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authorJeroen Bakker <j.bakker@atmind.nl>2018-04-19 10:45:52 +0300
committerJeroen Bakker <j.bakker@atmind.nl>2018-04-19 10:45:52 +0300
commit16fac020e07d7ad0caa5901c0740c88e9772194f (patch)
tree505cf49b33f2ce6d8edae69b7355ca1ea092aca9 /release/scripts/startup/bl_ui/properties_collection.py
parent1f5d51e44ecf99f34d8e733559a9312e5ae3ef33 (diff)
Workbench: Option to use Object color
- added `object_color_type` where the user can set if the collection determines the color, or the object will be used for the color. Implemented it as an enum as later this can have a random color option. - moved OB_LIGHTING_* to DNA_view3d_types and renamed it. - Fixed some DRY in workbench_materials.c. Can remove more DRY's but will need to discuss the responsibility of the workbench engine as it might become part of the eevee renderer.
Diffstat (limited to 'release/scripts/startup/bl_ui/properties_collection.py')
-rw-r--r--release/scripts/startup/bl_ui/properties_collection.py1
1 files changed, 1 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_ui/properties_collection.py b/release/scripts/startup/bl_ui/properties_collection.py
index e0ac7786b50..25b4664ab83 100644
--- a/release/scripts/startup/bl_ui/properties_collection.py
+++ b/release/scripts/startup/bl_ui/properties_collection.py
@@ -96,6 +96,7 @@ class COLLECTION_PT_workbench_settings(CollectionButtonsPanel, Panel):
collection_props = collection.engine_overrides['BLENDER_WORKBENCH']
col = layout.column()
+ col.template_override_property(collection_props, scene_props, "object_color_type")
col.template_override_property(collection_props, scene_props, "object_color")