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author | Tamito Kajiyama <rd6t-kjym@asahi-net.or.jp> | 2014-07-19 13:52:32 +0400 |
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committer | Tamito Kajiyama <rd6t-kjym@asahi-net.or.jp> | 2014-08-12 05:10:36 +0400 |
commit | 34c133a488bdd78a1bd5027e1dcc8c60da86d25a (patch) | |
tree | 6cc5822b6a0fc79b9d8ae0fdb75a3cebf6fa6080 /release/scripts/freestyle | |
parent | c38e80d6322b942fd2a893f4f294a919ed6e6b99 (diff) |
Freestyle: an improved workflow of line style shading nodes.
Removed the previous changes for passing a line style through the Controller, and
revised the BlenderTextureShader to assign the shader node tree of a line style
(if specified) to strokes. This way the assignment of shading nodes can be done
through both the Freestyle GUI and Python scripting.
Diffstat (limited to 'release/scripts/freestyle')
-rw-r--r-- | release/scripts/freestyle/modules/parameter_editor.py | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/release/scripts/freestyle/modules/parameter_editor.py b/release/scripts/freestyle/modules/parameter_editor.py index 995a9170ae1..161a16ea5f3 100644 --- a/release/scripts/freestyle/modules/parameter_editor.py +++ b/release/scripts/freestyle/modules/parameter_editor.py @@ -1078,8 +1078,7 @@ def process(layer_name, lineset_name): has_tex = False if scene.render.use_shading_nodes: if linestyle.use_nodes and linestyle.node_tree: - ### TODO ### - #shaders_list.append(BlenderTextureShader(linestyle.nodetree)) + shaders_list.append(BlenderTextureShader(linestyle.node_tree)) has_tex = True else: if linestyle.use_texture: |