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authorJanne Karhu <jhkarh@gmail.com>2011-03-30 14:29:32 +0400
committerJanne Karhu <jhkarh@gmail.com>2011-03-30 14:29:32 +0400
commit22abd53c7ee99274ed93ba188e9f59e740443088 (patch)
tree12a9a9cdcde82e82658e715fd7954fe1ec75982f /release/scripts/startup/bl_operators/__init__.py
parentbfadd7c9aa2ec2b5194baccc9fe49ee14a04f2a5 (diff)
Quick effects operators:
* A couple of operators to quickly create effects that would otherwise take some time to set up. * Nice to use for demoing functionality or as a starting point for more complex effects. * "Make Fur" - Gives every selected mesh object particle fur with a desired density and length. * "Make Smoke" - Makes each selected object a smoke emitter and creates a new domain object around the emitters with the correct material to render the smoke. ** Has style options for "stream": constant smoke flow, "puff": only create smoke once from the volume of the emitter object, "fire": enable high resolution smoke and set a secondary fire color texture for the domain object. * "Make Fluid" - Makes every selected object a fluid object (normal/inflow) and has the option to start fluid baking immediately. * This should provide a nice base for extending these / adding more operators for different effects.
Diffstat (limited to 'release/scripts/startup/bl_operators/__init__.py')
-rw-r--r--release/scripts/startup/bl_operators/__init__.py1
1 files changed, 1 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_operators/__init__.py b/release/scripts/startup/bl_operators/__init__.py
index 2a42cfbacb8..d5f7a63366a 100644
--- a/release/scripts/startup/bl_operators/__init__.py
+++ b/release/scripts/startup/bl_operators/__init__.py
@@ -31,6 +31,7 @@ _modules = (
"object_align",
"object",
"object_randomize_transform",
+ "object_quick_effects",
"presets",
"screen_play_rendered_anim",
"sequencer",