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authorHans Goudey <h.goudey@me.com>2020-06-19 19:40:48 +0300
committerHans Goudey <h.goudey@me.com>2020-06-19 19:40:48 +0300
commiteaa44afe703eeb785f4590719b39392b66d6a312 (patch)
tree8dbf73119d330d51e9b1181af1ede4a98e69f90c /release/scripts/startup/bl_ui/properties_constraint.py
parent27fb75fec265fbea31f3976e829b405a87b9970e (diff)
UI: Drag and Drop Constraints, Layout Updates
This patch implements the list panel system D7490 for constraints. In this case the panels are still defined in Python. The layouts are also updated to use subpanels and the a more organized single column layout. There may be more tweaks necessary for the layouts. Reviewed By: Severin, billreynish, Mets Differential Revision: https://developer.blender.org/D7499
Diffstat (limited to 'release/scripts/startup/bl_ui/properties_constraint.py')
-rw-r--r--release/scripts/startup/bl_ui/properties_constraint.py2076
1 files changed, 1350 insertions, 726 deletions
diff --git a/release/scripts/startup/bl_ui/properties_constraint.py b/release/scripts/startup/bl_ui/properties_constraint.py
index 3fc54ff6d12..04d43c28c27 100644
--- a/release/scripts/startup/bl_ui/properties_constraint.py
+++ b/release/scripts/startup/bl_ui/properties_constraint.py
@@ -20,894 +20,753 @@
from bpy.types import Panel
-class ConstraintButtonsPanel:
+class ObjectConstraintPanel(Panel):
+ bl_context = "constraint"
+
+ @classmethod
+ def poll(cls, context):
+ return (context.object)
+
+
+class BoneConstraintPanel(Panel):
+ bl_context = "bone_constraint"
+
+ @classmethod
+ def poll(cls, context):
+ return (context.pose_bone)
+
+
+class OBJECT_PT_constraints(ObjectConstraintPanel):
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
- bl_context = "constraint"
+ bl_label = "Object Constraints"
+ bl_options = {'HIDE_HEADER'}
- def draw_constraint(self, context, con):
+ def draw(self, context):
layout = self.layout
- box = layout.template_constraint(con)
+ layout.operator_menu_enum("object.constraint_add", "type", text="Add Object Constraint")
- if box:
- # match enum type to our functions, avoids a lookup table.
- getattr(self, con.type)(context, box, con)
+ layout.template_constraints(use_bone_constraints=False)
- if con.type in {'RIGID_BODY_JOINT', 'NULL'}:
- return
- if con.type in {'IK', 'SPLINE_IK'}:
- # constraint.disable_keep_transform doesn't work well
- # for these constraints.
- box.prop(con, "influence")
- else:
- row = box.row(align=True)
- row.prop(con, "influence")
- row.operator("constraint.disable_keep_transform", text="", icon='CANCEL')
+class BONE_PT_constraints(BoneConstraintPanel):
+ bl_space_type = 'PROPERTIES'
+ bl_region_type = 'WINDOW'
+ bl_label = "Bone Constraints"
+ bl_options = {'HIDE_HEADER'}
- @staticmethod
- def space_template(layout, con, target=True, owner=True):
- if target or owner:
+ def draw(self, context):
+ layout = self.layout
- split = layout.split(factor=0.2)
+ layout.operator_menu_enum("pose.constraint_add", "type", text="Add Bone Constraint")
- split.label(text="Space:")
- row = split.row()
+ layout.template_constraints(use_bone_constraints=True)
- if target:
- row.prop(con, "target_space", text="")
- if target and owner:
- row.label(icon='ARROW_LEFTRIGHT')
+# Parent class for constraint panels, with templates and drawing methods
+# shared between the bone and object constraint panels
+class ConstraintButtonsPanel(Panel):
+ bl_space_type = 'PROPERTIES'
+ bl_region_type = 'WINDOW'
+ bl_label = ""
+ bl_options = {'INSTANCED', 'HEADER_LAYOUT_EXPAND', 'DRAW_BOX'}
+ @staticmethod
+ def draw_influence(layout, con):
+ layout.separator()
+ if con.type in {'IK', 'SPLINE_IK'}:
+ # constraint.disable_keep_transform doesn't work well
+ # for these constraints.
+ layout.prop(con, "influence")
+ else:
+ row = layout.row(align=True)
+ row.prop(con, "influence")
+ row.operator("constraint.disable_keep_transform", text="", icon='CANCEL')
+
+ @staticmethod
+ def space_template(layout, con, target=True, owner=True):
+ if target or owner:
+ layout.separator()
+ if target:
+ layout.prop(con, "target_space", text="Target")
if owner:
- row.prop(con, "owner_space", text="")
+ layout.prop(con, "owner_space", text="Owner")
@staticmethod
def target_template(layout, con, subtargets=True):
- layout.prop(con, "target") # XXX limiting settings for only 'curves' or some type of object
+ col = layout.column()
+ col.prop(con, "target") # XXX limiting settings for only 'curves' or some type of object
if con.target and subtargets:
if con.target.type == 'ARMATURE':
- layout.prop_search(con, "subtarget", con.target.data, "bones", text="Bone")
+ col.prop_search(con, "subtarget", con.target.data, "bones", text="Bone")
if hasattr(con, "head_tail"):
- row = layout.row(align=True)
- row.label(text="Head/Tail:")
+ row = col.row(align=True, heading="Head/Tail")
+ row.use_property_decorate = False
row.prop(con, "head_tail", text="")
# XXX icon, and only when bone has segments?
row.prop(con, "use_bbone_shape", text="", icon='IPO_BEZIER')
elif con.target.type in {'MESH', 'LATTICE'}:
- layout.prop_search(con, "subtarget", con.target, "vertex_groups", text="Vertex Group")
+ col.prop_search(con, "subtarget", con.target, "vertex_groups", text="Vertex Group")
- @staticmethod
- def ik_template(layout, con):
- # only used for iTaSC
- layout.prop(con, "pole_target")
+ def get_constraint(self, context):
+ con = None
+ if context.pose_bone:
+ con = context.pose_bone.constraints[self.list_panel_index]
+ else:
+ con = context.object.constraints[self.list_panel_index]
+ self.layout.context_pointer_set("constraint", con)
+ return con
- if con.pole_target and con.pole_target.type == 'ARMATURE':
- layout.prop_search(con, "pole_subtarget", con.pole_target.data, "bones", text="Bone")
+ def draw_header(self, context):
+ layout = self.layout
+ con = self.get_constraint(context)
- if con.pole_target:
- row = layout.row()
- row.label()
- row.prop(con, "pole_angle")
+ layout.template_constraint_header(con)
- split = layout.split(factor=0.33)
- col = split.column()
- col.prop(con, "use_tail")
- col.prop(con, "use_stretch")
+ # Drawing methods for specific constraints. (Shared by object and bone constraint panels)
- col = split.column()
- col.prop(con, "chain_count")
+ def draw_childof(self, context):
+ layout = self.layout
+ con = self.get_constraint(context)
+ layout.use_property_split = True
+ layout.use_property_decorate = True
- def CHILD_OF(self, _context, layout, con):
self.target_template(layout, con)
- split = layout.split()
-
- col = split.column()
- col.label(text="Location:")
- col.prop(con, "use_location_x", text="X")
- col.prop(con, "use_location_y", text="Y")
- col.prop(con, "use_location_z", text="Z")
-
- col = split.column()
- col.label(text="Rotation:")
- col.prop(con, "use_rotation_x", text="X")
- col.prop(con, "use_rotation_y", text="Y")
- col.prop(con, "use_rotation_z", text="Z")
-
- col = split.column()
- col.label(text="Scale:")
- col.prop(con, "use_scale_x", text="X")
- col.prop(con, "use_scale_y", text="Y")
- col.prop(con, "use_scale_z", text="Z")
+ row = layout.row(heading="Location")
+ row.use_property_decorate = False
+ row.prop(con, "use_location_x", text="X", toggle=True)
+ row.prop(con, "use_location_y", text="Y", toggle=True)
+ row.prop(con, "use_location_z", text="Z", toggle=True)
+ row.label(icon='BLANK1')
+
+ row = layout.row(heading="Rotation")
+ row.use_property_decorate = False
+ row.prop(con, "use_rotation_x", text="X", toggle=True)
+ row.prop(con, "use_rotation_y", text="Y", toggle=True)
+ row.prop(con, "use_rotation_z", text="Z", toggle=True)
+ row.label(icon='BLANK1')
+
+ row = layout.row(heading="Scale")
+ row.use_property_decorate = False
+ row.prop(con, "use_scale_x", text="X", toggle=True)
+ row.prop(con, "use_scale_y", text="Y", toggle=True)
+ row.prop(con, "use_scale_z", text="Z", toggle=True)
+ row.label(icon='BLANK1')
row = layout.row()
row.operator("constraint.childof_set_inverse")
row.operator("constraint.childof_clear_inverse")
- def TRACK_TO(self, _context, layout, con):
- self.target_template(layout, con)
-
- row = layout.row()
- row.label(text="To:")
- row.prop(con, "track_axis", expand=True)
-
- row = layout.row()
- row.prop(con, "up_axis", text="Up")
- row.prop(con, "use_target_z")
-
- self.space_template(layout, con)
-
- def IK(self, context, layout, con):
- if context.object.pose.ik_solver == 'ITASC':
- layout.prop(con, "ik_type")
- getattr(self, 'IK_' + con.ik_type)(context, layout, con)
- else:
- # Standard IK constraint
- self.target_template(layout, con)
- layout.prop(con, "pole_target")
-
- if con.pole_target and con.pole_target.type == 'ARMATURE':
- layout.prop_search(con, "pole_subtarget", con.pole_target.data, "bones", text="Bone")
-
- if con.pole_target:
- row = layout.row()
- row.prop(con, "pole_angle")
- row.label()
-
- split = layout.split()
- col = split.column()
- col.prop(con, "iterations")
- col.prop(con, "chain_count")
-
- col = split.column()
- col.prop(con, "use_tail")
- col.prop(con, "use_stretch")
-
- layout.label(text="Weight:")
-
- split = layout.split()
- col = split.column()
- row = col.row(align=True)
- row.prop(con, "use_location", text="")
- sub = row.row(align=True)
- sub.active = con.use_location
- sub.prop(con, "weight", text="Position", slider=True)
-
- col = split.column()
- row = col.row(align=True)
- row.prop(con, "use_rotation", text="")
- sub = row.row(align=True)
- sub.active = con.use_rotation
- sub.prop(con, "orient_weight", text="Rotation", slider=True)
+ self.draw_influence(layout, con)
- def IK_COPY_POSE(self, _context, layout, con):
- self.target_template(layout, con)
- self.ik_template(layout, con)
+ def draw_trackto(self, context):
+ layout = self.layout
+ con = self.get_constraint(context)
+ layout.use_property_split = True
+ layout.use_property_decorate = True
- row = layout.row()
- row.label(text="Axis Ref:")
- row.prop(con, "reference_axis", expand=True)
- split = layout.split(factor=0.33)
- split.row().prop(con, "use_location")
- row = split.row()
- row.prop(con, "weight", text="Weight", slider=True)
- row.active = con.use_location
- split = layout.split(factor=0.33)
- row = split.row()
- row.label(text="Lock:")
- row = split.row()
- row.prop(con, "lock_location_x", text="X")
- row.prop(con, "lock_location_y", text="Y")
- row.prop(con, "lock_location_z", text="Z")
- split.active = con.use_location
-
- split = layout.split(factor=0.33)
- split.row().prop(con, "use_rotation")
- row = split.row()
- row.prop(con, "orient_weight", text="Weight", slider=True)
- row.active = con.use_rotation
- split = layout.split(factor=0.33)
- row = split.row()
- row.label(text="Lock:")
- row = split.row()
- row.prop(con, "lock_rotation_x", text="X")
- row.prop(con, "lock_rotation_y", text="Y")
- row.prop(con, "lock_rotation_z", text="Z")
- split.active = con.use_rotation
-
- def IK_DISTANCE(self, _context, layout, con):
self.target_template(layout, con)
- self.ik_template(layout, con)
- layout.prop(con, "limit_mode")
+ layout.prop(con, "track_axis", expand=True)
+ layout.prop(con, "up_axis", text="Up", expand=True)
+ layout.prop(con, "use_target_z")
- row = layout.row()
- row.prop(con, "weight", text="Weight", slider=True)
- row.prop(con, "distance", text="Distance", slider=True)
+ self.space_template(layout, con)
- def FOLLOW_PATH(self, _context, layout, con):
- self.target_template(layout, con)
- layout.operator("constraint.followpath_path_animate", text="Animate Path", icon='ANIM_DATA')
+ self.draw_influence(layout, con)
- split = layout.split()
+ def draw_follow_path(self, context):
+ layout = self.layout
+ con = self.get_constraint(context)
+ layout.use_property_split = True
+ layout.use_property_decorate = True
- col = split.column()
- col.prop(con, "use_curve_follow")
- col.prop(con, "use_curve_radius")
+ self.target_template(layout, con)
- col = split.column()
- col.prop(con, "use_fixed_location")
if con.use_fixed_location:
- col.prop(con, "offset_factor", text="Offset")
+ layout.prop(con, "offset_factor", text="Offset Factor")
else:
- col.prop(con, "offset")
+ layout.prop(con, "offset")
- row = layout.row()
- row.label(text="Forward:")
- row.prop(con, "forward_axis", expand=True)
+ layout.prop(con, "forward_axis", expand=True)
+ layout.prop(con, "up_axis", expand=True)
- row = layout.row()
- row.prop(con, "up_axis", text="Up")
- row.label()
+ col = layout.column()
+ col.prop(con, "use_fixed_location")
+ col.prop(con, "use_curve_radius")
+ col.prop(con, "use_curve_follow")
- def LIMIT_ROTATION(self, _context, layout, con):
- split = layout.split()
+ layout.operator("constraint.followpath_path_animate", text="Animate Path", icon='ANIM_DATA')
- col = split.column(align=True)
- col.prop(con, "use_limit_x")
- sub = col.column(align=True)
+ self.draw_influence(layout, con)
+
+ def draw_rot_limit(self, context):
+ layout = self.layout
+ con = self.get_constraint(context)
+ layout.use_property_split = True
+ layout.use_property_decorate = True
+
+ # Decorators and property split are really buggy with these properties
+ row = layout.row(heading="Limit X", align=True)
+ row.use_property_decorate = False
+ row.prop(con, "use_limit_x", text="")
+ sub = row.column(align=True)
sub.active = con.use_limit_x
sub.prop(con, "min_x", text="Min")
sub.prop(con, "max_x", text="Max")
+ row.label(icon="BLANK1")
- col = split.column(align=True)
- col.prop(con, "use_limit_y")
- sub = col.column(align=True)
+ row = layout.row(heading="Y", align=True)
+ row.use_property_decorate = False
+ row.prop(con, "use_limit_y", text="")
+ sub = row.column(align=True)
sub.active = con.use_limit_y
sub.prop(con, "min_y", text="Min")
sub.prop(con, "max_y", text="Max")
+ row.label(icon="BLANK1")
- col = split.column(align=True)
- col.prop(con, "use_limit_z")
- sub = col.column(align=True)
+ row = layout.row(heading="Z", align=True)
+ row.use_property_decorate = False
+ row.prop(con, "use_limit_z", text="")
+ sub = row.column(align=True)
sub.active = con.use_limit_z
sub.prop(con, "min_z", text="Min")
sub.prop(con, "max_z", text="Max")
+ row.label(icon="BLANK1")
layout.prop(con, "use_transform_limit")
+ layout.prop(con, "owner_space")
- row = layout.row()
- row.label(text="Convert:")
- row.prop(con, "owner_space", text="")
-
- def LIMIT_LOCATION(self, _context, layout, con):
- split = layout.split()
-
- col = split.column()
- col.prop(con, "use_min_x")
- sub = col.column()
- sub.active = con.use_min_x
- sub.prop(con, "min_x", text="")
- col.prop(con, "use_max_x")
- sub = col.column()
- sub.active = con.use_max_x
- sub.prop(con, "max_x", text="")
-
- col = split.column()
- col.prop(con, "use_min_y")
- sub = col.column()
- sub.active = con.use_min_y
- sub.prop(con, "min_y", text="")
- col.prop(con, "use_max_y")
- sub = col.column()
- sub.active = con.use_max_y
- sub.prop(con, "max_y", text="")
-
- col = split.column()
- col.prop(con, "use_min_z")
- sub = col.column()
- sub.active = con.use_min_z
- sub.prop(con, "min_z", text="")
- col.prop(con, "use_max_z")
- sub = col.column()
- sub.active = con.use_max_z
- sub.prop(con, "max_z", text="")
+ self.draw_influence(layout, con)
- row = layout.row()
- row.prop(con, "use_transform_limit")
- row.label()
+ def draw_loc_limit(self, context):
+ layout = self.layout
+ con = self.get_constraint(context)
+ layout.use_property_split = True
+ layout.use_property_decorate = True
- row = layout.row()
- row.label(text="Convert:")
- row.prop(con, "owner_space", text="")
-
- def LIMIT_SCALE(self, _context, layout, con):
- split = layout.split()
-
- col = split.column()
- col.prop(con, "use_min_x")
- sub = col.column()
- sub.active = con.use_min_x
- sub.prop(con, "min_x", text="")
- col.prop(con, "use_max_x")
- sub = col.column()
- sub.active = con.use_max_x
- sub.prop(con, "max_x", text="")
-
- col = split.column()
- col.prop(con, "use_min_y")
- sub = col.column()
- sub.active = con.use_min_y
- sub.prop(con, "min_y", text="")
- col.prop(con, "use_max_y")
- sub = col.column()
- sub.active = con.use_max_y
- sub.prop(con, "max_y", text="")
-
- col = split.column()
- col.prop(con, "use_min_z")
- sub = col.column()
- sub.active = con.use_min_z
- sub.prop(con, "min_z", text="")
- col.prop(con, "use_max_z")
- sub = col.column()
- sub.active = con.use_max_z
- sub.prop(con, "max_z", text="")
+ col = layout.column()
- row = layout.row()
- row.prop(con, "use_transform_limit")
- row.label()
+ row = col.row(heading="Minimum X", align=True)
+ row.use_property_decorate = False
+ sub = row.row(align=True)
+ sub.prop(con, "use_min_x", text="")
+ subsub = sub.row(align=True)
+ subsub.active = con.use_min_x
+ subsub.prop(con, "min_x", text="")
+ row.prop_decorator(con, "min_x")
+
+ row = col.row(heading="Y", align=True)
+ row.use_property_decorate = False
+ sub = row.row(align=True)
+ sub.prop(con, "use_min_y", text="")
+ subsub = sub.row(align=True)
+ subsub.active = con.use_min_y
+ subsub.prop(con, "min_y", text="")
+ row.prop_decorator(con, "min_y")
+
+ row = col.row(heading="Z", align=True)
+ row.use_property_decorate = False
+ sub = row.row(align=True)
+ sub.prop(con, "use_min_z", text="")
+ subsub = sub.row(align=True)
+ subsub.active = con.use_min_z
+ subsub.prop(con, "min_z", text="")
+ row.prop_decorator(con, "min_z")
+
+ col.separator()
+
+ row = col.row(heading="Maximum X", align=True)
+ row.use_property_decorate = False
+ sub = row.row(align=True)
+ sub.prop(con, "use_max_x", text="")
+ subsub = sub.row(align=True)
+ subsub.active = con.use_max_x
+ subsub.prop(con, "max_x", text="")
+ row.prop_decorator(con, "max_x")
+
+ row = col.row(heading="Y", align=True)
+ row.use_property_decorate = False
+ sub = row.row(align=True)
+ sub.prop(con, "use_max_y", text="")
+ subsub = sub.row(align=True)
+ subsub.active = con.use_max_y
+ subsub.prop(con, "max_y", text="")
+ row.prop_decorator(con, "max_y")
+
+ row = col.row(heading="Z", align=True)
+ row.use_property_decorate = False
+ sub = row.row(align=True)
+ sub.prop(con, "use_max_z", text="")
+ subsub = sub.row(align=True)
+ subsub.active = con.use_max_z
+ subsub.prop(con, "max_z", text="")
+ row.prop_decorator(con, "max_z")
- row = layout.row()
- row.label(text="Convert:")
- row.prop(con, "owner_space", text="")
+ layout.prop(con, "use_transform_limit")
+ layout.prop(con, "owner_space")
- def COPY_ROTATION(self, _context, layout, con):
- self.target_template(layout, con)
+ self.draw_influence(layout, con)
- layout.prop(con, "euler_order", text="Order")
+ def draw_size_limit(self, context):
+ layout = self.layout
+ con = self.get_constraint(context)
+ layout.use_property_split = True
+ layout.use_property_decorate = True
+
+ col = layout.column()
+
+ row = col.row(heading="Minimum X", align=True)
+ row.use_property_decorate = False
+ sub = row.row(align=True)
+ sub.prop(con, "use_min_x", text="")
+ subsub = sub.row(align=True)
+ subsub.active = con.use_min_x
+ subsub.prop(con, "min_x", text="")
+ row.prop_decorator(con, "min_x")
+
+ row = col.row(heading="Y", align=True)
+ row.use_property_decorate = False
+ sub = row.row(align=True)
+ sub.prop(con, "use_min_y", text="")
+ subsub = sub.row(align=True)
+ subsub.active = con.use_min_y
+ subsub.prop(con, "min_y", text="")
+ row.prop_decorator(con, "min_y")
+
+ row = col.row(heading="Z", align=True)
+ row.use_property_decorate = False
+ sub = row.row(align=True)
+ sub.prop(con, "use_min_z", text="")
+ subsub = sub.row(align=True)
+ subsub.active = con.use_min_z
+ subsub.prop(con, "min_z", text="")
+ row.prop_decorator(con, "min_z")
+
+ col.separator()
+
+ row = col.row(heading="Maximum X", align=True)
+ row.use_property_decorate = False
+ sub = row.row(align=True)
+ sub.prop(con, "use_max_x", text="")
+ subsub = sub.row(align=True)
+ subsub.active = con.use_max_x
+ subsub.prop(con, "max_x", text="")
+ row.prop_decorator(con, "max_x")
+
+ row = col.row(heading="Y", align=True)
+ row.use_property_decorate = False
+ sub = row.row(align=True)
+ sub.prop(con, "use_max_y", text="")
+ subsub = sub.row(align=True)
+ subsub.active = con.use_max_y
+ subsub.prop(con, "max_y", text="")
+ row.prop_decorator(con, "max_y")
+
+ row = col.row(heading="Z", align=True)
+ row.use_property_decorate = False
+ sub = row.row(align=True)
+ sub.prop(con, "use_max_z", text="")
+ subsub = sub.row(align=True)
+ subsub.active = con.use_max_z
+ subsub.prop(con, "max_z", text="")
+ row.prop_decorator(con, "max_z")
- split = layout.split()
- col = split.column()
- col.prop(con, "use_x", text="X")
- sub = col.column()
- sub.active = con.use_x
- sub.prop(con, "invert_x", text="Invert")
+ layout.prop(con, "use_transform_limit")
+ layout.prop(con, "owner_space")
- col = split.column()
- col.prop(con, "use_y", text="Y")
- sub = col.column()
- sub.active = con.use_y
- sub.prop(con, "invert_y", text="Invert")
+ self.draw_influence(layout, con)
- col = split.column()
- col.prop(con, "use_z", text="Z")
- sub = col.column()
- sub.active = con.use_z
- sub.prop(con, "invert_z", text="Invert")
+ def draw_rotate_like(self, context):
+ layout = self.layout
+ con = self.get_constraint(context)
+ layout.use_property_split = True
+ layout.use_property_decorate = True
+
+ self.target_template(layout, con)
+
+ layout.prop(con, "euler_order", text="Order")
+
+ row = layout.row(heading="Axis")
+ row.use_property_decorate = False
+ row.prop(con, "use_x", text="X", toggle=True)
+ row.prop(con, "use_y", text="Y", toggle=True)
+ row.prop(con, "use_z", text="Z", toggle=True)
+ row.label(icon='BLANK1')
+
+ row = layout.row(heading="Invert")
+ row.use_property_decorate = False
+ row.prop(con, "invert_x", text="X", toggle=True)
+ row.prop(con, "invert_y", text="Y", toggle=True)
+ row.prop(con, "invert_z", text="Z", toggle=True)
+ row.label(icon='BLANK1')
layout.prop(con, "mix_mode", text="Mix")
self.space_template(layout, con)
- def COPY_LOCATION(self, _context, layout, con):
- self.target_template(layout, con)
+ self.draw_influence(layout, con)
- split = layout.split()
+ def draw_locate_like(self, context):
+ layout = self.layout
+ con = self.get_constraint(context)
+ layout.use_property_split = True
+ layout.use_property_decorate = True
- col = split.column()
- col.prop(con, "use_x", text="X")
- sub = col.column()
- sub.active = con.use_x
- sub.prop(con, "invert_x", text="Invert")
+ self.target_template(layout, con)
- col = split.column()
- col.prop(con, "use_y", text="Y")
- sub = col.column()
- sub.active = con.use_y
- sub.prop(con, "invert_y", text="Invert")
+ row = layout.row(heading="Axis")
+ row.use_property_decorate = False
+ row.prop(con, "use_x", text="X", toggle=True)
+ row.prop(con, "use_y", text="Y", toggle=True)
+ row.prop(con, "use_z", text="Z", toggle=True)
+ row.label(icon='BLANK1')
- col = split.column()
- col.prop(con, "use_z", text="Z")
- sub = col.column()
- sub.active = con.use_z
- sub.prop(con, "invert_z", text="Invert")
+ row = layout.row(heading="Invert")
+ row.use_property_decorate = False
+ row.prop(con, "invert_x", text="X", toggle=True)
+ row.prop(con, "invert_y", text="Y", toggle=True)
+ row.prop(con, "invert_z", text="Z", toggle=True)
+ row.label(icon='BLANK1')
layout.prop(con, "use_offset")
self.space_template(layout, con)
- def COPY_SCALE(self, _context, layout, con):
+ self.draw_influence(layout, con)
+
+ def draw_size_like(self, context):
+ layout = self.layout
+ con = self.get_constraint(context)
+ layout.use_property_split = True
+ layout.use_property_decorate = True
+
self.target_template(layout, con)
- row = layout.row(align=True)
- row.prop(con, "use_x", text="X")
- row.prop(con, "use_y", text="Y")
- row.prop(con, "use_z", text="Z")
+ row = layout.row(heading="Axis")
+ row.prop(con, "use_x", text="X", toggle=True)
+ row.prop(con, "use_y", text="Y", toggle=True)
+ row.prop(con, "use_z", text="Z", toggle=True)
- layout.prop(con, "power")
- layout.prop(con, "use_make_uniform")
+ col = layout.column()
+ col.prop(con, "power")
+ col.prop(con, "use_make_uniform")
- row = layout.row()
- row.prop(con, "use_offset")
- row = row.row()
+ col.prop(con, "use_offset")
+ row = col.row()
row.active = con.use_offset
row.prop(con, "use_add")
self.space_template(layout, con)
- def MAINTAIN_VOLUME(self, _context, layout, con):
+ self.draw_influence(layout, con)
+
+ def draw_same_volume(self, context):
+ layout = self.layout
+ con = self.get_constraint(context)
+ layout.use_property_split = True
+ layout.use_property_decorate = True
layout.prop(con, "mode")
- row = layout.row()
- row.label(text="Free:")
+ row = layout.row(heading="Free Axis")
row.prop(con, "free_axis", expand=True)
layout.prop(con, "volume")
- row = layout.row()
- row.label(text="Convert:")
- row.prop(con, "owner_space", text="")
-
- def COPY_TRANSFORMS(self, _context, layout, con):
- self.target_template(layout, con)
+ layout.prop(con, "owner_space")
- layout.prop(con, "mix_mode", text="Mix")
-
- self.space_template(layout, con)
+ self.draw_influence(layout, con)
- # def SCRIPT(self, context, layout, con):
+ def draw_trans_like(self, context):
+ layout = self.layout
+ con = self.get_constraint(context)
+ layout.use_property_split = True
+ layout.use_property_decorate = True
- def ACTION(self, _context, layout, con):
self.target_template(layout, con)
- split = layout.split()
-
- col = split.column()
- col.label(text="From Target:")
- col.prop(con, "transform_channel", text="")
- col.prop(con, "target_space", text="")
-
- col = split.column()
- col.label(text="To Action:")
- col.prop(con, "action", text="")
- col.prop(con, "use_bone_object_action")
-
- split = layout.split()
-
- col = split.column(align=True)
- col.label(text="Target Range:")
- col.prop(con, "min", text="Min")
- col.prop(con, "max", text="Max")
-
- col = split.column(align=True)
- col.label(text="Action Range:")
- col.prop(con, "frame_start", text="Start")
- col.prop(con, "frame_end", text="End")
-
layout.prop(con, "mix_mode", text="Mix")
- def LOCKED_TRACK(self, _context, layout, con):
- self.target_template(layout, con)
+ self.space_template(layout, con)
- row = layout.row()
- row.label(text="To:")
- row.prop(con, "track_axis", expand=True)
+ self.draw_influence(layout, con)
- row = layout.row()
- row.label(text="Lock:")
- row.prop(con, "lock_axis", expand=True)
+ def draw_action(self, context):
+ layout = self.layout
+ con = self.get_constraint(context)
+ layout.use_property_split = True
+ layout.use_property_decorate = True
- def LIMIT_DISTANCE(self, _context, layout, con):
self.target_template(layout, con)
- col = layout.column(align=True)
- col.prop(con, "distance")
- col.operator("constraint.limitdistance_reset")
-
- row = layout.row()
- row.label(text="Clamp Region:")
- row.prop(con, "limit_mode", text="")
+ layout.prop(con, "mix_mode", text="Mix")
- row = layout.row()
- row.prop(con, "use_transform_limit")
- row.label()
+ self.draw_influence(layout, con)
- self.space_template(layout, con)
+ def draw_lock_track(self, context):
+ layout = self.layout
+ con = self.get_constraint(context)
+ layout.use_property_split = True
+ layout.use_property_decorate = True
- def STRETCH_TO(self, _context, layout, con):
self.target_template(layout, con)
- row = layout.row()
- row.prop(con, "rest_length", text="Rest Length")
- row.operator("constraint.stretchto_reset", text="Reset")
-
- layout.prop(con, "bulge", text="Volume Variation")
- split = layout.split()
- col = split.column(align=True)
- col.prop(con, "use_bulge_min", text="Volume Min")
- sub = col.column()
- sub.active = con.use_bulge_min
- sub.prop(con, "bulge_min", text="")
- col = split.column(align=True)
- col.prop(con, "use_bulge_max", text="Volume Max")
- sub = col.column()
- sub.active = con.use_bulge_max
- sub.prop(con, "bulge_max", text="")
- col = layout.column()
- col.active = con.use_bulge_min or con.use_bulge_max
- col.prop(con, "bulge_smooth", text="Smooth")
+ layout.prop(con, "track_axis", expand=True)
+ layout.prop(con, "lock_axis", expand=True)
- split = layout.split(factor=0.3)
- split.label(text="Volume:")
- row = split.row()
- row.prop(con, "volume", expand=True)
+ self.draw_influence(layout, con)
- split = layout.split(factor=0.3)
- split.label(text="Rotation:")
- row = split.row()
- row.prop(con, "keep_axis", expand=True)
+ def draw_dist_limit(self, context):
+ layout = self.layout
+ con = self.get_constraint(context)
+ layout.use_property_split = True
+ layout.use_property_decorate = True
- def FLOOR(self, _context, layout, con):
self.target_template(layout, con)
- layout.prop(con, "use_rotation")
- layout.prop(con, "offset")
-
row = layout.row()
- row.label(text="Min/Max:")
- row.prop(con, "floor_location", expand=True)
+ row.prop(con, "distance")
+ row.operator("constraint.limitdistance_reset", text="", icon="X")
- self.space_template(layout, con)
-
- def RIGID_BODY_JOINT(self, _context, layout, con):
- self.target_template(layout, con, subtargets=False)
+ layout.prop(con, "limit_mode", text="Clamp Region")
- layout.prop(con, "pivot_type")
- layout.prop(con, "child")
+ layout.prop(con, "use_transform_limit")
- row = layout.row()
- row.prop(con, "use_linked_collision", text="Linked Collision")
- row.prop(con, "show_pivot", text="Display Pivot")
-
- split = layout.split()
-
- col = split.column(align=True)
- col.label(text="Pivot:")
- col.prop(con, "pivot_x", text="X")
- col.prop(con, "pivot_y", text="Y")
- col.prop(con, "pivot_z", text="Z")
-
- col = split.column(align=True)
- col.label(text="Axis:")
- col.prop(con, "axis_x", text="X")
- col.prop(con, "axis_y", text="Y")
- col.prop(con, "axis_z", text="Z")
-
- if con.pivot_type == 'CONE_TWIST':
- layout.label(text="Limits:")
- split = layout.split()
-
- col = split.column()
- col.prop(con, "use_angular_limit_x", text="Angle X")
- sub = col.column()
- sub.active = con.use_angular_limit_x
- sub.prop(con, "limit_angle_max_x", text="")
-
- col = split.column()
- col.prop(con, "use_angular_limit_y", text="Angle Y")
- sub = col.column()
- sub.active = con.use_angular_limit_y
- sub.prop(con, "limit_angle_max_y", text="")
-
- col = split.column()
- col.prop(con, "use_angular_limit_z", text="Angle Z")
- sub = col.column()
- sub.active = con.use_angular_limit_z
- sub.prop(con, "limit_angle_max_z", text="")
-
- elif con.pivot_type == 'GENERIC_6_DOF':
- layout.label(text="Limits:")
- split = layout.split()
-
- col = split.column(align=True)
- col.prop(con, "use_limit_x", text="X")
- sub = col.column(align=True)
- sub.active = con.use_limit_x
- sub.prop(con, "limit_min_x", text="Min")
- sub.prop(con, "limit_max_x", text="Max")
-
- col = split.column(align=True)
- col.prop(con, "use_limit_y", text="Y")
- sub = col.column(align=True)
- sub.active = con.use_limit_y
- sub.prop(con, "limit_min_y", text="Min")
- sub.prop(con, "limit_max_y", text="Max")
-
- col = split.column(align=True)
- col.prop(con, "use_limit_z", text="Z")
- sub = col.column(align=True)
- sub.active = con.use_limit_z
- sub.prop(con, "limit_min_z", text="Min")
- sub.prop(con, "limit_max_z", text="Max")
-
- split = layout.split()
-
- col = split.column(align=True)
- col.prop(con, "use_angular_limit_x", text="Angle X")
- sub = col.column(align=True)
- sub.active = con.use_angular_limit_x
- sub.prop(con, "limit_angle_min_x", text="Min")
- sub.prop(con, "limit_angle_max_x", text="Max")
-
- col = split.column(align=True)
- col.prop(con, "use_angular_limit_y", text="Angle Y")
- sub = col.column(align=True)
- sub.active = con.use_angular_limit_y
- sub.prop(con, "limit_angle_min_y", text="Min")
- sub.prop(con, "limit_angle_max_y", text="Max")
-
- col = split.column(align=True)
- col.prop(con, "use_angular_limit_z", text="Angle Z")
- sub = col.column(align=True)
- sub.active = con.use_angular_limit_z
- sub.prop(con, "limit_angle_min_z", text="Min")
- sub.prop(con, "limit_angle_max_z", text="Max")
-
- elif con.pivot_type == 'HINGE':
- layout.label(text="Limits:")
- split = layout.split()
+ self.space_template(layout, con)
- row = split.row(align=True)
- col = row.column()
- col.prop(con, "use_angular_limit_x", text="Angle X")
+ self.draw_influence(layout, con)
- col = row.column()
- col.active = con.use_angular_limit_x
- col.prop(con, "limit_angle_min_x", text="Min")
- col = row.column()
- col.active = con.use_angular_limit_x
- col.prop(con, "limit_angle_max_x", text="Max")
+ def draw_stretch_to(self, context):
+ layout = self.layout
+ con = self.get_constraint(context)
+ layout.use_property_split = True
+ layout.use_property_decorate = True
- def CLAMP_TO(self, _context, layout, con):
self.target_template(layout, con)
row = layout.row()
- row.label(text="Main Axis:")
- row.prop(con, "main_axis", expand=True)
-
- layout.prop(con, "use_cyclic")
+ row.prop(con, "rest_length")
+ row.operator("constraint.stretchto_reset", text="", icon="X")
- def TRANSFORM(self, _context, layout, con):
- self.target_template(layout, con)
-
- layout.prop(con, "use_motion_extrapolate", text="Extrapolate")
+ layout.separator()
col = layout.column()
- col.row().label(text="Source:")
- col.row().prop(con, "map_from", expand=True)
+ col.prop(con, "bulge", text="Volume Variation")
+
+ row = col.row(heading="Volume Min", align=True)
+ row.use_property_decorate = False
+ sub = row.row(align=True)
+ sub.prop(con, "use_bulge_min", text="")
+ subsub = sub.row(align=True)
+ subsub.active = con.use_bulge_min
+ subsub.prop(con, "bulge_min", text="")
+ row.prop_decorator(con, "bulge_min")
+
+ row = col.row(heading="Max", align=True)
+ row.use_property_decorate = False
+ sub = row.row(align=True)
+ sub.prop(con, "use_bulge_max", text="")
+ subsub = sub.row(align=True)
+ subsub.active = con.use_bulge_max
+ subsub.prop(con, "bulge_max", text="")
+ row.prop_decorator(con, "bulge_max")
- if con.map_from == 'ROTATION':
- layout.prop(con, "from_rotation_mode", text="Mode")
-
- split = layout.split()
- ext = "" if con.map_from == 'LOCATION' else "_rot" if con.map_from == 'ROTATION' else "_scale"
-
- sub = split.column(align=True)
- sub.label(text="X:")
- sub.prop(con, "from_min_x" + ext, text="Min")
- sub.prop(con, "from_max_x" + ext, text="Max")
+ row = col.row()
+ row.active = con.use_bulge_min or con.use_bulge_max
+ row.prop(con, "bulge_smooth", text="Smooth")
- sub = split.column(align=True)
- sub.label(text="Y:")
- sub.prop(con, "from_min_y" + ext, text="Min")
- sub.prop(con, "from_max_y" + ext, text="Max")
+ layout.prop(con, "volume", expand=True)
+ layout.prop(con, "keep_axis", text="Rotation", expand=True)
- sub = split.column(align=True)
- sub.label(text="Z:")
- sub.prop(con, "from_min_z" + ext, text="Min")
- sub.prop(con, "from_max_z" + ext, text="Max")
+ self.draw_influence(layout, con)
- col = layout.column()
- row = col.row()
- row.label(text="Source to Destination Mapping:")
+ def draw_min_max(self, context):
+ layout = self.layout
+ con = self.get_constraint(context)
+ layout.use_property_split = True
+ layout.use_property_decorate = True
- # note: chr(187) is the ASCII arrow ( >> ). Blender Text Editor can't
- # open it. Thus we are using the hard-coded value instead.
- row = col.row()
- row.prop(con, "map_to_x_from", expand=False, text="")
- row.label(text=" %s X" % chr(187))
+ self.target_template(layout, con)
- row = col.row()
- row.prop(con, "map_to_y_from", expand=False, text="")
- row.label(text=" %s Y" % chr(187))
+ layout.prop(con, "offset")
+ layout.prop(con, "floor_location", expand=True, text="Min/Max")
+ layout.prop(con, "use_rotation")
- row = col.row()
- row.prop(con, "map_to_z_from", expand=False, text="")
- row.label(text=" %s Z" % chr(187))
+ self.space_template(layout, con)
- split = layout.split()
+ self.draw_influence(layout, con)
- col = split.column()
- col.label(text="Destination:")
- col.row().prop(con, "map_to", expand=True)
+ def draw_clamp_to(self, context):
+ layout = self.layout
+ con = self.get_constraint(context)
+ layout.use_property_split = True
+ layout.use_property_decorate = True
- if con.map_to == 'ROTATION':
- layout.prop(con, "to_euler_order", text="Order")
+ self.target_template(layout, con)
- split = layout.split()
- ext = "" if con.map_to == 'LOCATION' else "_rot" if con.map_to == 'ROTATION' else "_scale"
+ layout.prop(con, "main_axis", expand=True)
- col = split.column()
- col.label(text="X:")
+ layout.prop(con, "use_cyclic")
- sub = col.column(align=True)
- sub.prop(con, "to_min_x" + ext, text="Min")
- sub.prop(con, "to_max_x" + ext, text="Max")
+ self.draw_influence(layout, con)
- col = split.column()
- col.label(text="Y:")
+ def draw_transform(self, context):
+ layout = self.layout
+ con = self.get_constraint(context)
+ layout.use_property_split = True
+ layout.use_property_decorate = True
- sub = col.column(align=True)
- sub.prop(con, "to_min_y" + ext, text="Min")
- sub.prop(con, "to_max_y" + ext, text="Max")
+ self.target_template(layout, con)
- col = split.column()
- col.label(text="Z:")
+ layout.prop(con, "use_motion_extrapolate", text="Extrapolate")
- sub = col.column(align=True)
- sub.prop(con, "to_min_z" + ext, text="Min")
- sub.prop(con, "to_max_z" + ext, text="Max")
+ self.space_template(layout, con)
- layout.prop(con, "mix_mode" + ext, text="Mix")
+ self.draw_influence(layout, con)
- self.space_template(layout, con)
+ def draw_shrinkwrap(self, context):
+ layout = self.layout
+ con = self.get_constraint(context)
+ layout.use_property_split = True
+ layout.use_property_decorate = True
- def SHRINKWRAP(self, _context, layout, con):
self.target_template(layout, con, False)
layout.prop(con, "distance")
- layout.prop(con, "shrinkwrap_type")
+ layout.prop(con, "shrinkwrap_type", text="Mode")
- if con.shrinkwrap_type in {'PROJECT', 'NEAREST_SURFACE', 'TARGET_PROJECT'}:
- layout.prop(con, "wrap_mode", text="Snap Mode")
+ layout.separator()
if con.shrinkwrap_type == 'PROJECT':
- row = layout.row(align=True)
- row.prop(con, "project_axis", expand=True)
- split = layout.split(factor=0.4)
- split.label(text="Axis Space:")
- rowsub = split.row()
- rowsub.prop(con, "project_axis_space", text="")
- split = layout.split(factor=0.4)
- split.label(text="Face Culling:")
- rowsub = split.row()
- rowsub.prop(con, "cull_face", expand=True)
- row = layout.row()
- row.prop(con, "use_project_opposite")
- rowsub = row.row()
- rowsub.active = con.use_project_opposite and con.cull_face != 'OFF'
- rowsub.prop(con, "use_invert_cull")
- layout.prop(con, "project_limit")
+ layout.prop(con, "project_axis", expand=True, text="Project Axis")
+ layout.prop(con, "project_axis_space", text="Space")
+ layout.prop(con, "project_limit", text="Distance")
+ layout.prop(con, "use_project_opposite")
- if con.shrinkwrap_type in {'PROJECT', 'NEAREST_SURFACE', 'TARGET_PROJECT'}:
- layout.prop(con, "use_track_normal")
+ layout.separator()
- row = layout.row(align=True)
- row.active = con.use_track_normal
- row.prop(con, "track_axis", expand=True)
+ col = layout.column()
+ row = col.row()
+ row.prop(con, "cull_face", expand=True)
+ row = col.row()
+ row.active = con.use_project_opposite and con.cull_face != 'OFF'
+ row.prop(con, "use_invert_cull")
- def DAMPED_TRACK(self, _context, layout, con):
- self.target_template(layout, con)
+ layout.separator()
- row = layout.row()
- row.label(text="To:")
- row.prop(con, "track_axis", expand=True)
+ if con.shrinkwrap_type in {'PROJECT', 'NEAREST_SURFACE', 'TARGET_PROJECT'}:
+ layout.prop(con, "wrap_mode", text="Snap Mode")
+ row = layout.row(heading="Align to Normal", align=True)
+ row.use_property_decorate = False
+ sub = row.row(align=True)
+ sub.prop(con, "use_track_normal", text="")
+ subsub = sub.row(align=True)
+ subsub.active = con.use_track_normal
+ subsub.prop(con, "track_axis", text="")
+ row.prop_decorator(con, "track_axis")
+
+ self.draw_influence(layout, con)
+
+ def draw_damp_track(self, context):
+ layout = self.layout
+ con = self.get_constraint(context)
+ layout.use_property_split = True
+ layout.use_property_decorate = True
- def SPLINE_IK(self, _context, layout, con):
self.target_template(layout, con)
- col = layout.column()
- col.label(text="Spline Fitting:")
- col.prop(con, "chain_count")
- col.prop(con, "use_even_divisions")
- col.prop(con, "use_chain_offset")
+ layout.prop(con, "track_axis", expand=True)
- col = layout.column()
- col.label(text="Chain Scaling:")
- col.prop(con, "use_curve_radius")
+ self.draw_influence(layout, con)
- layout.prop(con, "y_scale_mode")
- layout.prop(con, "xz_scale_mode")
+ def draw_spline_ik(self, context):
+ layout = self.layout
+ con = self.get_constraint(context)
+ layout.use_property_split = True
+ layout.use_property_decorate = True
- if con.xz_scale_mode in {'INVERSE_PRESERVE', 'VOLUME_PRESERVE'}:
- layout.prop(con, "use_original_scale")
+ self.target_template(layout, con)
- if con.xz_scale_mode == 'VOLUME_PRESERVE':
- layout.prop(con, "bulge", text="Volume Variation")
- split = layout.split()
- col = split.column(align=True)
- col.prop(con, "use_bulge_min", text="Volume Min")
- sub = col.column()
- sub.active = con.use_bulge_min
- sub.prop(con, "bulge_min", text="")
- col = split.column(align=True)
- col.prop(con, "use_bulge_max", text="Volume Max")
- sub = col.column()
- sub.active = con.use_bulge_max
- sub.prop(con, "bulge_max", text="")
- col = layout.column()
- col.active = con.use_bulge_min or con.use_bulge_max
- col.prop(con, "bulge_smooth", text="Smooth")
+ self.draw_influence(layout, con)
+
+ def draw_pivot(self, context):
+ layout = self.layout
+ con = self.get_constraint(context)
+ layout.use_property_split = True
+ layout.use_property_decorate = True
- def PIVOT(self, _context, layout, con):
self.target_template(layout, con)
if con.target:
- col = layout.column()
- col.prop(con, "offset", text="Pivot Offset")
+ layout.prop(con, "offset", text="Pivot Offset")
else:
- col = layout.column()
- col.prop(con, "use_relative_location")
+ layout.prop(con, "use_relative_location")
if con.use_relative_location:
- col.prop(con, "offset", text="Relative Pivot Point")
+ layout.prop(con, "offset", text="Pivot Point")
else:
- col.prop(con, "offset", text="Absolute Pivot Point")
+ layout.prop(con, "offset", text="Pivot Point")
col = layout.column()
- col.prop(con, "rotation_range", text="Pivot When")
+ col.prop(con, "rotation_range", text="Rotation Range")
- @staticmethod
- def _getConstraintClip(context, con):
- if not con.use_active_clip:
- return con.clip
+ self.draw_influence(layout, con)
+
+ def draw_follow_track(self, context):
+ layout = self.layout
+ con = self.get_constraint(context)
+ layout.use_property_split = True
+ layout.use_property_decorate = True
+
+ clip = None
+ if con.use_active_clip:
+ clip = context.scene.active_clip
else:
- return context.scene.active_clip
+ clip = con.clip
- def FOLLOW_TRACK(self, context, layout, con):
- clip = self._getConstraintClip(context, con)
+ layout.prop(con, "use_active_clip")
+ layout.prop(con, "use_3d_position")
row = layout.row()
- row.prop(con, "use_active_clip")
- row.prop(con, "use_3d_position")
-
- sub = row.column()
- sub.active = not con.use_3d_position
- sub.prop(con, "use_undistorted_position")
+ row.active = not con.use_3d_position
+ row.prop(con, "use_undistorted_position")
- col = layout.column()
if not con.use_active_clip:
- col.prop(con, "clip")
+ layout.prop(con, "clip")
- row = col.row()
- row.prop(con, "frame_method", expand=True)
+ layout.prop(con, "frame_method")
if clip:
tracking = clip.tracking
- col.prop_search(con, "object", tracking, "objects", icon='OBJECT_DATA')
+ layout.prop_search(con, "object", tracking, "objects", icon='OBJECT_DATA')
tracking_object = tracking.objects.get(con.object, tracking.objects[0])
- col.prop_search(con, "track", tracking_object, "tracks", icon='ANIM_DATA')
+ layout.prop_search(con, "track", tracking_object, "tracks", icon='ANIM_DATA')
- col.prop(con, "camera")
+ layout.prop(con, "camera")
- row = col.row()
+ row = layout.row()
row.active = not con.use_3d_position
row.prop(con, "depth_object")
layout.operator("clip.constraint_to_fcurve")
- def CAMERA_SOLVER(self, _context, layout, con):
+ self.draw_influence(layout, con)
+
+ def draw_camera_solver(self, context):
+ layout = self.layout
+ con = self.get_constraint(context)
+ layout.use_property_split = True
+ layout.use_property_decorate = True
+
layout.prop(con, "use_active_clip")
if not con.use_active_clip:
@@ -915,8 +774,19 @@ class ConstraintButtonsPanel:
layout.operator("clip.constraint_to_fcurve")
- def OBJECT_SOLVER(self, context, layout, con):
- clip = self._getConstraintClip(context, con)
+ self.draw_influence(layout, con)
+
+ def draw_object_solver(self, context):
+ layout = self.layout
+ con = self.get_constraint(context)
+ layout.use_property_split = True
+ layout.use_property_decorate = True
+
+ clip = None
+ if con.use_active_clip:
+ clip = context.scene.active_clip
+ else:
+ clip = con.clip
layout.prop(con, "use_active_clip")
@@ -934,36 +804,236 @@ class ConstraintButtonsPanel:
layout.operator("clip.constraint_to_fcurve")
- def TRANSFORM_CACHE(self, _context, layout, con):
- layout.label(text="Cache File Properties:")
- box = layout.box()
- box.template_cache_file(con, "cache_file")
+ self.draw_influence(layout, con)
- cache_file = con.cache_file
+ def draw_transform_cache(self, context):
+ layout = self.layout
+ con = self.get_constraint(context)
+ layout.use_property_split = True
+ layout.use_property_decorate = True
+
+ layout.template_cache_file(con, "cache_file")
- layout.label(text="Constraint Properties:")
- box = layout.box()
+ cache_file = con.cache_file
if cache_file is not None:
- box.prop_search(con, "object_path", cache_file, "object_paths")
+ layout.prop_search(con, "object_path", cache_file, "object_paths")
- def SCRIPT(self, _context, layout, _con):
+ self.draw_influence(layout, con)
+
+ def draw_python_constraint(self, context):
+ layout = self.layout
layout.label(text="Blender 2.6 doesn't support python constraints yet")
- def ARMATURE(self, context, layout, con):
- topcol = layout.column()
- topcol.use_property_split = True
- topcol.operator("constraint.add_target", text="Add Target Bone")
+ def draw_armature(self, context):
+ layout = self.layout
+ con = self.get_constraint(context)
+ layout.use_property_split = True
+ layout.use_property_decorate = True
+
+ col = layout.column()
+ col.prop(con, "use_deform_preserve_volume")
+ col.prop(con, "use_bone_envelopes")
+
+ if context.pose_bone:
+ col.prop(con, "use_current_location")
+
+ layout.operator("constraint.add_target", text="Add Target Bone")
+
+ layout.operator("constraint.normalize_target_weights")
+
+ self.draw_influence(layout, con)
if not con.targets:
- box = topcol.box()
- box.label(text="No target bones were added", icon='ERROR')
+ layout.label(text="No target bones added", icon='ERROR')
- for i, tgt in enumerate(con.targets):
- box = topcol.box()
+ def draw_kinematic(self, context):
+ layout = self.layout
+ con = self.get_constraint(context)
+ layout.use_property_split = True
+ layout.use_property_decorate = True
+
+ self.target_template(layout, con)
+
+ if context.object.pose.ik_solver == 'ITASC':
+ layout.prop(con, "ik_type")
+
+ layout.prop(con, "pole_target")
+
+ if con.pole_target and con.pole_target.type == 'ARMATURE':
+ layout.prop_search(con, "pole_subtarget", con.pole_target.data, "bones", text="Bone")
+
+ if con.pole_target:
+ row = layout.row()
+ row.label()
+ row.prop(con, "pole_angle")
+
+ col = layout.column()
+ col.prop(con, "use_tail")
+ col.prop(con, "use_stretch")
+ col.prop(con, "chain_count")
+
+ if con.ik_type == 'COPY_POSE':
+ layout.prop(con, "reference_axis", expand=True)
+
+ col = layout.column()
+ col.prop(con, "use_location")
+
+ sub = col.column()
+ sub.active = con.use_location
+ sub.prop(con, "weight", text="Weight", slider=True)
+ row = sub.row(heading="Lock")
+ row.use_property_decorate = False
+ row.prop(con, "lock_location_x", text="X", toggle=True)
+ row.prop(con, "lock_location_y", text="Y", toggle=True)
+ row.prop(con, "lock_location_z", text="Z", toggle=True)
+ row.label(icon='BLANK1')
+
+ col = layout.column()
+ col.prop(con, "use_rotation")
+
+ sub = col.column()
+ sub.active = con.use_rotation
+ sub.prop(con, "orient_weight", text="Weight", slider=True)
+ row = sub.row(heading="Lock")
+ row.use_property_decorate = False
+ row.prop(con, "lock_rotation_x", text="X", toggle=True)
+ row.prop(con, "lock_rotation_y", text="Y", toggle=True)
+ row.prop(con, "lock_rotation_z", text="Z", toggle=True)
+ row.label(icon='BLANK1')
+
+ elif con.ik_type == 'DISTANCE':
+ layout.prop(con, "limit_mode")
+
+ col = layout.column()
+ col.prop(con, "weight", text="Weight", slider=True)
+ col.prop(con, "distance", text="Distance", slider=True)
+ else:
+ # Standard IK constraint
+ layout.prop(con, "pole_target")
+
+ if con.pole_target and con.pole_target.type == 'ARMATURE':
+ layout.prop_search(con, "pole_subtarget", con.pole_target.data, "bones", text="Bone")
+
+ if con.pole_target:
+ row = layout.row()
+ row.prop(con, "pole_angle")
+ row.label()
+
+ col = layout.column()
+ col.prop(con, "iterations")
+ col.prop(con, "chain_count")
+ col.prop(con, "use_tail")
+ col.prop(con, "use_stretch")
+
+ col = layout.column()
+ row = col.row(align=True, heading="Weight Position")
+ row.prop(con, "use_location", text="")
+ sub = row.row(align=True)
+ sub.active = con.use_location
+ sub.prop(con, "weight", text="", slider=True)
+
+ row = col.row(align=True, heading="Rotation")
+ row.prop(con, "use_rotation", text="")
+ sub = row.row(align=True)
+ sub.active = con.use_rotation
+ sub.prop(con, "orient_weight", text="", slider=True)
+
+ self.draw_influence(layout, con)
+
+# Parent class for constraint subpanels
+class ConstraintButtonsSubPanel(Panel):
+ bl_space_type = 'PROPERTIES'
+ bl_region_type = 'WINDOW'
+ bl_label = ""
+ bl_options = {'DRAW_BOX'}
+
+ def get_constraint(self, context):
+ con = None
+ if context.pose_bone:
+ con = context.pose_bone.constraints[self.list_panel_index]
+ else:
+ con = context.active.constraints[self.list_panel_index]
+ self.layout.context_pointer_set("constraint", con)
+ return con
+
+ def draw_transform_source(self, context):
+ layout = self.layout
+ con = self.get_constraint(context)
+
+ layout.prop(con, "map_from", expand=True)
+
+ layout.use_property_split = True
+ layout.use_property_decorate = True
+
+ if con.map_from == 'ROTATION':
+ layout.prop(con, "from_rotation_mode", text="Mode")
+
+ ext = "" if con.map_from == 'LOCATION' else "_rot" if con.map_from == 'ROTATION' else "_scale"
+
+ col = layout.column(align=True)
+ col.prop(con, "from_min_x" + ext, text="X Min")
+ col.prop(con, "from_max_x" + ext, text="Max")
+
+ col = layout.column(align=True)
+ col.prop(con, "from_min_y" + ext, text="Y Min")
+ col.prop(con, "from_max_y" + ext, text="Max")
+
+ col = layout.column(align=True)
+ col.prop(con, "from_min_z" + ext, text="Z Min")
+ col.prop(con, "from_max_z" + ext, text="Max")
+
+ def draw_transform_mapping(self, context):
+ layout = self.layout
+ con = self.get_constraint(context)
+ layout.use_property_split = True
+ layout.use_property_decorate = True
+
+ layout.prop(con, "map_to_x_from", expand=False, text="Source Axis X")
+
+ layout.prop(con, "map_to_y_from", expand=False, text="Y")
+
+ layout.prop(con, "map_to_z_from", expand=False, text="Z")
+
+ def draw_transform_destination(self, context):
+ layout = self.layout
+ con = self.get_constraint(context)
+
+ layout.prop(con, "map_to", expand=True)
+
+ layout.use_property_split = True
+ layout.use_property_decorate = True
+
+ if con.map_to == 'ROTATION':
+ layout.prop(con, "to_euler_order", text="Order")
+
+ ext = "" if con.map_to == 'LOCATION' else "_rot" if con.map_to == 'ROTATION' else "_scale"
+
+ col = layout.column(align=True)
+ col.prop(con, "to_min_x" + ext, text="X Min")
+ col.prop(con, "to_max_x" + ext, text="Max")
+
+ col = layout.column(align=True)
+ col.prop(con, "to_min_y" + ext, text="Y Min")
+ col.prop(con, "to_max_y" + ext, text="Max")
+
+ col = layout.column(align=True)
+ col.prop(con, "to_min_z" + ext, text="Z Min")
+ col.prop(con, "to_max_z" + ext, text="Max")
+
+ layout.prop(con, "mix_mode" + ext, text="Mix")
+
+ def draw_armature_bones(self, context):
+ layout = self.layout
+ con = self.get_constraint(context)
+ layout.use_property_split = True
+ layout.use_property_decorate = True
+
+ for i, tgt in enumerate(con.targets):
has_target = tgt.target is not None
+ box = layout.box()
header = box.row()
header.use_property_split = False
@@ -977,61 +1047,615 @@ class ConstraintButtonsPanel:
else:
row.prop(tgt, "subtarget", text="", icon='BONE_DATA')
- header.operator("constraint.remove_target", text="", icon='REMOVE').index = i
+ header.operator("constraint.remove_target", text="", icon='X').index = i
- col = box.column()
- col.active = has_target and tgt.subtarget != ""
- col.prop(tgt, "weight", slider=True)
+ row = box.row()
+ row.active = has_target and tgt.subtarget != ""
+ row.prop(tgt, "weight", slider=True, text="Weight")
- topcol.operator("constraint.normalize_target_weights")
- topcol.prop(con, "use_deform_preserve_volume")
- topcol.prop(con, "use_bone_envelopes")
+ def draw_spline_ik_fitting(self, context):
+ layout = self.layout
+ con = self.get_constraint(context)
+ layout.use_property_split = True
+ layout.use_property_decorate = True
- if context.pose_bone:
- topcol.prop(con, "use_current_location")
+ col = layout.column()
+ col.prop(con, "chain_count")
+ col.prop(con, "use_even_divisions")
+ col.prop(con, "use_chain_offset")
+ def draw_spline_ik_chain_scaling(self, context):
+ layout = self.layout
+ con = self.get_constraint(context)
+ layout.use_property_split = True
+ layout.use_property_decorate = True
-class OBJECT_PT_constraints(ConstraintButtonsPanel, Panel):
- bl_label = "Object Constraints"
- bl_context = "constraint"
- bl_options = {'HIDE_HEADER'}
+ layout.prop(con, "use_curve_radius")
- @classmethod
- def poll(cls, context):
- return (context.object)
+ layout.prop(con, "y_scale_mode")
+ layout.prop(con, "xz_scale_mode")
- def draw(self, context):
+ if con.xz_scale_mode in {'INVERSE_PRESERVE', 'VOLUME_PRESERVE'}:
+ layout.prop(con, "use_original_scale")
+
+ if con.xz_scale_mode == 'VOLUME_PRESERVE':
+ col = layout.column()
+ col.prop(con, "bulge", text="Volume Variation")
+
+ row = col.row(heading="Volume Min")
+ row.prop(con, "use_bulge_min", text="")
+ sub = row.row()
+ sub.active = con.use_bulge_min
+ sub.prop(con, "bulge_min", text="")
+
+ row = col.row(heading="Max")
+ row.prop(con, "use_bulge_max", text="")
+ sub = row.row()
+ sub.active = con.use_bulge_max
+ sub.prop(con, "bulge_max", text="")
+
+ row = layout.row()
+ row.active = con.use_bulge_min or con.use_bulge_max
+ row.prop(con, "bulge_smooth", text="Smooth")
+
+ def draw_action_target(self, context):
layout = self.layout
+ con = self.get_constraint(context)
+ layout.use_property_split = True
+ layout.use_property_decorate = True
- obj = context.object
+ layout.prop(con, "transform_channel", text="Channel")
+ layout.prop(con, "target_space")
- layout.operator_menu_enum("object.constraint_add", "type", text="Add Object Constraint")
+ col = layout.column(align=True)
+ col.prop(con, "min", text="Range Min")
+ col.prop(con, "max", text="Max")
- for con in obj.constraints:
- self.draw_constraint(context, con)
+ def draw_action_action(self, context):
+ layout = self.layout
+ con = self.get_constraint(context)
+ layout.use_property_split = True
+ layout.use_property_decorate = True
-class BONE_PT_constraints(ConstraintButtonsPanel, Panel):
- bl_label = "Bone Constraints"
- bl_context = "bone_constraint"
- bl_options = {'HIDE_HEADER'}
+ layout.prop(con, "action")
+ layout.prop(con, "use_bone_object_action")
- @classmethod
- def poll(cls, context):
- return (context.pose_bone)
+ col = layout.column(align=True)
+ col.prop(con, "frame_start", text="Frame Start")
+ col.prop(con, "frame_end", text="End")
+
+# Child Of Constraint
+
+class OBJECT_PT_bChildOfConstraint(ObjectConstraintPanel, ConstraintButtonsPanel):
def draw(self, context):
- layout = self.layout
+ self.draw_childof(context)
- layout.operator_menu_enum("pose.constraint_add", "type", text="Add Bone Constraint")
- for con in context.pose_bone.constraints:
- self.draw_constraint(context, con)
+class BONE_PT_bChildOfConstraint(BoneConstraintPanel, ConstraintButtonsPanel):
+ def draw(self, context):
+ self.draw_childof(context)
+
+# Track To Constraint
+
+class OBJECT_PT_bTrackToConstraint(ObjectConstraintPanel, ConstraintButtonsPanel):
+ def draw(self, context):
+ self.draw_trackto(context)
+
+
+class BONE_PT_bTrackToConstraint(BoneConstraintPanel, ConstraintButtonsPanel):
+ def draw(self, context):
+ self.draw_trackto(context)
+
+# Follow Path Constraint
+
+class OBJECT_PT_bFollowPathConstraint(ObjectConstraintPanel, ConstraintButtonsPanel):
+ def draw(self, context):
+ self.draw_follow_path(context)
+
+
+class BONE_PT_bFollowPathConstraint(BoneConstraintPanel, ConstraintButtonsPanel):
+ def draw(self, context):
+ self.draw_follow_path(context)
+
+
+# Roation Limit Constraint
+
+class OBJECT_PT_bRotLimitConstraint(ObjectConstraintPanel, ConstraintButtonsPanel):
+ def draw(self, context):
+ self.draw_rot_limit(context)
+
+
+class BONE_PT_bRotLimitConstraint(BoneConstraintPanel, ConstraintButtonsPanel):
+ def draw(self, context):
+ self.draw_rot_limit(context)
+
+
+# Location Limit Constraint
+
+class OBJECT_PT_bLocLimitConstraint(ObjectConstraintPanel, ConstraintButtonsPanel):
+ def draw(self, context):
+ self.draw_loc_limit(context)
+
+
+class BONE_PT_bLocLimitConstraint(BoneConstraintPanel, ConstraintButtonsPanel):
+ def draw(self, context):
+ self.draw_loc_limit(context)
+
+
+# Size Limit Constraint
+
+class OBJECT_PT_bSizeLimitConstraint(ObjectConstraintPanel, ConstraintButtonsPanel):
+ def draw(self, context):
+ self.draw_size_limit(context)
+
+
+class BONE_PT_bSizeLimitConstraint(BoneConstraintPanel, ConstraintButtonsPanel):
+ def draw(self, context):
+ self.draw_size_limit(context)
+
+
+# Rotate Like Constraint
+
+class OBJECT_PT_bRotateLikeConstraint(ObjectConstraintPanel, ConstraintButtonsPanel):
+ def draw(self, context):
+ self.draw_rotate_like(context)
+
+
+class BONE_PT_bRotateLikeConstraint(BoneConstraintPanel, ConstraintButtonsPanel):
+ def draw(self, context):
+ self.draw_rotate_like(context)
+
+
+# Locate Like Constraint
+
+class OBJECT_PT_bLocateLikeConstraint(ObjectConstraintPanel, ConstraintButtonsPanel):
+ def draw(self, context):
+ self.draw_locate_like(context)
+
+
+class BONE_PT_bLocateLikeConstraint(BoneConstraintPanel, ConstraintButtonsPanel):
+ def draw(self, context):
+ self.draw_locate_like(context)
+
+
+# Size Like Constraint
+
+class OBJECT_PT_bSizeLikeConstraint(ObjectConstraintPanel, ConstraintButtonsPanel):
+ def draw(self, context):
+ self.draw_size_like(context)
+
+
+class BONE_PT_bSizeLikeConstraint(BoneConstraintPanel, ConstraintButtonsPanel):
+ def draw(self, context):
+ self.draw_size_like(context)
+
+
+# Same Volume Constraint
+
+class OBJECT_PT_bSameVolumeConstraint(ObjectConstraintPanel, ConstraintButtonsPanel):
+ def draw(self, context):
+ self.draw_same_volume(context)
+
+
+class BONE_PT_bSameVolumeConstraint(BoneConstraintPanel, ConstraintButtonsPanel):
+ def draw(self, context):
+ self.draw_same_volume(context)
+
+
+# Trans Like Constraint
+
+class OBJECT_PT_bTransLikeConstraint(ObjectConstraintPanel, ConstraintButtonsPanel):
+ def draw(self, context):
+ self.draw_trans_like(context)
+
+
+class BONE_PT_bTransLikeConstraint(BoneConstraintPanel, ConstraintButtonsPanel):
+ def draw(self, context):
+ self.draw_trans_like(context)
+
+
+# Action Constraint
+
+class OBJECT_PT_bActionConstraint(ObjectConstraintPanel, ConstraintButtonsPanel):
+ def draw(self, context):
+ self.draw_action(context)
+
+
+class BONE_PT_bActionConstraint(BoneConstraintPanel, ConstraintButtonsPanel):
+ def draw(self, context):
+ self.draw_action(context)
+
+
+class OBJECT_PT_bActionConstraint_target(ObjectConstraintPanel, ConstraintButtonsSubPanel):
+ bl_parent_id = "OBJECT_PT_bActionConstraint"
+ bl_label = "Target"
+
+ def draw(self, context):
+ self.draw_action_target(context)
+
+
+class BONE_PT_bActionConstraint_target(BoneConstraintPanel, ConstraintButtonsSubPanel):
+ bl_parent_id = "BONE_PT_bActionConstraint"
+ bl_label = "Target"
+
+ def draw(self, context):
+ self.draw_action_target(context)
+
+
+class OBJECT_PT_bActionConstraint_action(ObjectConstraintPanel, ConstraintButtonsSubPanel):
+ bl_parent_id = "OBJECT_PT_bActionConstraint"
+ bl_label = "Action"
+
+ def draw(self, context):
+ self.draw_action_action(context)
+
+
+class BONE_PT_bActionConstraint_action(BoneConstraintPanel, ConstraintButtonsSubPanel):
+ bl_parent_id = "BONE_PT_bActionConstraint"
+ bl_label = "Action"
+
+ def draw(self, context):
+ self.draw_action_action(context)
+
+
+# Lock Track Constraint
+
+class OBJECT_PT_bLockTrackConstraint(ObjectConstraintPanel, ConstraintButtonsPanel):
+ def draw(self, context):
+ self.draw_lock_track(context)
+
+
+class BONE_PT_bLockTrackConstraint(BoneConstraintPanel, ConstraintButtonsPanel):
+ def draw(self, context):
+ self.draw_lock_track(context)
+
+
+# Disance Limit Constraint
+
+class OBJECT_PT_bDistLimitConstraint(ObjectConstraintPanel, ConstraintButtonsPanel):
+ def draw(self, context):
+ self.draw_dist_limit(context)
+
+
+class BONE_PT_bDistLimitConstraint(BoneConstraintPanel, ConstraintButtonsPanel):
+ def draw(self, context):
+ self.draw_dist_limit(context)
+
+
+# Stretch To Constraint
+
+class OBJECT_PT_bStretchToConstraint(ObjectConstraintPanel, ConstraintButtonsPanel):
+ def draw(self, context):
+ self.draw_stretch_to(context)
+
+
+class BONE_PT_bStretchToConstraint(BoneConstraintPanel, ConstraintButtonsPanel):
+ def draw(self, context):
+ self.draw_stretch_to(context)
+
+
+# Min Max Constraint
+
+class OBJECT_PT_bMinMaxConstraint(ObjectConstraintPanel, ConstraintButtonsPanel):
+ def draw(self, context):
+ self.draw_min_max(context)
+
+
+class BONE_PT_bMinMaxConstraint(BoneConstraintPanel, ConstraintButtonsPanel):
+ def draw(self, context):
+ self.draw_min_max(context)
+
+
+# Clamp To Constraint
+
+class OBJECT_PT_bClampToConstraint(ObjectConstraintPanel, ConstraintButtonsPanel):
+ def draw(self, context):
+ self.draw_clamp_to(context)
+
+
+class BONE_PT_bClampToConstraint(BoneConstraintPanel, ConstraintButtonsPanel):
+ def draw(self, context):
+ self.draw_clamp_to(context)
+
+
+# Transform Constraint
+
+class OBJECT_PT_bTransformConstraint(ObjectConstraintPanel, ConstraintButtonsPanel):
+ def draw(self, context):
+ self.draw_transform(context)
+
+
+class BONE_PT_bTransformConstraint(BoneConstraintPanel, ConstraintButtonsPanel):
+ def draw(self, context):
+ self.draw_transform(context)
+
+
+class OBJECT_PT_bTransformConstraint_source(ObjectConstraintPanel, ConstraintButtonsSubPanel):
+ bl_parent_id = "OBJECT_PT_bTransformConstraint"
+ bl_label = "Source"
+
+ def draw(self, context):
+ self.draw_transform_source(context)
+
+
+class BONE_PT_bTransformConstraint_source(BoneConstraintPanel, ConstraintButtonsSubPanel):
+ bl_parent_id = "BONE_PT_bTransformConstraint"
+ bl_label = "Source"
+
+ def draw(self, context):
+ self.draw_transform_source(context)
+
+
+class OBJECT_PT_bTransformConstraint_mapping(ObjectConstraintPanel, ConstraintButtonsSubPanel):
+ bl_parent_id = "OBJECT_PT_bTransformConstraint"
+ bl_label = "Mapping"
+
+ def draw(self, context):
+ self.draw_transform_mapping(context)
+
+
+class BONE_PT_bTransformConstraint_mapping(BoneConstraintPanel, ConstraintButtonsSubPanel):
+ bl_parent_id = "BONE_PT_bTransformConstraint"
+ bl_label = "Mapping"
+
+ def draw(self, context):
+ self.draw_transform_mapping(context)
+
+
+class OBJECT_PT_bTransformConstraint_destination(ObjectConstraintPanel, ConstraintButtonsSubPanel):
+ bl_parent_id = "OBJECT_PT_bTransformConstraint"
+ bl_label = "Destination"
+
+ def draw(self, context):
+ self.draw_transform_destination(context)
+
+
+class BONE_PT_bTransformConstraint_destination(BoneConstraintPanel, ConstraintButtonsSubPanel):
+ bl_parent_id = "BONE_PT_bTransformConstraint"
+ bl_label = "Destination"
+
+ def draw(self, context):
+ self.draw_transform_destination(context)
+
+
+# Shrinkwrap Constraint
+
+class OBJECT_PT_bShrinkwrapConstraint(ObjectConstraintPanel, ConstraintButtonsPanel):
+ def draw(self, context):
+ self.draw_shrinkwrap(context)
+
+
+class BONE_PT_bShrinkwrapConstraint(BoneConstraintPanel, ConstraintButtonsPanel):
+ def draw(self, context):
+ self.draw_shrinkwrap(context)
+
+
+# Damp Track Constraint
+
+class OBJECT_PT_bDampTrackConstraint(ObjectConstraintPanel, ConstraintButtonsPanel):
+ def draw(self, context):
+ self.draw_damp_track(context)
+
+
+class BONE_PT_bDampTrackConstraint(BoneConstraintPanel, ConstraintButtonsPanel):
+ def draw(self, context):
+ self.draw_damp_track(context)
+
+
+# Spline IK Constraint
+
+class BONE_PT_bSplineIKConstraint(BoneConstraintPanel, ConstraintButtonsPanel):
+ def draw(self, context):
+ self.draw_spline_ik(context)
+
+
+class BONE_PT_bSplineIKConstraint_fitting(BoneConstraintPanel, ConstraintButtonsSubPanel):
+ bl_parent_id = "BONE_PT_bSplineIKConstraint"
+ bl_label = "Fitting"
+
+ def draw(self, context):
+ self.draw_spline_ik_fitting(context)
+
+
+class BONE_PT_bSplineIKConstraint_chain_scaling(BoneConstraintPanel, ConstraintButtonsSubPanel):
+ bl_parent_id = "BONE_PT_bSplineIKConstraint"
+ bl_label = "Chain Scaling"
+
+ def draw(self, context):
+ self.draw_spline_ik_chain_scaling(context)
+
+
+# Pivot Constraint
+
+class OBJECT_PT_bPivotConstraint(ObjectConstraintPanel, ConstraintButtonsPanel):
+ def draw(self, context):
+ self.draw_pivot(context)
+
+
+class BONE_PT_bPivotConstraint(BoneConstraintPanel, ConstraintButtonsPanel):
+ def draw(self, context):
+ self.draw_pivot(context)
+
+
+# Follow Track Constraint
+
+class OBJECT_PT_bFollowTrackConstraint(ObjectConstraintPanel, ConstraintButtonsPanel):
+ def draw(self, context):
+ self.draw_follow_track(context)
+
+
+class BONE_PT_bFollowTrackConstraint(BoneConstraintPanel, ConstraintButtonsPanel):
+ def draw(self, context):
+ self.draw_follow_track(context)
+
+
+# Camera Solver Constraint
+
+class OBJECT_PT_bCameraSolverConstraint(ObjectConstraintPanel, ConstraintButtonsPanel):
+ def draw(self, context):
+ self.draw_camera_solver(context)
+
+
+class BONE_PT_bCameraSolverConstraint(BoneConstraintPanel, ConstraintButtonsPanel):
+ def draw(self, context):
+ self.draw_camera_solver(context)
+
+
+# Object Solver Constraint
+
+class OBJECT_PT_bObjectSolverConstraint(ObjectConstraintPanel, ConstraintButtonsPanel):
+ def draw(self, context):
+ self.draw_object_solver(context)
+
+
+class BONE_PT_bObjectSolverConstraint(BoneConstraintPanel, ConstraintButtonsPanel):
+ def draw(self, context):
+ self.draw_object_solver(context)
+
+
+# Transform Cache Constraint
+
+class OBJECT_PT_bTransformCacheConstraint(ObjectConstraintPanel, ConstraintButtonsPanel):
+ def draw(self, context):
+ self.draw_transform_cache(context)
+
+
+class BONE_PT_bTransformCacheConstraint(BoneConstraintPanel, ConstraintButtonsPanel):
+ def draw(self, context):
+ self.draw_transform_cache(context)
+
+
+# Python Constraint
+
+class OBJECT_PT_bPythonConstraint(ObjectConstraintPanel, ConstraintButtonsPanel):
+ def draw(self, context):
+ self.draw_python_constraint(context)
+
+class BONE_PT_bPythonConstraint(BoneConstraintPanel, ConstraintButtonsPanel):
+ def draw(self, context):
+ self.draw_python_constraint(context)
+
+
+
+# Armature Constraint
+
+class OBJECT_PT_bArmatureConstraint(ObjectConstraintPanel, ConstraintButtonsPanel):
+ def draw(self, context):
+ self.draw_armature(context)
+
+
+class BONE_PT_bArmatureConstraint(BoneConstraintPanel, ConstraintButtonsPanel):
+ def draw(self, context):
+ self.draw_armature(context)
+
+
+class OBJECT_PT_bArmatureConstraint_bones(ObjectConstraintPanel, ConstraintButtonsSubPanel):
+ bl_parent_id = "OBJECT_PT_bArmatureConstraint"
+ bl_label = "Bones"
+
+ def draw(self, context):
+ self.draw_armature_bones(context)
+
+
+class BONE_PT_bArmatureConstraint_bones(BoneConstraintPanel, ConstraintButtonsSubPanel):
+ bl_parent_id = "BONE_PT_bArmatureConstraint"
+ bl_label = "Bones"
+
+ def draw(self, context):
+ self.draw_armature_bones(context)
+
+
+# Inverse Kinematic Constraint
+
+class OBJECT_PT_bKinematicConstraint(ObjectConstraintPanel, ConstraintButtonsPanel):
+ def draw(self, context):
+ self.draw_kinematic(context)
+
+
+class BONE_PT_bKinematicConstraint(BoneConstraintPanel, ConstraintButtonsPanel):
+ def draw(self, context):
+ self.draw_kinematic(context)
+
classes = (
+ # Object Panels
OBJECT_PT_constraints,
BONE_PT_constraints,
+ OBJECT_PT_bChildOfConstraint,
+ OBJECT_PT_bTrackToConstraint,
+ OBJECT_PT_bKinematicConstraint,
+ OBJECT_PT_bFollowPathConstraint,
+ OBJECT_PT_bRotLimitConstraint,
+ OBJECT_PT_bLocLimitConstraint,
+ OBJECT_PT_bSizeLimitConstraint,
+ OBJECT_PT_bRotateLikeConstraint,
+ OBJECT_PT_bLocateLikeConstraint,
+ OBJECT_PT_bSizeLikeConstraint,
+ OBJECT_PT_bSameVolumeConstraint,
+ OBJECT_PT_bTransLikeConstraint,
+ OBJECT_PT_bActionConstraint,
+ OBJECT_PT_bActionConstraint_target,
+ OBJECT_PT_bActionConstraint_action,
+ OBJECT_PT_bLockTrackConstraint,
+ OBJECT_PT_bDistLimitConstraint,
+ OBJECT_PT_bStretchToConstraint,
+ OBJECT_PT_bMinMaxConstraint,
+ OBJECT_PT_bClampToConstraint,
+ OBJECT_PT_bTransformConstraint,
+ OBJECT_PT_bTransformConstraint_source,
+ OBJECT_PT_bTransformConstraint_mapping,
+ OBJECT_PT_bTransformConstraint_destination,
+ OBJECT_PT_bShrinkwrapConstraint,
+ OBJECT_PT_bDampTrackConstraint,
+ OBJECT_PT_bPivotConstraint,
+ OBJECT_PT_bFollowTrackConstraint,
+ OBJECT_PT_bCameraSolverConstraint,
+ OBJECT_PT_bObjectSolverConstraint,
+ OBJECT_PT_bTransformCacheConstraint,
+ OBJECT_PT_bPythonConstraint,
+ OBJECT_PT_bArmatureConstraint,
+ OBJECT_PT_bArmatureConstraint_bones,
+ # Bone panels
+ BONE_PT_bChildOfConstraint,
+ BONE_PT_bTrackToConstraint,
+ BONE_PT_bKinematicConstraint,
+ BONE_PT_bFollowPathConstraint,
+ BONE_PT_bRotLimitConstraint,
+ BONE_PT_bLocLimitConstraint,
+ BONE_PT_bSizeLimitConstraint,
+ BONE_PT_bRotateLikeConstraint,
+ BONE_PT_bLocateLikeConstraint,
+ BONE_PT_bSizeLikeConstraint,
+ BONE_PT_bSameVolumeConstraint,
+ BONE_PT_bTransLikeConstraint,
+ BONE_PT_bActionConstraint,
+ BONE_PT_bActionConstraint_target,
+ BONE_PT_bActionConstraint_action,
+ BONE_PT_bLockTrackConstraint,
+ BONE_PT_bDistLimitConstraint,
+ BONE_PT_bStretchToConstraint,
+ BONE_PT_bMinMaxConstraint,
+ BONE_PT_bClampToConstraint,
+ BONE_PT_bTransformConstraint,
+ BONE_PT_bTransformConstraint_source,
+ BONE_PT_bTransformConstraint_mapping,
+ BONE_PT_bTransformConstraint_destination,
+ BONE_PT_bShrinkwrapConstraint,
+ BONE_PT_bDampTrackConstraint,
+ BONE_PT_bSplineIKConstraint,
+ BONE_PT_bSplineIKConstraint_fitting,
+ BONE_PT_bSplineIKConstraint_chain_scaling,
+ BONE_PT_bPivotConstraint,
+ BONE_PT_bFollowTrackConstraint,
+ BONE_PT_bCameraSolverConstraint,
+ BONE_PT_bObjectSolverConstraint,
+ BONE_PT_bTransformCacheConstraint,
+ BONE_PT_bPythonConstraint,
+ BONE_PT_bArmatureConstraint,
+ BONE_PT_bArmatureConstraint_bones,
)
if __name__ == "__main__": # only for live edit.