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author | Joerg Mueller <nexyon@gmail.com> | 2011-06-06 02:06:29 +0400 |
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committer | Joerg Mueller <nexyon@gmail.com> | 2011-06-06 02:06:29 +0400 |
commit | ef5f78ecc7a6a7aac04207d3733087db8d03f5a6 (patch) | |
tree | 1038ed34bb7bfb794b81eefd21c437ab6ca5d0c8 /release/scripts/modules/bpy_types.py | |
parent | f2daf2ca6b9aec02ebe8108c6354d1aebc869e99 (diff) |
3D Audio GSoC:
Making it possible to access blenders internal sounds via Python.
Diffstat (limited to 'release/scripts/modules/bpy_types.py')
-rw-r--r-- | release/scripts/modules/bpy_types.py | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/release/scripts/modules/bpy_types.py b/release/scripts/modules/bpy_types.py index 3c1b454e72e..c30c893c9cc 100644 --- a/release/scripts/modules/bpy_types.py +++ b/release/scripts/modules/bpy_types.py @@ -409,6 +409,16 @@ class Text(bpy_types.ID): TypeMap = {} +class Sound(bpy_types.ID): + __slots__ = () + + @property + def factory(self): + """The aud.Factory object of the sound.""" + import aud + return aud._sound_from_pointer(self.as_pointer()) + + class RNAMeta(type): def __new__(cls, name, bases, classdict, **args): result = type.__new__(cls, name, bases, classdict) |