(self, 0, 1,None,1) self._isExternalContour = ExternalContourUP1D() - def getExactTypeName(self): return "pyExternalContourIterator" - def init(self): self._nEdges = 0 self._isInSelection = 1 - def checkViewEdge(self, ve, orientation): if orientation != 0: vertex = ve.second_svertex() else: vertex = ve.first_svertex() it = AdjacencyIterator(vertex,1,1) - while not it.isEnd(): - ave = it.getObject() + while not it.is_end: + ave = it.object if self._isExternalContour(ave): return 1 it.increment() @@ -161,8 +158,8 @@ class pyExternalContourChainingIterator(ChainingIterator): def traverse(self, iter): winner = None it = AdjacencyIterator(iter) - while not it.isEnd(): - ve = it.getObject() + while not it.is_end: + ve = it.object if self._isExternalContour(ve): if ve.time_stamp == GetTimeStampCF(): winner = ve @@ -172,9 +169,9 @@ class pyExternalContourChainingIterator(ChainingIterator): if winner is None: orient = 1 it = AdjacencyIterator(iter) - while not it.isEnd(): - ve = it.getObject() - if it.isIncoming() != 0: # FIXME + while not it.is_end: + ve = it.object + if it.is_incoming: orient = 0 good = self.checkViewEdge(ve,orient) if good != 0: @@ -196,11 +193,11 @@ class pySketchyChainSilhouetteIterator(ChainingIterator): def traverse(self, iter): winner = None it = AdjacencyIterator(iter) - tvertex = self.getVertex() + tvertex = self.next_vertex if type(tvertex) is TVertex: - mateVE = tvertex.get_mate(self.getCurrentEdge()) - while not it.isEnd(): - ve = it.getObject() + mateVE = tvertex.get_mate(self.current_edge) + while not it.is_end: + ve = it.object if ve.id == mateVE.id: winner = ve break @@ -209,14 +206,14 @@ class pySketchyChainSilhouetteIterator(ChainingIterator): ## case of NonTVertex natures = [Nature.SILHOUETTE,Nature.BORDER,Nature.CREASE,Nature.SUGGESTIVE_CONTOUR,Nature.VALLEY,Nature.RIDGE] for i in range(len(natures)): - currentNature = self.getCurrentEdge().nature + currentNature = self.current_edge.nature if (natures[i] & currentNature) != 0: count=0 - while not it.isEnd(): + while not it.is_end: visitNext = 0 - oNature = it.getObject().nature - ve = it.getObject() - if ve.id == self.getCurrentEdge().id: + oNature = it.object.nature + ve = it.object + if ve.id == self.current_edge.id: it.increment() continue if (oNature & natures[i]) != 0: @@ -234,7 +231,7 @@ class pySketchyChainSilhouetteIterator(ChainingIterator): winner = None break if winner is None: - winner = self.getCurrentEdge() + winner = self.current_edge if winner.chaining_time_stamp == self._timeStamp: winner = None return winner @@ -250,22 +247,20 @@ class pySketchyChainingIterator(ChainingIterator): self._nRounds = nRounds def getExactTypeName(self): return "pySketchyChainingIterator" - def init(self): self._timeStamp = GetTimeStampCF()+self._nRounds - def traverse(self, iter): winner = None it = AdjacencyIterator(iter) - while not it.isEnd(): - ve = it.getObject() - if ve.id == self.getCurrentEdge().id: + while not it.is_end: + ve = it.object + if ve.id == self.current_edge.id: it.increment() continue winner = ve it.increment() if winner is None: - winner = self.getCurrentEdge() + winner = self.current_edge if winner.chaining_time_stamp == self._timeStamp: return None return winner @@ -290,16 +285,16 @@ class pyFillOcclusionsRelativeChainingIterator(ChainingIterator): def traverse(self, iter): winner = None winnerOrientation = 0 - print(self.getCurrentEdge().id.first, self.getCurrentEdge().id.second) + print(self.current_edge.id.first, self.current_edge.id.second) it = AdjacencyIterator(iter) - tvertex = self.getVertex() + tvertex = self.next_vertex if type(tvertex) is TVertex: - mateVE = tvertex.get_mate(self.getCurrentEdge()) - while not it.isEnd(): - ve = it.getObject() + mateVE = tvertex.get_mate(self.current_edge) + while not it.is_end: + ve = it.object if ve.id == mateVE.id: winner = ve - if it.isIncoming() == 0: # FIXME + if not it.is_incoming: winnerOrientation = 1 else: winnerOrientation = 0 @@ -309,14 +304,14 @@ class pyFillOcclusionsRelativeChainingIterator(ChainingIterator): ## case of NonTVertex natures = [Nature.SILHOUETTE,Nature.BORDER,Nature.CREASE,Nature.SUGGESTIVE_CONTOUR,Nature.VALLEY,Nature.RIDGE] for nat in natures: - if (self.getCurrentEdge().nature & nat) != 0: + if (self.current_edge.nature & nat) != 0: count=0 - while not it.isEnd(): - ve = it.getObject() + while not it.is_end: + ve = it.object if (ve.nature & nat) != 0: count = count+1 winner = ve - if it.isIncoming() == 0: # FIXME + if not it.is_incoming: winnerOrientation = 1 else: winnerOrientation = 0 @@ -335,24 +330,24 @@ class pyFillOcclusionsRelativeChainingIterator(ChainingIterator): if self._length == 0: #if not, let's do it _it = pyChainSilhouetteGenericIterator(0,0) - _it.setBegin(winner) - _it.setCurrentEdge(winner) - _it.setOrientation(winnerOrientation) + _it.begin = winner + _it.current_edge = winner + _it.orientation = winnerOrientation _it.init() - while not _it.isEnd(): - ve = _it.getObject() + while not _it.is_end: + ve = _it.object #print("--------", ve.id.first, ve.id.second) self._length = self._length + ve.length_2d _it.increment() - if _it.isBegin(): + if _it.is_begin: break; - _it.setBegin(winner) - _it.setCurrentEdge(winner) - _it.setOrientation(winnerOrientation) - if not _it.isBegin(): + _it.begin = winner + _it.current_edge = winner + _it.orientation = winnerOrientation + if not _it.is_begin: _it.decrement() - while (not _it.isEnd()) and (not _it.isBegin()): - ve = _it.getObject() + while (not _it.is_end) and (not _it.is_begin): + ve = _it.object #print("--------", ve.id.first, ve.id.second) self._length = self._length + ve.length_2d _it.decrement() @@ -361,12 +356,12 @@ class pyFillOcclusionsRelativeChainingIterator(ChainingIterator): # nw let's compute the length of this connex non selected part: connexl = 0 _cit = pyChainSilhouetteGenericIterator(0,0) - _cit.setBegin(winner) - _cit.setCurrentEdge(winner) - _cit.setOrientation(winnerOrientation) + _cit.begin = winner + _cit.current_edge = winner + _cit.orientation = winnerOrientation _cit.init() - while _cit.isEnd() == 0 and _cit.getObject().time_stamp != GetTimeStampCF(): - ve = _cit.getObject() + while _cit.is_end == 0 and _cit.object.time_stamp != GetTimeStampCF(): + ve = _cit.object #print("-------- --------", ve.id.first, ve.id.second) connexl = connexl + ve.length_2d _cit.increment() @@ -389,16 +384,16 @@ class pyFillOcclusionsAbsoluteChainingIterator(ChainingIterator): def traverse(self, iter): winner = None winnerOrientation = 0 - #print(self.getCurrentEdge().id.first, self.getCurrentEdge().id.second) + #print(self.current_edge.id.first, self.current_edge.id.second) it = AdjacencyIterator(iter) - tvertex = self.getVertex() + tvertex = self.next_vertex if type(tvertex) is TVertex: - mateVE = tvertex.get_mate(self.getCurrentEdge()) - while not it.isEnd(): - ve = it.getObject() + mateVE = tvertex.get_mate(self.current_edge) + while not it.is_end: + ve = it.object if ve.id == mateVE.id: winner = ve - if it.isIncoming() == 0: # FIXME + if not it.is_incoming: winnerOrientation = 1 else: winnerOrientation = 0 @@ -408,14 +403,14 @@ class pyFillOcclusionsAbsoluteChainingIterator(ChainingIterator): ## case of NonTVertex natures = [Nature.SILHOUETTE,Nature.BORDER,Nature.CREASE,Nature.SUGGESTIVE_CONTOUR,Nature.VALLEY,Nature.RIDGE] for nat in natures: - if (self.getCurrentEdge().nature & nat) != 0: + if (self.current_edge.nature & nat) != 0: count=0 - while not it.isEnd(): - ve = it.getObject() + while not it.is_end: + ve = it.object if (ve.nature & nat) != 0: count = count+1 winner = ve - if it.isIncoming() == 0: # FIXME + if not it.is_incoming: winnerOrientation = 1 else: winnerOrientation = 0 @@ -430,12 +425,12 @@ class pyFillOcclusionsAbsoluteChainingIterator(ChainingIterator): # nw let's compute the length of this connex non selected part: connexl = 0 _cit = pyChainSilhouetteGenericIterator(0,0) - _cit.setBegin(winner) - _cit.setCurrentEdge(winner) - _cit.setOrientation(winnerOrientation) + _cit.begin = winner + _cit.current_edge = winner + _cit.orientation = winnerOrientation _cit.init() - while _cit.isEnd() == 0 and _cit.getObject().time_stamp != GetTimeStampCF(): - ve = _cit.getObject() + while _cit.is_end == 0 and _cit.object.time_stamp != GetTimeStampCF(): + ve = _cit.object #print("-------- --------", ve.id.first, ve.id.second) connexl = connexl + ve.length_2d _cit.increment() @@ -464,16 +459,16 @@ class pyFillOcclusionsAbsoluteAndRelativeChainingIterator(ChainingIterator): def traverse(self, iter): winner = None winnerOrientation = 0 - print(self.getCurrentEdge().id.first, self.getCurrentEdge().id.second) + print(self.current_edge.id.first, self.current_edge.id.second) it = AdjacencyIterator(iter) - tvertex = self.getVertex() + tvertex = self.next_vertex if type(tvertex) is TVertex: - mateVE = tvertex.get_mate(self.getCurrentEdge()) - while not it.isEnd(): - ve = it.getObject() + mateVE = tvertex.get_mate(self.current_edge) + while not it.is_end: + ve = it.object if ve.id == mateVE.id: winner = ve - if it.isIncoming() == 0: # FIXME + if not it.is_incoming: winnerOrientation = 1 else: winnerOrientation = 0 @@ -483,14 +478,14 @@ class pyFillOcclusionsAbsoluteAndRelativeChainingIterator(ChainingIterator): ## case of NonTVertex natures = [Nature.SILHOUETTE,Nature.BORDER,Nature.CREASE,Nature.SUGGESTIVE_CONTOUR,Nature.VALLEY,Nature.RIDGE] for nat in natures: - if (self.getCurrentEdge().nature & nat) != 0: + if (self.current_edge.nature & nat) != 0: count=0 - while not it.isEnd(): - ve = it.getObject() + while not it.is_end: + ve = it.object if (ve.nature & nat) != 0: count = count+1 winner = ve - if it.isIncoming() == 0: # FIXME + if not it.is_incoming: winnerOrientation = 1 else: winnerOrientation = 0 @@ -509,24 +504,24 @@ class pyFillOcclusionsAbsoluteAndRelativeChainingIterator(ChainingIterator): if self._length == 0: #if not, let's do it _it = pyChainSilhouetteGenericIterator(0,0) - _it.setBegin(winner) - _it.setCurrentEdge(winner) - _it.setOrientation(winnerOrientation) + _it.begin = winner + _it.current_edge = winner + _it.orientation = winnerOrientation _it.init() - while not _it.isEnd(): - ve = _it.getObject() + while not _it.is_end: + ve = _it.object #print("--------", ve.id.first, ve.id.second) self._length = self._length + ve.length_2d _it.increment() - if _it.isBegin(): + if _it.is_begin: break; - _it.setBegin(winner) - _it.setCurrentEdge(winner) - _it.setOrientation(winnerOrientation) - if not _it.isBegin(): + _it.begin = winner + _it.current_edge = winner + _it.orientation = winnerOrientation + if not _it.is_begin: _it.decrement() - while (not _it.isEnd()) and (not _it.isBegin()): - ve = _it.getObject() + while (not _it.is_end) and (not _it.is_begin): + ve = _it.object #print("--------", ve.id.first, ve.id.second) self._length = self._length + ve.length_2d _it.decrement() @@ -535,12 +530,12 @@ class pyFillOcclusionsAbsoluteAndRelativeChainingIterator(ChainingIterator): # nw let's compute the length of this connex non selected part: connexl = 0 _cit = pyChainSilhouetteGenericIterator(0,0) - _cit.setBegin(winner) - _cit.setCurrentEdge(winner) - _cit.setOrientation(winnerOrientation) + _cit.begin = winner + _cit.current_edge = winner + _cit.orientation = winnerOrientation _cit.init() - while _cit.isEnd() == 0 and _cit.getObject().time_stamp != GetTimeStampCF(): - ve = _cit.getObject() + while _cit.is_end == 0 and _cit.object.time_stamp != GetTimeStampCF(): + ve = _cit.object #print("-------- --------", ve.id.first, ve.id.second) connexl = connexl + ve.length_2d _cit.increment() @@ -569,16 +564,16 @@ class pyFillQi0AbsoluteAndRelativeChainingIterator(ChainingIterator): def traverse(self, iter): winner = None winnerOrientation = 0 - print(self.getCurrentEdge().id.first, self.getCurrentEdge().id.second) + print(self.current_edge.id.first, self.current_edge.id.second) it = AdjacencyIterator(iter) - tvertex = self.getVertex() + tvertex = self.next_vertex if type(tvertex) is TVertex: - mateVE = tvertex.get_mate(self.getCurrentEdge()) - while not it.isEnd(): - ve = it.getObject() + mateVE = tvertex.get_mate(self.current_edge) + while not it.is_end: + ve = it.object if ve.id == mateVE.id: winner = ve - if it.isIncoming() == 0: # FIXME + if not it.is_incoming: winnerOrientation = 1 else: winnerOrientation = 0 @@ -588,14 +583,14 @@ class pyFillQi0AbsoluteAndRelativeChainingIterator(ChainingIterator): ## case of NonTVertex natures = [Nature.SILHOUETTE,Nature.BORDER,Nature.CREASE,Nature.SUGGESTIVE_CONTOUR,Nature.VALLEY,Nature.RIDGE] for nat in natures: - if (self.getCurrentEdge().nature & nat) != 0: + if (self.current_edge.nature & nat) != 0: count=0 - while not it.isEnd(): - ve = it.getObject() + while not it.is_end: + ve = it.object if (ve.nature & nat) != 0: count = count+1 winner = ve - if it.isIncoming() == 0: # FIXME + if not it.is_incoming: winnerOrientation = 1 else: winnerOrientation = 0 @@ -614,24 +609,24 @@ class pyFillQi0AbsoluteAndRelativeChainingIterator(ChainingIterator): if self._length == 0: #if not, let's do it _it = pyChainSilhouetteGenericIterator(0,0) - _it.setBegin(winner) - _it.setCurrentEdge(winner) - _it.setOrientation(winnerOrientation) + _it.begin = winner + _it.current_edge = winner + _it.orientation = winnerOrientation _it.init() - while not _it.isEnd(): - ve = _it.getObject() + while not _it.is_end: + ve = _it.object #print("--------", ve.id.first, ve.id.second) self._length = self._length + ve.length_2d _it.increment() - if _it.isBegin(): + if _it.is_begin: break; - _it.setBegin(winner) - _it.setCurrentEdge(winner) - _it.setOrientation(winnerOrientation) - if not _it.isBegin(): + _it.begin = winner + _it.current_edge = winner + _it.orientation = winnerOrientation + if not _it.is_begin: _it.decrement() - while (not _it.isEnd()) and (not _it.isBegin()): - ve = _it.getObject() + while (not _it.is_end) and (not _it.is_begin): + ve = _it.object #print("--------", ve.id.first, ve.id.second) self._length = self._length + ve.length_2d _it.decrement() @@ -640,12 +635,12 @@ class pyFillQi0AbsoluteAndRelativeChainingIterator(ChainingIterator): # nw let's compute the length of this connex non selected part: connexl = 0 _cit = pyChainSilhouetteGenericIterator(0,0) - _cit.setBegin(winner) - _cit.setCurrentEdge(winner) - _cit.setOrientation(winnerOrientation) + _cit.begin = winner + _cit.current_edge = winner + _cit.orientation = winnerOrientation _cit.init() - while not _cit.isEnd() and _cit.getObject().qi != 0: - ve = _cit.getObject() + while not _cit.is_end and _cit.object.qi != 0: + ve = _cit.object #print("-------- --------", ve.id.first, ve.id.second) connexl = connexl + ve.length_2d _cit.increment() @@ -669,33 +664,33 @@ class pyNoIdChainSilhouetteIterator(ChainingIterator): def traverse(self, iter): winner = None it = AdjacencyIterator(iter) - tvertex = self.getVertex() + tvertex = self.next_vertex if type(tvertex) is TVertex: - mateVE = tvertex.get_mate(self.getCurrentEdge()) - while not it.isEnd(): - ve = it.getObject() - feB = self.getCurrentEdge().last_fedge + mateVE = tvertex.get_mate(self.current_edge) + while not it.is_end: + ve = it.object + feB = self.current_edge.last_fedge feA = ve.first_fedge vB = feB.second_svertex vA = feA.first_svertex if vA.id.first == vB.id.first: winner = ve break - feA = self.getCurrentEdge().first_fedge + feA = self.current_edge.first_fedge feB = ve.last_fedge vB = feB.second_svertex vA = feA.first_svertex if vA.id.first == vB.id.first: winner = ve break - feA = self.getCurrentEdge().last_fedge + feA = self.current_edge.last_fedge feB = ve.last_fedge vB = feB.second_svertex vA = feA.second_svertex if vA.id.first == vB.id.first: winner = ve break - feA = self.getCurrentEdge().first_fedge + feA = self.current_edge.first_fedge feB = ve.first_fedge vB = feB.first_svertex vA = feA.first_svertex @@ -707,12 +702,12 @@ class pyNoIdChainSilhouetteIterator(ChainingIterator): ## case of NonTVertex natures = [Nature.SILHOUETTE,Nature.BORDER,Nature.CREASE,Nature.SUGGESTIVE_CONTOUR,Nature.VALLEY,Nature.RIDGE] for i in range(len(natures)): - currentNature = self.getCurrentEdge().nature + currentNature = self.current_edge.nature if (natures[i] & currentNature) != 0: count=0 - while not it.isEnd(): + while not it.is_end: visitNext = 0 - oNature = it.getObject().nature + oNature = it.object.nature if (oNature & natures[i]) != 0: if natures[i] != oNature: for j in range(i): @@ -722,7 +717,7 @@ class pyNoIdChainSilhouetteIterator(ChainingIterator): if visitNext != 0: break count = count+1 - winner = it.getObject() + winner = it.object it.increment() if count != 1: winner = None diff --git a/release/scripts/freestyle/style_modules/Functions0D.py b/release/scripts/freestyle/style_modules/Functions0D.py index 90e7765d505..2cd852180f8 100644 --- a/release/scripts/freestyle/style_modules/Functions0D.py +++ b/release/scripts/freestyle/style_modules/Functions0D.py @@ -6,7 +6,7 @@ class CurveMaterialF0D(UnaryFunction0DMaterial): def getName(self): return "CurveMaterialF0D" def __call__(self, inter): - cp = inter.getObject() + cp = inter.object assert(isinstance(cp, CurvePoint)) fe = cp.first_svertex.get_fedge(cp.second_svertex) assert(fe is not None) @@ -26,7 +26,7 @@ class pyCurvilinearLengthF0D(UnaryFunction0DDouble): return "CurvilinearLengthF0D" def __call__(self, inter): - cp = inter.getObject() + cp = inter.object assert(isinstance(cp, CurvePoint)) return cp.t2d @@ -66,7 +66,7 @@ class pyViewMapGradientVectorF0D(UnaryFunction0DVec2f): def getName(self): return "pyViewMapGradientVectorF0D" def __call__(self, iter): - p = iter.getObject().point_2d + p = iter.object.point_2d gx = ReadCompleteViewMapPixelCF(self._l, int(p.x+self._step), int(p.y))- ReadCompleteViewMapPixelCF(self._l, int(p.x), int(p.y)) gy = ReadCompleteViewMapPixelCF(self._l, int(p.x), int(p.y+self._step))- ReadCompleteViewMapPixelCF(self._l, int(p.x), int(p.y)) return Vector([gx, gy]) @@ -79,7 +79,7 @@ class pyViewMapGradientNormF0D(UnaryFunction0DDouble): def getName(self): return "pyViewMapGradientNormF0D" def __call__(self, iter): - p = iter.getObject().point_2d + p = iter.object.point_2d gx = ReadCompleteViewMapPixelCF(self._l, int(p.x+self._step), int(p.y))- ReadCompleteViewMapPixelCF(self._l, int(p.x), int(p.y)) gy = ReadCompleteViewMapPixelCF(self._l, int(p.x), int(p.y+self._step))- ReadCompleteViewMapPixelCF(self._l, int(p.x), int(p.y)) grad = Vector([gx, gy]) diff --git a/release/scripts/freestyle/style_modules/PredicatesU0D.py b/release/scripts/freestyle/style_modules/PredicatesU0D.py index 0f7f1925624..1f657235d99 100644 --- a/release/scripts/freestyle/style_modules/PredicatesU0D.py +++ b/release/scripts/freestyle/style_modules/PredicatesU0D.py @@ -31,7 +31,7 @@ class pyVertexNatureUP0D(UnaryPredicate0D): def getName(self): return "pyVertexNatureUP0D" def __call__(self, inter): - v = inter.getObject() + v = inter.object return (v.nature & self._nature) != 0 ## check whether an Interface0DIterator @@ -44,14 +44,11 @@ class pyBackTVertexUP0D(UnaryPredicate0D): def getName(self): return "pyBackTVertexUP0D" def __call__(self, iter): - v = iter.getObject() - nat = v.nature - if (nat & Nature.T_VERTEX) == 0: + if (iter.object.nature & Nature.T_VERTEX) == 0: return 0 - next = iter - if next.isEnd(): + if iter.is_end: return 0 - if self._getQI(next) != 0: + if self._getQI(iter) != 0: return 1 return 0 @@ -65,7 +62,7 @@ class pyParameterUP0DGoodOne(UnaryPredicate0D): return "pyCurvilinearAbscissaHigherThanUP0D" def __call__(self, inter): #s = self.getCurvilinearAbscissa(inter) - u = inter.u() # FIXME + u = inter.u #print(u) return ((u>=self._m) and (u<=self._M)) @@ -82,7 +79,7 @@ class pyParameterUP0D(UnaryPredicate0D): c = func(inter) b1 = (c>0.1) #s = self.getCurvilinearAbscissa(inter) - u = inter.u() # FIXME + u = inter.u #print(u) b = ((u>=self._m) and (u<=self._M)) return b and b1 diff --git a/release/scripts/freestyle/style_modules/PredicatesU1D.py b/release/scripts/freestyle/style_modules/PredicatesU1D.py index 73c35d542b3..3938bbb2d02 100644 --- a/release/scripts/freestyle/style_modules/PredicatesU1D.py +++ b/release/scripts/freestyle/style_modules/PredicatesU1D.py @@ -45,7 +45,7 @@ class pyHigherNumberOfTurnsUP1D(UnaryPredicate1D): count = 0 func = Curvature2DAngleF0D() it = inter.vertices_begin() - while not it.isEnd(): + while not it.is_end: if func(it) > self._a: count = count+1 if count > self._n: @@ -198,14 +198,14 @@ class pyIsOccludedByUP1D(UnaryPredicate1D): it = inter.vertices_begin() itlast = inter.vertices_end() itlast.decrement() - v = it.getObject() - vlast = itlast.getObject() + v = it.object + vlast = itlast.object tvertex = v.viewvertex if type(tvertex) is TVertex: print("TVertex: [ ", tvertex.id.first, ",", tvertex.id.second," ]") eit = tvertex.edges_begin() - while not eit.isEnd(): - ve, incoming = eit.getObject() + while not eit.is_end: + ve, incoming = eit.object if ve.id == self._id: return 1 print("-------", ve.id.first, "-", ve.id.second) @@ -214,8 +214,8 @@ class pyIsOccludedByUP1D(UnaryPredicate1D): if type(tvertex) is TVertex: print("TVertex: [ ", tvertex.id.first, ",", tvertex.id.second," ]") eit = tvertex.edges_begin() - while not eit.isEnd(): - ve, incoming = eit.getObject() + while not eit.is_end: + ve, incoming = eit.object if ve.id == self._id: return 1 print("-------", ve.id.first, "-", ve.id.second) @@ -349,8 +349,8 @@ class pyClosedCurveUP1D(UnaryPredicate1D): it = inter.vertices_begin() itlast = inter.vertices_end() itlast.decrement() - vlast = itlast.getObject() - v = it.getObject() + vlast = itlast.object + v = it.object print(v.id.first, v.id.second) print(vlast.id.first, vlast.id.second) if v.id == vlast.id: diff --git a/release/scripts/freestyle/style_modules/parameter_editor.py b/release/scripts/freestyle/style_modules/parameter_editor.py index e297a913e53..75a948b8623 100644 --- a/release/scripts/freestyle/style_modules/parameter_editor.py +++ b/release/scripts/freestyle/style_modules/parameter_editor.py @@ -159,8 +159,8 @@ class BaseThicknessShader(StrokeShader, ThicknessModifierMixIn): return "BaseThicknessShader" def shade(self, stroke): it = stroke.stroke_vertices_begin() - while it.isEnd() == 0: - sv = it.getObject() + while not it.is_end: + sv = it.object self.set_thickness(sv, self.__outer, self.__inner) it.increment() @@ -170,9 +170,9 @@ def iter_t2d_along_stroke(stroke): total = stroke.length_2d distance = 0.0 it = stroke.stroke_vertices_begin() - while not it.isEnd(): - p = it.getObject().point - if not it.isBegin(): + while not it.is_end: + p = it.object.point + if not it.is_begin: distance += (prev - p).length prev = p t = min(distance / total, 1.0) @@ -184,7 +184,7 @@ class ColorAlongStrokeShader(ColorRampModifier): return "ColorAlongStrokeShader" def shade(self, stroke): for it, t in iter_t2d_along_stroke(stroke): - sv = it.getObject() + sv = it.object a = sv.attribute.color b = self.evaluate(t) sv.attribute.color = self.blend_ramp(a, b) @@ -194,7 +194,7 @@ class AlphaAlongStrokeShader(CurveMappingModifier): return "AlphaAlongStrokeShader" def shade(self, stroke): for it, t in iter_t2d_along_stroke(stroke): - sv = it.getObject() + sv = it.object a = sv.attribute.alpha b = self.evaluate(t) sv.attribute.alpha = self.blend(a, b) @@ -210,7 +210,7 @@ class ThicknessAlongStrokeShader(ThicknessBlenderMixIn, CurveMappingModifier): return "ThicknessAlongStrokeShader" def shade(self, stroke): for it, t in iter_t2d_along_stroke(stroke): - sv = it.getObject() + sv = it.object a = sv.attribute.thickness b = self.__value_min + self.evaluate(t) * (self.__value_max - self.__value_min) c = self.blend_thickness(a[0], a[1], b) @@ -221,8 +221,8 @@ class ThicknessAlongStrokeShader(ThicknessBlenderMixIn, CurveMappingModifier): def iter_distance_from_camera(stroke, range_min, range_max): normfac = range_max - range_min # normalization factor it = stroke.stroke_vertices_begin() - while not it.isEnd(): - p = it.getObject().point_3d # in the camera coordinate + while not it.is_end: + p = it.object.point_3d # in the camera coordinate distance = p.length if distance < range_min: t = 0.0 @@ -242,7 +242,7 @@ class ColorDistanceFromCameraShader(ColorRampModifier): return "ColorDistanceFromCameraShader" def shade(self, stroke): for it, t in iter_distance_from_camera(stroke, self.__range_min, self.__range_max): - sv = it.getObject() + sv = it.object a = sv.attribute.color b = self.evaluate(t) sv.attribute.color = self.blend_ramp(a, b) @@ -256,7 +256,7 @@ class AlphaDistanceFromCameraShader(CurveMappingModifier): return "AlphaDistanceFromCameraShader" def shade(self, stroke): for it, t in iter_distance_from_camera(stroke, self.__range_min, self.__range_max): - sv = it.getObject() + sv = it.object a = sv.attribute.alpha b = self.evaluate(t) sv.attribute.alpha = self.blend(a, b) @@ -274,7 +274,7 @@ class ThicknessDistanceFromCameraShader(ThicknessBlenderMixIn, CurveMappingModif return "ThicknessDistanceFromCameraShader" def shade(self, stroke): for it, t in iter_distance_from_camera(stroke, self.__range_min, self.__range_max): - sv = it.getObject() + sv = it.object a = sv.attribute.thickness b = self.__value_min + self.evaluate(t) * (self.__value_max - self.__value_min) c = self.blend_thickness(a[0], a[1], b) @@ -289,8 +289,8 @@ def iter_distance_from_object(stroke, object, range_min, range_max): loc = mv * object.location # loc in the camera coordinate normfac = range_max - range_min # normalization factor it = stroke.stroke_vertices_begin() - while not it.isEnd(): - p = it.getObject().point_3d # in the camera coordinate + while not it.is_end: + p = it.object.point_3d # in the camera coordinate distance = (p - loc).length if distance < range_min: t = 0.0 @@ -313,7 +313,7 @@ class ColorDistanceFromObjectShader(ColorRampModifier): if self.__target is None: return for it, t in iter_distance_from_object(stroke, self.__target, self.__range_min, self.__range_max): - sv = it.getObject() + sv = it.object a = sv.attribute.color b = self.evaluate(t) sv.attribute.color = self.blend_ramp(a, b) @@ -330,7 +330,7 @@ class AlphaDistanceFromObjectShader(CurveMappingModifier): if self.__target is None: return for it, t in iter_distance_from_object(stroke, self.__target, self.__range_min, self.__range_max): - sv = it.getObject() + sv = it.object a = sv.attribute.alpha b = self.evaluate(t) sv.attribute.alpha = self.blend(a, b) @@ -351,7 +351,7 @@ class ThicknessDistanceFromObjectShader(ThicknessBlenderMixIn, CurveMappingModif if self.__target is None: return for it, t in iter_distance_from_object(stroke, self.__target, self.__range_min, self.__range_max): - sv = it.getObject() + sv = it.object a = sv.attribute.thickness b = self.__value_min + self.evaluate(t) * (self.__value_max - self.__value_min) c = self.blend_thickness(a[0], a[1], b) @@ -362,8 +362,8 @@ class ThicknessDistanceFromObjectShader(ThicknessBlenderMixIn, CurveMappingModif def iter_material_color(stroke, material_attr): func = CurveMaterialF0D() it = stroke.stroke_vertices_begin() - while not it.isEnd(): - material = func(it.castToInterface0DIterator()) + while not it.is_end: + material = func(it.cast_to_interface0diterator()) if material_attr == "DIFF": color = (material.diffuse[0], material.diffuse[1], @@ -380,8 +380,8 @@ def iter_material_color(stroke, material_attr): def iter_material_value(stroke, material_attr): func = CurveMaterialF0D() it = stroke.stroke_vertices_begin() - while not it.isEnd(): - material = func(it.castToInterface0DIterator()) + while not it.is_end: + material = func(it.cast_to_interface0diterator()) if material_attr == "DIFF": r = material.diffuse[0] g = material.diffuse[1] @@ -423,12 +423,12 @@ class ColorMaterialShader(ColorRampModifier): def shade(self, stroke): if self.__material_attr in ["DIFF", "SPEC"] and not self.__use_ramp: for it, b in iter_material_color(stroke, self.__material_attr): - sv = it.getObject() + sv = it.object a = sv.attribute.color sv.attribute.color = self.blend_ramp(a, b) else: for it, t in iter_material_value(stroke, self.__material_attr): - sv = it.getObject() + sv = it.object a = sv.attribute.color b = self.evaluate(t) sv.attribute.color = self.blend_ramp(a, b) @@ -441,7 +441,7 @@ class AlphaMaterialShader(CurveMappingModifier): return "AlphaMaterialShader" def shade(self, stroke): for it, t in iter_material_value(stroke, self.__material_attr): - sv = it.getObject() + sv = it.object a = sv.attribute.alpha b = self.evaluate(t) sv.attribute.alpha = self.blend(a, b) @@ -458,7 +458,7 @@ class ThicknessMaterialShader(ThicknessBlenderMixIn, CurveMappingModifier): return "ThicknessMaterialShader" def shade(self, stroke): for it, t in iter_material_value(stroke, self.__material_attr): - sv = it.getObject() + sv = it.object a = sv.attribute.thickness b = self.__value_min + self.evaluate(t) * (self.__value_max - self.__value_min) c = self.blend_thickness(a[0], a[1], b) @@ -477,12 +477,12 @@ class CalligraphicThicknessShader(ThicknessBlenderMixIn, ScalarBlendModifier): def shade(self, stroke): func = VertexOrientation2DF0D() it = stroke.stroke_vertices_begin() - while not it.isEnd(): - dir = func(it.castToInterface0DIterator()) + while not it.is_end: + dir = func(it.cast_to_interface0diterator()) orthDir = mathutils.Vector((-dir.y, dir.x)) orthDir.normalize() fac = abs(orthDir * self.__orientation) - sv = it.getObject() + sv = it.object a = sv.attribute.thickness b = self.__min_thickness + fac * (self.__max_thickness - self.__min_thickness) b = max(b, 0.0) @@ -495,9 +495,9 @@ class CalligraphicThicknessShader(ThicknessBlenderMixIn, ScalarBlendModifier): def iter_distance_along_stroke(stroke): distance = 0.0 it = stroke.stroke_vertices_begin() - while not it.isEnd(): - p = it.getObject().point - if not it.isBegin(): + while not it.is_end: + p = it.object.point + if not it.is_begin: distance += (prev - p).length prev = p yield it, distance @@ -514,8 +514,8 @@ class SinusDisplacementShader(StrokeShader): return "SinusDisplacementShader" def shade(self, stroke): for it, distance in iter_distance_along_stroke(stroke): - v = it.getObject() - n = self._getNormal(it.castToInterface0DIterator()) + v = it.object + n = self._getNormal(it.cast_to_interface0diterator()) n = n * self._amplitude * math.cos(distance / self._wavelength * 2 * math.pi + self._phase) v.point = v.point + n stroke.update_length() @@ -533,8 +533,8 @@ class PerlinNoise1DShader(StrokeShader): def shade(self, stroke): length = stroke.length_2d it = stroke.stroke_vertices_begin() - while not it.isEnd(): - v = it.getObject() + while not it.is_end: + v = it.object nres = self.__noise.turbulence1(length * v.u, self.__freq, self.__amp, self.__oct) v.point = v.point + nres * self.__dir it.increment() @@ -552,8 +552,8 @@ class PerlinNoise2DShader(StrokeShader): return "PerlinNoise2DShader" def shade(self, stroke): it = stroke.stroke_vertices_begin() - while not it.isEnd(): - v = it.getObject() + while not it.is_end: + v = it.object vec = Vector([v.projected_x, v.projected_y]) nres = self.__noise.turbulence2(vec, self.__freq, self.__amp, self.__oct) v.point = v.point + nres * self.__dir @@ -571,11 +571,11 @@ class Offset2DShader(StrokeShader): return "Offset2DShader" def shade(self, stroke): it = stroke.stroke_vertices_begin() - while not it.isEnd(): - v = it.getObject() + while not it.is_end: + v = it.object u = v.u a = self.__start + u * (self.__end - self.__start) - n = self.__getNormal(it.castToInterface0DIterator()) + n = self.__getNormal(it.cast_to_interface0diterator()) n = n * a v.point = v.point + n + self.__xy it.increment() @@ -597,17 +597,17 @@ class Transform2DShader(StrokeShader): # determine the pivot of scaling and rotation operations if self.__pivot == "START": it = stroke.stroke_vertices_begin() - pivot = it.getObject().point + pivot = it.object.point elif self.__pivot == "END": it = stroke.stroke_vertices_end() it.decrement() - pivot = it.getObject().point + pivot = it.object.point elif self.__pivot == "PARAM": p = None it = stroke.stroke_vertices_begin() - while not it.isEnd(): + while not it.is_end: prev = p - v = it.getObject() + v = it.object p = v.point u = v.u if self.__pivot_u < u: @@ -622,8 +622,8 @@ class Transform2DShader(StrokeShader): pivot = Vector([0.0, 0.0]) n = 0 it = stroke.stroke_vertices_begin() - while not it.isEnd(): - p = it.getObject().point + while not it.is_end: + p = it.object.point pivot = pivot + p n = n + 1 it.increment() @@ -635,8 +635,8 @@ class Transform2DShader(StrokeShader): cos_theta = math.cos(self.__angle) sin_theta = math.sin(self.__angle) it = stroke.stroke_vertices_begin() - while not it.isEnd(): - v = it.getObject() + while not it.is_end: + v = it.object p = v.point p = p - pivot x = p.x * self.__scale_x @@ -687,8 +687,8 @@ class ObjectNamesUP1D(UnaryPredicate1D): def iter_stroke_vertices(stroke): it = stroke.stroke_vertices_begin() prev_p = None - while not it.isEnd(): - sv = it.getObject() + while not it.is_end: + sv = it.object p = sv.point if prev_p is None or (prev_p - p).length > 1e-6: yield sv @@ -848,8 +848,8 @@ class DashedLineShader(StrokeShader): visible = True sampling = 1.0 it = stroke.stroke_vertices_begin(sampling) - while not it.isEnd(): - pos = it.t() + while not it.is_end: + pos = it.t # curvilinear abscissa # The extra 'sampling' term is added below, because the # visibility attribute of the i-th vertex refers to the # visibility of the stroke segment between the i-th and @@ -860,7 +860,7 @@ class DashedLineShader(StrokeShader): if index == len(self._pattern): index = 0 visible = not visible - it.getObject().attribute.visible = visible + it.object.attribute.visible = visible it.increment() # predicates for chaining @@ -955,17 +955,17 @@ class MaterialBoundaryUP0D(UnaryPredicate0D): def getName(self): return "MaterialBoundaryUP0D" def __call__(self, it): - if it.isBegin(): + if it.is_begin: return False it_prev = Interface0DIterator(it) it_prev.decrement() - v = it.getObject() + v = it.object it.increment() - if it.isEnd(): + if it.is_end: return False - fe = v.get_fedge(it_prev.getObject()) + fe = v.get_fedge(it_prev.object) idx1 = fe.material_index if fe.is_smooth else fe.material_index_left - fe = v.get_fedge(it.getObject()) + fe = v.get_fedge(it.object) idx2 = fe.material_index if fe.is_smooth else fe.material_index_left return idx1 != idx2 @@ -993,7 +993,7 @@ class Length2DThresholdUP0D(UnaryPredicate0D): def getName(self): return "Length2DThresholdUP0D" def __call__(self, inter): - t = inter.t() # curvilinear abscissa + t = inter.t # curvilinear abscissa if t < self._t: self._t = 0.0 return False diff --git a/release/scripts/freestyle/style_modules/sequentialsplit_sketchy.py b/release/scripts/freestyle/style_modules/sequentialsplit_sketchy.py index 53fa03103aa..d72a3730e25 100644 --- a/release/scripts/freestyle/style_modules/sequentialsplit_sketchy.py +++ b/release/scripts/freestyle/style_modules/sequentialsplit_sketchy.py @@ -33,24 +33,6 @@ from PredicatesU1D import * from PredicatesU0D import * from Functions0D import * -## Predicate to tell whether a TVertex -## corresponds to a change from 0 to 1 or not. -class pyBackTVertexUP0D(UnaryPredicate0D): - def __init__(self): - UnaryPredicate0D.__init__(self) - self._getQI = QuantitativeInvisibilityF0D() - def getName(self): - return "pyBackTVertexUP0D" - def __call__(self, iter): - v = iter.getObject() - nat = v.getNature() - if(nat & Nature.T_VERTEX == 0): - return 0 - if(self._getQI(iter) != 0): - return 1 - return 0 - - upred = QuantitativeInvisibilityUP1D(0) Operators.select(upred) Operators.bidirectionalChain(ChainSilhouetteIterator(), NotUP1D(upred)) diff --git a/release/scripts/freestyle/style_modules/shaders.py b/release/scripts/freestyle/style_modules/shaders.py index bd682336462..7a363e3273f 100644 --- a/release/scripts/freestyle/style_modules/shaders.py +++ b/release/scripts/freestyle/style_modules/shaders.py @@ -24,10 +24,10 @@ class pyDepthDiscontinuityThicknessShader(StrokeShader): a = (self.__max - self.__min)/(z_max-z_min) b = (self.__min*z_max-self.__max*z_min)/(z_max-z_min) it = stroke.stroke_vertices_begin() - while not it.isEnd(): - z = self.__func(it.castToInterface0DIterator()) + while not it.is_end: + z = self.__func(it.cast_to_interface0diterator()) thickness = a*z+b - it.getObject().attribute.thickness = (thickness, thickness) + it.object.attribute.thickness = (thickness, thickness) it.increment() class pyConstantThicknessShader(StrokeShader): @@ -38,9 +38,9 @@ class pyConstantThicknessShader(StrokeShader): return "pyConstantThicknessShader" def shade(self, stroke): it = stroke.stroke_vertices_begin() - while not it.isEnd(): + while not it.is_end: t = self._thickness/2.0 - it.getObject().attribute.thickness = (t, t) + it.object.attribute.thickness = (t, t) it.increment() class pyFXSThicknessShader(StrokeShader): @@ -51,9 +51,9 @@ class pyFXSThicknessShader(StrokeShader): return "pyFXSThicknessShader" def shade(self, stroke): it = stroke.stroke_vertices_begin() - while not it.isEnd(): + while not it.is_end: t = self._thickness/2.0 - it.getObject().attribute.thickness = (t, t) + it.object.attribute.thickness = (t, t) it.increment() class pyFXSVaryingThicknessWithDensityShader(StrokeShader): @@ -71,8 +71,8 @@ class pyFXSVaryingThicknessWithDensityShader(StrokeShader): i = 0 it = stroke.stroke_vertices_begin() func = DensityF0D(self.wsize) - while not it.isEnd(): - toto = it.castToInterface0DIterator() + while not it.is_end: + toto = it.cast_to_interface0diterator() c= func(toto) if c < self.threshold_min: c = self.threshold_min @@ -80,7 +80,7 @@ class pyFXSVaryingThicknessWithDensityShader(StrokeShader): c = self.threshold_max ## t = (c - self.threshold_min)/(self.threshold_max - self.threshold_min)*(self._thicknessMax-self._thicknessMin) + self._thicknessMin t = (self.threshold_max - c )/(self.threshold_max - self.threshold_min)*(self._thicknessMax-self._thicknessMin) + self._thicknessMin - it.getObject().attribute.thickness = (t/2.0, t/2.0) + it.object.attribute.thickness = (t/2.0, t/2.0) i = i+1 it.increment() @@ -95,13 +95,13 @@ class pyIncreasingThicknessShader(StrokeShader): n = stroke.stroke_vertices_size() i = 0 it = stroke.stroke_vertices_begin() - while not it.isEnd(): + while not it.is_end: c = float(i)/float(n) if i < float(n)/2.0: t = (1.0 - c)*self._thicknessMin + c * self._thicknessMax else: t = (1.0 - c)*self._thicknessMax + c * self._thicknessMin - it.getObject().attribute.thickness = (t/2.0, t/2.0) + it.object.attribute.thickness = (t/2.0, t/2.0) i = i+1 it.increment() @@ -124,8 +124,8 @@ class pyConstrainedIncreasingThicknessShader(StrokeShader): n = stroke.stroke_vertices_size() i = 0 it = stroke.stroke_vertices_begin() - while not it.isEnd(): - att = it.getObject().attribute + while not it.is_end: + att = it.object.attribute c = float(i)/float(n) if i < float(n)/2.0: t = (1.0 - c)*self._thicknessMin + c * maxT @@ -155,10 +155,10 @@ class pyDecreasingThicknessShader(StrokeShader): n = stroke.stroke_vertices_size() i = 0 it = stroke.stroke_vertices_begin() - while not it.isEnd(): + while not it.is_end: c = float(i)/float(n) t = (1.0 - c)*tMax +c*tMin - it.getObject().attribute.thickness = (t/2.0, t/2.0) + it.object.attribute.thickness = (t/2.0, t/2.0) i = i+1 it.increment() @@ -178,14 +178,14 @@ class pyNonLinearVaryingThicknessShader(StrokeShader): n = stroke.stroke_vertices_size() i = 0 it = stroke.stroke_vertices_begin() - while not it.isEnd(): + while not it.is_end: if i < float(n)/2.0: c = float(i)/float(n) else: c = float(n-i)/float(n) c = smoothC(c, self._exponent) t = (1.0 - c)*self._thicknessMax + c * self._thicknessMin - it.getObject().attribute.thickness = (t/2.0, t/2.0) + it.object.attribute.thickness = (t/2.0, t/2.0) i = i+1 it.increment() @@ -207,13 +207,13 @@ class pySLERPThicknessShader(StrokeShader): n = stroke.stroke_vertices_size() i = 0 it = stroke.stroke_vertices_begin() - while not it.isEnd(): + while not it.is_end: c = float(i)/float(n) if i < float(n)/2.0: t = sin((1-c)*self._omega)/sinh(self._omega)*self._thicknessMin + sin(c*self._omega)/sinh(self._omega) * maxT else: t = sin((1-c)*self._omega)/sinh(self._omega)*maxT + sin(c*self._omega)/sinh(self._omega) * self._thicknessMin - it.getObject().attribute.thickness = (t/2.0, t/2.0) + it.object.attribute.thickness = (t/2.0, t/2.0) i = i+1 it.increment() @@ -227,39 +227,39 @@ class pyTVertexThickenerShader(StrokeShader): ## FIXME def shade(self, stroke): it = stroke.stroke_vertices_begin() predTVertex = pyVertexNatureUP0D(Nature.T_VERTEX) - while not it.isEnd(): + while not it.is_end: if predTVertex(it) == 1: it2 = StrokeVertexIterator(it) it2.increment() - if not (it.isBegin() or it2.isEnd()): + if not (it.is_begin or it2.is_end): it.increment() continue n = self._n a = self._a - if it.isBegin(): + if it.is_begin: it3 = StrokeVertexIterator(it) count = 0 - while (not it3.isEnd()) and count < n: - att = it3.getObject().attribute + while (not it3.is_end) and count < n: + att = it3.object.attribute (tr, tl) = att.thickness r = (a-1.0)/float(n-1)*(float(n)/float(count+1) - 1) + 1 #r = (1.0-a)/float(n-1)*count + a att.thickness = (r*tr, r*tl) it3.increment() count = count + 1 - if it2.isEnd(): + if it2.is_end: it4 = StrokeVertexIterator(it) count = 0 - while (not it4.isBegin()) and count < n: - att = it4.getObject().attribute + while (not it4.is_begin) and count < n: + att = it4.object.attribute (tr, tl) = att.thickness r = (a-1.0)/float(n-1)*(float(n)/float(count+1) - 1) + 1 #r = (1.0-a)/float(n-1)*count + a att.thickness = (r*tr, r*tl) it4.decrement() count = count + 1 - if it4.isBegin(): - att = it4.getObject().attribute + if it4.is_begin: + att = it4.object.attribute (tr, tl) = att.thickness r = (a-1.0)/float(n-1)*(float(n)/float(count+1) - 1) + 1 #r = (1.0-a)/float(n-1)*count + a @@ -279,8 +279,8 @@ class pyImportance2DThicknessShader(StrokeShader): def shade(self, stroke): origin = Vector([self._x, self._y]) it = stroke.stroke_vertices_begin() - while not it.isEnd(): - v = it.getObject() + while not it.is_end: + v = it.object p = Vector([v.projected_x, v.projected_y]) d = (p-origin).length if d > self._w: @@ -306,8 +306,8 @@ class pyImportance3DThicknessShader(StrokeShader): def shade(self, stroke): origin = Vector([self._x, self._y, self._z]) it = stroke.stroke_vertices_begin() - while not it.isEnd(): - v = it.getObject() + while not it.is_end: + v = it.object p = v.point_3d d = (p-origin).length if d > self._w: @@ -331,8 +331,8 @@ class pyZDependingThicknessShader(StrokeShader): it = stroke.stroke_vertices_begin() z_min = 1 z_max = 0 - while not it.isEnd(): - z = self.__func(it.castToInterface0DIterator()) + while not it.is_end: + z = self.__func(it.cast_to_interface0diterator()) if z < z_min: z_min = z if z > z_max: @@ -340,10 +340,10 @@ class pyZDependingThicknessShader(StrokeShader): it.increment() z_diff = 1 / (z_max - z_min) it = stroke.stroke_vertices_begin() - while not it.isEnd(): - z = (self.__func(it.castToInterface0DIterator()) - z_min) * z_diff + while not it.is_end: + z = (self.__func(it.cast_to_interface0diterator()) - z_min) * z_diff thickness = (1 - z) * self.__max + z * self.__min - it.getObject().attribute.thickness = (thickness, thickness) + it.object.attribute.thickness = (thickness, thickness) it.increment() @@ -361,8 +361,8 @@ class pyConstantColorShader(StrokeShader): return "pyConstantColorShader" def shade(self, stroke): it = stroke.stroke_vertices_begin() - while not it.isEnd(): - att = it.getObject().attribute + while not it.is_end: + att = it.object.attribute att.color = (self._r, self._g, self._b) att.alpha = self._a it.increment() @@ -379,8 +379,8 @@ class pyIncreasingColorShader(StrokeShader): n = stroke.stroke_vertices_size() - 1 inc = 0 it = stroke.stroke_vertices_begin() - while not it.isEnd(): - att = it.getObject().attribute + while not it.is_end: + att = it.object.attribute c = float(inc)/float(n) att.color = ((1-c)*self._c1[0] + c*self._c2[0], @@ -402,8 +402,8 @@ class pyInterpolateColorShader(StrokeShader): n = stroke.stroke_vertices_size() - 1 inc = 0 it = stroke.stroke_vertices_begin() - while not it.isEnd(): - att = it.getObject().attribute + while not it.is_end: + att = it.object.attribute u = float(inc)/float(n) c = 1-2*(fabs(u-0.5)) att.color = ((1-c)*self._c1[0] + c*self._c2[0], @@ -427,8 +427,8 @@ class pyMaterialColorShader(StrokeShader): Yn = 1.0 un = 4.* xn/ ( -2.*xn + 12.*yn + 3. ) vn= 9.* yn/ ( -2.*xn + 12.*yn +3. ) - while not it.isEnd(): - toto = it.castToInterface0DIterator() + while not it.is_end: + toto = it.cast_to_interface0diterator() mat = func(toto) r = mat.diffuse[0] @@ -472,7 +472,7 @@ class pyMaterialColorShader(StrokeShader): g = max(0,g) b = max(0,b) - it.getObject().attribute.color = (r, g, b) + it.object.attribute.color = (r, g, b) it.increment() class pyRandomColorShader(StrokeShader): @@ -488,8 +488,8 @@ class pyRandomColorShader(StrokeShader): c2 = float(uniform(15,75))/100.0 print(c0, c1, c2) it = stroke.stroke_vertices_begin() - while not it.isEnd(): - it.getObject().attribute.color = (c0,c1,c2) + while not it.is_end: + it.object.attribute.color = (c0,c1,c2) it.increment() class py2DCurvatureColorShader(StrokeShader): @@ -498,12 +498,12 @@ class py2DCurvatureColorShader(StrokeShader): def shade(self, stroke): it = stroke.stroke_vertices_begin() func = Curvature2DAngleF0D() - while not it.isEnd(): - c = func(it.castToInterface0DIterator()) + while not it.is_end: + c = func(it.cast_to_interface0diterator()) if c < 0: print("negative 2D curvature") color = 10.0 * c/3.1415 - it.getObject().attribute.color = (color, color, color) + it.object.attribute.color = (color, color, color) it.increment() class pyTimeColorShader(StrokeShader): @@ -514,8 +514,8 @@ class pyTimeColorShader(StrokeShader): def shade(self, stroke): c = self._t*1.0 it = stroke.stroke_vertices_begin() - while not it.isEnd(): - it.getObject().attribute.color = (c,c,c) + while not it.is_end: + it.object.attribute.color = (c,c,c) it.increment() self._t = self._t+self._step @@ -545,10 +545,10 @@ class pyBackboneStretcherShader(StrokeShader): itn.decrement() itn_1 = StrokeVertexIterator(itn) itn_1.decrement() - v0 = it0.getObject() - v1 = it1.getObject() - vn_1 = itn_1.getObject() - vn = itn.getObject() + v0 = it0.object + v1 = it1.object + vn_1 = itn_1.object + vn = itn.object p0 = Vector([v0.projected_x, v0.projected_y]) pn = Vector([vn.projected_x, vn.projected_y]) p1 = Vector([v1.projected_x, v1.projected_y]) @@ -579,10 +579,10 @@ class pyLengthDependingBackboneStretcherShader(StrokeShader): itn.decrement() itn_1 = StrokeVertexIterator(itn) itn_1.decrement() - v0 = it0.getObject() - v1 = it1.getObject() - vn_1 = itn_1.getObject() - vn = itn.getObject() + v0 = it0.object + v1 = it1.object + vn_1 = itn_1.object + vn = itn.object p0 = Vector([v0.projected_x, v0.projected_y]) pn = Vector([vn.projected_x, vn.projected_y]) p1 = Vector([v1.projected_x, v1.projected_y]) @@ -607,23 +607,23 @@ class pyGuidingLineShader(StrokeShader): it = stroke.stroke_vertices_begin() ## get the first vertex itlast = stroke.stroke_vertices_end() ## itlast.decrement() ## get the last one - t = itlast.getObject().point - it.getObject().point ## tangent direction + t = itlast.object.point - it.object.point ## tangent direction itmiddle = StrokeVertexIterator(it) ## - while itmiddle.getObject().u < 0.5: ## look for the stroke middle vertex + while itmiddle.object.u < 0.5: ## look for the stroke middle vertex itmiddle.increment() ## it = StrokeVertexIterator(itmiddle) it.increment() - while not it.isEnd(): ## position all the vertices along the tangent for the right part - it.getObject().point = itmiddle.getObject().point \ - +t*(it.getObject().u-itmiddle.getObject().u) + while not it.is_end: ## position all the vertices along the tangent for the right part + it.object.point = itmiddle.object.point \ + +t*(it.object.u-itmiddle.object.u) it.increment() it = StrokeVertexIterator(itmiddle) it.decrement() - while not it.isBegin(): ## position all the vertices along the tangent for the left part - it.getObject().point = itmiddle.getObject().point \ - -t*(itmiddle.getObject().u-it.getObject().u) + while not it.is_begin: ## position all the vertices along the tangent for the left part + it.object.point = itmiddle.object.point \ + -t*(itmiddle.object.u-it.object.u) it.decrement() - it.getObject().point = itmiddle.getObject().point-t*itmiddle.getObject().u ## first vertex + it.object.point = itmiddle.object.point-t*itmiddle.object.u ## first vertex stroke.update_length() @@ -641,8 +641,8 @@ class pyBackboneStretcherNoCuspShader(StrokeShader): itn.decrement() itn_1 = StrokeVertexIterator(itn) itn_1.decrement() - v0 = it0.getObject() - v1 = it1.getObject() + v0 = it0.object + v1 = it1.object if (v0.nature & Nature.CUSP) == 0 and (v1.nature & Nature.CUSP) == 0: p0 = v0.point p1 = v1.point @@ -650,8 +650,8 @@ class pyBackboneStretcherNoCuspShader(StrokeShader): d1.normalize() newFirst = p0+d1*float(self._l) v0.point = newFirst - vn_1 = itn_1.getObject() - vn = itn.getObject() + vn_1 = itn_1.object + vn = itn.object if (vn.nature & Nature.CUSP) == 0 and (vn_1.nature & Nature.CUSP) == 0: pn = vn.point pn_1 = vn_1.point @@ -677,10 +677,10 @@ class pyDiffusion2Shader(StrokeShader): def shade(self, stroke): for i in range (1, self._nbIter): it = stroke.stroke_vertices_begin() - while not it.isEnd(): - v = it.getObject() + while not it.is_end: + v = it.object p1 = v.point - p2 = self._normalInfo(it.castToInterface0DIterator())*self._lambda*self._curvatureInfo(it.castToInterface0DIterator()) + p2 = self._normalInfo(it.cast_to_interface0diterator())*self._lambda*self._curvatureInfo(it.cast_to_interface0diterator()) v.point = p1+p2 it.increment() stroke.update_length() @@ -698,8 +698,8 @@ class pyTipRemoverShader(StrokeShader): verticesToRemove = [] oldAttributes = [] it = stroke.stroke_vertices_begin() - while not it.isEnd(): - v = it.getObject() + while not it.is_end: + v = it.object if v.curvilinear_abscissa < self._l or v.stroke_length-v.curvilinear_abscissa < self._l: verticesToRemove.append(v) oldAttributes.append(StrokeAttribute(v.attribute)) @@ -714,9 +714,9 @@ class pyTipRemoverShader(StrokeShader): print("pyTipRemover: Warning: resampling problem") it = stroke.stroke_vertices_begin() for a in oldAttributes: - if it.isEnd(): + if it.is_end: break - it.getObject().attribute = a + it.object.attribute = a it.increment() stroke.update_length() @@ -731,9 +731,9 @@ class pyTVertexRemoverShader(StrokeShader): itlast = stroke.stroke_vertices_end() itlast.decrement() if predTVertex(it): - stroke.remove_vertex(it.getObject()) + stroke.remove_vertex(it.object) if predTVertex(itlast): - stroke.remove_vertex(itlast.getObject()) + stroke.remove_vertex(itlast.object) stroke.update_length() class pyExtremitiesOrientationShader(StrokeShader): @@ -762,12 +762,12 @@ class pyHLRShader(StrokeShader): invisible = 0 it2 = StrokeVertexIterator(it) it2.increment() - fe = get_fedge(it.getObject(), it2.getObject()) + fe = get_fedge(it.object, it2.object) if fe.viewedge.qi != 0: invisible = 1 - while not it2.isEnd(): - v = it.getObject() - vnext = it2.getObject() + while not it2.is_end: + v = it.object + vnext = it2.object if (v.nature & Nature.VIEW_VERTEX) != 0: #if (v.nature & Nature.T_VERTEX) != 0: fe = get_fedge(v, vnext) @@ -795,10 +795,10 @@ class pyTVertexOrientationShader(StrokeShader): ait = AdjacencyIterator(tv,1,0) winner = None incoming = True - while not ait.isEnd(): - ave = ait.getObject() + while not ait.is_end: + ave = ait.object if ave.id != ve.id and ave.id != mateVE.id: - winner = ait.getObject() + winner = ait.object if not ait.isIncoming(): # FIXME incoming = False break @@ -821,18 +821,18 @@ class pyTVertexOrientationShader(StrokeShader): it2 = StrokeVertexIterator(it) it2.increment() ## case where the first vertex is a TVertex - v = it.getObject() + v = it.object if (v.nature & Nature.T_VERTEX) != 0: tv = self.castToTVertex(v) if tv is not None: - ve = get_fedge(v, it2.getObject()).viewedge + ve = get_fedge(v, it2.object).viewedge dir = self.findOrientation(tv, ve) if dir is not None: #print(dir.x, dir.y) v.attribute.set_attribute_vec2("orientation", dir) - while not it2.isEnd(): - vprevious = it.getObject() - v = it2.getObject() + while not it2.is_end: + vprevious = it.object + v = it2.object if (v.nature & Nature.T_VERTEX) != 0: tv = self.castToTVertex(v) if tv is not None: @@ -844,13 +844,13 @@ class pyTVertexOrientationShader(StrokeShader): it.increment() it2.increment() ## case where the last vertex is a TVertex - v = it.getObject() + v = it.object if (v.nature & Nature.T_VERTEX) != 0: itPrevious = StrokeVertexIterator(it) itPrevious.decrement() tv = self.castToTVertex(v) if tv is not None: - ve = get_fedge(itPrevious.getObject(), v).viewedge + ve = get_fedge(itPrevious.object, v).viewedge dir = self.findOrientation(tv, ve) if dir is not None: #print(dir.x, dir.y) @@ -866,10 +866,10 @@ class pySinusDisplacementShader(StrokeShader): return "pySinusDisplacementShader" def shade(self, stroke): it = stroke.stroke_vertices_begin() - while not it.isEnd(): - v = it.getObject() + while not it.is_end: + v = it.object #print(self._getNormal.getName()) - n = self._getNormal(it.castToInterface0DIterator()) + n = self._getNormal(it.cast_to_interface0diterator()) p = v.point u = v.u a = self._a*(1-2*(fabs(u-0.5))) @@ -891,8 +891,8 @@ class pyPerlinNoise1DShader(StrokeShader): return "pyPerlinNoise1DShader" def shade(self, stroke): it = stroke.stroke_vertices_begin() - while not it.isEnd(): - v = it.getObject() + while not it.is_end: + v = it.object i = v.projected_x + v.projected_y nres = self.__noise.turbulence1(i, self.__freq, self.__amp, self.__oct) v.point = (v.projected_x + nres, v.projected_y + nres) @@ -910,8 +910,8 @@ class pyPerlinNoise2DShader(StrokeShader): return "pyPerlinNoise2DShader" def shade(self, stroke): it = stroke.stroke_vertices_begin() - while not it.isEnd(): - v = it.getObject() + while not it.is_end: + v = it.object vec = Vector([v.projected_x, v.projected_y]) nres = self.__noise.turbulence2(vec, self.__freq, self.__amp, self.__oct) v.point = (v.projected_x + nres, v.projected_y + nres) @@ -928,12 +928,12 @@ class pyBluePrintCirclesShader(StrokeShader): return "pyBluePrintCirclesShader" def shade(self, stroke): it = stroke.stroke_vertices_begin() - if it.isEnd(): + if it.is_end: return - p_min = it.getObject().point.copy() - p_max = it.getObject().point.copy() - while not it.isEnd(): - p = it.getObject().point + p_min = it.object.point.copy() + p_max = it.object.point.copy() + while not it.is_end: + p = it.object.point if p.x < p_min.x: p_min.x = p.x if p.x > p_max.x: @@ -964,19 +964,19 @@ class pyBluePrintCirclesShader(StrokeShader): prev_center = center radius = radius + randint(-R, R) center = center + Vector([randint(-C, C), randint(-C, C)]) - while i < sv_nb and not it.isEnd(): + while i < sv_nb and not it.is_end: t = float(i) / float(sv_nb - 1) r = prev_radius + (radius - prev_radius) * t c = prev_center + (center - prev_center) * t p_new.x = c.x + r * cos(2 * pi * t) p_new.y = c.y + r * sin(2 * pi * t) - it.getObject().point = p_new + it.object.point = p_new i = i + 1 it.increment() i = 1 verticesToRemove = [] - while not it.isEnd(): - verticesToRemove.append(it.getObject()) + while not it.is_end: + verticesToRemove.append(it.object) it.increment() for sv in verticesToRemove: stroke.remove_vertex(sv) @@ -992,12 +992,12 @@ class pyBluePrintEllipsesShader(StrokeShader): return "pyBluePrintEllipsesShader" def shade(self, stroke): it = stroke.stroke_vertices_begin() - if it.isEnd(): + if it.is_end: return - p_min = it.getObject().point.copy() - p_max = it.getObject().point.copy() - while not it.isEnd(): - p = it.getObject().point + p_min = it.object.point.copy() + p_max = it.object.point.copy() + while not it.is_end: + p = it.object.point if p.x < p_min.x: p_min.x = p.x if p.x > p_max.x: @@ -1023,19 +1023,19 @@ class pyBluePrintEllipsesShader(StrokeShader): prev_center = center radius = radius + Vector([randint(-R, R), randint(-R, R)]) center = center + Vector([randint(-C, C), randint(-C, C)]) - while i < sv_nb and not it.isEnd(): + while i < sv_nb and not it.is_end: t = float(i) / float(sv_nb - 1) r = prev_radius + (radius - prev_radius) * t c = prev_center + (center - prev_center) * t p_new.x = c.x + r.x * cos(2 * pi * t) p_new.y = c.y + r.y * sin(2 * pi * t) - it.getObject().point = p_new + it.object.point = p_new i = i + 1 it.increment() i = 1 verticesToRemove = [] - while not it.isEnd(): - verticesToRemove.append(it.getObject()) + while not it.is_end: + verticesToRemove.append(it.object) it.increment() for sv in verticesToRemove: stroke.remove_vertex(sv) @@ -1052,12 +1052,12 @@ class pyBluePrintSquaresShader(StrokeShader): return "pyBluePrintSquaresShader" def shade(self, stroke): it = stroke.stroke_vertices_begin() - if it.isEnd(): + if it.is_end: return - p_min = it.getObject().point.copy() - p_max = it.getObject().point.copy() - while not it.isEnd(): - p = it.getObject().point + p_min = it.object.point.copy() + p_max = it.object.point.copy() + while not it.is_end: + p = it.object.point if p.x < p_min.x: p_min.x = p.x if p.x > p_max.x: @@ -1102,7 +1102,7 @@ class pyBluePrintSquaresShader(StrokeShader): vec_third = p_third_end - p_third vec_fourth = p_fourth_end - p_fourth i = 0 - while i < sv_nb and not it.isEnd(): + while i < sv_nb and not it.is_end: if i < first: p_new = p_first + vec_first * float(i)/float(first - 1) if i == first - 1: @@ -1119,21 +1119,21 @@ class pyBluePrintSquaresShader(StrokeShader): p_new = p_fourth + vec_fourth * float(i - third)/float(fourth - third - 1) if i == fourth - 1: visible = False - if it.getObject() == None: + if it.object == None: i = i + 1 it.increment() if not visible: visible = True continue - it.getObject().point = p_new - it.getObject().attribute.visible = visible + it.object.point = p_new + it.object.attribute.visible = visible if not visible: visible = True i = i + 1 it.increment() verticesToRemove = [] - while not it.isEnd(): - verticesToRemove.append(it.getObject()) + while not it.is_end: + verticesToRemove.append(it.object) it.increment() for sv in verticesToRemove: stroke.remove_vertex(sv) @@ -1152,8 +1152,8 @@ class pyBluePrintDirectedSquaresShader(StrokeShader): stroke.resample(32 * self.__turns) p_mean = Vector([0, 0]) it = stroke.stroke_vertices_begin() - while not it.isEnd(): - p = it.getObject().point + while not it.is_end: + p = it.object.point p_mean = p_mean + p it.increment() sv_nb = stroke.stroke_vertices_size() @@ -1162,8 +1162,8 @@ class pyBluePrintDirectedSquaresShader(StrokeShader): p_var_yy = 0 p_var_xy = 0 it = stroke.stroke_vertices_begin() - while not it.isEnd(): - p = it.getObject().point + while not it.is_end: + p = it.object.point p_var_xx = p_var_xx + pow(p.x - p_mean.x, 2) p_var_yy = p_var_yy + pow(p.y - p_mean.y, 2) p_var_xy = p_var_xy + (p.x - p_mean.x) * (p.y - p_mean.y) @@ -1224,15 +1224,15 @@ class pyBluePrintDirectedSquaresShader(StrokeShader): p_new = p_fourth + vec_fourth * float(i - third)/float(fourth - third - 1) if i == fourth - 1: visible = False - it.getObject().point = p_new - it.getObject().attribute.visible = visible + it.object.point = p_new + it.object.attribute.visible = visible if not visible: visible = True i = i + 1 it.increment() verticesToRemove = [] - while not it.isEnd(): - verticesToRemove.append(it.getObject()) + while not it.is_end: + verticesToRemove.append(it.object) it.increment() for sv in verticesToRemove: stroke.remove_vertex(sv) @@ -1247,15 +1247,15 @@ class pyModulateAlphaShader(StrokeShader): return "pyModulateAlphaShader" def shade(self, stroke): it = stroke.stroke_vertices_begin() - while not it.isEnd(): - alpha = it.getObject().attribute.alpha - p = it.getObject().point + while not it.is_end: + alpha = it.object.attribute.alpha + p = it.object.point alpha = alpha * p.y / 400 if alpha < self.__min: alpha = self.__min elif alpha > self.__max: alpha = self.__max - it.getObject().attribute.alpha = alpha + it.object.attribute.alpha = alpha it.increment() ## various @@ -1264,9 +1264,9 @@ class pyDummyShader(StrokeShader): return "pyDummyShader" def shade(self, stroke): it = stroke.stroke_vertices_begin() - while not it.isEnd(): - toto = it.castToInterface0DIterator() - att = it.getObject().attribute + while not it.is_end: + toto = it.cast_to_interface0diterator() + att = it.object.attribute att.color = (0.3, 0.4, 0.4) att.thickness = (0, 5) it.increment() @@ -1284,8 +1284,8 @@ class pyDebugShader(StrokeShader): found = True foundfirst = True foundsecond = False - while not it.isEnd(): - cp = it.getObject() + while not it.is_end: + cp = it.object if cp.first_svertex.id == id1 or cp.second_svertex.id == id1: foundfirst = True if cp.first_svertex.id == id2 or cp.second_svertex.id == id2: diff --git a/release/scripts/freestyle/style_modules/uniformpruning_zsort.py b/release/scripts/freestyle/style_modules/uniformpruning_zsort.py index 50a2f6423fd..9a8ba0d12f8 100644 --- a/release/scripts/freestyle/style_modules/uniformpruning_zsort.py +++ b/release/scripts/freestyle/style_modules/uniformpruning_zsort.py @@ -7,24 +7,6 @@ from Functions0D import * from Functions1D import * from shaders import * -class pyDensityUP1D(UnaryPredicate1D): - def __init__(self,wsize,threshold, integration = IntegrationType.MEAN, sampling=2.0): - UnaryPredicate1D.__init__(self) - self._wsize = wsize - self._threshold = threshold - self._integration = integration - self._func = DensityF1D(self._wsize, self._integration, sampling) - - def getName(self): - return "pyDensityUP1D" - - def __call__(self, inter): - d = self._func(inter) - print("For Chain ", inter.getId().getFirst(), inter.getId().getSecond(), "density is ", d) - if(d < self._threshold): - return 1 - return 0 - Operators.select(QuantitativeInvisibilityUP1D(0)) Operators.bidirectionalChain(ChainSilhouetteIterator()) #Operators.sequentialSplit(pyVertexNatureUP0D(Nature.VIEW_VERTEX), 2) |