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authorHans Goudey <h.goudey@me.com>2020-06-05 17:41:03 +0300
committerHans Goudey <h.goudey@me.com>2020-06-05 17:41:03 +0300
commit9b099c86123fc828a194c59ce5b8bbf5a56f9cdb (patch)
tree38937711643f5816881710debd93df2d28cf9675 /release/scripts/startup/bl_ui/properties_data_modifier.py
parent4e70e0e384c08d2d4b021758347aeb5e7a1da0dc (diff)
UI: Drag and Drop Modifiers, Layout Updates
This patch implements the list panel system D7490 for modifiers. It also moves modifier drawing to a callback in ModifierTypeInfo in line with the extensible architecture refactoring goal T75724. This adds a PanelRegister callback and utilities for registering panels and subpanels. It also adds the callbacks for expansion saving and drag and drop reordering described in D7490. These utilities, callbacks, and other common UI elements shared between modifiers live in MOD_ui_common.c. Because modifier buttons are now in panels, we can make use of subpanels for organization. The UI layouts also use the single column layout style consistently used elsewhere in Blender. Additionally, the mode-setting buttons are aligned and ordered consistently with the outliner. However, the large number of UI changes in this patch may mean that additional polishing is required in master. Thanks to William Reynish (@billreynish) who did a fair amount of the layout work and to Julian Eisel (@Severin) for consistent help. Differential Revision: https://developer.blender.org/D7498
Diffstat (limited to 'release/scripts/startup/bl_ui/properties_data_modifier.py')
-rw-r--r--release/scripts/startup/bl_ui/properties_data_modifier.py1803
1 files changed, 1 insertions, 1802 deletions
diff --git a/release/scripts/startup/bl_ui/properties_data_modifier.py b/release/scripts/startup/bl_ui/properties_data_modifier.py
index d58dec211be..e7536838199 100644
--- a/release/scripts/startup/bl_ui/properties_data_modifier.py
+++ b/release/scripts/startup/bl_ui/properties_data_modifier.py
@@ -39,1809 +39,8 @@ class DATA_PT_modifiers(ModifierButtonsPanel, Panel):
def draw(self, context):
layout = self.layout
-
- ob = context.object
-
layout.operator_menu_enum("object.modifier_add", "type")
-
- for md in ob.modifiers:
- box = layout.template_modifier(md)
- if box:
- # match enum type to our functions, avoids a lookup table.
- getattr(self, md.type)(box, ob, md)
-
- # the mt.type enum is (ab)used for a lookup on function names
- # ...to avoid lengthy if statements
- # so each type must have a function here.
-
- def ARMATURE(self, layout, ob, md):
- split = layout.split()
-
- col = split.column()
- col.label(text="Object:")
- col.prop(md, "object", text="")
- col.prop(md, "use_deform_preserve_volume")
-
- col = split.column()
- col.label(text="Bind To:")
- col.prop(md, "use_vertex_groups", text="Vertex Groups")
- col.prop(md, "use_bone_envelopes", text="Bone Envelopes")
-
- layout.separator()
-
- split = layout.split()
-
- row = split.row(align=True)
- row.prop_search(md, "vertex_group", ob, "vertex_groups", text="")
- sub = row.row(align=True)
- sub.active = bool(md.vertex_group)
- sub.prop(md, "invert_vertex_group", text="", icon='ARROW_LEFTRIGHT')
-
- split.prop(md, "use_multi_modifier")
-
- def ARRAY(self, layout, _ob, md):
- layout.prop(md, "fit_type")
-
- if md.fit_type == 'FIXED_COUNT':
- layout.prop(md, "count")
- elif md.fit_type == 'FIT_LENGTH':
- layout.prop(md, "fit_length")
- elif md.fit_type == 'FIT_CURVE':
- layout.prop(md, "curve")
-
- layout.separator()
-
- split = layout.split()
-
- col = split.column()
- col.prop(md, "use_constant_offset")
- sub = col.column()
- sub.active = md.use_constant_offset
- sub.prop(md, "constant_offset_displace", text="")
-
- col.separator()
-
- col.prop(md, "use_merge_vertices", text="Merge")
- sub = col.column()
- sub.active = md.use_merge_vertices
- sub.prop(md, "use_merge_vertices_cap", text="First Last")
- sub.prop(md, "merge_threshold", text="Distance")
-
- col = split.column()
- col.prop(md, "use_relative_offset")
- sub = col.column()
- sub.active = md.use_relative_offset
- sub.prop(md, "relative_offset_displace", text="")
-
- col.separator()
-
- col.prop(md, "use_object_offset")
- sub = col.column()
- sub.active = md.use_object_offset
- sub.prop(md, "offset_object", text="")
-
- row = layout.row()
- split = row.split()
- col = split.column()
- col.label(text="UVs:")
- sub = col.column(align=True)
- sub.prop(md, "offset_u")
- sub.prop(md, "offset_v")
- layout.separator()
-
- layout.prop(md, "start_cap")
- layout.prop(md, "end_cap")
-
- def BEVEL(self, layout, ob, md):
- offset_type = md.offset_type
- if offset_type == 'PERCENT':
- layout.prop(md, "width_pct")
- else:
- offset_text = "Width"
- if offset_type == 'DEPTH':
- offset_text = "Depth"
- elif offset_type == 'OFFSET':
- offset_text = "Offset"
- layout.prop(md, "width", text=offset_text)
- layout.row().prop(md, "offset_type", expand=True)
-
- split = layout.split()
- col = split.column()
- col.prop(md, "use_only_vertices")
- col.prop(md, "use_clamp_overlap")
- col.prop(md, "loop_slide")
- col = split.column()
- col.prop(md, "mark_seam")
- col.prop(md, "mark_sharp")
- col.prop(md, "harden_normals")
-
- layout.row().prop(md, "segments")
- layout.row().prop(md, "profile")
- layout.row().prop(md, "material")
-
- layout.label(text="Miter Type:")
- layout.row().prop(md, "miter_outer", text="Outer")
- layout.row().prop(md, "miter_inner", text="Inner")
- if md.miter_inner in {'MITER_PATCH', 'MITER_ARC'}:
- layout.row().prop(md, "spread")
-
- layout.label(text="Limit Method:")
- layout.row().prop(md, "limit_method", expand=True)
- if md.limit_method == 'ANGLE':
- layout.prop(md, "angle_limit")
- elif md.limit_method == 'VGROUP':
- row = layout.row(align=True)
- row.prop_search(md, "vertex_group", ob, "vertex_groups", text="")
- row.prop(md, "invert_vertex_group", text="", icon='ARROW_LEFTRIGHT')
-
- layout.label(text="Face Strength Mode:")
- layout.row().prop(md, "face_strength_mode", expand=True)
-
- layout.label(text="Intersection Type:")
- layout.row().prop(md, "vmesh_method", expand=True)
- layout.row().prop(md, "use_custom_profile")
- row = layout.row()
- row.enabled = md.use_custom_profile
- if md.use_custom_profile:
- layout.template_curveprofile(md, "custom_profile")
-
- def BOOLEAN(self, layout, _ob, md):
- split = layout.split()
-
- col = split.column()
- col.label(text="Operation:")
- col.prop(md, "operation", text="")
-
- col = split.column()
- col.label(text="Object:")
- col.prop(md, "object", text="")
-
- layout.prop(md, "double_threshold")
-
- if bpy.app.debug:
- layout.prop(md, "debug_options")
-
- def BUILD(self, layout, _ob, md):
- split = layout.split()
-
- col = split.column()
- col.prop(md, "frame_start")
- col.prop(md, "frame_duration")
- col.prop(md, "use_reverse")
-
- col = split.column()
- col.prop(md, "use_random_order")
- sub = col.column()
- sub.active = md.use_random_order
- sub.prop(md, "seed")
-
- def MESH_CACHE(self, layout, _ob, md):
- layout.prop(md, "cache_format")
- layout.prop(md, "filepath")
-
- if md.cache_format == 'ABC':
- layout.prop(md, "sub_object")
-
- layout.label(text="Evaluation:")
- layout.prop(md, "factor", slider=True)
- layout.prop(md, "deform_mode")
- layout.prop(md, "interpolation")
-
- layout.label(text="Time Mapping:")
-
- row = layout.row()
- row.prop(md, "time_mode", expand=True)
- row = layout.row()
- row.prop(md, "play_mode", expand=True)
- if md.play_mode == 'SCENE':
- layout.prop(md, "frame_start")
- layout.prop(md, "frame_scale")
- else:
- time_mode = md.time_mode
- if time_mode == 'FRAME':
- layout.prop(md, "eval_frame")
- elif time_mode == 'TIME':
- layout.prop(md, "eval_time")
- elif time_mode == 'FACTOR':
- layout.prop(md, "eval_factor")
-
- layout.label(text="Axis Mapping:")
- split = layout.split(factor=0.5, align=True)
- split.alert = (md.forward_axis[-1] == md.up_axis[-1])
- split.label(text="Forward/Up Axis:")
- split.prop(md, "forward_axis", text="")
- split.prop(md, "up_axis", text="")
- split = layout.split(factor=0.5)
- split.label(text="Flip Axis:")
- row = split.row()
- row.prop(md, "flip_axis")
-
- def MESH_SEQUENCE_CACHE(self, layout, ob, md):
- layout.label(text="Cache File Properties:")
- box = layout.box()
- box.template_cache_file(md, "cache_file")
-
- cache_file = md.cache_file
-
- layout.label(text="Modifier Properties:")
- box = layout.box()
-
- if cache_file is not None:
- box.prop_search(md, "object_path", cache_file, "object_paths")
-
- if ob.type == 'MESH':
- box.row().prop(md, "read_data")
-
- def CAST(self, layout, ob, md):
- split = layout.split(factor=0.25)
-
- split.label(text="Cast Type:")
- split.prop(md, "cast_type", text="")
-
- split = layout.split(factor=0.25)
-
- col = split.column()
- col.prop(md, "use_x")
- col.prop(md, "use_y")
- col.prop(md, "use_z")
-
- col = split.column()
- col.prop(md, "factor")
- col.prop(md, "radius")
- col.prop(md, "size")
- col.prop(md, "use_radius_as_size")
-
- split = layout.split()
-
- col = split.column()
- col.label(text="Vertex Group:")
- row = col.row(align=True)
- row.prop_search(md, "vertex_group", ob, "vertex_groups", text="")
- row.prop(md, "invert_vertex_group", text="", icon='ARROW_LEFTRIGHT')
- col = split.column()
- col.label(text="Control Object:")
- col.prop(md, "object", text="")
- if md.object:
- col.prop(md, "use_transform")
-
- def CLOTH(self, layout, _ob, _md):
- layout.label(text="Settings are inside the Physics tab")
-
- def COLLISION(self, layout, _ob, _md):
- layout.label(text="Settings are inside the Physics tab")
-
- def CURVE(self, layout, ob, md):
- split = layout.split()
-
- col = split.column()
- col.label(text="Object:")
- col.prop(md, "object", text="")
- col = split.column()
- col.label(text="Vertex Group:")
- row = col.row(align=True)
- row.prop_search(md, "vertex_group", ob, "vertex_groups", text="")
- row.prop(md, "invert_vertex_group", text="", icon='ARROW_LEFTRIGHT')
- layout.label(text="Deformation Axis:")
- layout.row().prop(md, "deform_axis", expand=True)
-
- def DECIMATE(self, layout, ob, md):
- decimate_type = md.decimate_type
-
- row = layout.row()
- row.prop(md, "decimate_type", expand=True)
-
- if decimate_type == 'COLLAPSE':
- has_vgroup = bool(md.vertex_group)
- layout.prop(md, "ratio")
-
- split = layout.split()
-
- col = split.column()
- row = col.row(align=True)
- row.prop_search(md, "vertex_group", ob, "vertex_groups", text="")
- row.prop(md, "invert_vertex_group", text="", icon='ARROW_LEFTRIGHT')
-
- layout_info = col
-
- col = split.column()
- row = col.row()
- row.active = has_vgroup
- row.prop(md, "vertex_group_factor")
-
- col.prop(md, "use_collapse_triangulate")
- row = col.split(factor=0.75)
- row.prop(md, "use_symmetry")
- row.prop(md, "symmetry_axis", text="")
-
- elif decimate_type == 'UNSUBDIV':
- layout.prop(md, "iterations")
- layout_info = layout
- else: # decimate_type == 'DISSOLVE':
- layout.prop(md, "angle_limit")
- layout.prop(md, "use_dissolve_boundaries")
- layout.label(text="Delimit:")
- row = layout.row()
- row.prop(md, "delimit")
- layout_info = layout
-
- layout_info.label(
- text=iface_("Face Count: {:,}".format(md.face_count)),
- translate=False,
- )
-
- def DISPLACE(self, layout, ob, md):
- has_texture = (md.texture is not None)
-
- col = layout.column(align=True)
- col.label(text="Texture:")
- col.template_ID(md, "texture", new="texture.new")
-
- split = layout.split()
-
- col = split.column(align=True)
- col.label(text="Direction:")
- col.prop(md, "direction", text="")
- if md.direction in {'X', 'Y', 'Z', 'RGB_TO_XYZ'}:
- col.label(text="Space:")
- col.prop(md, "space", text="")
- col.label(text="Vertex Group:")
- row = col.row(align=True)
- row.prop_search(md, "vertex_group", ob, "vertex_groups", text="")
- row.prop(md, "invert_vertex_group", text="", icon='ARROW_LEFTRIGHT')
-
- col = split.column(align=True)
- col.active = has_texture
- col.label(text="Texture Coordinates:")
- col.prop(md, "texture_coords", text="")
- if md.texture_coords == 'OBJECT':
- col.label(text="Object:")
- col.prop(md, "texture_coords_object", text="")
- obj = md.texture_coords_object
- if obj and obj.type == 'ARMATURE':
- col.label(text="Bone:")
- col.prop_search(md, "texture_coords_bone", obj.data, "bones", text="")
- elif md.texture_coords == 'UV' and ob.type == 'MESH':
- col.label(text="UV Map:")
- col.prop_search(md, "uv_layer", ob.data, "uv_layers", text="")
-
- layout.separator()
-
- row = layout.row()
- row.prop(md, "mid_level")
- row.prop(md, "strength")
-
- def DYNAMIC_PAINT(self, layout, _ob, _md):
- layout.label(text="Settings are inside the Physics tab")
-
- def EDGE_SPLIT(self, layout, _ob, md):
- split = layout.split()
-
- col = split.column()
- col.prop(md, "use_edge_angle", text="Edge Angle")
- sub = col.column()
- sub.active = md.use_edge_angle
- sub.prop(md, "split_angle")
-
- split.prop(md, "use_edge_sharp", text="Sharp Edges")
-
- def EXPLODE(self, layout, ob, md):
- split = layout.split()
-
- col = split.column()
- col.label(text="Vertex Group:")
- row = col.row(align=True)
- row.prop_search(md, "vertex_group", ob, "vertex_groups", text="")
- row.prop(md, "invert_vertex_group", text="", icon='ARROW_LEFTRIGHT')
- sub = col.column()
- sub.active = bool(md.vertex_group)
- sub.prop(md, "protect")
- col.label(text="Particle UV")
- col.prop_search(md, "particle_uv", ob.data, "uv_layers", text="")
-
- col = split.column()
- col.prop(md, "use_edge_cut")
- col.prop(md, "show_unborn")
- col.prop(md, "show_alive")
- col.prop(md, "show_dead")
- col.prop(md, "use_size")
-
- layout.operator("object.explode_refresh", text="Refresh")
-
- def FLUID_SIMULATION(self, layout, _ob, _md):
- layout.label(text="Settings are inside the Physics tab")
-
- def HOOK(self, layout, ob, md):
- use_falloff = (md.falloff_type != 'NONE')
- split = layout.split()
-
- col = split.column()
- col.label(text="Object:")
- col.prop(md, "object", text="")
- if md.object and md.object.type == 'ARMATURE':
- col.label(text="Bone:")
- col.prop_search(md, "subtarget", md.object.data, "bones", text="")
- col = split.column()
- col.label(text="Vertex Group:")
- row = col.row(align=True)
- row.prop_search(md, "vertex_group", ob, "vertex_groups", text="")
- row.prop(md, "invert_vertex_group", text="", icon='ARROW_LEFTRIGHT')
-
- layout.separator()
-
- row = layout.row(align=True)
- if use_falloff:
- row.prop(md, "falloff_radius")
- row.prop(md, "strength", slider=True)
- layout.prop(md, "falloff_type")
-
- col = layout.column()
- if use_falloff:
- if md.falloff_type == 'CURVE':
- col.template_curve_mapping(md, "falloff_curve")
-
- split = layout.split()
-
- col = split.column()
- col.prop(md, "use_falloff_uniform")
-
- if ob.mode == 'EDIT':
- row = col.row(align=True)
- row.operator("object.hook_reset", text="Reset")
- row.operator("object.hook_recenter", text="Recenter")
-
- row = layout.row(align=True)
- row.operator("object.hook_select", text="Select")
- row.operator("object.hook_assign", text="Assign")
-
- def LAPLACIANDEFORM(self, layout, ob, md):
- is_bind = md.is_bind
-
- layout.prop(md, "iterations")
-
- row = layout.row(align=True)
- row.enabled = not is_bind
- row.prop_search(md, "vertex_group", ob, "vertex_groups")
- row.prop(md, "invert_vertex_group", text="", icon='ARROW_LEFTRIGHT')
-
- layout.separator()
-
- row = layout.row()
- row.enabled = bool(md.vertex_group)
- row.operator("object.laplaciandeform_bind", text="Unbind" if is_bind else "Bind")
-
- def LAPLACIANSMOOTH(self, layout, ob, md):
- layout.prop(md, "iterations")
-
- split = layout.split(factor=0.25)
-
- col = split.column()
- col.label(text="Axis:")
- col.prop(md, "use_x")
- col.prop(md, "use_y")
- col.prop(md, "use_z")
-
- col = split.column()
- col.label(text="Lambda:")
- col.prop(md, "lambda_factor", text="Factor")
- col.prop(md, "lambda_border", text="Border")
-
- col.separator()
- col.prop(md, "use_volume_preserve")
- col.prop(md, "use_normalized")
-
- layout.label(text="Vertex Group:")
- row = layout.row(align=True)
- row.prop_search(md, "vertex_group", ob, "vertex_groups", text="")
- row.prop(md, "invert_vertex_group", text="", icon='ARROW_LEFTRIGHT')
-
- def LATTICE(self, layout, ob, md):
- split = layout.split()
-
- col = split.column()
- col.label(text="Object:")
- col.prop(md, "object", text="")
-
- col = split.column()
- col.label(text="Vertex Group:")
- row = col.row(align=True)
- row.prop_search(md, "vertex_group", ob, "vertex_groups", text="")
- row.prop(md, "invert_vertex_group", text="", icon='ARROW_LEFTRIGHT')
-
- layout.separator()
- layout.prop(md, "strength", slider=True)
-
- def MASK(self, layout, ob, md):
- split = layout.split()
-
- col = split.column()
- col.label(text="Mode:")
- col.prop(md, "mode", text="")
-
- col = split.column()
- if md.mode == 'ARMATURE':
- col.label(text="Armature:")
- row = col.row(align=True)
- row.prop(md, "armature", text="")
- sub = row.row(align=True)
- sub.active = (md.armature is not None)
- sub.prop(md, "invert_vertex_group", text="", icon='ARROW_LEFTRIGHT')
- elif md.mode == 'VERTEX_GROUP':
- col.label(text="Vertex Group:")
- row = col.row(align=True)
- row.prop_search(md, "vertex_group", ob, "vertex_groups", text="")
- sub = row.row(align=True)
- sub.active = bool(md.vertex_group)
- sub.prop(md, "invert_vertex_group", text="", icon='ARROW_LEFTRIGHT')
-
- col = layout.column()
- col.prop(md, "threshold")
-
- def MESH_DEFORM(self, layout, ob, md):
- split = layout.split()
-
- col = split.column()
- col.enabled = not md.is_bound
- col.label(text="Object:")
- col.prop(md, "object", text="")
-
- col = split.column()
- col.label(text="Vertex Group:")
- row = col.row(align=True)
- row.prop_search(md, "vertex_group", ob, "vertex_groups", text="")
- sub = row.row(align=True)
- sub.active = bool(md.vertex_group)
- sub.prop(md, "invert_vertex_group", text="", icon='ARROW_LEFTRIGHT')
-
- layout.separator()
- row = layout.row()
- row.enabled = not md.is_bound
- row.prop(md, "precision")
- row.prop(md, "use_dynamic_bind")
-
- layout.separator()
- if md.is_bound:
- layout.operator("object.meshdeform_bind", text="Unbind")
- else:
- layout.operator("object.meshdeform_bind", text="Bind")
-
- def MIRROR(self, layout, _ob, md):
- axis_text = "XYZ"
- split = layout.split(factor=0.33)
-
- col = split.column()
- col.label(text="Axis:")
- for i, text in enumerate(axis_text):
- col.prop(md, "use_axis", text=text, index=i)
-
- col = split.column()
- col.label(text="Bisect:")
- for i, text in enumerate(axis_text):
- colsub = col.column()
- colsub.prop(md, "use_bisect_axis", text=text, index=i)
- colsub.active = md.use_axis[i]
-
- col = split.column()
- col.label(text="Flip:")
- for i, text in enumerate(axis_text):
- colsub = col.column()
- colsub.prop(md, "use_bisect_flip_axis", text=text, index=i)
- colsub.active = md.use_axis[i] and md.use_bisect_axis[i]
-
- layout.separator()
-
- col = layout.column()
- col.label(text="Mirror Object:")
- col.prop(md, "mirror_object", text="")
-
- layout.separator()
-
- col = layout.column()
- col.label(text="Options:")
-
- row = layout.row()
- row.prop(md, "use_mirror_vertex_groups", text="Vertex Groups")
- row.prop(md, "use_clip", text="Clipping")
- row = layout.row()
- row.prop(md, "use_mirror_merge", text="Merge")
-
- col = layout.column()
- if md.use_mirror_merge is True:
- col.prop(md, "merge_threshold")
-
- layout.separator()
- col = layout.column()
-
- col.label(text="Textures:")
- row = layout.row()
- row.prop(md, "use_mirror_u", text="Flip U")
- row.prop(md, "use_mirror_v", text="Flip V")
- row = layout.row()
- row.prop(md, "use_mirror_udim", text="Flip UDIM")
-
- col = layout.column(align=True)
-
- if md.use_mirror_u:
- col.prop(md, "mirror_offset_u")
-
- if md.use_mirror_v:
- col.prop(md, "mirror_offset_v")
-
- col = layout.column(align=True)
- col.prop(md, "offset_u")
- col.prop(md, "offset_v")
-
- def MULTIRES(self, layout, ob, md):
- # Changing some of the properties can not be done once there is an
- # actual displacement stored for this multires modifier. This check
- # will disallow those properties from change.
- # This is a bit stupid check but should be sufficient for the usual
- # multires usage. It might become less strict and only disallow
- # modifications if there is CD_MDISPS layer, or if there is actual
- # non-zero displacement but such checks will be too slow to be done
- # on every redraw.
- have_displacement = (md.total_levels != 0)
-
- row = layout.row()
- row.enabled = not have_displacement
- row.prop(md, "subdivision_type", expand=True)
-
- split = layout.split()
- col = split.column()
- col.prop(md, "levels", text="Preview")
- col.prop(md, "sculpt_levels", text="Sculpt")
- col.prop(md, "render_levels", text="Render")
-
- row = col.row()
- row.enabled = not have_displacement
- row.prop(md, "quality")
-
- col = split.column()
-
- col.enabled = ob.mode != 'EDIT'
- op = col.operator("object.multires_subdivide", text="Subdivide")
- op.mode = 'CATMULL_CLARK'
-
- op = col.operator("object.multires_subdivide", text="Subdivide Simple")
- op.mode = 'SIMPLE'
-
- op = col.operator("object.multires_subdivide", text="Subdivide Linear")
- op.mode = 'LINEAR'
-
- col.operator("object.multires_higher_levels_delete", text="Delete Higher")
- col.operator("object.multires_unsubdivide", text="Unsubdivide")
- col.operator("object.multires_reshape", text="Reshape")
- col.operator("object.multires_base_apply", text="Apply Base")
- col.operator("object.multires_rebuild_subdiv", text="Rebuild Subdivisions")
- col.prop(md, "uv_smooth", text="")
- col.prop(md, "show_only_control_edges")
-
- row = col.row()
- row.enabled = not have_displacement
- row.prop(md, "use_creases")
-
- layout.separator()
-
- col = layout.column()
- row = col.row()
- if md.is_external:
- row.operator("object.multires_external_pack", text="Pack External")
- row.label()
- row = col.row()
- row.prop(md, "filepath", text="")
- else:
- row.operator("object.multires_external_save", text="Save External...")
- row.label()
-
- def OCEAN(self, layout, _ob, md):
- if not bpy.app.build_options.mod_oceansim:
- layout.label(text="Built without OceanSim modifier")
- return
-
- layout.prop(md, "geometry_mode")
-
- if md.geometry_mode == 'GENERATE':
- row = layout.row()
- row.prop(md, "repeat_x")
- row.prop(md, "repeat_y")
-
- layout.separator()
-
- split = layout.split()
-
- col = split.column()
- col.prop(md, "time")
- col.prop(md, "depth")
- col.prop(md, "random_seed")
-
- col = split.column()
- col.prop(md, "resolution")
- col.prop(md, "size")
- col.prop(md, "spatial_size")
-
- layout.separator()
-
- layout.prop(md, "spectrum")
-
- if md.spectrum in {'TEXEL_MARSEN_ARSLOE', 'JONSWAP'}:
- split = layout.split()
-
- col = split.column()
- col.prop(md, "sharpen_peak_jonswap")
-
- col = split.column()
- col.prop(md, "fetch_jonswap")
-
- layout.label(text="Waves:")
-
- split = layout.split()
-
- col = split.column()
- col.prop(md, "choppiness")
- col.prop(md, "wave_scale", text="Scale")
- col.prop(md, "wave_scale_min")
- col.prop(md, "wind_velocity")
-
- col = split.column()
- col.prop(md, "wave_alignment", text="Alignment")
- sub = col.column()
- sub.active = (md.wave_alignment > 0.0)
- sub.prop(md, "wave_direction", text="Direction")
- sub.prop(md, "damping")
-
- layout.separator()
-
- layout.prop(md, "use_normals")
-
- split = layout.split()
-
- col = split.column()
- col.prop(md, "use_foam")
- sub = col.row()
- sub.active = md.use_foam
- sub.prop(md, "foam_coverage", text="Coverage")
-
- col = split.column()
- col.active = md.use_foam
- col.label(text="Foam Data Layer Name:")
- col.prop(md, "foam_layer_name", text="")
-
- layout.separator()
-
- if md.is_cached:
- layout.operator("object.ocean_bake", text="Delete Bake").free = True
- else:
- layout.operator("object.ocean_bake").free = False
-
- split = layout.split()
- split.enabled = not md.is_cached
-
- col = split.column(align=True)
- col.prop(md, "frame_start", text="Start")
- col.prop(md, "frame_end", text="End")
-
- col = split.column(align=True)
- col.label(text="Cache path:")
- col.prop(md, "filepath", text="")
-
- split = layout.split()
- split.enabled = not md.is_cached
-
- col = split.column()
- col.active = md.use_foam
- col.prop(md, "bake_foam_fade")
-
- col = split.column()
-
- def PARTICLE_INSTANCE(self, layout, ob, md):
- layout.prop(md, "object")
- if md.object:
- layout.prop_search(md, "particle_system", md.object, "particle_systems", text="Particle System")
- else:
- layout.prop(md, "particle_system_index", text="Particle System")
-
- split = layout.split()
- col = split.column()
- col.label(text="Create From:")
- layout.prop(md, "space", text="")
- col.prop(md, "use_normal")
- col.prop(md, "use_children")
- col.prop(md, "use_size")
-
- col = split.column()
- col.label(text="Show Particles When:")
- col.prop(md, "show_alive")
- col.prop(md, "show_unborn")
- col.prop(md, "show_dead")
-
- row = layout.row(align=True)
- row.prop(md, "particle_amount", text="Amount")
- row.prop(md, "particle_offset", text="Offset")
-
- row = layout.row(align=True)
- row.prop(md, "axis", expand=True)
-
- layout.separator()
-
- layout.prop(md, "use_path", text="Create Along Paths")
-
- col = layout.column()
- col.active = md.use_path
- col.prop(md, "use_preserve_shape")
-
- row = col.row(align=True)
- row.prop(md, "position", slider=True)
- row.prop(md, "random_position", text="Random", slider=True)
- row = col.row(align=True)
- row.prop(md, "rotation", slider=True)
- row.prop(md, "random_rotation", text="Random", slider=True)
-
- layout.separator()
-
- col = layout.column()
- col.prop_search(md, "index_layer_name", ob.data, "vertex_colors", text="Index Layer")
- col.prop_search(md, "value_layer_name", ob.data, "vertex_colors", text="Value Layer")
-
- def PARTICLE_SYSTEM(self, layout, _ob, _md):
- layout.label(text="Settings can be found inside the Particle context")
-
- def SCREW(self, layout, _ob, md):
- split = layout.split()
-
- col = split.column()
- col.prop(md, "axis")
- col.prop(md, "object", text="AxisOb")
- col.prop(md, "angle")
- col.prop(md, "steps")
- col.prop(md, "render_steps")
- col.prop(md, "use_smooth_shade")
- col.prop(md, "use_merge_vertices")
- sub = col.column()
- sub.active = md.use_merge_vertices
- sub.prop(md, "merge_threshold")
-
- col = split.column()
- row = col.row()
- row.active = (md.object is None or md.use_object_screw_offset is False)
- row.prop(md, "screw_offset")
- row = col.row()
- row.active = (md.object is not None)
- row.prop(md, "use_object_screw_offset")
- col.prop(md, "use_normal_calculate")
- col.prop(md, "use_normal_flip")
- col.prop(md, "iterations")
- col.prop(md, "use_stretch_u")
- col.prop(md, "use_stretch_v")
-
- def SHRINKWRAP(self, layout, ob, md):
- split = layout.split()
- col = split.column()
- col.label(text="Target:")
- col.prop(md, "target", text="")
- col = split.column()
- col.label(text="Vertex Group:")
- row = col.row(align=True)
- row.prop_search(md, "vertex_group", ob, "vertex_groups", text="")
- row.prop(md, "invert_vertex_group", text="", icon='ARROW_LEFTRIGHT')
-
- split = layout.split()
-
- col = split.column()
- col.prop(md, "offset")
-
- col = split.column()
- col.label(text="Mode:")
- col.prop(md, "wrap_method", text="")
-
- if md.wrap_method in {'PROJECT', 'NEAREST_SURFACEPOINT', 'TARGET_PROJECT'}:
- col.prop(md, "wrap_mode", text="")
-
- if md.wrap_method == 'PROJECT':
- split = layout.split()
- col = split.column()
- col.prop(md, "subsurf_levels")
- col = split.column()
-
- col.prop(md, "project_limit", text="Limit")
- split = layout.split(factor=0.25)
-
- col = split.column()
- col.label(text="Axis:")
- col.prop(md, "use_project_x")
- col.prop(md, "use_project_y")
- col.prop(md, "use_project_z")
-
- col = split.column()
- col.label(text="Direction:")
- col.prop(md, "use_negative_direction")
- col.prop(md, "use_positive_direction")
-
- subcol = col.column()
- subcol.active = md.use_negative_direction and md.cull_face != 'OFF'
- subcol.prop(md, "use_invert_cull")
-
- col = split.column()
- col.label(text="Cull Faces:")
- col.prop(md, "cull_face", expand=True)
-
- layout.prop(md, "auxiliary_target")
-
- def SIMPLE_DEFORM(self, layout, ob, md):
-
- layout.row().prop(md, "deform_method", expand=True)
-
- split = layout.split()
-
- col = split.column()
- col.label(text="Vertex Group:")
- row = col.row(align=True)
- row.prop_search(md, "vertex_group", ob, "vertex_groups", text="")
- row.prop(md, "invert_vertex_group", text="", icon='ARROW_LEFTRIGHT')
-
- split = layout.split()
-
- col = split.column()
- col.label(text="Axis, Origin:")
- col.prop(md, "origin", text="")
-
- col.prop(md, "deform_axis")
-
- if md.deform_method in {'TAPER', 'STRETCH', 'TWIST'}:
- row = col.row(align=True)
- row.label(text="Lock:")
- deform_axis = md.deform_axis
- if deform_axis != 'X':
- row.prop(md, "lock_x")
- if deform_axis != 'Y':
- row.prop(md, "lock_y")
- if deform_axis != 'Z':
- row.prop(md, "lock_z")
-
- col = split.column()
- col.label(text="Deform:")
- if md.deform_method in {'TAPER', 'STRETCH'}:
- col.prop(md, "factor")
- else:
- col.prop(md, "angle")
- col.prop(md, "limits", slider=True)
-
- def FLUID(self, layout, _ob, _md):
- layout.label(text="Settings are inside the Physics tab")
-
- def SMOOTH(self, layout, ob, md):
- split = layout.split(factor=0.25)
-
- col = split.column()
- col.label(text="Axis:")
- col.prop(md, "use_x")
- col.prop(md, "use_y")
- col.prop(md, "use_z")
-
- col = split.column()
- col.prop(md, "factor")
- col.prop(md, "iterations")
- col.label(text="Vertex Group:")
- row = col.row(align=True)
- row.prop_search(md, "vertex_group", ob, "vertex_groups", text="")
- row.prop(md, "invert_vertex_group", text="", icon='ARROW_LEFTRIGHT')
-
- def SOFT_BODY(self, layout, _ob, _md):
- layout.label(text="Settings are inside the Physics tab")
-
- def SOLIDIFY(self, layout, ob, md):
-
- layout.row().prop(md, "solidify_mode")
-
- solidify_mode = md.solidify_mode
-
- if solidify_mode == 'NON_MANIFOLD':
- layout.prop(md, "nonmanifold_thickness_mode")
- layout.prop(md, "nonmanifold_boundary_mode")
-
- split = layout.split()
-
- col = split.column()
- col.prop(md, "thickness")
- col.prop(md, "thickness_clamp")
- row = col.row()
- row.active = md.thickness_clamp > 0.0
- row.prop(md, "use_thickness_angle_clamp")
-
- col.separator()
-
- row = col.row(align=True)
- row.prop_search(md, "vertex_group", ob, "vertex_groups", text="")
- sub = row.row(align=True)
- sub.active = bool(md.vertex_group)
- sub.prop(md, "invert_vertex_group", text="", icon='ARROW_LEFTRIGHT')
-
- sub = col.row()
- sub.active = bool(md.vertex_group)
- sub.prop(md, "thickness_vertex_group", text="Factor")
- if solidify_mode == 'NON_MANIFOLD':
- sub = col.row()
- sub.active = bool(md.vertex_group)
- sub.prop(md, "use_flat_faces")
-
- if solidify_mode == 'EXTRUDE':
- col.label(text="Crease:")
- col.prop(md, "edge_crease_inner", text="Inner")
- col.prop(md, "edge_crease_outer", text="Outer")
- col.prop(md, "edge_crease_rim", text="Rim")
- col.label(text="Bevel:")
- col.prop(md, "bevel_convex")
- else:
- col.label(text="Bevel:")
- col.prop(md, "bevel_convex")
- col.separator()
- col.prop(md, "nonmanifold_merge_threshold")
-
- col = split.column()
-
- col.prop(md, "offset")
-
- col.prop(md, "use_flip_normals")
-
- if solidify_mode == 'EXTRUDE':
- col.prop(md, "use_even_offset")
- col.prop(md, "use_quality_normals")
-
- col.prop(md, "use_rim")
- col_rim = col.column()
- col_rim.active = md.use_rim
- col_rim.prop(md, "use_rim_only")
-
- col.separator()
-
- col.label(text="Material Index Offset:")
-
- sub = col.column()
- row = sub.split(factor=0.4, align=True)
- row.prop(md, "material_offset", text="")
- row = row.row(align=True)
- row.active = md.use_rim
- row.prop(md, "material_offset_rim", text="Rim")
-
- col.separator()
-
- row = col.row(align=True)
- row.label(text="Shell Vertex Group:")
- row = col.row(align=True)
- row.prop_search(md, "shell_vertex_group", ob, "vertex_groups", text="")
- row = col.row(align=True)
- row.label(text="Rim Vertex Group:")
- row = col.row(align=True)
- row.prop_search(md, "rim_vertex_group", ob, "vertex_groups", text="")
-
- def SUBSURF(self, layout, ob, md):
- from bpy import context
- layout.row().prop(md, "subdivision_type", expand=True)
-
- split = layout.split()
- col = split.column()
-
- scene = context.scene
- engine = context.engine
- show_adaptive_options = (
- engine == 'CYCLES' and md == ob.modifiers[-1] and
- scene.cycles.feature_set == 'EXPERIMENTAL'
- )
- if show_adaptive_options:
- col.label(text="Render:")
- col.prop(ob.cycles, "use_adaptive_subdivision", text="Adaptive")
- if ob.cycles.use_adaptive_subdivision:
- col.prop(ob.cycles, "dicing_rate")
- else:
- col.prop(md, "render_levels", text="Levels")
-
- col.separator()
-
- col.label(text="Viewport:")
- col.prop(md, "levels", text="Levels")
- else:
- col.label(text="Subdivisions:")
- sub = col.column(align=True)
- sub.prop(md, "render_levels", text="Render")
- sub.prop(md, "levels", text="Viewport")
-
- col.prop(md, "quality")
-
- col = split.column()
- col.label(text="Options:")
-
- sub = col.column()
- sub.active = (not show_adaptive_options) or (not ob.cycles.use_adaptive_subdivision)
- sub.prop(md, "uv_smooth", text="")
-
- col.prop(md, "show_only_control_edges")
- col.prop(md, "use_creases")
-
- if show_adaptive_options and ob.cycles.use_adaptive_subdivision:
- col = layout.column(align=True)
- col.scale_y = 0.6
- col.separator()
- col.label(text="Final Dicing Rate:")
- col.separator()
-
- render = max(scene.cycles.dicing_rate * ob.cycles.dicing_rate, 0.1)
- preview = max(scene.cycles.preview_dicing_rate * ob.cycles.dicing_rate, 0.1)
- col.label(text=f"Render {render:.2f} px, Preview {preview:.2f} px")
-
- def SURFACE(self, layout, _ob, _md):
- layout.label(text="Settings are inside the Physics tab")
-
- def SURFACE_DEFORM(self, layout, _ob, md):
- split = layout.split()
- col = split.column()
- col.active = not md.is_bound
-
- col.label(text="Target:")
- col.prop(md, "target", text="")
-
- col = split.column()
- col.label(text="Vertex Group:")
- row = col.row(align=True)
- row.prop_search(md, "vertex_group", _ob, "vertex_groups", text="")
- row.prop(md, "invert_vertex_group", text="", icon='ARROW_LEFTRIGHT')
-
- split = layout.split()
- col = split.column()
- col.prop(md, "falloff")
- col = split.column()
- col.prop(md, "strength")
-
- col = layout.column()
-
- if md.is_bound:
- col.operator("object.surfacedeform_bind", text="Unbind")
- else:
- col.active = md.target is not None
- col.operator("object.surfacedeform_bind", text="Bind")
-
- def UV_PROJECT(self, layout, ob, md):
- split = layout.split()
- col = split.column()
- col.prop_search(md, "uv_layer", ob.data, "uv_layers")
- col.separator()
-
- col.prop(md, "projector_count", text="Projectors")
- for proj in md.projectors:
- col.prop(proj, "object", text="")
-
- col = split.column()
- sub = col.column(align=True)
- sub.prop(md, "aspect_x", text="Aspect X")
- sub.prop(md, "aspect_y", text="Aspect Y")
-
- sub = col.column(align=True)
- sub.prop(md, "scale_x", text="Scale X")
- sub.prop(md, "scale_y", text="Scale Y")
-
- def WARP(self, layout, ob, md):
- use_falloff = (md.falloff_type != 'NONE')
- split = layout.split()
-
- col = split.column()
- col.label(text="From:")
- col.prop(md, "object_from", text="")
-
- col = split.column()
- col.label(text="To:")
- col.prop(md, "object_to", text="")
-
- split = layout.split()
- col = split.column()
- obj = md.object_from
- if obj and obj.type == 'ARMATURE':
- col.label(text="Bone:")
- col.prop_search(md, "bone_from", obj.data, "bones", text="")
-
- col = split.column()
- obj = md.object_to
- if obj and obj.type == 'ARMATURE':
- col.label(text="Bone:")
- col.prop_search(md, "bone_to", obj.data, "bones", text="")
-
- split = layout.split()
- col = split.column()
- col.prop(md, "use_volume_preserve")
- col = split.column()
- row = col.row(align=True)
- row.prop_search(md, "vertex_group", ob, "vertex_groups", text="")
- row.prop(md, "invert_vertex_group", text="", icon='ARROW_LEFTRIGHT')
-
- col = layout.column()
-
- row = col.row(align=True)
- row.prop(md, "strength")
- if use_falloff:
- row.prop(md, "falloff_radius")
-
- col.prop(md, "falloff_type")
- if use_falloff:
- if md.falloff_type == 'CURVE':
- col.template_curve_mapping(md, "falloff_curve")
-
- # 2 new columns
- split = layout.split()
- col = split.column()
- col.label(text="Texture:")
- col.template_ID(md, "texture", new="texture.new")
-
- col = split.column()
- col.label(text="Texture Coordinates:")
- col.prop(md, "texture_coords", text="")
-
- if md.texture_coords == 'OBJECT':
- layout.prop(md, "texture_coords_object", text="Object")
- obj = md.texture_coords_object
- if obj and obj.type == 'ARMATURE':
- layout.prop_search(md, "texture_coords_bone", obj.data, "bones", text="Bone")
- elif md.texture_coords == 'UV' and ob.type == 'MESH':
- layout.prop_search(md, "uv_layer", ob.data, "uv_layers")
-
- def WAVE(self, layout, ob, md):
- split = layout.split()
-
- col = split.column()
- col.label(text="Motion:")
- col.prop(md, "use_x")
- col.prop(md, "use_y")
- col.prop(md, "use_cyclic")
-
- col = split.column()
- col.prop(md, "use_normal")
- sub = col.column()
- sub.active = md.use_normal
- sub.prop(md, "use_normal_x", text="X")
- sub.prop(md, "use_normal_y", text="Y")
- sub.prop(md, "use_normal_z", text="Z")
-
- split = layout.split()
-
- col = split.column()
- col.label(text="Time:")
- sub = col.column(align=True)
- sub.prop(md, "time_offset", text="Offset")
- sub.prop(md, "lifetime", text="Life")
- col.prop(md, "damping_time", text="Damping")
-
- col = split.column()
- col.label(text="Position:")
- sub = col.column(align=True)
- sub.prop(md, "start_position_x", text="X")
- sub.prop(md, "start_position_y", text="Y")
- col.prop(md, "falloff_radius", text="Falloff")
-
- layout.separator()
-
- layout.prop(md, "start_position_object")
- row = layout.row(align=True)
- row.prop_search(md, "vertex_group", ob, "vertex_groups", text="")
- row.prop(md, "invert_vertex_group", text="", icon='ARROW_LEFTRIGHT')
- split = layout.split(factor=0.33)
- col = split.column()
- col.label(text="Texture")
- col = split.column()
- col.template_ID(md, "texture", new="texture.new")
- layout.prop(md, "texture_coords")
- if md.texture_coords == 'UV' and ob.type == 'MESH':
- layout.prop_search(md, "uv_layer", ob.data, "uv_layers")
- elif md.texture_coords == 'OBJECT':
- layout.prop(md, "texture_coords_object")
- obj = md.texture_coords_object
- if obj and obj.type == 'ARMATURE':
- layout.prop_search(md, "texture_coords_bone", obj.data, "bones")
-
- layout.separator()
-
- split = layout.split()
-
- col = split.column()
- col.prop(md, "speed", slider=True)
- col.prop(md, "height", slider=True)
-
- col = split.column()
- col.prop(md, "width", slider=True)
- col.prop(md, "narrowness", slider=True)
-
- def REMESH(self, layout, _ob, md):
- if not bpy.app.build_options.mod_remesh:
- layout.label(text="Built without Remesh modifier")
- return
-
- layout.prop(md, "mode")
-
- row = layout.row()
- if md.mode == 'VOXEL':
- layout.prop(md, "voxel_size")
- layout.prop(md, "adaptivity")
- else:
- row.prop(md, "octree_depth")
- row.prop(md, "scale")
-
- if md.mode == 'SHARP':
- layout.prop(md, "sharpness")
-
- layout.prop(md, "use_remove_disconnected")
- row = layout.row()
- row.active = md.use_remove_disconnected
- row.prop(md, "threshold")
-
- layout.prop(md, "use_smooth_shade")
-
- @staticmethod
- def vertex_weight_mask(layout, ob, md):
- layout.label(text="Influence/Mask Options:")
-
- split = layout.split(factor=0.4)
- split.label(text="Global Influence:")
- split.prop(md, "mask_constant", text="")
-
- if not md.mask_texture:
- split = layout.split(factor=0.4)
- split.label(text="Vertex Group Mask:")
- row = split.row(align=True)
- row.prop_search(md, "mask_vertex_group", ob, "vertex_groups", text="")
- row.prop(md, "invert_mask_vertex_group", text="", icon='ARROW_LEFTRIGHT')
-
- if not md.mask_vertex_group:
- split = layout.split(factor=0.4)
- split.label(text="Texture Mask:")
- split.template_ID(md, "mask_texture", new="texture.new")
- if md.mask_texture:
- split = layout.split()
-
- col = split.column()
- col.label(text="Texture Coordinates:")
- col.prop(md, "mask_tex_mapping", text="")
-
- col = split.column()
- col.label(text="Use Channel:")
- col.prop(md, "mask_tex_use_channel", text="")
-
- if md.mask_tex_mapping == 'OBJECT':
- layout.prop(md, "mask_tex_map_object", text="Object")
- obj = md.mask_tex_map_object
- if obj and obj.type == 'ARMATURE':
- layout.prop_search(md, "mask_tex_map_bone", obj.data, "bones", text="Bone")
- elif md.mask_tex_mapping == 'UV' and ob.type == 'MESH':
- layout.prop_search(md, "mask_tex_uv_layer", ob.data, "uv_layers")
-
- def VERTEX_WEIGHT_EDIT(self, layout, ob, md):
- split = layout.split()
-
- col = split.column()
- col.label(text="Vertex Group:")
- col.prop_search(md, "vertex_group", ob, "vertex_groups", text="")
-
- col.label(text="Default Weight:")
- col.prop(md, "default_weight", text="")
-
- col = split.column()
- col.prop(md, "use_add")
- sub = col.column()
- sub.active = md.use_add
- sub.prop(md, "add_threshold")
-
- col = col.column()
- col.prop(md, "use_remove")
- sub = col.column()
- sub.active = md.use_remove
- sub.prop(md, "remove_threshold")
-
- layout.separator()
-
- row = layout.row(align=True)
- row.prop(md, "falloff_type")
- row.prop(md, "invert_falloff", text="", icon='ARROW_LEFTRIGHT')
- if md.falloff_type == 'CURVE':
- layout.template_curve_mapping(md, "map_curve")
-
- row = layout.row(align=True)
- row.prop(md, "normalize")
-
- # Common mask options
- layout.separator()
- self.vertex_weight_mask(layout, ob, md)
-
- def VERTEX_WEIGHT_MIX(self, layout, ob, md):
- split = layout.split()
-
- col = split.column()
- col.label(text="Vertex Group A:")
- row = col.row(align=True)
- row.prop_search(md, "vertex_group_a", ob, "vertex_groups", text="")
- row.prop(md, "invert_vertex_group_a", text="", icon='ARROW_LEFTRIGHT')
- col.label(text="Default Weight A:")
- col.prop(md, "default_weight_a", text="")
-
- col.label(text="Mix Mode:")
- col.prop(md, "mix_mode", text="")
-
- col = split.column()
- col.label(text="Vertex Group B:")
- row = col.row(align=True)
- row.prop_search(md, "vertex_group_b", ob, "vertex_groups", text="")
- row.prop(md, "invert_vertex_group_b", text="", icon='ARROW_LEFTRIGHT')
- col.label(text="Default Weight B:")
- col.prop(md, "default_weight_b", text="")
-
- col.label(text="Mix Set:")
- col.prop(md, "mix_set", text="")
-
- row = layout.row(align=True)
- row.prop(md, "normalize")
-
- # Common mask options
- layout.separator()
- self.vertex_weight_mask(layout, ob, md)
-
- def VERTEX_WEIGHT_PROXIMITY(self, layout, ob, md):
- split = layout.split()
-
- col = split.column()
- col.label(text="Vertex Group:")
- col.prop_search(md, "vertex_group", ob, "vertex_groups", text="")
-
- col = split.column()
- col.label(text="Target Object:")
- col.prop(md, "target", text="")
-
- split = layout.split()
-
- col = split.column()
- col.label(text="Distance:")
- col.prop(md, "proximity_mode", text="")
- if md.proximity_mode == 'GEOMETRY':
- col.row().prop(md, "proximity_geometry")
-
- col = split.column()
- col.label()
- col.prop(md, "min_dist")
- col.prop(md, "max_dist")
-
- layout.separator()
- row = layout.row(align=True)
- row.prop(md, "falloff_type")
- row.prop(md, "invert_falloff", text="", icon='ARROW_LEFTRIGHT')
-
- row = layout.row(align=True)
- row.prop(md, "normalize")
-
- # Common mask options
- layout.separator()
- self.vertex_weight_mask(layout, ob, md)
-
- def SKIN(self, layout, _ob, md):
- row = layout.row()
- row.operator("object.skin_armature_create", text="Create Armature")
- row.operator("mesh.customdata_skin_add")
-
- layout.separator()
-
- row = layout.row(align=True)
- row.prop(md, "branch_smoothing")
- row.prop(md, "use_smooth_shade")
-
- split = layout.split()
-
- col = split.column()
- col.label(text="Selected Vertices:")
- sub = col.column(align=True)
- sub.operator("object.skin_loose_mark_clear", text="Mark Loose").action = 'MARK'
- sub.operator("object.skin_loose_mark_clear", text="Clear Loose").action = 'CLEAR'
-
- sub = col.column()
- sub.operator("object.skin_root_mark", text="Mark Root")
- sub.operator("object.skin_radii_equalize", text="Equalize Radii")
-
- col = split.column()
- col.label(text="Symmetry Axes:")
- col.prop(md, "use_x_symmetry")
- col.prop(md, "use_y_symmetry")
- col.prop(md, "use_z_symmetry")
-
- def TRIANGULATE(self, layout, _ob, md):
- row = layout.row()
-
- col = row.column()
- col.label(text="Quad Method:")
- col.prop(md, "quad_method", text="")
- col.prop(md, "keep_custom_normals")
- col = row.column()
- col.label(text="Ngon Method:")
- col.prop(md, "ngon_method", text="")
- col.label(text="Minimum Vertices:")
- col.prop(md, "min_vertices", text="")
-
- def UV_WARP(self, layout, ob, md):
- split = layout.split()
- col = split.column()
- col.prop(md, "center")
-
- col = split.column()
- col.label(text="UV Axis:")
- col.prop(md, "axis_u", text="")
- col.prop(md, "axis_v", text="")
-
- split = layout.split()
- col = split.column()
- col.label(text="From:")
- col.prop(md, "object_from", text="")
-
- col = split.column()
- col.label(text="To:")
- col.prop(md, "object_to", text="")
-
- split = layout.split()
- col = split.column()
- obj = md.object_from
- if obj and obj.type == 'ARMATURE':
- col.label(text="Bone:")
- col.prop_search(md, "bone_from", obj.data, "bones", text="")
-
- col = split.column()
- obj = md.object_to
- if obj and obj.type == 'ARMATURE':
- col.label(text="Bone:")
- col.prop_search(md, "bone_to", obj.data, "bones", text="")
-
- split = layout.split()
- col = split.column()
- col.label(text="Offset:")
- col.prop(md, "offset", text="")
-
- col = split.column()
- col.label(text="Scale:")
- col.prop(md, "scale", text="")
-
- col = split.column()
- col.label(text="Rotate:")
- col.prop(md, "rotation", text="")
-
- split = layout.split()
-
- col = split.column()
- col.label(text="Vertex Group:")
- row = col.row(align=True)
- row.prop_search(md, "vertex_group", ob, "vertex_groups", text="")
- row.prop(md, "invert_vertex_group", text="", icon='ARROW_LEFTRIGHT')
-
- col = split.column()
- col.label(text="UV Map:")
- col.prop_search(md, "uv_layer", ob.data, "uv_layers", text="")
-
- def WIREFRAME(self, layout, ob, md):
- has_vgroup = bool(md.vertex_group)
-
- split = layout.split()
-
- col = split.column()
- col.prop(md, "thickness", text="Thickness")
-
- row = col.row(align=True)
- row.prop_search(md, "vertex_group", ob, "vertex_groups", text="")
- sub = row.row(align=True)
- sub.active = has_vgroup
- sub.prop(md, "invert_vertex_group", text="", icon='ARROW_LEFTRIGHT')
- row = col.row(align=True)
- row.active = has_vgroup
- row.prop(md, "thickness_vertex_group", text="Factor")
-
- col.prop(md, "use_crease", text="Crease Edges")
- row = col.row()
- row.active = md.use_crease
- row.prop(md, "crease_weight", text="Crease Weight")
-
- col = split.column()
-
- col.prop(md, "offset")
- col.prop(md, "use_even_offset", text="Even Thickness")
- col.prop(md, "use_relative_offset", text="Relative Thickness")
- col.prop(md, "use_boundary", text="Boundary")
- col.prop(md, "use_replace", text="Replace Original")
-
- col.prop(md, "material_offset", text="Material Offset")
-
- def WELD(self, layout, ob, md):
- layout.prop(md, "merge_threshold", text="Distance")
- layout.prop(md, "max_interactions")
- row = layout.row(align=True)
- row.prop_search(md, "vertex_group", ob, "vertex_groups")
- row.prop(md, "invert_vertex_group", text="", icon='ARROW_LEFTRIGHT')
-
- def DATA_TRANSFER(self, layout, ob, md):
- row = layout.row(align=True)
- row.prop(md, "object")
- sub = row.row(align=True)
- sub.active = bool(md.object)
- sub.prop(md, "use_object_transform", text="", icon='GROUP')
-
- layout.separator()
-
- split = layout.split(factor=0.333)
- split.prop(md, "use_vert_data")
- use_vert = md.use_vert_data
- row = split.row()
- row.active = use_vert
- row.prop(md, "vert_mapping", text="")
- if use_vert:
- col = layout.column(align=True)
- split = col.split(factor=0.333, align=True)
- sub = split.column(align=True)
- sub.prop(md, "data_types_verts")
- sub = split.column(align=True)
- row = sub.row(align=True)
- row.prop(md, "layers_vgroup_select_src", text="")
- row.label(icon='RIGHTARROW')
- row.prop(md, "layers_vgroup_select_dst", text="")
- row = sub.row(align=True)
- row.label(text="", icon='NONE')
-
- layout.separator()
-
- split = layout.split(factor=0.333)
- split.prop(md, "use_edge_data")
- use_edge = md.use_edge_data
- row = split.row()
- row.active = use_edge
- row.prop(md, "edge_mapping", text="")
- if use_edge:
- col = layout.column(align=True)
- split = col.split(factor=0.333, align=True)
- sub = split.column(align=True)
- sub.prop(md, "data_types_edges")
-
- layout.separator()
-
- split = layout.split(factor=0.333)
- split.prop(md, "use_loop_data")
- use_loop = md.use_loop_data
- row = split.row()
- row.active = use_loop
- row.prop(md, "loop_mapping", text="")
- if use_loop:
- col = layout.column(align=True)
- split = col.split(factor=0.333, align=True)
- sub = split.column(align=True)
- sub.prop(md, "data_types_loops")
- sub = split.column(align=True)
- row = sub.row(align=True)
- row.label(text="", icon='NONE')
- row = sub.row(align=True)
- row.prop(md, "layers_vcol_select_src", text="")
- row.label(icon='RIGHTARROW')
- row.prop(md, "layers_vcol_select_dst", text="")
- row = sub.row(align=True)
- row.prop(md, "layers_uv_select_src", text="")
- row.label(icon='RIGHTARROW')
- row.prop(md, "layers_uv_select_dst", text="")
- col.prop(md, "islands_precision")
-
- layout.separator()
-
- split = layout.split(factor=0.333)
- split.prop(md, "use_poly_data")
- use_poly = md.use_poly_data
- row = split.row()
- row.active = use_poly
- row.prop(md, "poly_mapping", text="")
- if use_poly:
- col = layout.column(align=True)
- split = col.split(factor=0.333, align=True)
- sub = split.column(align=True)
- sub.prop(md, "data_types_polys")
-
- layout.separator()
-
- split = layout.split()
- col = split.column()
- row = col.row(align=True)
- sub = row.row(align=True)
- sub.active = md.use_max_distance
- sub.prop(md, "max_distance")
- row.prop(md, "use_max_distance", text="", icon='STYLUS_PRESSURE')
-
- col = split.column()
- col.prop(md, "ray_radius")
-
- layout.separator()
-
- split = layout.split()
- col = split.column()
- col.prop(md, "mix_mode")
- col.prop(md, "mix_factor")
-
- col = split.column()
- row = col.row()
- row.active = bool(md.object)
- row.operator("object.datalayout_transfer", text="Generate Data Layers")
- row = col.row(align=True)
- row.prop_search(md, "vertex_group", ob, "vertex_groups", text="")
- sub = row.row(align=True)
- sub.active = bool(md.vertex_group)
- sub.prop(md, "invert_vertex_group", text="", icon='ARROW_LEFTRIGHT')
-
- def NORMAL_EDIT(self, layout, ob, md):
- has_vgroup = bool(md.vertex_group)
- do_polynors_fix = not md.no_polynors_fix
- needs_object_offset = (((md.mode == 'RADIAL') and not md.target) or
- ((md.mode == 'DIRECTIONAL') and md.use_direction_parallel))
-
- row = layout.row()
- row.prop(md, "mode", expand=True)
-
- split = layout.split()
-
- col = split.column()
- col.prop(md, "target", text="")
- sub = col.column(align=True)
- sub.active = needs_object_offset
- sub.prop(md, "offset")
- row = col.row(align=True)
-
- col = split.column()
- row = col.row()
- row.active = (md.mode == 'DIRECTIONAL')
- row.prop(md, "use_direction_parallel")
-
- subcol = col.column(align=True)
- subcol.label(text="Mix Mode:")
- subcol.prop(md, "mix_mode", text="")
- subcol.prop(md, "mix_factor")
- row = subcol.row(align=True)
- row.prop_search(md, "vertex_group", ob, "vertex_groups", text="")
- sub = row.row(align=True)
- sub.active = has_vgroup
- sub.prop(md, "invert_vertex_group", text="", icon='ARROW_LEFTRIGHT')
- row = subcol.row(align=True)
- row.prop(md, "mix_limit")
- row.prop(md, "no_polynors_fix", text="", icon='UNLOCKED' if do_polynors_fix else 'LOCKED')
-
- def CORRECTIVE_SMOOTH(self, layout, ob, md):
- is_bind = md.is_bind
-
- layout.prop(md, "factor", text="Factor")
- layout.prop(md, "iterations")
- layout.prop(md, "scale")
- row = layout.row()
- row.prop(md, "smooth_type")
-
- split = layout.split()
-
- col = split.column()
- col.label(text="Vertex Group:")
- row = col.row(align=True)
- row.prop_search(md, "vertex_group", ob, "vertex_groups", text="")
- row.prop(md, "invert_vertex_group", text="", icon='ARROW_LEFTRIGHT')
-
- col = split.column()
- col.prop(md, "use_only_smooth")
- col.prop(md, "use_pin_boundary")
-
- layout.prop(md, "rest_source")
- if md.rest_source == 'BIND':
- layout.operator("object.correctivesmooth_bind", text="Unbind" if is_bind else "Bind")
-
- def WEIGHTED_NORMAL(self, layout, ob, md):
- layout.label(text="Weighting Mode:")
- split = layout.split(align=True)
- col = split.column(align=True)
- col.prop(md, "mode", text="")
- col.prop(md, "weight", text="Weight")
- col.prop(md, "keep_sharp")
-
- col = split.column(align=True)
- row = col.row(align=True)
- row.prop_search(md, "vertex_group", ob, "vertex_groups", text="")
- row.active = bool(md.vertex_group)
- row.prop(md, "invert_vertex_group", text="", icon='ARROW_LEFTRIGHT')
- col.prop(md, "thresh", text="Threshold")
- col.prop(md, "face_influence")
-
- def SIMULATION(self, layout, ob, md):
- layout.prop(md, "simulation")
- layout.prop(md, "data_path")
+ layout.template_modifiers()
class DATA_PT_gpencil_modifiers(ModifierButtonsPanel, Panel):