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authorTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2013-02-16 18:21:40 +0400
committerTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2013-02-16 18:21:40 +0400
commitb35a893249bed1a70f40b86615531d7d75fe12f3 (patch)
treeb3e8bbbad81873f6270f4dd00d35bc3a0526f3af /release/scripts/freestyle/style_modules
parentaa9c01f384d38a8e75bfd25bbdadba3fe2246e5b (diff)
Freestyle Python API improvements - part 4.
Major API updates were made as in part 3 to address code review comments. This revision focuses on Python wrappers of C++ iterators. * Most getter/setter methods were reimplemented as attributes using PyGetSetDef. * The naming of methods and attributes was fixed to follow the naming conventions of the Blender Python API (i.e., lower case + underscores for methods and attributes, and CamelCase for classes). The only irregular naming change is the following, to better indicate the functionality: - ChainingIterator: getVertex --> next_vertex * In addition, some code clean-up was done in both C++ and Python. Also duplicated definitions of predicate classes were removed.
Diffstat (limited to 'release/scripts/freestyle/style_modules')
-rw-r--r--release/scripts/freestyle/style_modules/ChainingIterators.py297
-rw-r--r--release/scripts/freestyle/style_modules/Functions0D.py8
-rw-r--r--release/scripts/freestyle/style_modules/PredicatesU0D.py15
-rw-r--r--release/scripts/freestyle/style_modules/PredicatesU1D.py18
-rw-r--r--release/scripts/freestyle/style_modules/parameter_editor.py120
-rw-r--r--release/scripts/freestyle/style_modules/sequentialsplit_sketchy.py18
-rw-r--r--release/scripts/freestyle/style_modules/shaders.py304
-rw-r--r--release/scripts/freestyle/style_modules/uniformpruning_zsort.py18
8 files changed, 377 insertions, 421 deletions
diff --git a/release/scripts/freestyle/style_modules/ChainingIterators.py b/release/scripts/freestyle/style_modules/ChainingIterators.py
index 20b92d62613..5ef4b9c61dc 100644
--- a/release/scripts/freestyle/style_modules/ChainingIterators.py
+++ b/release/scripts/freestyle/style_modules/ChainingIterators.py
@@ -42,11 +42,11 @@ class pyChainSilhouetteIterator(ChainingIterator):
def traverse(self, iter):
winner = None
it = AdjacencyIterator(iter)
- tvertex = self.getVertex()
+ tvertex = self.next_vertex
if type(tvertex) is TVertex:
- mateVE = tvertex.get_mate(self.getCurrentEdge())
- while not it.isEnd():
- ve = it.getObject()
+ mateVE = tvertex.get_mate(self.current_edge)
+ while not it.is_end:
+ ve = it.object
if ve.id == mateVE.id:
winner = ve
break
@@ -55,12 +55,12 @@ class pyChainSilhouetteIterator(ChainingIterator):
## case of NonTVertex
natures = [Nature.SILHOUETTE,Nature.BORDER,Nature.CREASE,Nature.SUGGESTIVE_CONTOUR,Nature.VALLEY,Nature.RIDGE]
for i in range(len(natures)):
- currentNature = self.getCurrentEdge().nature
+ currentNature = self.current_edge.nature
if (natures[i] & currentNature) != 0:
count=0
- while not it.isEnd():
+ while not it.is_end:
visitNext = 0
- oNature = it.getObject().nature
+ oNature = it.object.nature
if (oNature & natures[i]) != 0:
if natures[i] != oNature:
for j in range(i):
@@ -70,7 +70,7 @@ class pyChainSilhouetteIterator(ChainingIterator):
if visitNext != 0:
break
count = count+1
- winner = it.getObject()
+ winner = it.object
it.increment()
if count != 1:
winner = None
@@ -94,11 +94,11 @@ class pyChainSilhouetteGenericIterator(ChainingIterator):
def traverse(self, iter):
winner = None
it = AdjacencyIterator(iter)
- tvertex = self.getVertex()
+ tvertex = self.next_vertex
if type(tvertex) is TVertex:
- mateVE = tvertex.get_mate(self.getCurrentEdge())
- while not it.isEnd():
- ve = it.getObject()
+ mateVE = tvertex.get_mate(self.current_edge)
+ while not it.is_end:
+ ve = it.object
if ve.id == mateVE.id:
winner = ve
break
@@ -107,14 +107,14 @@ class pyChainSilhouetteGenericIterator(ChainingIterator):
## case of NonTVertex
natures = [Nature.SILHOUETTE,Nature.BORDER,Nature.CREASE,Nature.SUGGESTIVE_CONTOUR,Nature.VALLEY,Nature.RIDGE]
for i in range(len(natures)):
- currentNature = self.getCurrentEdge().nature
+ currentNature = self.current_edge.nature
if (natures[i] & currentNature) != 0:
count=0
- while not it.isEnd():
+ while not it.is_end:
visitNext = 0
- oNature = it.getObject().nature
- ve = it.getObject()
- if ve.id == self.getCurrentEdge().id:
+ oNature = it.object.nature
+ ve = it.object
+ if ve.id == self.current_edge.id:
it.increment()
continue
if (oNature & natures[i]) != 0:
@@ -137,22 +137,19 @@ class pyExternalContourChainingIterator(ChainingIterator):
def __init__(self):
ChainingIterator.__init__(self, 0, 1,None,1)
self._isExternalContour = ExternalContourUP1D()
-
def getExactTypeName(self):
return "pyExternalContourIterator"
-
def init(self):
self._nEdges = 0
self._isInSelection = 1
-
def checkViewEdge(self, ve, orientation):
if orientation != 0:
vertex = ve.second_svertex()
else:
vertex = ve.first_svertex()
it = AdjacencyIterator(vertex,1,1)
- while not it.isEnd():
- ave = it.getObject()
+ while not it.is_end:
+ ave = it.object
if self._isExternalContour(ave):
return 1
it.increment()
@@ -161,8 +158,8 @@ class pyExternalContourChainingIterator(ChainingIterator):
def traverse(self, iter):
winner = None
it = AdjacencyIterator(iter)
- while not it.isEnd():
- ve = it.getObject()
+ while not it.is_end:
+ ve = it.object
if self._isExternalContour(ve):
if ve.time_stamp == GetTimeStampCF():
winner = ve
@@ -172,9 +169,9 @@ class pyExternalContourChainingIterator(ChainingIterator):
if winner is None:
orient = 1
it = AdjacencyIterator(iter)
- while not it.isEnd():
- ve = it.getObject()
- if it.isIncoming() != 0: # FIXME
+ while not it.is_end:
+ ve = it.object
+ if it.is_incoming:
orient = 0
good = self.checkViewEdge(ve,orient)
if good != 0:
@@ -196,11 +193,11 @@ class pySketchyChainSilhouetteIterator(ChainingIterator):
def traverse(self, iter):
winner = None
it = AdjacencyIterator(iter)
- tvertex = self.getVertex()
+ tvertex = self.next_vertex
if type(tvertex) is TVertex:
- mateVE = tvertex.get_mate(self.getCurrentEdge())
- while not it.isEnd():
- ve = it.getObject()
+ mateVE = tvertex.get_mate(self.current_edge)
+ while not it.is_end:
+ ve = it.object
if ve.id == mateVE.id:
winner = ve
break
@@ -209,14 +206,14 @@ class pySketchyChainSilhouetteIterator(ChainingIterator):
## case of NonTVertex
natures = [Nature.SILHOUETTE,Nature.BORDER,Nature.CREASE,Nature.SUGGESTIVE_CONTOUR,Nature.VALLEY,Nature.RIDGE]
for i in range(len(natures)):
- currentNature = self.getCurrentEdge().nature
+ currentNature = self.current_edge.nature
if (natures[i] & currentNature) != 0:
count=0
- while not it.isEnd():
+ while not it.is_end:
visitNext = 0
- oNature = it.getObject().nature
- ve = it.getObject()
- if ve.id == self.getCurrentEdge().id:
+ oNature = it.object.nature
+ ve = it.object
+ if ve.id == self.current_edge.id:
it.increment()
continue
if (oNature & natures[i]) != 0:
@@ -234,7 +231,7 @@ class pySketchyChainSilhouetteIterator(ChainingIterator):
winner = None
break
if winner is None:
- winner = self.getCurrentEdge()
+ winner = self.current_edge
if winner.chaining_time_stamp == self._timeStamp:
winner = None
return winner
@@ -250,22 +247,20 @@ class pySketchyChainingIterator(ChainingIterator):
self._nRounds = nRounds
def getExactTypeName(self):
return "pySketchyChainingIterator"
-
def init(self):
self._timeStamp = GetTimeStampCF()+self._nRounds
-
def traverse(self, iter):
winner = None
it = AdjacencyIterator(iter)
- while not it.isEnd():
- ve = it.getObject()
- if ve.id == self.getCurrentEdge().id:
+ while not it.is_end:
+ ve = it.object
+ if ve.id == self.current_edge.id:
it.increment()
continue
winner = ve
it.increment()
if winner is None:
- winner = self.getCurrentEdge()
+ winner = self.current_edge
if winner.chaining_time_stamp == self._timeStamp:
return None
return winner
@@ -290,16 +285,16 @@ class pyFillOcclusionsRelativeChainingIterator(ChainingIterator):
def traverse(self, iter):
winner = None
winnerOrientation = 0
- print(self.getCurrentEdge().id.first, self.getCurrentEdge().id.second)
+ print(self.current_edge.id.first, self.current_edge.id.second)
it = AdjacencyIterator(iter)
- tvertex = self.getVertex()
+ tvertex = self.next_vertex
if type(tvertex) is TVertex:
- mateVE = tvertex.get_mate(self.getCurrentEdge())
- while not it.isEnd():
- ve = it.getObject()
+ mateVE = tvertex.get_mate(self.current_edge)
+ while not it.is_end:
+ ve = it.object
if ve.id == mateVE.id:
winner = ve
- if it.isIncoming() == 0: # FIXME
+ if not it.is_incoming:
winnerOrientation = 1
else:
winnerOrientation = 0
@@ -309,14 +304,14 @@ class pyFillOcclusionsRelativeChainingIterator(ChainingIterator):
## case of NonTVertex
natures = [Nature.SILHOUETTE,Nature.BORDER,Nature.CREASE,Nature.SUGGESTIVE_CONTOUR,Nature.VALLEY,Nature.RIDGE]
for nat in natures:
- if (self.getCurrentEdge().nature & nat) != 0:
+ if (self.current_edge.nature & nat) != 0:
count=0
- while not it.isEnd():
- ve = it.getObject()
+ while not it.is_end:
+ ve = it.object
if (ve.nature & nat) != 0:
count = count+1
winner = ve
- if it.isIncoming() == 0: # FIXME
+ if not it.is_incoming:
winnerOrientation = 1
else:
winnerOrientation = 0
@@ -335,24 +330,24 @@ class pyFillOcclusionsRelativeChainingIterator(ChainingIterator):
if self._length == 0:
#if not, let's do it
_it = pyChainSilhouetteGenericIterator(0,0)
- _it.setBegin(winner)
- _it.setCurrentEdge(winner)
- _it.setOrientation(winnerOrientation)
+ _it.begin = winner
+ _it.current_edge = winner
+ _it.orientation = winnerOrientation
_it.init()
- while not _it.isEnd():
- ve = _it.getObject()
+ while not _it.is_end:
+ ve = _it.object
#print("--------", ve.id.first, ve.id.second)
self._length = self._length + ve.length_2d
_it.increment()
- if _it.isBegin():
+ if _it.is_begin:
break;
- _it.setBegin(winner)
- _it.setCurrentEdge(winner)
- _it.setOrientation(winnerOrientation)
- if not _it.isBegin():
+ _it.begin = winner
+ _it.current_edge = winner
+ _it.orientation = winnerOrientation
+ if not _it.is_begin:
_it.decrement()
- while (not _it.isEnd()) and (not _it.isBegin()):
- ve = _it.getObject()
+ while (not _it.is_end) and (not _it.is_begin):
+ ve = _it.object
#print("--------", ve.id.first, ve.id.second)
self._length = self._length + ve.length_2d
_it.decrement()
@@ -361,12 +356,12 @@ class pyFillOcclusionsRelativeChainingIterator(ChainingIterator):
# nw let's compute the length of this connex non selected part:
connexl = 0
_cit = pyChainSilhouetteGenericIterator(0,0)
- _cit.setBegin(winner)
- _cit.setCurrentEdge(winner)
- _cit.setOrientation(winnerOrientation)
+ _cit.begin = winner
+ _cit.current_edge = winner
+ _cit.orientation = winnerOrientation
_cit.init()
- while _cit.isEnd() == 0 and _cit.getObject().time_stamp != GetTimeStampCF():
- ve = _cit.getObject()
+ while _cit.is_end == 0 and _cit.object.time_stamp != GetTimeStampCF():
+ ve = _cit.object
#print("-------- --------", ve.id.first, ve.id.second)
connexl = connexl + ve.length_2d
_cit.increment()
@@ -389,16 +384,16 @@ class pyFillOcclusionsAbsoluteChainingIterator(ChainingIterator):
def traverse(self, iter):
winner = None
winnerOrientation = 0
- #print(self.getCurrentEdge().id.first, self.getCurrentEdge().id.second)
+ #print(self.current_edge.id.first, self.current_edge.id.second)
it = AdjacencyIterator(iter)
- tvertex = self.getVertex()
+ tvertex = self.next_vertex
if type(tvertex) is TVertex:
- mateVE = tvertex.get_mate(self.getCurrentEdge())
- while not it.isEnd():
- ve = it.getObject()
+ mateVE = tvertex.get_mate(self.current_edge)
+ while not it.is_end:
+ ve = it.object
if ve.id == mateVE.id:
winner = ve
- if it.isIncoming() == 0: # FIXME
+ if not it.is_incoming:
winnerOrientation = 1
else:
winnerOrientation = 0
@@ -408,14 +403,14 @@ class pyFillOcclusionsAbsoluteChainingIterator(ChainingIterator):
## case of NonTVertex
natures = [Nature.SILHOUETTE,Nature.BORDER,Nature.CREASE,Nature.SUGGESTIVE_CONTOUR,Nature.VALLEY,Nature.RIDGE]
for nat in natures:
- if (self.getCurrentEdge().nature & nat) != 0:
+ if (self.current_edge.nature & nat) != 0:
count=0
- while not it.isEnd():
- ve = it.getObject()
+ while not it.is_end:
+ ve = it.object
if (ve.nature & nat) != 0:
count = count+1
winner = ve
- if it.isIncoming() == 0: # FIXME
+ if not it.is_incoming:
winnerOrientation = 1
else:
winnerOrientation = 0
@@ -430,12 +425,12 @@ class pyFillOcclusionsAbsoluteChainingIterator(ChainingIterator):
# nw let's compute the length of this connex non selected part:
connexl = 0
_cit = pyChainSilhouetteGenericIterator(0,0)
- _cit.setBegin(winner)
- _cit.setCurrentEdge(winner)
- _cit.setOrientation(winnerOrientation)
+ _cit.begin = winner
+ _cit.current_edge = winner
+ _cit.orientation = winnerOrientation
_cit.init()
- while _cit.isEnd() == 0 and _cit.getObject().time_stamp != GetTimeStampCF():
- ve = _cit.getObject()
+ while _cit.is_end == 0 and _cit.object.time_stamp != GetTimeStampCF():
+ ve = _cit.object
#print("-------- --------", ve.id.first, ve.id.second)
connexl = connexl + ve.length_2d
_cit.increment()
@@ -464,16 +459,16 @@ class pyFillOcclusionsAbsoluteAndRelativeChainingIterator(ChainingIterator):
def traverse(self, iter):
winner = None
winnerOrientation = 0
- print(self.getCurrentEdge().id.first, self.getCurrentEdge().id.second)
+ print(self.current_edge.id.first, self.current_edge.id.second)
it = AdjacencyIterator(iter)
- tvertex = self.getVertex()
+ tvertex = self.next_vertex
if type(tvertex) is TVertex:
- mateVE = tvertex.get_mate(self.getCurrentEdge())
- while not it.isEnd():
- ve = it.getObject()
+ mateVE = tvertex.get_mate(self.current_edge)
+ while not it.is_end:
+ ve = it.object
if ve.id == mateVE.id:
winner = ve
- if it.isIncoming() == 0: # FIXME
+ if not it.is_incoming:
winnerOrientation = 1
else:
winnerOrientation = 0
@@ -483,14 +478,14 @@ class pyFillOcclusionsAbsoluteAndRelativeChainingIterator(ChainingIterator):
## case of NonTVertex
natures = [Nature.SILHOUETTE,Nature.BORDER,Nature.CREASE,Nature.SUGGESTIVE_CONTOUR,Nature.VALLEY,Nature.RIDGE]
for nat in natures:
- if (self.getCurrentEdge().nature & nat) != 0:
+ if (self.current_edge.nature & nat) != 0:
count=0
- while not it.isEnd():
- ve = it.getObject()
+ while not it.is_end:
+ ve = it.object
if (ve.nature & nat) != 0:
count = count+1
winner = ve
- if it.isIncoming() == 0: # FIXME
+ if not it.is_incoming:
winnerOrientation = 1
else:
winnerOrientation = 0
@@ -509,24 +504,24 @@ class pyFillOcclusionsAbsoluteAndRelativeChainingIterator(ChainingIterator):
if self._length == 0:
#if not, let's do it
_it = pyChainSilhouetteGenericIterator(0,0)
- _it.setBegin(winner)
- _it.setCurrentEdge(winner)
- _it.setOrientation(winnerOrientation)
+ _it.begin = winner
+ _it.current_edge = winner
+ _it.orientation = winnerOrientation
_it.init()
- while not _it.isEnd():
- ve = _it.getObject()
+ while not _it.is_end:
+ ve = _it.object
#print("--------", ve.id.first, ve.id.second)
self._length = self._length + ve.length_2d
_it.increment()
- if _it.isBegin():
+ if _it.is_begin:
break;
- _it.setBegin(winner)
- _it.setCurrentEdge(winner)
- _it.setOrientation(winnerOrientation)
- if not _it.isBegin():
+ _it.begin = winner
+ _it.current_edge = winner
+ _it.orientation = winnerOrientation
+ if not _it.is_begin:
_it.decrement()
- while (not _it.isEnd()) and (not _it.isBegin()):
- ve = _it.getObject()
+ while (not _it.is_end) and (not _it.is_begin):
+ ve = _it.object
#print("--------", ve.id.first, ve.id.second)
self._length = self._length + ve.length_2d
_it.decrement()
@@ -535,12 +530,12 @@ class pyFillOcclusionsAbsoluteAndRelativeChainingIterator(ChainingIterator):
# nw let's compute the length of this connex non selected part:
connexl = 0
_cit = pyChainSilhouetteGenericIterator(0,0)
- _cit.setBegin(winner)
- _cit.setCurrentEdge(winner)
- _cit.setOrientation(winnerOrientation)
+ _cit.begin = winner
+ _cit.current_edge = winner
+ _cit.orientation = winnerOrientation
_cit.init()
- while _cit.isEnd() == 0 and _cit.getObject().time_stamp != GetTimeStampCF():
- ve = _cit.getObject()
+ while _cit.is_end == 0 and _cit.object.time_stamp != GetTimeStampCF():
+ ve = _cit.object
#print("-------- --------", ve.id.first, ve.id.second)
connexl = connexl + ve.length_2d
_cit.increment()
@@ -569,16 +564,16 @@ class pyFillQi0AbsoluteAndRelativeChainingIterator(ChainingIterator):
def traverse(self, iter):
winner = None
winnerOrientation = 0
- print(self.getCurrentEdge().id.first, self.getCurrentEdge().id.second)
+ print(self.current_edge.id.first, self.current_edge.id.second)
it = AdjacencyIterator(iter)
- tvertex = self.getVertex()
+ tvertex = self.next_vertex
if type(tvertex) is TVertex:
- mateVE = tvertex.get_mate(self.getCurrentEdge())
- while not it.isEnd():
- ve = it.getObject()
+ mateVE = tvertex.get_mate(self.current_edge)
+ while not it.is_end:
+ ve = it.object
if ve.id == mateVE.id:
winner = ve
- if it.isIncoming() == 0: # FIXME
+ if not it.is_incoming:
winnerOrientation = 1
else:
winnerOrientation = 0
@@ -588,14 +583,14 @@ class pyFillQi0AbsoluteAndRelativeChainingIterator(ChainingIterator):
## case of NonTVertex
natures = [Nature.SILHOUETTE,Nature.BORDER,Nature.CREASE,Nature.SUGGESTIVE_CONTOUR,Nature.VALLEY,Nature.RIDGE]
for nat in natures:
- if (self.getCurrentEdge().nature & nat) != 0:
+ if (self.current_edge.nature & nat) != 0:
count=0
- while not it.isEnd():
- ve = it.getObject()
+ while not it.is_end:
+ ve = it.object
if (ve.nature & nat) != 0:
count = count+1
winner = ve
- if it.isIncoming() == 0: # FIXME
+ if not it.is_incoming:
winnerOrientation = 1
else:
winnerOrientation = 0
@@ -614,24 +609,24 @@ class pyFillQi0AbsoluteAndRelativeChainingIterator(ChainingIterator):
if self._length == 0:
#if not, let's do it
_it = pyChainSilhouetteGenericIterator(0,0)
- _it.setBegin(winner)
- _it.setCurrentEdge(winner)
- _it.setOrientation(winnerOrientation)
+ _it.begin = winner
+ _it.current_edge = winner
+ _it.orientation = winnerOrientation
_it.init()
- while not _it.isEnd():
- ve = _it.getObject()
+ while not _it.is_end:
+ ve = _it.object
#print("--------", ve.id.first, ve.id.second)
self._length = self._length + ve.length_2d
_it.increment()
- if _it.isBegin():
+ if _it.is_begin:
break;
- _it.setBegin(winner)
- _it.setCurrentEdge(winner)
- _it.setOrientation(winnerOrientation)
- if not _it.isBegin():
+ _it.begin = winner
+ _it.current_edge = winner
+ _it.orientation = winnerOrientation
+ if not _it.is_begin:
_it.decrement()
- while (not _it.isEnd()) and (not _it.isBegin()):
- ve = _it.getObject()
+ while (not _it.is_end) and (not _it.is_begin):
+ ve = _it.object
#print("--------", ve.id.first, ve.id.second)
self._length = self._length + ve.length_2d
_it.decrement()
@@ -640,12 +635,12 @@ class pyFillQi0AbsoluteAndRelativeChainingIterator(ChainingIterator):
# nw let's compute the length of this connex non selected part:
connexl = 0
_cit = pyChainSilhouetteGenericIterator(0,0)
- _cit.setBegin(winner)
- _cit.setCurrentEdge(winner)
- _cit.setOrientation(winnerOrientation)
+ _cit.begin = winner
+ _cit.current_edge = winner
+ _cit.orientation = winnerOrientation
_cit.init()
- while not _cit.isEnd() and _cit.getObject().qi != 0:
- ve = _cit.getObject()
+ while not _cit.is_end and _cit.object.qi != 0:
+ ve = _cit.object
#print("-------- --------", ve.id.first, ve.id.second)
connexl = connexl + ve.length_2d
_cit.increment()
@@ -669,33 +664,33 @@ class pyNoIdChainSilhouetteIterator(ChainingIterator):
def traverse(self, iter):
winner = None
it = AdjacencyIterator(iter)
- tvertex = self.getVertex()
+ tvertex = self.next_vertex
if type(tvertex) is TVertex:
- mateVE = tvertex.get_mate(self.getCurrentEdge())
- while not it.isEnd():
- ve = it.getObject()
- feB = self.getCurrentEdge().last_fedge
+ mateVE = tvertex.get_mate(self.current_edge)
+ while not it.is_end:
+ ve = it.object
+ feB = self.current_edge.last_fedge
feA = ve.first_fedge
vB = feB.second_svertex
vA = feA.first_svertex
if vA.id.first == vB.id.first:
winner = ve
break
- feA = self.getCurrentEdge().first_fedge
+ feA = self.current_edge.first_fedge
feB = ve.last_fedge
vB = feB.second_svertex
vA = feA.first_svertex
if vA.id.first == vB.id.first:
winner = ve
break
- feA = self.getCurrentEdge().last_fedge
+ feA = self.current_edge.last_fedge
feB = ve.last_fedge
vB = feB.second_svertex
vA = feA.second_svertex
if vA.id.first == vB.id.first:
winner = ve
break
- feA = self.getCurrentEdge().first_fedge
+ feA = self.current_edge.first_fedge
feB = ve.first_fedge
vB = feB.first_svertex
vA = feA.first_svertex
@@ -707,12 +702,12 @@ class pyNoIdChainSilhouetteIterator(ChainingIterator):
## case of NonTVertex
natures = [Nature.SILHOUETTE,Nature.BORDER,Nature.CREASE,Nature.SUGGESTIVE_CONTOUR,Nature.VALLEY,Nature.RIDGE]
for i in range(len(natures)):
- currentNature = self.getCurrentEdge().nature
+ currentNature = self.current_edge.nature
if (natures[i] & currentNature) != 0:
count=0
- while not it.isEnd():
+ while not it.is_end:
visitNext = 0
- oNature = it.getObject().nature
+ oNature = it.object.nature
if (oNature & natures[i]) != 0:
if natures[i] != oNature:
for j in range(i):
@@ -722,7 +717,7 @@ class pyNoIdChainSilhouetteIterator(ChainingIterator):
if visitNext != 0:
break
count = count+1
- winner = it.getObject()
+ winner = it.object
it.increment()
if count != 1:
winner = None
diff --git a/release/scripts/freestyle/style_modules/Functions0D.py b/release/scripts/freestyle/style_modules/Functions0D.py
index 90e7765d505..2cd852180f8 100644
--- a/release/scripts/freestyle/style_modules/Functions0D.py
+++ b/release/scripts/freestyle/style_modules/Functions0D.py
@@ -6,7 +6,7 @@ class CurveMaterialF0D(UnaryFunction0DMaterial):
def getName(self):
return "CurveMaterialF0D"
def __call__(self, inter):
- cp = inter.getObject()
+ cp = inter.object
assert(isinstance(cp, CurvePoint))
fe = cp.first_svertex.get_fedge(cp.second_svertex)
assert(fe is not None)
@@ -26,7 +26,7 @@ class pyCurvilinearLengthF0D(UnaryFunction0DDouble):
return "CurvilinearLengthF0D"
def __call__(self, inter):
- cp = inter.getObject()
+ cp = inter.object
assert(isinstance(cp, CurvePoint))
return cp.t2d
@@ -66,7 +66,7 @@ class pyViewMapGradientVectorF0D(UnaryFunction0DVec2f):
def getName(self):
return "pyViewMapGradientVectorF0D"
def __call__(self, iter):
- p = iter.getObject().point_2d
+ p = iter.object.point_2d
gx = ReadCompleteViewMapPixelCF(self._l, int(p.x+self._step), int(p.y))- ReadCompleteViewMapPixelCF(self._l, int(p.x), int(p.y))
gy = ReadCompleteViewMapPixelCF(self._l, int(p.x), int(p.y+self._step))- ReadCompleteViewMapPixelCF(self._l, int(p.x), int(p.y))
return Vector([gx, gy])
@@ -79,7 +79,7 @@ class pyViewMapGradientNormF0D(UnaryFunction0DDouble):
def getName(self):
return "pyViewMapGradientNormF0D"
def __call__(self, iter):
- p = iter.getObject().point_2d
+ p = iter.object.point_2d
gx = ReadCompleteViewMapPixelCF(self._l, int(p.x+self._step), int(p.y))- ReadCompleteViewMapPixelCF(self._l, int(p.x), int(p.y))
gy = ReadCompleteViewMapPixelCF(self._l, int(p.x), int(p.y+self._step))- ReadCompleteViewMapPixelCF(self._l, int(p.x), int(p.y))
grad = Vector([gx, gy])
diff --git a/release/scripts/freestyle/style_modules/PredicatesU0D.py b/release/scripts/freestyle/style_modules/PredicatesU0D.py
index 0f7f1925624..1f657235d99 100644
--- a/release/scripts/freestyle/style_modules/PredicatesU0D.py
+++ b/release/scripts/freestyle/style_modules/PredicatesU0D.py
@@ -31,7 +31,7 @@ class pyVertexNatureUP0D(UnaryPredicate0D):
def getName(self):
return "pyVertexNatureUP0D"
def __call__(self, inter):
- v = inter.getObject()
+ v = inter.object
return (v.nature & self._nature) != 0
## check whether an Interface0DIterator
@@ -44,14 +44,11 @@ class pyBackTVertexUP0D(UnaryPredicate0D):
def getName(self):
return "pyBackTVertexUP0D"
def __call__(self, iter):
- v = iter.getObject()
- nat = v.nature
- if (nat & Nature.T_VERTEX) == 0:
+ if (iter.object.nature & Nature.T_VERTEX) == 0:
return 0
- next = iter
- if next.isEnd():
+ if iter.is_end:
return 0
- if self._getQI(next) != 0:
+ if self._getQI(iter) != 0:
return 1
return 0
@@ -65,7 +62,7 @@ class pyParameterUP0DGoodOne(UnaryPredicate0D):
return "pyCurvilinearAbscissaHigherThanUP0D"
def __call__(self, inter):
#s = self.getCurvilinearAbscissa(inter)
- u = inter.u() # FIXME
+ u = inter.u
#print(u)
return ((u>=self._m) and (u<=self._M))
@@ -82,7 +79,7 @@ class pyParameterUP0D(UnaryPredicate0D):
c = func(inter)
b1 = (c>0.1)
#s = self.getCurvilinearAbscissa(inter)
- u = inter.u() # FIXME
+ u = inter.u
#print(u)
b = ((u>=self._m) and (u<=self._M))
return b and b1
diff --git a/release/scripts/freestyle/style_modules/PredicatesU1D.py b/release/scripts/freestyle/style_modules/PredicatesU1D.py
index 73c35d542b3..3938bbb2d02 100644
--- a/release/scripts/freestyle/style_modules/PredicatesU1D.py
+++ b/release/scripts/freestyle/style_modules/PredicatesU1D.py
@@ -45,7 +45,7 @@ class pyHigherNumberOfTurnsUP1D(UnaryPredicate1D):
count = 0
func = Curvature2DAngleF0D()
it = inter.vertices_begin()
- while not it.isEnd():
+ while not it.is_end:
if func(it) > self._a:
count = count+1
if count > self._n:
@@ -198,14 +198,14 @@ class pyIsOccludedByUP1D(UnaryPredicate1D):
it = inter.vertices_begin()
itlast = inter.vertices_end()
itlast.decrement()
- v = it.getObject()
- vlast = itlast.getObject()
+ v = it.object
+ vlast = itlast.object
tvertex = v.viewvertex
if type(tvertex) is TVertex:
print("TVertex: [ ", tvertex.id.first, ",", tvertex.id.second," ]")
eit = tvertex.edges_begin()
- while not eit.isEnd():
- ve, incoming = eit.getObject()
+ while not eit.is_end:
+ ve, incoming = eit.object
if ve.id == self._id:
return 1
print("-------", ve.id.first, "-", ve.id.second)
@@ -214,8 +214,8 @@ class pyIsOccludedByUP1D(UnaryPredicate1D):
if type(tvertex) is TVertex:
print("TVertex: [ ", tvertex.id.first, ",", tvertex.id.second," ]")
eit = tvertex.edges_begin()
- while not eit.isEnd():
- ve, incoming = eit.getObject()
+ while not eit.is_end:
+ ve, incoming = eit.object
if ve.id == self._id:
return 1
print("-------", ve.id.first, "-", ve.id.second)
@@ -349,8 +349,8 @@ class pyClosedCurveUP1D(UnaryPredicate1D):
it = inter.vertices_begin()
itlast = inter.vertices_end()
itlast.decrement()
- vlast = itlast.getObject()
- v = it.getObject()
+ vlast = itlast.object
+ v = it.object
print(v.id.first, v.id.second)
print(vlast.id.first, vlast.id.second)
if v.id == vlast.id:
diff --git a/release/scripts/freestyle/style_modules/parameter_editor.py b/release/scripts/freestyle/style_modules/parameter_editor.py
index e297a913e53..75a948b8623 100644
--- a/release/scripts/freestyle/style_modules/parameter_editor.py
+++ b/release/scripts/freestyle/style_modules/parameter_editor.py
@@ -159,8 +159,8 @@ class BaseThicknessShader(StrokeShader, ThicknessModifierMixIn):
return "BaseThicknessShader"
def shade(self, stroke):
it = stroke.stroke_vertices_begin()
- while it.isEnd() == 0:
- sv = it.getObject()
+ while not it.is_end:
+ sv = it.object
self.set_thickness(sv, self.__outer, self.__inner)
it.increment()
@@ -170,9 +170,9 @@ def iter_t2d_along_stroke(stroke):
total = stroke.length_2d
distance = 0.0
it = stroke.stroke_vertices_begin()
- while not it.isEnd():
- p = it.getObject().point
- if not it.isBegin():
+ while not it.is_end:
+ p = it.object.point
+ if not it.is_begin:
distance += (prev - p).length
prev = p
t = min(distance / total, 1.0)
@@ -184,7 +184,7 @@ class ColorAlongStrokeShader(ColorRampModifier):
return "ColorAlongStrokeShader"
def shade(self, stroke):
for it, t in iter_t2d_along_stroke(stroke):
- sv = it.getObject()
+ sv = it.object
a = sv.attribute.color
b = self.evaluate(t)
sv.attribute.color = self.blend_ramp(a, b)
@@ -194,7 +194,7 @@ class AlphaAlongStrokeShader(CurveMappingModifier):
return "AlphaAlongStrokeShader"
def shade(self, stroke):
for it, t in iter_t2d_along_stroke(stroke):
- sv = it.getObject()
+ sv = it.object
a = sv.attribute.alpha
b = self.evaluate(t)
sv.attribute.alpha = self.blend(a, b)
@@ -210,7 +210,7 @@ class ThicknessAlongStrokeShader(ThicknessBlenderMixIn, CurveMappingModifier):
return "ThicknessAlongStrokeShader"
def shade(self, stroke):
for it, t in iter_t2d_along_stroke(stroke):
- sv = it.getObject()
+ sv = it.object
a = sv.attribute.thickness
b = self.__value_min + self.evaluate(t) * (self.__value_max - self.__value_min)
c = self.blend_thickness(a[0], a[1], b)
@@ -221,8 +221,8 @@ class ThicknessAlongStrokeShader(ThicknessBlenderMixIn, CurveMappingModifier):
def iter_distance_from_camera(stroke, range_min, range_max):
normfac = range_max - range_min # normalization factor
it = stroke.stroke_vertices_begin()
- while not it.isEnd():
- p = it.getObject().point_3d # in the camera coordinate
+ while not it.is_end:
+ p = it.object.point_3d # in the camera coordinate
distance = p.length
if distance < range_min:
t = 0.0
@@ -242,7 +242,7 @@ class ColorDistanceFromCameraShader(ColorRampModifier):
return "ColorDistanceFromCameraShader"
def shade(self, stroke):
for it, t in iter_distance_from_camera(stroke, self.__range_min, self.__range_max):
- sv = it.getObject()
+ sv = it.object
a = sv.attribute.color
b = self.evaluate(t)
sv.attribute.color = self.blend_ramp(a, b)
@@ -256,7 +256,7 @@ class AlphaDistanceFromCameraShader(CurveMappingModifier):
return "AlphaDistanceFromCameraShader"
def shade(self, stroke):
for it, t in iter_distance_from_camera(stroke, self.__range_min, self.__range_max):
- sv = it.getObject()
+ sv = it.object
a = sv.attribute.alpha
b = self.evaluate(t)
sv.attribute.alpha = self.blend(a, b)
@@ -274,7 +274,7 @@ class ThicknessDistanceFromCameraShader(ThicknessBlenderMixIn, CurveMappingModif
return "ThicknessDistanceFromCameraShader"
def shade(self, stroke):
for it, t in iter_distance_from_camera(stroke, self.__range_min, self.__range_max):
- sv = it.getObject()
+ sv = it.object
a = sv.attribute.thickness
b = self.__value_min + self.evaluate(t) * (self.__value_max - self.__value_min)
c = self.blend_thickness(a[0], a[1], b)
@@ -289,8 +289,8 @@ def iter_distance_from_object(stroke, object, range_min, range_max):
loc = mv * object.location # loc in the camera coordinate
normfac = range_max - range_min # normalization factor
it = stroke.stroke_vertices_begin()
- while not it.isEnd():
- p = it.getObject().point_3d # in the camera coordinate
+ while not it.is_end:
+ p = it.object.point_3d # in the camera coordinate
distance = (p - loc).length
if distance < range_min:
t = 0.0
@@ -313,7 +313,7 @@ class ColorDistanceFromObjectShader(ColorRampModifier):
if self.__target is None:
return
for it, t in iter_distance_from_object(stroke, self.__target, self.__range_min, self.__range_max):
- sv = it.getObject()
+ sv = it.object
a = sv.attribute.color
b = self.evaluate(t)
sv.attribute.color = self.blend_ramp(a, b)
@@ -330,7 +330,7 @@ class AlphaDistanceFromObjectShader(CurveMappingModifier):
if self.__target is None:
return
for it, t in iter_distance_from_object(stroke, self.__target, self.__range_min, self.__range_max):
- sv = it.getObject()
+ sv = it.object
a = sv.attribute.alpha
b = self.evaluate(t)
sv.attribute.alpha = self.blend(a, b)
@@ -351,7 +351,7 @@ class ThicknessDistanceFromObjectShader(ThicknessBlenderMixIn, CurveMappingModif
if self.__target is None:
return
for it, t in iter_distance_from_object(stroke, self.__target, self.__range_min, self.__range_max):
- sv = it.getObject()
+ sv = it.object
a = sv.attribute.thickness
b = self.__value_min + self.evaluate(t) * (self.__value_max - self.__value_min)
c = self.blend_thickness(a[0], a[1], b)
@@ -362,8 +362,8 @@ class ThicknessDistanceFromObjectShader(ThicknessBlenderMixIn, CurveMappingModif
def iter_material_color(stroke, material_attr):
func = CurveMaterialF0D()
it = stroke.stroke_vertices_begin()
- while not it.isEnd():
- material = func(it.castToInterface0DIterator())
+ while not it.is_end:
+ material = func(it.cast_to_interface0diterator())
if material_attr == "DIFF":
color = (material.diffuse[0],
material.diffuse[1],
@@ -380,8 +380,8 @@ def iter_material_color(stroke, material_attr):
def iter_material_value(stroke, material_attr):
func = CurveMaterialF0D()
it = stroke.stroke_vertices_begin()
- while not it.isEnd():
- material = func(it.castToInterface0DIterator())
+ while not it.is_end:
+ material = func(it.cast_to_interface0diterator())
if material_attr == "DIFF":
r = material.diffuse[0]
g = material.diffuse[1]
@@ -423,12 +423,12 @@ class ColorMaterialShader(ColorRampModifier):
def shade(self, stroke):
if self.__material_attr in ["DIFF", "SPEC"] and not self.__use_ramp:
for it, b in iter_material_color(stroke, self.__material_attr):
- sv = it.getObject()
+ sv = it.object
a = sv.attribute.color
sv.attribute.color = self.blend_ramp(a, b)
else:
for it, t in iter_material_value(stroke, self.__material_attr):
- sv = it.getObject()
+ sv = it.object
a = sv.attribute.color
b = self.evaluate(t)
sv.attribute.color = self.blend_ramp(a, b)
@@ -441,7 +441,7 @@ class AlphaMaterialShader(CurveMappingModifier):
return "AlphaMaterialShader"
def shade(self, stroke):
for it, t in iter_material_value(stroke, self.__material_attr):
- sv = it.getObject()
+ sv = it.object
a = sv.attribute.alpha
b = self.evaluate(t)
sv.attribute.alpha = self.blend(a, b)
@@ -458,7 +458,7 @@ class ThicknessMaterialShader(ThicknessBlenderMixIn, CurveMappingModifier):
return "ThicknessMaterialShader"
def shade(self, stroke):
for it, t in iter_material_value(stroke, self.__material_attr):
- sv = it.getObject()
+ sv = it.object
a = sv.attribute.thickness
b = self.__value_min + self.evaluate(t) * (self.__value_max - self.__value_min)
c = self.blend_thickness(a[0], a[1], b)
@@ -477,12 +477,12 @@ class CalligraphicThicknessShader(ThicknessBlenderMixIn, ScalarBlendModifier):
def shade(self, stroke):
func = VertexOrientation2DF0D()
it = stroke.stroke_vertices_begin()
- while not it.isEnd():
- dir = func(it.castToInterface0DIterator())
+ while not it.is_end:
+ dir = func(it.cast_to_interface0diterator())
orthDir = mathutils.Vector((-dir.y, dir.x))
orthDir.normalize()
fac = abs(orthDir * self.__orientation)
- sv = it.getObject()
+ sv = it.object
a = sv.attribute.thickness
b = self.__min_thickness + fac * (self.__max_thickness - self.__min_thickness)
b = max(b, 0.0)
@@ -495,9 +495,9 @@ class CalligraphicThicknessShader(ThicknessBlenderMixIn, ScalarBlendModifier):
def iter_distance_along_stroke(stroke):
distance = 0.0
it = stroke.stroke_vertices_begin()
- while not it.isEnd():
- p = it.getObject().point
- if not it.isBegin():
+ while not it.is_end:
+ p = it.object.point
+ if not it.is_begin:
distance += (prev - p).length
prev = p
yield it, distance
@@ -514,8 +514,8 @@ class SinusDisplacementShader(StrokeShader):
return "SinusDisplacementShader"
def shade(self, stroke):
for it, distance in iter_distance_along_stroke(stroke):
- v = it.getObject()
- n = self._getNormal(it.castToInterface0DIterator())
+ v = it.object
+ n = self._getNormal(it.cast_to_interface0diterator())
n = n * self._amplitude * math.cos(distance / self._wavelength * 2 * math.pi + self._phase)
v.point = v.point + n
stroke.update_length()
@@ -533,8 +533,8 @@ class PerlinNoise1DShader(StrokeShader):
def shade(self, stroke):
length = stroke.length_2d
it = stroke.stroke_vertices_begin()
- while not it.isEnd():
- v = it.getObject()
+ while not it.is_end:
+ v = it.object
nres = self.__noise.turbulence1(length * v.u, self.__freq, self.__amp, self.__oct)
v.point = v.point + nres * self.__dir
it.increment()
@@ -552,8 +552,8 @@ class PerlinNoise2DShader(StrokeShader):
return "PerlinNoise2DShader"
def shade(self, stroke):
it = stroke.stroke_vertices_begin()
- while not it.isEnd():
- v = it.getObject()
+ while not it.is_end:
+ v = it.object
vec = Vector([v.projected_x, v.projected_y])
nres = self.__noise.turbulence2(vec, self.__freq, self.__amp, self.__oct)
v.point = v.point + nres * self.__dir
@@ -571,11 +571,11 @@ class Offset2DShader(StrokeShader):
return "Offset2DShader"
def shade(self, stroke):
it = stroke.stroke_vertices_begin()
- while not it.isEnd():
- v = it.getObject()
+ while not it.is_end:
+ v = it.object
u = v.u
a = self.__start + u * (self.__end - self.__start)
- n = self.__getNormal(it.castToInterface0DIterator())
+ n = self.__getNormal(it.cast_to_interface0diterator())
n = n * a
v.point = v.point + n + self.__xy
it.increment()
@@ -597,17 +597,17 @@ class Transform2DShader(StrokeShader):
# determine the pivot of scaling and rotation operations
if self.__pivot == "START":
it = stroke.stroke_vertices_begin()
- pivot = it.getObject().point
+ pivot = it.object.point
elif self.__pivot == "END":
it = stroke.stroke_vertices_end()
it.decrement()
- pivot = it.getObject().point
+ pivot = it.object.point
elif self.__pivot == "PARAM":
p = None
it = stroke.stroke_vertices_begin()
- while not it.isEnd():
+ while not it.is_end:
prev = p
- v = it.getObject()
+ v = it.object
p = v.point
u = v.u
if self.__pivot_u < u:
@@ -622,8 +622,8 @@ class Transform2DShader(StrokeShader):
pivot = Vector([0.0, 0.0])
n = 0
it = stroke.stroke_vertices_begin()
- while not it.isEnd():
- p = it.getObject().point
+ while not it.is_end:
+ p = it.object.point
pivot = pivot + p
n = n + 1
it.increment()
@@ -635,8 +635,8 @@ class Transform2DShader(StrokeShader):
cos_theta = math.cos(self.__angle)
sin_theta = math.sin(self.__angle)
it = stroke.stroke_vertices_begin()
- while not it.isEnd():
- v = it.getObject()
+ while not it.is_end:
+ v = it.object
p = v.point
p = p - pivot
x = p.x * self.__scale_x
@@ -687,8 +687,8 @@ class ObjectNamesUP1D(UnaryPredicate1D):
def iter_stroke_vertices(stroke):
it = stroke.stroke_vertices_begin()
prev_p = None
- while not it.isEnd():
- sv = it.getObject()
+ while not it.is_end:
+ sv = it.object
p = sv.point
if prev_p is None or (prev_p - p).length > 1e-6:
yield sv
@@ -848,8 +848,8 @@ class DashedLineShader(StrokeShader):
visible = True
sampling = 1.0
it = stroke.stroke_vertices_begin(sampling)
- while not it.isEnd():
- pos = it.t()
+ while not it.is_end:
+ pos = it.t # curvilinear abscissa
# The extra 'sampling' term is added below, because the
# visibility attribute of the i-th vertex refers to the
# visibility of the stroke segment between the i-th and
@@ -860,7 +860,7 @@ class DashedLineShader(StrokeShader):
if index == len(self._pattern):
index = 0
visible = not visible
- it.getObject().attribute.visible = visible
+ it.object.attribute.visible = visible
it.increment()
# predicates for chaining
@@ -955,17 +955,17 @@ class MaterialBoundaryUP0D(UnaryPredicate0D):
def getName(self):
return "MaterialBoundaryUP0D"
def __call__(self, it):
- if it.isBegin():
+ if it.is_begin:
return False
it_prev = Interface0DIterator(it)
it_prev.decrement()
- v = it.getObject()
+ v = it.object
it.increment()
- if it.isEnd():
+ if it.is_end:
return False
- fe = v.get_fedge(it_prev.getObject())
+ fe = v.get_fedge(it_prev.object)
idx1 = fe.material_index if fe.is_smooth else fe.material_index_left
- fe = v.get_fedge(it.getObject())
+ fe = v.get_fedge(it.object)
idx2 = fe.material_index if fe.is_smooth else fe.material_index_left
return idx1 != idx2
@@ -993,7 +993,7 @@ class Length2DThresholdUP0D(UnaryPredicate0D):
def getName(self):
return "Length2DThresholdUP0D"
def __call__(self, inter):
- t = inter.t() # curvilinear abscissa
+ t = inter.t # curvilinear abscissa
if t < self._t:
self._t = 0.0
return False
diff --git a/release/scripts/freestyle/style_modules/sequentialsplit_sketchy.py b/release/scripts/freestyle/style_modules/sequentialsplit_sketchy.py
index 53fa03103aa..d72a3730e25 100644
--- a/release/scripts/freestyle/style_modules/sequentialsplit_sketchy.py
+++ b/release/scripts/freestyle/style_modules/sequentialsplit_sketchy.py
@@ -33,24 +33,6 @@ from PredicatesU1D import *
from PredicatesU0D import *
from Functions0D import *
-## Predicate to tell whether a TVertex
-## corresponds to a change from 0 to 1 or not.
-class pyBackTVertexUP0D(UnaryPredicate0D):
- def __init__(self):
- UnaryPredicate0D.__init__(self)
- self._getQI = QuantitativeInvisibilityF0D()
- def getName(self):
- return "pyBackTVertexUP0D"
- def __call__(self, iter):
- v = iter.getObject()
- nat = v.getNature()
- if(nat & Nature.T_VERTEX == 0):
- return 0
- if(self._getQI(iter) != 0):
- return 1
- return 0
-
-
upred = QuantitativeInvisibilityUP1D(0)
Operators.select(upred)
Operators.bidirectionalChain(ChainSilhouetteIterator(), NotUP1D(upred))
diff --git a/release/scripts/freestyle/style_modules/shaders.py b/release/scripts/freestyle/style_modules/shaders.py
index bd682336462..7a363e3273f 100644
--- a/release/scripts/freestyle/style_modules/shaders.py
+++ b/release/scripts/freestyle/style_modules/shaders.py
@@ -24,10 +24,10 @@ class pyDepthDiscontinuityThicknessShader(StrokeShader):
a = (self.__max - self.__min)/(z_max-z_min)
b = (self.__min*z_max-self.__max*z_min)/(z_max-z_min)
it = stroke.stroke_vertices_begin()
- while not it.isEnd():
- z = self.__func(it.castToInterface0DIterator())
+ while not it.is_end:
+ z = self.__func(it.cast_to_interface0diterator())
thickness = a*z+b
- it.getObject().attribute.thickness = (thickness, thickness)
+ it.object.attribute.thickness = (thickness, thickness)
it.increment()
class pyConstantThicknessShader(StrokeShader):
@@ -38,9 +38,9 @@ class pyConstantThicknessShader(StrokeShader):
return "pyConstantThicknessShader"
def shade(self, stroke):
it = stroke.stroke_vertices_begin()
- while not it.isEnd():
+ while not it.is_end:
t = self._thickness/2.0
- it.getObject().attribute.thickness = (t, t)
+ it.object.attribute.thickness = (t, t)
it.increment()
class pyFXSThicknessShader(StrokeShader):
@@ -51,9 +51,9 @@ class pyFXSThicknessShader(StrokeShader):
return "pyFXSThicknessShader"
def shade(self, stroke):
it = stroke.stroke_vertices_begin()
- while not it.isEnd():
+ while not it.is_end:
t = self._thickness/2.0
- it.getObject().attribute.thickness = (t, t)
+ it.object.attribute.thickness = (t, t)
it.increment()
class pyFXSVaryingThicknessWithDensityShader(StrokeShader):
@@ -71,8 +71,8 @@ class pyFXSVaryingThicknessWithDensityShader(StrokeShader):
i = 0
it = stroke.stroke_vertices_begin()
func = DensityF0D(self.wsize)
- while not it.isEnd():
- toto = it.castToInterface0DIterator()
+ while not it.is_end:
+ toto = it.cast_to_interface0diterator()
c= func(toto)
if c < self.threshold_min:
c = self.threshold_min
@@ -80,7 +80,7 @@ class pyFXSVaryingThicknessWithDensityShader(StrokeShader):
c = self.threshold_max
## t = (c - self.threshold_min)/(self.threshold_max - self.threshold_min)*(self._thicknessMax-self._thicknessMin) + self._thicknessMin
t = (self.threshold_max - c )/(self.threshold_max - self.threshold_min)*(self._thicknessMax-self._thicknessMin) + self._thicknessMin
- it.getObject().attribute.thickness = (t/2.0, t/2.0)
+ it.object.attribute.thickness = (t/2.0, t/2.0)
i = i+1
it.increment()
@@ -95,13 +95,13 @@ class pyIncreasingThicknessShader(StrokeShader):
n = stroke.stroke_vertices_size()
i = 0
it = stroke.stroke_vertices_begin()
- while not it.isEnd():
+ while not it.is_end:
c = float(i)/float(n)
if i < float(n)/2.0:
t = (1.0 - c)*self._thicknessMin + c * self._thicknessMax
else:
t = (1.0 - c)*self._thicknessMax + c * self._thicknessMin
- it.getObject().attribute.thickness = (t/2.0, t/2.0)
+ it.object.attribute.thickness = (t/2.0, t/2.0)
i = i+1
it.increment()
@@ -124,8 +124,8 @@ class pyConstrainedIncreasingThicknessShader(StrokeShader):
n = stroke.stroke_vertices_size()
i = 0
it = stroke.stroke_vertices_begin()
- while not it.isEnd():
- att = it.getObject().attribute
+ while not it.is_end:
+ att = it.object.attribute
c = float(i)/float(n)
if i < float(n)/2.0:
t = (1.0 - c)*self._thicknessMin + c * maxT
@@ -155,10 +155,10 @@ class pyDecreasingThicknessShader(StrokeShader):
n = stroke.stroke_vertices_size()
i = 0
it = stroke.stroke_vertices_begin()
- while not it.isEnd():
+ while not it.is_end:
c = float(i)/float(n)
t = (1.0 - c)*tMax +c*tMin
- it.getObject().attribute.thickness = (t/2.0, t/2.0)
+ it.object.attribute.thickness = (t/2.0, t/2.0)
i = i+1
it.increment()
@@ -178,14 +178,14 @@ class pyNonLinearVaryingThicknessShader(StrokeShader):
n = stroke.stroke_vertices_size()
i = 0
it = stroke.stroke_vertices_begin()
- while not it.isEnd():
+ while not it.is_end:
if i < float(n)/2.0:
c = float(i)/float(n)
else:
c = float(n-i)/float(n)
c = smoothC(c, self._exponent)
t = (1.0 - c)*self._thicknessMax + c * self._thicknessMin
- it.getObject().attribute.thickness = (t/2.0, t/2.0)
+ it.object.attribute.thickness = (t/2.0, t/2.0)
i = i+1
it.increment()
@@ -207,13 +207,13 @@ class pySLERPThicknessShader(StrokeShader):
n = stroke.stroke_vertices_size()
i = 0
it = stroke.stroke_vertices_begin()
- while not it.isEnd():
+ while not it.is_end:
c = float(i)/float(n)
if i < float(n)/2.0:
t = sin((1-c)*self._omega)/sinh(self._omega)*self._thicknessMin + sin(c*self._omega)/sinh(self._omega) * maxT
else:
t = sin((1-c)*self._omega)/sinh(self._omega)*maxT + sin(c*self._omega)/sinh(self._omega) * self._thicknessMin
- it.getObject().attribute.thickness = (t/2.0, t/2.0)
+ it.object.attribute.thickness = (t/2.0, t/2.0)
i = i+1
it.increment()
@@ -227,39 +227,39 @@ class pyTVertexThickenerShader(StrokeShader): ## FIXME
def shade(self, stroke):
it = stroke.stroke_vertices_begin()
predTVertex = pyVertexNatureUP0D(Nature.T_VERTEX)
- while not it.isEnd():
+ while not it.is_end:
if predTVertex(it) == 1:
it2 = StrokeVertexIterator(it)
it2.increment()
- if not (it.isBegin() or it2.isEnd()):
+ if not (it.is_begin or it2.is_end):
it.increment()
continue
n = self._n
a = self._a
- if it.isBegin():
+ if it.is_begin:
it3 = StrokeVertexIterator(it)
count = 0
- while (not it3.isEnd()) and count < n:
- att = it3.getObject().attribute
+ while (not it3.is_end) and count < n:
+ att = it3.object.attribute
(tr, tl) = att.thickness
r = (a-1.0)/float(n-1)*(float(n)/float(count+1) - 1) + 1
#r = (1.0-a)/float(n-1)*count + a
att.thickness = (r*tr, r*tl)
it3.increment()
count = count + 1
- if it2.isEnd():
+ if it2.is_end:
it4 = StrokeVertexIterator(it)
count = 0
- while (not it4.isBegin()) and count < n:
- att = it4.getObject().attribute
+ while (not it4.is_begin) and count < n:
+ att = it4.object.attribute
(tr, tl) = att.thickness
r = (a-1.0)/float(n-1)*(float(n)/float(count+1) - 1) + 1
#r = (1.0-a)/float(n-1)*count + a
att.thickness = (r*tr, r*tl)
it4.decrement()
count = count + 1
- if it4.isBegin():
- att = it4.getObject().attribute
+ if it4.is_begin:
+ att = it4.object.attribute
(tr, tl) = att.thickness
r = (a-1.0)/float(n-1)*(float(n)/float(count+1) - 1) + 1
#r = (1.0-a)/float(n-1)*count + a
@@ -279,8 +279,8 @@ class pyImportance2DThicknessShader(StrokeShader):
def shade(self, stroke):
origin = Vector([self._x, self._y])
it = stroke.stroke_vertices_begin()
- while not it.isEnd():
- v = it.getObject()
+ while not it.is_end:
+ v = it.object
p = Vector([v.projected_x, v.projected_y])
d = (p-origin).length
if d > self._w:
@@ -306,8 +306,8 @@ class pyImportance3DThicknessShader(StrokeShader):
def shade(self, stroke):
origin = Vector([self._x, self._y, self._z])
it = stroke.stroke_vertices_begin()
- while not it.isEnd():
- v = it.getObject()
+ while not it.is_end:
+ v = it.object
p = v.point_3d
d = (p-origin).length
if d > self._w:
@@ -331,8 +331,8 @@ class pyZDependingThicknessShader(StrokeShader):
it = stroke.stroke_vertices_begin()
z_min = 1
z_max = 0
- while not it.isEnd():
- z = self.__func(it.castToInterface0DIterator())
+ while not it.is_end:
+ z = self.__func(it.cast_to_interface0diterator())
if z < z_min:
z_min = z
if z > z_max:
@@ -340,10 +340,10 @@ class pyZDependingThicknessShader(StrokeShader):
it.increment()
z_diff = 1 / (z_max - z_min)
it = stroke.stroke_vertices_begin()
- while not it.isEnd():
- z = (self.__func(it.castToInterface0DIterator()) - z_min) * z_diff
+ while not it.is_end:
+ z = (self.__func(it.cast_to_interface0diterator()) - z_min) * z_diff
thickness = (1 - z) * self.__max + z * self.__min
- it.getObject().attribute.thickness = (thickness, thickness)
+ it.object.attribute.thickness = (thickness, thickness)
it.increment()
@@ -361,8 +361,8 @@ class pyConstantColorShader(StrokeShader):
return "pyConstantColorShader"
def shade(self, stroke):
it = stroke.stroke_vertices_begin()
- while not it.isEnd():
- att = it.getObject().attribute
+ while not it.is_end:
+ att = it.object.attribute
att.color = (self._r, self._g, self._b)
att.alpha = self._a
it.increment()
@@ -379,8 +379,8 @@ class pyIncreasingColorShader(StrokeShader):
n = stroke.stroke_vertices_size() - 1
inc = 0
it = stroke.stroke_vertices_begin()
- while not it.isEnd():
- att = it.getObject().attribute
+ while not it.is_end:
+ att = it.object.attribute
c = float(inc)/float(n)
att.color = ((1-c)*self._c1[0] + c*self._c2[0],
@@ -402,8 +402,8 @@ class pyInterpolateColorShader(StrokeShader):
n = stroke.stroke_vertices_size() - 1
inc = 0
it = stroke.stroke_vertices_begin()
- while not it.isEnd():
- att = it.getObject().attribute
+ while not it.is_end:
+ att = it.object.attribute
u = float(inc)/float(n)
c = 1-2*(fabs(u-0.5))
att.color = ((1-c)*self._c1[0] + c*self._c2[0],
@@ -427,8 +427,8 @@ class pyMaterialColorShader(StrokeShader):
Yn = 1.0
un = 4.* xn/ ( -2.*xn + 12.*yn + 3. )
vn= 9.* yn/ ( -2.*xn + 12.*yn +3. )
- while not it.isEnd():
- toto = it.castToInterface0DIterator()
+ while not it.is_end:
+ toto = it.cast_to_interface0diterator()
mat = func(toto)
r = mat.diffuse[0]
@@ -472,7 +472,7 @@ class pyMaterialColorShader(StrokeShader):
g = max(0,g)
b = max(0,b)
- it.getObject().attribute.color = (r, g, b)
+ it.object.attribute.color = (r, g, b)
it.increment()
class pyRandomColorShader(StrokeShader):
@@ -488,8 +488,8 @@ class pyRandomColorShader(StrokeShader):
c2 = float(uniform(15,75))/100.0
print(c0, c1, c2)
it = stroke.stroke_vertices_begin()
- while not it.isEnd():
- it.getObject().attribute.color = (c0,c1,c2)
+ while not it.is_end:
+ it.object.attribute.color = (c0,c1,c2)
it.increment()
class py2DCurvatureColorShader(StrokeShader):
@@ -498,12 +498,12 @@ class py2DCurvatureColorShader(StrokeShader):
def shade(self, stroke):
it = stroke.stroke_vertices_begin()
func = Curvature2DAngleF0D()
- while not it.isEnd():
- c = func(it.castToInterface0DIterator())
+ while not it.is_end:
+ c = func(it.cast_to_interface0diterator())
if c < 0:
print("negative 2D curvature")
color = 10.0 * c/3.1415
- it.getObject().attribute.color = (color, color, color)
+ it.object.attribute.color = (color, color, color)
it.increment()
class pyTimeColorShader(StrokeShader):
@@ -514,8 +514,8 @@ class pyTimeColorShader(StrokeShader):
def shade(self, stroke):
c = self._t*1.0
it = stroke.stroke_vertices_begin()
- while not it.isEnd():
- it.getObject().attribute.color = (c,c,c)
+ while not it.is_end:
+ it.object.attribute.color = (c,c,c)
it.increment()
self._t = self._t+self._step
@@ -545,10 +545,10 @@ class pyBackboneStretcherShader(StrokeShader):
itn.decrement()
itn_1 = StrokeVertexIterator(itn)
itn_1.decrement()
- v0 = it0.getObject()
- v1 = it1.getObject()
- vn_1 = itn_1.getObject()
- vn = itn.getObject()
+ v0 = it0.object
+ v1 = it1.object
+ vn_1 = itn_1.object
+ vn = itn.object
p0 = Vector([v0.projected_x, v0.projected_y])
pn = Vector([vn.projected_x, vn.projected_y])
p1 = Vector([v1.projected_x, v1.projected_y])
@@ -579,10 +579,10 @@ class pyLengthDependingBackboneStretcherShader(StrokeShader):
itn.decrement()
itn_1 = StrokeVertexIterator(itn)
itn_1.decrement()
- v0 = it0.getObject()
- v1 = it1.getObject()
- vn_1 = itn_1.getObject()
- vn = itn.getObject()
+ v0 = it0.object
+ v1 = it1.object
+ vn_1 = itn_1.object
+ vn = itn.object
p0 = Vector([v0.projected_x, v0.projected_y])
pn = Vector([vn.projected_x, vn.projected_y])
p1 = Vector([v1.projected_x, v1.projected_y])
@@ -607,23 +607,23 @@ class pyGuidingLineShader(StrokeShader):
it = stroke.stroke_vertices_begin() ## get the first vertex
itlast = stroke.stroke_vertices_end() ##
itlast.decrement() ## get the last one
- t = itlast.getObject().point - it.getObject().point ## tangent direction
+ t = itlast.object.point - it.object.point ## tangent direction
itmiddle = StrokeVertexIterator(it) ##
- while itmiddle.getObject().u < 0.5: ## look for the stroke middle vertex
+ while itmiddle.object.u < 0.5: ## look for the stroke middle vertex
itmiddle.increment() ##
it = StrokeVertexIterator(itmiddle)
it.increment()
- while not it.isEnd(): ## position all the vertices along the tangent for the right part
- it.getObject().point = itmiddle.getObject().point \
- +t*(it.getObject().u-itmiddle.getObject().u)
+ while not it.is_end: ## position all the vertices along the tangent for the right part
+ it.object.point = itmiddle.object.point \
+ +t*(it.object.u-itmiddle.object.u)
it.increment()
it = StrokeVertexIterator(itmiddle)
it.decrement()
- while not it.isBegin(): ## position all the vertices along the tangent for the left part
- it.getObject().point = itmiddle.getObject().point \
- -t*(itmiddle.getObject().u-it.getObject().u)
+ while not it.is_begin: ## position all the vertices along the tangent for the left part
+ it.object.point = itmiddle.object.point \
+ -t*(itmiddle.object.u-it.object.u)
it.decrement()
- it.getObject().point = itmiddle.getObject().point-t*itmiddle.getObject().u ## first vertex
+ it.object.point = itmiddle.object.point-t*itmiddle.object.u ## first vertex
stroke.update_length()
@@ -641,8 +641,8 @@ class pyBackboneStretcherNoCuspShader(StrokeShader):
itn.decrement()
itn_1 = StrokeVertexIterator(itn)
itn_1.decrement()
- v0 = it0.getObject()
- v1 = it1.getObject()
+ v0 = it0.object
+ v1 = it1.object
if (v0.nature & Nature.CUSP) == 0 and (v1.nature & Nature.CUSP) == 0:
p0 = v0.point
p1 = v1.point
@@ -650,8 +650,8 @@ class pyBackboneStretcherNoCuspShader(StrokeShader):
d1.normalize()
newFirst = p0+d1*float(self._l)
v0.point = newFirst
- vn_1 = itn_1.getObject()
- vn = itn.getObject()
+ vn_1 = itn_1.object
+ vn = itn.object
if (vn.nature & Nature.CUSP) == 0 and (vn_1.nature & Nature.CUSP) == 0:
pn = vn.point
pn_1 = vn_1.point
@@ -677,10 +677,10 @@ class pyDiffusion2Shader(StrokeShader):
def shade(self, stroke):
for i in range (1, self._nbIter):
it = stroke.stroke_vertices_begin()
- while not it.isEnd():
- v = it.getObject()
+ while not it.is_end:
+ v = it.object
p1 = v.point
- p2 = self._normalInfo(it.castToInterface0DIterator())*self._lambda*self._curvatureInfo(it.castToInterface0DIterator())
+ p2 = self._normalInfo(it.cast_to_interface0diterator())*self._lambda*self._curvatureInfo(it.cast_to_interface0diterator())
v.point = p1+p2
it.increment()
stroke.update_length()
@@ -698,8 +698,8 @@ class pyTipRemoverShader(StrokeShader):
verticesToRemove = []
oldAttributes = []
it = stroke.stroke_vertices_begin()
- while not it.isEnd():
- v = it.getObject()
+ while not it.is_end:
+ v = it.object
if v.curvilinear_abscissa < self._l or v.stroke_length-v.curvilinear_abscissa < self._l:
verticesToRemove.append(v)
oldAttributes.append(StrokeAttribute(v.attribute))
@@ -714,9 +714,9 @@ class pyTipRemoverShader(StrokeShader):
print("pyTipRemover: Warning: resampling problem")
it = stroke.stroke_vertices_begin()
for a in oldAttributes:
- if it.isEnd():
+ if it.is_end:
break
- it.getObject().attribute = a
+ it.object.attribute = a
it.increment()
stroke.update_length()
@@ -731,9 +731,9 @@ class pyTVertexRemoverShader(StrokeShader):
itlast = stroke.stroke_vertices_end()
itlast.decrement()
if predTVertex(it):
- stroke.remove_vertex(it.getObject())
+ stroke.remove_vertex(it.object)
if predTVertex(itlast):
- stroke.remove_vertex(itlast.getObject())
+ stroke.remove_vertex(itlast.object)
stroke.update_length()
class pyExtremitiesOrientationShader(StrokeShader):
@@ -762,12 +762,12 @@ class pyHLRShader(StrokeShader):
invisible = 0
it2 = StrokeVertexIterator(it)
it2.increment()
- fe = get_fedge(it.getObject(), it2.getObject())
+ fe = get_fedge(it.object, it2.object)
if fe.viewedge.qi != 0:
invisible = 1
- while not it2.isEnd():
- v = it.getObject()
- vnext = it2.getObject()
+ while not it2.is_end:
+ v = it.object
+ vnext = it2.object
if (v.nature & Nature.VIEW_VERTEX) != 0:
#if (v.nature & Nature.T_VERTEX) != 0:
fe = get_fedge(v, vnext)
@@ -795,10 +795,10 @@ class pyTVertexOrientationShader(StrokeShader):
ait = AdjacencyIterator(tv,1,0)
winner = None
incoming = True
- while not ait.isEnd():
- ave = ait.getObject()
+ while not ait.is_end:
+ ave = ait.object
if ave.id != ve.id and ave.id != mateVE.id:
- winner = ait.getObject()
+ winner = ait.object
if not ait.isIncoming(): # FIXME
incoming = False
break
@@ -821,18 +821,18 @@ class pyTVertexOrientationShader(StrokeShader):
it2 = StrokeVertexIterator(it)
it2.increment()
## case where the first vertex is a TVertex
- v = it.getObject()
+ v = it.object
if (v.nature & Nature.T_VERTEX) != 0:
tv = self.castToTVertex(v)
if tv is not None:
- ve = get_fedge(v, it2.getObject()).viewedge
+ ve = get_fedge(v, it2.object).viewedge
dir = self.findOrientation(tv, ve)
if dir is not None:
#print(dir.x, dir.y)
v.attribute.set_attribute_vec2("orientation", dir)
- while not it2.isEnd():
- vprevious = it.getObject()
- v = it2.getObject()
+ while not it2.is_end:
+ vprevious = it.object
+ v = it2.object
if (v.nature & Nature.T_VERTEX) != 0:
tv = self.castToTVertex(v)
if tv is not None:
@@ -844,13 +844,13 @@ class pyTVertexOrientationShader(StrokeShader):
it.increment()
it2.increment()
## case where the last vertex is a TVertex
- v = it.getObject()
+ v = it.object
if (v.nature & Nature.T_VERTEX) != 0:
itPrevious = StrokeVertexIterator(it)
itPrevious.decrement()
tv = self.castToTVertex(v)
if tv is not None:
- ve = get_fedge(itPrevious.getObject(), v).viewedge
+ ve = get_fedge(itPrevious.object, v).viewedge
dir = self.findOrientation(tv, ve)
if dir is not None:
#print(dir.x, dir.y)
@@ -866,10 +866,10 @@ class pySinusDisplacementShader(StrokeShader):
return "pySinusDisplacementShader"
def shade(self, stroke):
it = stroke.stroke_vertices_begin()
- while not it.isEnd():
- v = it.getObject()
+ while not it.is_end:
+ v = it.object
#print(self._getNormal.getName())
- n = self._getNormal(it.castToInterface0DIterator())
+ n = self._getNormal(it.cast_to_interface0diterator())
p = v.point
u = v.u
a = self._a*(1-2*(fabs(u-0.5)))
@@ -891,8 +891,8 @@ class pyPerlinNoise1DShader(StrokeShader):
return "pyPerlinNoise1DShader"
def shade(self, stroke):
it = stroke.stroke_vertices_begin()
- while not it.isEnd():
- v = it.getObject()
+ while not it.is_end:
+ v = it.object
i = v.projected_x + v.projected_y
nres = self.__noise.turbulence1(i, self.__freq, self.__amp, self.__oct)
v.point = (v.projected_x + nres, v.projected_y + nres)
@@ -910,8 +910,8 @@ class pyPerlinNoise2DShader(StrokeShader):
return "pyPerlinNoise2DShader"
def shade(self, stroke):
it = stroke.stroke_vertices_begin()
- while not it.isEnd():
- v = it.getObject()
+ while not it.is_end:
+ v = it.object
vec = Vector([v.projected_x, v.projected_y])
nres = self.__noise.turbulence2(vec, self.__freq, self.__amp, self.__oct)
v.point = (v.projected_x + nres, v.projected_y + nres)
@@ -928,12 +928,12 @@ class pyBluePrintCirclesShader(StrokeShader):
return "pyBluePrintCirclesShader"
def shade(self, stroke):
it = stroke.stroke_vertices_begin()
- if it.isEnd():
+ if it.is_end:
return
- p_min = it.getObject().point.copy()
- p_max = it.getObject().point.copy()
- while not it.isEnd():
- p = it.getObject().point
+ p_min = it.object.point.copy()
+ p_max = it.object.point.copy()
+ while not it.is_end:
+ p = it.object.point
if p.x < p_min.x:
p_min.x = p.x
if p.x > p_max.x:
@@ -964,19 +964,19 @@ class pyBluePrintCirclesShader(StrokeShader):
prev_center = center
radius = radius + randint(-R, R)
center = center + Vector([randint(-C, C), randint(-C, C)])
- while i < sv_nb and not it.isEnd():
+ while i < sv_nb and not it.is_end:
t = float(i) / float(sv_nb - 1)
r = prev_radius + (radius - prev_radius) * t
c = prev_center + (center - prev_center) * t
p_new.x = c.x + r * cos(2 * pi * t)
p_new.y = c.y + r * sin(2 * pi * t)
- it.getObject().point = p_new
+ it.object.point = p_new
i = i + 1
it.increment()
i = 1
verticesToRemove = []
- while not it.isEnd():
- verticesToRemove.append(it.getObject())
+ while not it.is_end:
+ verticesToRemove.append(it.object)
it.increment()
for sv in verticesToRemove:
stroke.remove_vertex(sv)
@@ -992,12 +992,12 @@ class pyBluePrintEllipsesShader(StrokeShader):
return "pyBluePrintEllipsesShader"
def shade(self, stroke):
it = stroke.stroke_vertices_begin()
- if it.isEnd():
+ if it.is_end:
return
- p_min = it.getObject().point.copy()
- p_max = it.getObject().point.copy()
- while not it.isEnd():
- p = it.getObject().point
+ p_min = it.object.point.copy()
+ p_max = it.object.point.copy()
+ while not it.is_end:
+ p = it.object.point
if p.x < p_min.x:
p_min.x = p.x
if p.x > p_max.x:
@@ -1023,19 +1023,19 @@ class pyBluePrintEllipsesShader(StrokeShader):
prev_center = center
radius = radius + Vector([randint(-R, R), randint(-R, R)])
center = center + Vector([randint(-C, C), randint(-C, C)])
- while i < sv_nb and not it.isEnd():
+ while i < sv_nb and not it.is_end:
t = float(i) / float(sv_nb - 1)
r = prev_radius + (radius - prev_radius) * t
c = prev_center + (center - prev_center) * t
p_new.x = c.x + r.x * cos(2 * pi * t)
p_new.y = c.y + r.y * sin(2 * pi * t)
- it.getObject().point = p_new
+ it.object.point = p_new
i = i + 1
it.increment()
i = 1
verticesToRemove = []
- while not it.isEnd():
- verticesToRemove.append(it.getObject())
+ while not it.is_end:
+ verticesToRemove.append(it.object)
it.increment()
for sv in verticesToRemove:
stroke.remove_vertex(sv)
@@ -1052,12 +1052,12 @@ class pyBluePrintSquaresShader(StrokeShader):
return "pyBluePrintSquaresShader"
def shade(self, stroke):
it = stroke.stroke_vertices_begin()
- if it.isEnd():
+ if it.is_end:
return
- p_min = it.getObject().point.copy()
- p_max = it.getObject().point.copy()
- while not it.isEnd():
- p = it.getObject().point
+ p_min = it.object.point.copy()
+ p_max = it.object.point.copy()
+ while not it.is_end:
+ p = it.object.point
if p.x < p_min.x:
p_min.x = p.x
if p.x > p_max.x:
@@ -1102,7 +1102,7 @@ class pyBluePrintSquaresShader(StrokeShader):
vec_third = p_third_end - p_third
vec_fourth = p_fourth_end - p_fourth
i = 0
- while i < sv_nb and not it.isEnd():
+ while i < sv_nb and not it.is_end:
if i < first:
p_new = p_first + vec_first * float(i)/float(first - 1)
if i == first - 1:
@@ -1119,21 +1119,21 @@ class pyBluePrintSquaresShader(StrokeShader):
p_new = p_fourth + vec_fourth * float(i - third)/float(fourth - third - 1)
if i == fourth - 1:
visible = False
- if it.getObject() == None:
+ if it.object == None:
i = i + 1
it.increment()
if not visible:
visible = True
continue
- it.getObject().point = p_new
- it.getObject().attribute.visible = visible
+ it.object.point = p_new
+ it.object.attribute.visible = visible
if not visible:
visible = True
i = i + 1
it.increment()
verticesToRemove = []
- while not it.isEnd():
- verticesToRemove.append(it.getObject())
+ while not it.is_end:
+ verticesToRemove.append(it.object)
it.increment()
for sv in verticesToRemove:
stroke.remove_vertex(sv)
@@ -1152,8 +1152,8 @@ class pyBluePrintDirectedSquaresShader(StrokeShader):
stroke.resample(32 * self.__turns)
p_mean = Vector([0, 0])
it = stroke.stroke_vertices_begin()
- while not it.isEnd():
- p = it.getObject().point
+ while not it.is_end:
+ p = it.object.point
p_mean = p_mean + p
it.increment()
sv_nb = stroke.stroke_vertices_size()
@@ -1162,8 +1162,8 @@ class pyBluePrintDirectedSquaresShader(StrokeShader):
p_var_yy = 0
p_var_xy = 0
it = stroke.stroke_vertices_begin()
- while not it.isEnd():
- p = it.getObject().point
+ while not it.is_end:
+ p = it.object.point
p_var_xx = p_var_xx + pow(p.x - p_mean.x, 2)
p_var_yy = p_var_yy + pow(p.y - p_mean.y, 2)
p_var_xy = p_var_xy + (p.x - p_mean.x) * (p.y - p_mean.y)
@@ -1224,15 +1224,15 @@ class pyBluePrintDirectedSquaresShader(StrokeShader):
p_new = p_fourth + vec_fourth * float(i - third)/float(fourth - third - 1)
if i == fourth - 1:
visible = False
- it.getObject().point = p_new
- it.getObject().attribute.visible = visible
+ it.object.point = p_new
+ it.object.attribute.visible = visible
if not visible:
visible = True
i = i + 1
it.increment()
verticesToRemove = []
- while not it.isEnd():
- verticesToRemove.append(it.getObject())
+ while not it.is_end:
+ verticesToRemove.append(it.object)
it.increment()
for sv in verticesToRemove:
stroke.remove_vertex(sv)
@@ -1247,15 +1247,15 @@ class pyModulateAlphaShader(StrokeShader):
return "pyModulateAlphaShader"
def shade(self, stroke):
it = stroke.stroke_vertices_begin()
- while not it.isEnd():
- alpha = it.getObject().attribute.alpha
- p = it.getObject().point
+ while not it.is_end:
+ alpha = it.object.attribute.alpha
+ p = it.object.point
alpha = alpha * p.y / 400
if alpha < self.__min:
alpha = self.__min
elif alpha > self.__max:
alpha = self.__max
- it.getObject().attribute.alpha = alpha
+ it.object.attribute.alpha = alpha
it.increment()
## various
@@ -1264,9 +1264,9 @@ class pyDummyShader(StrokeShader):
return "pyDummyShader"
def shade(self, stroke):
it = stroke.stroke_vertices_begin()
- while not it.isEnd():
- toto = it.castToInterface0DIterator()
- att = it.getObject().attribute
+ while not it.is_end:
+ toto = it.cast_to_interface0diterator()
+ att = it.object.attribute
att.color = (0.3, 0.4, 0.4)
att.thickness = (0, 5)
it.increment()
@@ -1284,8 +1284,8 @@ class pyDebugShader(StrokeShader):
found = True
foundfirst = True
foundsecond = False
- while not it.isEnd():
- cp = it.getObject()
+ while not it.is_end:
+ cp = it.object
if cp.first_svertex.id == id1 or cp.second_svertex.id == id1:
foundfirst = True
if cp.first_svertex.id == id2 or cp.second_svertex.id == id2:
diff --git a/release/scripts/freestyle/style_modules/uniformpruning_zsort.py b/release/scripts/freestyle/style_modules/uniformpruning_zsort.py
index 50a2f6423fd..9a8ba0d12f8 100644
--- a/release/scripts/freestyle/style_modules/uniformpruning_zsort.py
+++ b/release/scripts/freestyle/style_modules/uniformpruning_zsort.py
@@ -7,24 +7,6 @@ from Functions0D import *
from Functions1D import *
from shaders import *
-class pyDensityUP1D(UnaryPredicate1D):
- def __init__(self,wsize,threshold, integration = IntegrationType.MEAN, sampling=2.0):
- UnaryPredicate1D.__init__(self)
- self._wsize = wsize
- self._threshold = threshold
- self._integration = integration
- self._func = DensityF1D(self._wsize, self._integration, sampling)
-
- def getName(self):
- return "pyDensityUP1D"
-
- def __call__(self, inter):
- d = self._func(inter)
- print("For Chain ", inter.getId().getFirst(), inter.getId().getSecond(), "density is ", d)
- if(d < self._threshold):
- return 1
- return 0
-
Operators.select(QuantitativeInvisibilityUP1D(0))
Operators.bidirectionalChain(ChainSilhouetteIterator())
#Operators.sequentialSplit(pyVertexNatureUP0D(Nature.VIEW_VERTEX), 2)