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authorCampbell Barton <ideasman42@gmail.com>2011-03-21 15:35:49 +0300
committerCampbell Barton <ideasman42@gmail.com>2011-03-21 15:35:49 +0300
commit2e6a02438e997f1024f3ba6c332314f09f01a3b4 (patch)
tree7b9427c972858a2b0950b0328bb500f11294161b /release/scripts/startup/bl_ui/properties_animviz.py
parent28d39473fc65543cbf3adc44964d4a9703d3076a (diff)
move script directories for internal blender scripts.
ui/ --> startup/bl_ui op/ --> startup/bl_operators scripts/startup/ is now the only auto-loading script dir which gives some speedup for blender loading too. ~/.blender/2.56/scripts/startup works for auto-loading scripts too.
Diffstat (limited to 'release/scripts/startup/bl_ui/properties_animviz.py')
-rw-r--r--release/scripts/startup/bl_ui/properties_animviz.py96
1 files changed, 96 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_ui/properties_animviz.py b/release/scripts/startup/bl_ui/properties_animviz.py
new file mode 100644
index 00000000000..ac25c643cab
--- /dev/null
+++ b/release/scripts/startup/bl_ui/properties_animviz.py
@@ -0,0 +1,96 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8 compliant>
+import bpy
+
+
+# Generic Panels (Independent of DataType)
+
+# NOTE:
+# The specialised panel types are derived in their respective UI modules
+# dont register these classes since they are only helpers.
+
+
+class MotionPathButtonsPanel():
+ bl_space_type = 'PROPERTIES'
+ bl_region_type = 'WINDOW'
+ bl_label = "Motion Paths"
+ bl_options = {'DEFAULT_CLOSED'}
+
+ def draw_settings(self, context, avs, bones=False):
+ layout = self.layout
+
+ mps = avs.motion_path
+
+ layout.prop(mps, "type", expand=True)
+
+ split = layout.split()
+
+ col = split.column()
+ sub = col.column(align=True)
+ if (mps.type == 'CURRENT_FRAME'):
+ sub.prop(mps, "frame_before", text="Before")
+ sub.prop(mps, "frame_after", text="After")
+ elif (mps.type == 'RANGE'):
+ sub.prop(mps, "frame_start", text="Start")
+ sub.prop(mps, "frame_end", text="End")
+
+ sub.prop(mps, "frame_step", text="Step")
+ if bones:
+ col.row().prop(mps, "bake_location", expand=True)
+
+ col = split.column()
+ col.label(text="Display:")
+ col.prop(mps, "show_frame_numbers", text="Frame Numbers")
+ col.prop(mps, "show_keyframe_highlight", text="Keyframes")
+ if bones:
+ col.prop(mps, "show_keyframe_action_all", text="+ Non-Grouped Keyframes")
+ col.prop(mps, "show_keyframe_numbers", text="Keyframe Numbers")
+
+
+# FIXME: this panel still needs to be ported so that it will work correctly with animviz
+class OnionSkinButtonsPanel():
+ bl_space_type = 'PROPERTIES'
+ bl_region_type = 'WINDOW'
+ bl_label = "Onion Skinning"
+ bl_options = {'DEFAULT_CLOSED'}
+
+ def draw(self, context):
+ layout = self.layout
+
+ arm = context.armature
+
+ layout.prop(arm, "ghost_type", expand=True)
+
+ split = layout.split()
+
+ col = split.column()
+
+ sub = col.column(align=True)
+ if arm.ghost_type == 'RANGE':
+ sub.prop(arm, "ghost_frame_start", text="Start")
+ sub.prop(arm, "ghost_frame_end", text="End")
+ sub.prop(arm, "ghost_size", text="Step")
+ elif arm.ghost_type == 'CURRENT_FRAME':
+ sub.prop(arm, "ghost_step", text="Range")
+ sub.prop(arm, "ghost_size", text="Step")
+
+ col = split.column()
+ col.label(text="Display:")
+ col.prop(arm, "show_only_ghost_selected", text="Selected Only")