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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2019-03-17 19:52:05 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2019-03-17 23:53:13 +0300
commitdf96455c55110da00f0543c5895376ffbc66313b (patch)
treed1fc0a55f44d4b931362d84eea77a7662c1955a6 /release/scripts/startup/bl_ui/properties_material.py
parentf79ad428085edd8289f37027ba3d5ed3a52bce67 (diff)
UI: add light/world settings in shader node editor.
Material was already there. Implementation was changed so it's just a single line of code to adapt a panel to the node editor.
Diffstat (limited to 'release/scripts/startup/bl_ui/properties_material.py')
-rw-r--r--release/scripts/startup/bl_ui/properties_material.py16
1 files changed, 6 insertions, 10 deletions
diff --git a/release/scripts/startup/bl_ui/properties_material.py b/release/scripts/startup/bl_ui/properties_material.py
index 6e21fba51f2..260e57c4b1c 100644
--- a/release/scripts/startup/bl_ui/properties_material.py
+++ b/release/scripts/startup/bl_ui/properties_material.py
@@ -206,11 +206,12 @@ class EEVEE_MATERIAL_PT_settings(MaterialButtonsPanel, Panel):
bl_context = "material"
COMPAT_ENGINES = {'BLENDER_EEVEE'}
- @staticmethod
- def draw_shared(self, mat):
+ def draw(self, context):
layout = self.layout
layout.use_property_split = True
+ mat = context.material
+
layout.prop(mat, "blend_method")
if mat.blend_method != 'OPAQUE':
@@ -228,9 +229,6 @@ class EEVEE_MATERIAL_PT_settings(MaterialButtonsPanel, Panel):
layout.prop(mat, "use_sss_translucency")
layout.prop(mat, "pass_index")
- def draw(self, context):
- self.draw_shared(self, context.material)
-
class MATERIAL_PT_viewport(MaterialButtonsPanel, Panel):
bl_label = "Viewport Display"
@@ -242,19 +240,17 @@ class MATERIAL_PT_viewport(MaterialButtonsPanel, Panel):
mat = context.material
return mat and not mat.grease_pencil
- @staticmethod
- def draw_shared(self, mat):
+ def draw(self, context):
layout = self.layout
layout.use_property_split = True
+ mat = context.material
+
col = layout.column()
col.prop(mat, "diffuse_color", text="Color")
col.prop(mat, "metallic")
col.prop(mat, "roughness")
- def draw(self, context):
- self.draw_shared(self, context.material)
-
classes = (
MATERIAL_MT_context_menu,