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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2017-06-01 17:31:56 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2017-06-01 17:31:56 +0300 |
commit | 237e17a957ea16d4f326f8babfdb49b8d954e529 (patch) | |
tree | beb289cb17adf0d4b7ad3e539be0f727cb61476c /release/scripts/startup/bl_ui/properties_game.py | |
parent | 3bc8e88643667e4b5c45ca7cbe8e61934c82c702 (diff) | |
parent | e5d8b04abe0524ea31c1ef158a0cfba83e739b04 (diff) |
Merge branch 'master' into blender2.8
Diffstat (limited to 'release/scripts/startup/bl_ui/properties_game.py')
-rw-r--r-- | release/scripts/startup/bl_ui/properties_game.py | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/release/scripts/startup/bl_ui/properties_game.py b/release/scripts/startup/bl_ui/properties_game.py index 0d78bfc5d5e..7f33041e338 100644 --- a/release/scripts/startup/bl_ui/properties_game.py +++ b/release/scripts/startup/bl_ui/properties_game.py @@ -343,7 +343,7 @@ class RENDER_PT_game_stereo(RenderButtonsPanel, Panel): stereo_mode = gs.stereo # stereo options: - layout.prop(gs, "stereo", expand=True) + layout.row().prop(gs, "stereo", expand=True) # stereo: if stereo_mode == 'STEREO': @@ -392,7 +392,7 @@ class RENDER_PT_game_shading(RenderButtonsPanel, Panel): gs = context.scene.game_settings - layout.prop(gs, "material_mode", expand=True) + layout.row().prop(gs, "material_mode", expand=True) if gs.material_mode == 'GLSL': split = layout.split() |