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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-04-17 14:35:05 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-04-18 17:35:38 +0300
commitf9cf2e2f6cc779764f46dae7ceadc4bb2e9ddcb5 (patch)
tree0f409fce181813cab818bfb83a33779e38774684 /release/scripts/freestyle
parent15850a8740ed95afdc5779e224bf40f7540a7d62 (diff)
Workspaces: remove workspace engine, use 3D viewport draw mode instead.
ViewRender was removed, which means we can't get the render engine for files saved in 2.8. We assume that any files saved in 2.8 were intended to use Eevee and set the engine to that. A fix included with this is that .blend thumbails now draw with Clay mode, and never Eevee or Cycles. These were drawn with solid mode in 2.7, and should be very fast and not e.g. load heavy image textures. Differential Revision: https://developer.blender.org/D3156
Diffstat (limited to 'release/scripts/freestyle')
-rw-r--r--release/scripts/freestyle/modules/parameter_editor.py2
1 files changed, 1 insertions, 1 deletions
diff --git a/release/scripts/freestyle/modules/parameter_editor.py b/release/scripts/freestyle/modules/parameter_editor.py
index b00b30a9a21..2af6caac4f9 100644
--- a/release/scripts/freestyle/modules/parameter_editor.py
+++ b/release/scripts/freestyle/modules/parameter_editor.py
@@ -1538,7 +1538,7 @@ def process(layer_name, lineset_name):
raise RuntimeError("No Thickness modifier with type", type(m), m)
# -- Textures -- #
has_tex = False
- if scene.view_render.use_shading_nodes:
+ if scene.render.use_shading_nodes:
if linestyle.use_nodes and linestyle.node_tree:
shaders_list.append(BlenderTextureShader(linestyle.node_tree))
has_tex = True