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authorTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2013-02-23 05:12:23 +0400
committerTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2013-02-23 05:12:23 +0400
commit68b0a8e39026ea2b391751406dc4bdb0a4ed958c (patch)
treecdf8a143a6cf2b832f49a31c2d3b7003f92eaa43 /release/scripts/freestyle
parent0fb83d78faa99a8ea3fd396887b2b31a6a36a8cd (diff)
Freestyle Python API improvements - part 7.
Fix for PyGetSetDef and proper handling of keyword arguments were done in UnaryPredicate0D, UnaryPredicate1D, BinaryPredicate1D, and StrokeShader classes. Style modules were updated accordingly. Additional code clean-up was also made.
Diffstat (limited to 'release/scripts/freestyle')
-rw-r--r--release/scripts/freestyle/style_modules/anisotropic_diffusion.py2
-rw-r--r--release/scripts/freestyle/style_modules/curvature2d.py2
-rw-r--r--release/scripts/freestyle/style_modules/sketchy_multiple_parameterization.py2
-rw-r--r--release/scripts/freestyle/style_modules/sketchy_topology_broken.py2
-rw-r--r--release/scripts/freestyle/style_modules/sketchy_topology_preserved.py2
-rw-r--r--release/scripts/freestyle/style_modules/stroke_texture.py2
-rw-r--r--release/scripts/freestyle/style_modules/uniformpruning_zsort.py2
7 files changed, 7 insertions, 7 deletions
diff --git a/release/scripts/freestyle/style_modules/anisotropic_diffusion.py b/release/scripts/freestyle/style_modules/anisotropic_diffusion.py
index 83cc9991d8b..44a820a1048 100644
--- a/release/scripts/freestyle/style_modules/anisotropic_diffusion.py
+++ b/release/scripts/freestyle/style_modules/anisotropic_diffusion.py
@@ -39,7 +39,7 @@ bpred = TrueBP1D()
Operators.bidirectionalChain(ChainPredicateIterator(upred, bpred), NotUP1D(upred) )
shaders_list = [
ConstantThicknessShader(4),
- StrokeTextureShader("smoothAlpha.bmp", Stroke.OPAQUE_MEDIUM, 0),
+ StrokeTextureShader("smoothAlpha.bmp", Stroke.OPAQUE_MEDIUM, False),
SamplingShader(2),
pyDiffusion2Shader(offset, nbIter),
IncreasingColorShader(1, 0, 0, 1, 0, 1, 0, 1)
diff --git a/release/scripts/freestyle/style_modules/curvature2d.py b/release/scripts/freestyle/style_modules/curvature2d.py
index 0c013997a16..ca84bf21b83 100644
--- a/release/scripts/freestyle/style_modules/curvature2d.py
+++ b/release/scripts/freestyle/style_modules/curvature2d.py
@@ -33,7 +33,7 @@ from shaders import *
Operators.select(QuantitativeInvisibilityUP1D(0))
Operators.bidirectionalChain(ChainSilhouetteIterator(), NotUP1D(QuantitativeInvisibilityUP1D(0)))
shaders_list = [
- StrokeTextureShader("smoothAlpha.bmp", Stroke.OPAQUE_MEDIUM, 0),
+ StrokeTextureShader("smoothAlpha.bmp", Stroke.OPAQUE_MEDIUM, False),
ConstantThicknessShader(5),
py2DCurvatureColorShader()
]
diff --git a/release/scripts/freestyle/style_modules/sketchy_multiple_parameterization.py b/release/scripts/freestyle/style_modules/sketchy_multiple_parameterization.py
index 163c891fa90..76ab4343316 100644
--- a/release/scripts/freestyle/style_modules/sketchy_multiple_parameterization.py
+++ b/release/scripts/freestyle/style_modules/sketchy_multiple_parameterization.py
@@ -38,7 +38,7 @@ Operators.select(QuantitativeInvisibilityUP1D(0))
Operators.bidirectionalChain(pySketchyChainSilhouetteIterator(3,0))
shaders_list = [
SamplingShader(2),
- SpatialNoiseShader(15, 120, 2, 1, 1),
+ SpatialNoiseShader(15, 120, 2, True, True),
IncreasingThicknessShader(5, 30),
SmoothingShader(100, 0.05, 0, 0.2, 0, 0, 0, 1),
IncreasingColorShader(0,0.2,0,1,0.2,0.7,0.2,1),
diff --git a/release/scripts/freestyle/style_modules/sketchy_topology_broken.py b/release/scripts/freestyle/style_modules/sketchy_topology_broken.py
index e51acb93fbc..eb600e62af7 100644
--- a/release/scripts/freestyle/style_modules/sketchy_topology_broken.py
+++ b/release/scripts/freestyle/style_modules/sketchy_topology_broken.py
@@ -38,7 +38,7 @@ Operators.select(QuantitativeInvisibilityUP1D(0))
Operators.bidirectionalChain(pySketchyChainingIterator(3))
shaders_list = [
SamplingShader(4),
- SpatialNoiseShader(6, 120, 2, 1, 1),
+ SpatialNoiseShader(6, 120, 2, True, True),
IncreasingThicknessShader(4, 10),
SmoothingShader(100, 0.1, 0, 0.2, 0, 0, 0, 1),
pyBackboneStretcherNoCuspShader(20),
diff --git a/release/scripts/freestyle/style_modules/sketchy_topology_preserved.py b/release/scripts/freestyle/style_modules/sketchy_topology_preserved.py
index 85e11af38b9..0c2d9d759a6 100644
--- a/release/scripts/freestyle/style_modules/sketchy_topology_preserved.py
+++ b/release/scripts/freestyle/style_modules/sketchy_topology_preserved.py
@@ -38,7 +38,7 @@ Operators.select(upred)
Operators.bidirectionalChain(pySketchyChainSilhouetteIterator(3,1))
shaders_list = [
SamplingShader(4),
- SpatialNoiseShader(20, 220, 2, 1, 1),
+ SpatialNoiseShader(20, 220, 2, True, True),
IncreasingThicknessShader(4, 8),
SmoothingShader(300, 0.05, 0, 0.2, 0, 0, 0, 0.5),
ConstantColorShader(0.6,0.2,0.0),
diff --git a/release/scripts/freestyle/style_modules/stroke_texture.py b/release/scripts/freestyle/style_modules/stroke_texture.py
index afebbe30a90..035967dc39c 100644
--- a/release/scripts/freestyle/style_modules/stroke_texture.py
+++ b/release/scripts/freestyle/style_modules/stroke_texture.py
@@ -36,7 +36,7 @@ Operators.bidirectionalChain(ChainSilhouetteIterator(), NotUP1D(QuantitativeInvi
shaders_list = [
SamplingShader(3),
BezierCurveShader(4),
- StrokeTextureShader("washbrushAlpha.bmp", Stroke.DRY_MEDIUM, 1),
+ StrokeTextureShader("washbrushAlpha.bmp", Stroke.DRY_MEDIUM, True),
ConstantThicknessShader(40),
ConstantColorShader(0,0,0,1),
]
diff --git a/release/scripts/freestyle/style_modules/uniformpruning_zsort.py b/release/scripts/freestyle/style_modules/uniformpruning_zsort.py
index 9a8ba0d12f8..c8537cd4241 100644
--- a/release/scripts/freestyle/style_modules/uniformpruning_zsort.py
+++ b/release/scripts/freestyle/style_modules/uniformpruning_zsort.py
@@ -12,7 +12,7 @@ Operators.bidirectionalChain(ChainSilhouetteIterator())
#Operators.sequentialSplit(pyVertexNatureUP0D(Nature.VIEW_VERTEX), 2)
Operators.sort(pyZBP1D())
shaders_list = [
- StrokeTextureShader("smoothAlpha.bmp", Stroke.OPAQUE_MEDIUM, 0),
+ StrokeTextureShader("smoothAlpha.bmp", Stroke.OPAQUE_MEDIUM, False),
ConstantThicknessShader(3),
SamplingShader(5.0),
ConstantColorShader(0,0,0,1)