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authorCampbell Barton <ideasman42@gmail.com>2013-04-23 11:06:29 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-04-23 11:06:29 +0400
commit53917c4e3a9afc243a7bc374950b8ed51d4659d6 (patch)
tree3b53b09921814dd4f809a902b5b24368759aa6fa /release/scripts/freestyle
parent511451c8b87f9ab07df15ee36592f1071101b2d0 (diff)
rna attribute consistency edits, use common prefix for booleans.
Diffstat (limited to 'release/scripts/freestyle')
-rw-r--r--release/scripts/freestyle/style_modules/parameter_editor.py262
1 files changed, 127 insertions, 135 deletions
diff --git a/release/scripts/freestyle/style_modules/parameter_editor.py b/release/scripts/freestyle/style_modules/parameter_editor.py
index 11398ef2ad8..e267b513ba4 100644
--- a/release/scripts/freestyle/style_modules/parameter_editor.py
+++ b/release/scripts/freestyle/style_modules/parameter_editor.py
@@ -59,24 +59,24 @@ class ScalarBlendModifier(StrokeShader):
def blend(self, v1, v2):
fac = self.__influence
facm = 1.0 - fac
- if self.__blend == "MIX":
+ if self.__blend == 'MIX':
v1 = facm * v1 + fac * v2
- elif self.__blend == "ADD":
+ elif self.__blend == 'ADD':
v1 += fac * v2
- elif self.__blend == "MULTIPLY":
+ elif self.__blend == 'MULTIPLY':
v1 *= facm + fac * v2;
- elif self.__blend == "SUBTRACT":
+ elif self.__blend == 'SUBTRACT':
v1 -= fac * v2
- elif self.__blend == "DIVIDE":
+ elif self.__blend == 'DIVIDE':
if v2 != 0.0:
v1 = facm * v1 + fac * v1 / v2
- elif self.__blend == "DIFFERENCE":
+ elif self.__blend == 'DIFFERENCE':
v1 = facm * v1 + fac * abs(v1 - v2)
- elif self.__blend == "MININUM":
+ elif self.__blend == 'MININUM':
tmp = fac * v1
if v1 > tmp:
v1 = tmp
- elif self.__blend == "MAXIMUM":
+ elif self.__blend == 'MAXIMUM':
tmp = fac * v1
if v1 < tmp:
v1 = tmp
@@ -87,7 +87,7 @@ class ScalarBlendModifier(StrokeShader):
class CurveMappingModifier(ScalarBlendModifier):
def __init__(self, blend, influence, mapping, invert, curve):
ScalarBlendModifier.__init__(self, blend, influence)
- assert mapping in ("LINEAR", "CURVE")
+ assert mapping in {'LINEAR', 'CURVE'}
self.__mapping = getattr(self, mapping)
self.__invert = invert
self.__curve = curve
@@ -103,7 +103,7 @@ class CurveMappingModifier(ScalarBlendModifier):
class ThicknessModifierMixIn:
def __init__(self):
scene = freestyle.getCurrentScene()
- self.__persp_camera = (scene.camera.data.type == "PERSP")
+ self.__persp_camera = (scene.camera.data.type == 'PERSP')
def set_thickness(self, sv, outer, inner):
fe = sv.first_svertex.get_fedge(sv.second_svertex)
nature = fe.nature
@@ -129,16 +129,16 @@ class ThicknessBlenderMixIn(ThicknessModifierMixIn):
self.__position = position
self.__ratio = ratio
def blend_thickness(self, outer, inner, v):
- if self.__position == "CENTER":
+ if self.__position == 'CENTER':
outer = self.blend(outer, v / 2)
inner = self.blend(inner, v / 2)
- elif self.__position == "INSIDE":
+ elif self.__position == 'INSIDE':
outer = self.blend(outer, 0)
inner = self.blend(inner, v)
- elif self.__position == "OUTSIDE":
+ elif self.__position == 'OUTSIDE':
outer = self.blend(outer, v)
inner = self.blend(inner, 0)
- elif self.__position == "RELATIVE":
+ elif self.__position == 'RELATIVE':
outer = self.blend(outer, v * self.__ratio)
inner = self.blend(inner, v * (1 - self.__ratio))
else:
@@ -152,16 +152,16 @@ class BaseThicknessShader(StrokeShader, ThicknessModifierMixIn):
def __init__(self, thickness, position, ratio):
StrokeShader.__init__(self)
ThicknessModifierMixIn.__init__(self)
- if position == "CENTER":
+ if position == 'CENTER':
self.__outer = thickness / 2
self.__inner = thickness / 2
- elif position == "INSIDE":
+ elif position == 'INSIDE':
self.__outer = 0
self.__inner = thickness
- elif position == "OUTSIDE":
+ elif position == 'OUTSIDE':
self.__outer = thickness
self.__inner = 0
- elif position == "RELATIVE":
+ elif position == 'RELATIVE':
self.__outer = thickness * ratio
self.__inner = thickness * (1 - ratio)
else:
@@ -350,84 +350,76 @@ class ThicknessDistanceFromObjectShader(ThicknessBlenderMixIn, CurveMappingModif
# Material modifiers
-def iter_material_color(stroke, material_attr):
+def iter_material_color(stroke, material_attribute):
func = CurveMaterialF0D()
it = stroke.stroke_vertices_begin()
while not it.is_end:
material = func(Interface0DIterator(it))
- if material_attr == "DIFF":
- color = (material.diffuse[0],
- material.diffuse[1],
- material.diffuse[2])
- elif material_attr == "SPEC":
- color = (material.specular[0],
- material.specular[1],
- material.specular[2])
+ if material_attribute == 'DIFF':
+ color = material.diffuse[:]
+ elif material_attribute == 'SPEC':
+ color = material.specular[:]
else:
- raise ValueError("unexpected material attribute: " + material_attr)
+ raise ValueError("unexpected material attribute: " + material_attribute)
yield it, color
it.increment()
-def iter_material_value(stroke, material_attr):
+def iter_material_value(stroke, material_attribute):
func = CurveMaterialF0D()
it = stroke.stroke_vertices_begin()
while not it.is_end:
material = func(Interface0DIterator(it))
- if material_attr == "DIFF":
- r = material.diffuse[0]
- g = material.diffuse[1]
- b = material.diffuse[2]
+ if material_attribute == 'DIFF':
+ r, g, b = material.diffuse
t = 0.35 * r + 0.45 * r + 0.2 * b
- elif material_attr == "DIFF_R":
+ elif material_attribute == 'DIFF_R':
t = material.diffuse[0]
- elif material_attr == "DIFF_G":
+ elif material_attribute == 'DIFF_G':
t = material.diffuse[1]
- elif material_attr == "DIFF_B":
+ elif material_attribute == 'DIFF_B':
t = material.diffuse[2]
- elif material_attr == "SPEC":
- r = material.specular[0]
- g = material.specular[1]
- b = material.specular[2]
+ elif material_attribute == 'SPEC':
+ r, g, b = material.specular
t = 0.35 * r + 0.45 * r + 0.2 * b
- elif material_attr == "SPEC_R":
+ elif material_attribute == 'SPEC_R':
t = material.specular[0]
- elif material_attr == "SPEC_G":
+ elif material_attribute == 'SPEC_G':
t = material.specular[1]
- elif material_attr == "SPEC_B":
+ elif material_attribute == 'SPEC_B':
t = material.specular[2]
- elif material_attr == "SPEC_HARDNESS":
+ elif material_attribute == 'SPEC_HARDNESS':
t = material.shininess
- elif material_attr == "ALPHA":
+ elif material_attribute == 'ALPHA':
t = material.diffuse[3]
else:
- raise ValueError("unexpected material attribute: " + material_attr)
+ raise ValueError("unexpected material attribute: " + material_attribute)
yield it, t
it.increment()
class ColorMaterialShader(ColorRampModifier):
- def __init__(self, blend, influence, ramp, material_attr, use_ramp):
+ def __init__(self, blend, influence, ramp, material_attribute, use_ramp):
ColorRampModifier.__init__(self, blend, influence, ramp)
- self.__material_attr = material_attr
+ self.__material_attribute = material_attribute
self.__use_ramp = use_ramp
def shade(self, stroke):
- if self.__material_attr in ["DIFF", "SPEC"] and not self.__use_ramp:
- for it, b in iter_material_color(stroke, self.__material_attr):
+ if self.__material_attribute in {'DIFF', 'SPEC'} and not self.__use_ramp:
+ for it, b in iter_material_color(stroke, self.__material_attribute):
sv = it.object
a = sv.attribute.color
sv.attribute.color = self.blend_ramp(a, b)
else:
- for it, t in iter_material_value(stroke, self.__material_attr):
+ for it, t in iter_material_value(stroke, self.__material_attribute):
sv = it.object
a = sv.attribute.color
b = self.evaluate(t)
sv.attribute.color = self.blend_ramp(a, b)
class AlphaMaterialShader(CurveMappingModifier):
- def __init__(self, blend, influence, mapping, invert, curve, material_attr):
+ def __init__(self, blend, influence, mapping, invert, curve, material_attribute):
CurveMappingModifier.__init__(self, blend, influence, mapping, invert, curve)
- self.__material_attr = material_attr
+ self.__material_attribute = material_attribute
def shade(self, stroke):
- for it, t in iter_material_value(stroke, self.__material_attr):
+ for it, t in iter_material_value(stroke, self.__material_attribute):
sv = it.object
a = sv.attribute.alpha
b = self.evaluate(t)
@@ -435,14 +427,14 @@ class AlphaMaterialShader(CurveMappingModifier):
class ThicknessMaterialShader(ThicknessBlenderMixIn, CurveMappingModifier):
def __init__(self, thickness_position, thickness_ratio,
- blend, influence, mapping, invert, curve, material_attr, value_min, value_max):
+ blend, influence, mapping, invert, curve, material_attribute, value_min, value_max):
ThicknessBlenderMixIn.__init__(self, thickness_position, thickness_ratio)
CurveMappingModifier.__init__(self, blend, influence, mapping, invert, curve)
- self.__material_attr = material_attr
+ self.__material_attribute = material_attribute
self.__value_min = value_min
self.__value_max = value_max
def shade(self, stroke):
- for it, t in iter_material_value(stroke, self.__material_attr):
+ for it, t in iter_material_value(stroke, self.__material_attribute):
sv = it.object
a = sv.attribute.thickness
b = self.__value_min + self.evaluate(t) * (self.__value_max - self.__value_min)
@@ -453,12 +445,12 @@ class ThicknessMaterialShader(ThicknessBlenderMixIn, CurveMappingModifier):
class CalligraphicThicknessShader(ThicknessBlenderMixIn, ScalarBlendModifier):
def __init__(self, thickness_position, thickness_ratio,
- blend, influence, orientation, min_thickness, max_thickness):
+ blend, influence, orientation, thickness_min, thickness_max):
ThicknessBlenderMixIn.__init__(self, thickness_position, thickness_ratio)
ScalarBlendModifier.__init__(self, blend, influence)
self.__orientation = mathutils.Vector((math.cos(orientation), math.sin(orientation)))
- self.__min_thickness = min_thickness
- self.__max_thickness = max_thickness
+ self.__thickness_min = thickness_min
+ self.__thickness_max = thickness_max
def shade(self, stroke):
func = VertexOrientation2DF0D()
it = stroke.stroke_vertices_begin()
@@ -469,7 +461,7 @@ class CalligraphicThicknessShader(ThicknessBlenderMixIn, ScalarBlendModifier):
fac = abs(orthDir * self.__orientation)
sv = it.object
a = sv.attribute.thickness
- b = self.__min_thickness + fac * (self.__max_thickness - self.__min_thickness)
+ b = self.__thickness_min + fac * (self.__thickness_max - self.__thickness_min)
b = max(b, 0.0)
c = self.blend_thickness(a[0], a[1], b)
self.set_thickness(sv, c[0], c[1])
@@ -570,14 +562,14 @@ class Transform2DShader(StrokeShader):
self.__pivot_y = pivot_y
def shade(self, stroke):
# determine the pivot of scaling and rotation operations
- if self.__pivot == "START":
+ if self.__pivot == 'START':
it = stroke.stroke_vertices_begin()
pivot = it.object.point
- elif self.__pivot == "END":
+ elif self.__pivot == 'END':
it = stroke.stroke_vertices_end()
it.decrement()
pivot = it.object.point
- elif self.__pivot == "PARAM":
+ elif self.__pivot == 'PARAM':
p = None
it = stroke.stroke_vertices_begin()
while not it.is_end:
@@ -593,7 +585,7 @@ class Transform2DShader(StrokeShader):
else:
delta = u - self.__pivot_u
pivot = p + delta * (prev - p)
- elif self.__pivot == "CENTER":
+ elif self.__pivot == 'CENTER':
pivot = mathutils.Vector([0.0, 0.0])
n = 0
it = stroke.stroke_vertices_begin()
@@ -604,7 +596,7 @@ class Transform2DShader(StrokeShader):
it.increment()
pivot.x = pivot.x / n
pivot.y = pivot.y / n
- elif self.__pivot == "ABSOLUTE":
+ elif self.__pivot == 'ABSOLUTE':
pivot = mathutils.Vector([self.__pivot_x, self.__pivot_y])
# apply scaling and rotation operations
cos_theta = math.cos(self.__angle)
@@ -874,15 +866,15 @@ class AndBP1D(BinaryPredicate1D):
# predicates for selection
class LengthThresholdUP1D(UnaryPredicate1D):
- def __init__(self, min_length=None, max_length=None):
+ def __init__(self, length_min=None, length_max=None):
UnaryPredicate1D.__init__(self)
- self._min_length = min_length
- self._max_length = max_length
+ self._length_min = length_min
+ self._length_max = length_max
def __call__(self, inter):
length = inter.length_2d
- if self._min_length is not None and length < self._min_length:
+ if self._length_min is not None and length < self._length_min:
return False
- if self._max_length is not None and length > self._max_length:
+ if self._length_max is not None and length > self._length_max:
return False
return True
@@ -931,16 +923,16 @@ class MaterialBoundaryUP0D(UnaryPredicate0D):
return idx1 != idx2
class Curvature2DAngleThresholdUP0D(UnaryPredicate0D):
- def __init__(self, min_angle=None, max_angle=None):
+ def __init__(self, angle_min=None, angle_max=None):
UnaryPredicate0D.__init__(self)
- self._min_angle = min_angle
- self._max_angle = max_angle
+ self._angle_min = angle_min
+ self._angle_max = angle_max
self._func = Curvature2DAngleF0D()
def __call__(self, inter):
angle = math.pi - self._func(inter)
- if self._min_angle is not None and angle < self._min_angle:
+ if self._angle_min is not None and angle < self._angle_min:
return True
- if self._max_angle is not None and angle > self._max_angle:
+ if self._angle_max is not None and angle > self._angle_max:
return True
return False
@@ -984,13 +976,13 @@ def process(layer_name, lineset_name):
selection_criteria = []
# prepare selection criteria by visibility
if lineset.select_by_visibility:
- if lineset.visibility == "VISIBLE":
+ if lineset.visibility == 'VISIBLE':
selection_criteria.append(
QuantitativeInvisibilityUP1D(0))
- elif lineset.visibility == "HIDDEN":
+ elif lineset.visibility == 'HIDDEN':
selection_criteria.append(
NotUP1D(QuantitativeInvisibilityUP1D(0)))
- elif lineset.visibility == "RANGE":
+ elif lineset.visibility == 'RANGE':
selection_criteria.append(
QuantitativeInvisibilityRangeUP1D(lineset.qi_start, lineset.qi_end))
# prepare selection criteria by edge types
@@ -1023,21 +1015,21 @@ def process(layer_name, lineset_name):
if lineset.select_external_contour:
upred = ExternalContourUP1D()
edge_type_criteria.append(NotUP1D(upred) if lineset.exclude_external_contour else upred)
- if lineset.edge_type_combination == "OR":
+ if lineset.edge_type_combination == 'OR':
upred = join_unary_predicates(edge_type_criteria, OrUP1D)
else:
upred = join_unary_predicates(edge_type_criteria, AndUP1D)
if upred is not None:
- if lineset.edge_type_negation == "EXCLUSIVE":
+ if lineset.edge_type_negation == 'EXCLUSIVE':
upred = NotUP1D(upred)
selection_criteria.append(upred)
# prepare selection criteria by face marks
if lineset.select_by_face_marks:
- if lineset.face_mark_condition == "BOTH":
+ if lineset.face_mark_condition == 'BOTH':
upred = FaceMarkBothUP1D()
else:
upred = FaceMarkOneUP1D()
- if lineset.face_mark_negation == "EXCLUSIVE":
+ if lineset.face_mark_negation == 'EXCLUSIVE':
upred = NotUP1D(upred)
selection_criteria.append(upred)
# prepare selection criteria by group of objects
@@ -1068,13 +1060,13 @@ def process(layer_name, lineset_name):
Operators.select(upred)
# join feature edges to form chains
if linestyle.use_chaining:
- if linestyle.chaining == "PLAIN":
- if linestyle.same_object:
+ if linestyle.chaining == 'PLAIN':
+ if linestyle.use_same_object:
Operators.bidirectional_chain(ChainSilhouetteIterator(), NotUP1D(upred))
else:
Operators.bidirectional_chain(ChainPredicateIterator(upred, TrueBP1D()), NotUP1D(upred))
- elif linestyle.chaining == "SKETCHY":
- if linestyle.same_object:
+ elif linestyle.chaining == 'SKETCHY':
+ if linestyle.use_same_object:
Operators.bidirectional_chain(pySketchyChainSilhouetteIterator(linestyle.rounds))
else:
Operators.bidirectional_chain(pySketchyChainingIterator(linestyle.rounds))
@@ -1083,10 +1075,10 @@ def process(layer_name, lineset_name):
# split chains
if linestyle.material_boundary:
Operators.sequential_split(MaterialBoundaryUP0D())
- if linestyle.use_min_angle or linestyle.use_max_angle:
- min_angle = linestyle.min_angle if linestyle.use_min_angle else None
- max_angle = linestyle.max_angle if linestyle.use_max_angle else None
- Operators.sequential_split(Curvature2DAngleThresholdUP0D(min_angle, max_angle))
+ if linestyle.use_angle_min or linestyle.use_angle_max:
+ angle_min = linestyle.angle_min if linestyle.use_angle_min else None
+ angle_max = linestyle.angle_max if linestyle.use_angle_max else None
+ Operators.sequential_split(Curvature2DAngleThresholdUP0D(angle_min, angle_max))
if linestyle.use_split_length:
Operators.sequential_split(Length2DThresholdUP0D(linestyle.split_length), 1.0)
if linestyle.use_split_pattern:
@@ -1107,140 +1099,140 @@ def process(layer_name, lineset_name):
SplitPatternStoppingUP0D(controller),
sampling)
# select chains
- if linestyle.use_min_length or linestyle.use_max_length:
- min_length = linestyle.min_length if linestyle.use_min_length else None
- max_length = linestyle.max_length if linestyle.use_max_length else None
- Operators.select(LengthThresholdUP1D(min_length, max_length))
+ if linestyle.use_length_min or linestyle.use_length_max:
+ length_min = linestyle.length_min if linestyle.use_length_min else None
+ length_max = linestyle.length_max if linestyle.use_length_max else None
+ Operators.select(LengthThresholdUP1D(length_min, length_max))
# prepare a list of stroke shaders
shaders_list = []
for m in linestyle.geometry_modifiers:
if not m.use:
continue
- if m.type == "SAMPLING":
+ if m.type == 'SAMPLING':
shaders_list.append(SamplingShader(
m.sampling))
- elif m.type == "BEZIER_CURVE":
+ elif m.type == 'BEZIER_CURVE':
shaders_list.append(BezierCurveShader(
m.error))
- elif m.type == "SINUS_DISPLACEMENT":
+ elif m.type == 'SINUS_DISPLACEMENT':
shaders_list.append(SinusDisplacementShader(
m.wavelength, m.amplitude, m.phase))
- elif m.type == "SPATIAL_NOISE":
+ elif m.type == 'SPATIAL_NOISE':
shaders_list.append(SpatialNoiseShader(
- m.amplitude, m.scale, m.octaves, m.smooth, m.pure_random))
- elif m.type == "PERLIN_NOISE_1D":
+ m.amplitude, m.scale, m.octaves, m.smooth, m.use_pure_random))
+ elif m.type == 'PERLIN_NOISE_1D':
shaders_list.append(PerlinNoise1DShader(
m.frequency, m.amplitude, m.octaves, m.angle, _seed.get(m.seed)))
- elif m.type == "PERLIN_NOISE_2D":
+ elif m.type == 'PERLIN_NOISE_2D':
shaders_list.append(PerlinNoise2DShader(
m.frequency, m.amplitude, m.octaves, m.angle, _seed.get(m.seed)))
- elif m.type == "BACKBONE_STRETCHER":
+ elif m.type == 'BACKBONE_STRETCHER':
shaders_list.append(BackboneStretcherShader(
m.backbone_length))
- elif m.type == "TIP_REMOVER":
+ elif m.type == 'TIP_REMOVER':
shaders_list.append(TipRemoverShader(
m.tip_length))
- elif m.type == "POLYGONIZATION":
+ elif m.type == 'POLYGONIZATION':
shaders_list.append(PolygonalizationShader(
m.error))
- elif m.type == "GUIDING_LINES":
+ elif m.type == 'GUIDING_LINES':
shaders_list.append(GuidingLinesShader(
m.offset))
- elif m.type == "BLUEPRINT":
- if m.shape == "CIRCLES":
+ elif m.type == 'BLUEPRINT':
+ if m.shape == 'CIRCLES':
shaders_list.append(pyBluePrintCirclesShader(
m.rounds, m.random_radius, m.random_center))
- elif m.shape == "ELLIPSES":
+ elif m.shape == 'ELLIPSES':
shaders_list.append(pyBluePrintEllipsesShader(
m.rounds, m.random_radius, m.random_center))
- elif m.shape == "SQUARES":
+ elif m.shape == 'SQUARES':
shaders_list.append(pyBluePrintSquaresShader(
m.rounds, m.backbone_length, m.random_backbone))
- elif m.type == "2D_OFFSET":
+ elif m.type == '2D_OFFSET':
shaders_list.append(Offset2DShader(
m.start, m.end, m.x, m.y))
- elif m.type == "2D_TRANSFORM":
+ elif m.type == '2D_TRANSFORM':
shaders_list.append(Transform2DShader(
m.pivot, m.scale_x, m.scale_y, m.angle, m.pivot_u, m.pivot_x, m.pivot_y))
color = linestyle.color
- if (not linestyle.use_chaining) or (linestyle.chaining == "PLAIN" and linestyle.same_object):
+ if (not linestyle.use_chaining) or (linestyle.chaining == 'PLAIN' and linestyle.use_same_object):
thickness_position = linestyle.thickness_position
else:
- thickness_position = "CENTER"
+ thickness_position = 'CENTER'
import bpy
if bpy.app.debug_freestyle:
- print("Warning: Thickness position options are applied when chaining is disabled")
- print(" or the Plain chaining is used with the Same Object option enabled.")
+ print("Warning: Thickness position options are applied when chaining is disabled\n"
+ " or the Plain chaining is used with the Same Object option enabled.")
shaders_list.append(BaseColorShader(color.r, color.g, color.b, linestyle.alpha))
shaders_list.append(BaseThicknessShader(linestyle.thickness, thickness_position,
linestyle.thickness_ratio))
for m in linestyle.color_modifiers:
if not m.use:
continue
- if m.type == "ALONG_STROKE":
+ if m.type == 'ALONG_STROKE':
shaders_list.append(ColorAlongStrokeShader(
m.blend, m.influence, m.color_ramp))
- elif m.type == "DISTANCE_FROM_CAMERA":
+ elif m.type == 'DISTANCE_FROM_CAMERA':
shaders_list.append(ColorDistanceFromCameraShader(
m.blend, m.influence, m.color_ramp,
m.range_min, m.range_max))
- elif m.type == "DISTANCE_FROM_OBJECT":
+ elif m.type == 'DISTANCE_FROM_OBJECT':
shaders_list.append(ColorDistanceFromObjectShader(
m.blend, m.influence, m.color_ramp, m.target,
m.range_min, m.range_max))
- elif m.type == "MATERIAL":
+ elif m.type == 'MATERIAL':
shaders_list.append(ColorMaterialShader(
- m.blend, m.influence, m.color_ramp, m.material_attr,
+ m.blend, m.influence, m.color_ramp, m.material_attribute,
m.use_ramp))
for m in linestyle.alpha_modifiers:
if not m.use:
continue
- if m.type == "ALONG_STROKE":
+ if m.type == 'ALONG_STROKE':
shaders_list.append(AlphaAlongStrokeShader(
m.blend, m.influence, m.mapping, m.invert, m.curve))
- elif m.type == "DISTANCE_FROM_CAMERA":
+ elif m.type == 'DISTANCE_FROM_CAMERA':
shaders_list.append(AlphaDistanceFromCameraShader(
m.blend, m.influence, m.mapping, m.invert, m.curve,
m.range_min, m.range_max))
- elif m.type == "DISTANCE_FROM_OBJECT":
+ elif m.type == 'DISTANCE_FROM_OBJECT':
shaders_list.append(AlphaDistanceFromObjectShader(
m.blend, m.influence, m.mapping, m.invert, m.curve, m.target,
m.range_min, m.range_max))
- elif m.type == "MATERIAL":
+ elif m.type == 'MATERIAL':
shaders_list.append(AlphaMaterialShader(
m.blend, m.influence, m.mapping, m.invert, m.curve,
- m.material_attr))
+ m.material_attribute))
for m in linestyle.thickness_modifiers:
if not m.use:
continue
- if m.type == "ALONG_STROKE":
+ if m.type == 'ALONG_STROKE':
shaders_list.append(ThicknessAlongStrokeShader(
thickness_position, linestyle.thickness_ratio,
m.blend, m.influence, m.mapping, m.invert, m.curve,
m.value_min, m.value_max))
- elif m.type == "DISTANCE_FROM_CAMERA":
+ elif m.type == 'DISTANCE_FROM_CAMERA':
shaders_list.append(ThicknessDistanceFromCameraShader(
thickness_position, linestyle.thickness_ratio,
m.blend, m.influence, m.mapping, m.invert, m.curve,
m.range_min, m.range_max, m.value_min, m.value_max))
- elif m.type == "DISTANCE_FROM_OBJECT":
+ elif m.type == 'DISTANCE_FROM_OBJECT':
shaders_list.append(ThicknessDistanceFromObjectShader(
thickness_position, linestyle.thickness_ratio,
m.blend, m.influence, m.mapping, m.invert, m.curve, m.target,
m.range_min, m.range_max, m.value_min, m.value_max))
- elif m.type == "MATERIAL":
+ elif m.type == 'MATERIAL':
shaders_list.append(ThicknessMaterialShader(
thickness_position, linestyle.thickness_ratio,
m.blend, m.influence, m.mapping, m.invert, m.curve,
- m.material_attr, m.value_min, m.value_max))
- elif m.type == "CALLIGRAPHY":
+ m.material_attribute, m.value_min, m.value_max))
+ elif m.type == 'CALLIGRAPHY':
shaders_list.append(CalligraphicThicknessShader(
thickness_position, linestyle.thickness_ratio,
m.blend, m.influence,
- m.orientation, m.min_thickness, m.max_thickness))
- if linestyle.caps == "ROUND":
+ m.orientation, m.thickness_min, m.thickness_max))
+ if linestyle.caps == 'ROUND':
shaders_list.append(RoundCapShader())
- elif linestyle.caps == "SQUARE":
+ elif linestyle.caps == 'SQUARE':
shaders_list.append(SquareCapShader())
if linestyle.use_dashed_line:
pattern = []