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authorCampbell Barton <ideasman42@gmail.com>2019-04-19 08:32:24 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-04-19 08:32:24 +0300
commit5b0f0421ef1d841d7389b504057dbf76998007c7 (patch)
tree01fd941322922ad06a24b7179b52c66ac3a4d2ad /release/scripts/startup/bl_ui/properties_physics_common.py
parent9573bf432c4b06d940b4b38cc455826f47518884 (diff)
Cleanup: mark unused arguments in UI scripts
Quiet's pylint W0613 warning, also remove some unused args.
Diffstat (limited to 'release/scripts/startup/bl_ui/properties_physics_common.py')
-rw-r--r--release/scripts/startup/bl_ui/properties_physics_common.py30
1 files changed, 14 insertions, 16 deletions
diff --git a/release/scripts/startup/bl_ui/properties_physics_common.py b/release/scripts/startup/bl_ui/properties_physics_common.py
index 11a9b250454..aeeb4714d46 100644
--- a/release/scripts/startup/bl_ui/properties_physics_common.py
+++ b/release/scripts/startup/bl_ui/properties_physics_common.py
@@ -35,7 +35,7 @@ class PhysicButtonsPanel:
return (context.object) and context.engine in cls.COMPAT_ENGINES
-def physics_add(self, layout, md, name, type, typeicon, toggles):
+def physics_add(layout, md, name, type, _typeicon, toggles):
row = layout.row(align=True)
if md:
row.context_pointer_set("modifier", md)
@@ -57,7 +57,7 @@ def physics_add(self, layout, md, name, type, typeicon, toggles):
).type = type
-def physics_add_special(self, layout, data, name, addop, removeop, typeicon):
+def physics_add_special(layout, data, name, addop, removeop, _typeicon):
row = layout.row(align=True)
if data:
row.operator(removeop, text=name, text_ctxt=i18n_contexts.default, icon='X')
@@ -89,23 +89,21 @@ class PHYSICS_PT_add(PhysicButtonsPanel, Panel):
col.operator("object.forcefield_toggle", text="Force Field", icon='X')
if obj.type == 'MESH':
- physics_add(self, col, context.collision, "Collision", 'COLLISION', 'MOD_PHYSICS', False)
- physics_add(self, col, context.cloth, "Cloth", 'CLOTH', 'MOD_CLOTH', True)
- physics_add(
- self, col, context.dynamic_paint, "Dynamic Paint", 'DYNAMIC_PAINT', 'MOD_DYNAMICPAINT', True
- )
+ physics_add(col, context.collision, "Collision", 'COLLISION', 'MOD_PHYSICS', False)
+ physics_add(col, context.cloth, "Cloth", 'CLOTH', 'MOD_CLOTH', True)
+ physics_add(col, context.dynamic_paint, "Dynamic Paint", 'DYNAMIC_PAINT', 'MOD_DYNAMICPAINT', True)
col = flow.column()
if obj.type in {'MESH', 'LATTICE', 'CURVE', 'SURFACE', 'FONT'}:
- physics_add(self, col, context.soft_body, "Soft Body", 'SOFT_BODY', 'MOD_SOFT', True)
+ physics_add(col, context.soft_body, "Soft Body", 'SOFT_BODY', 'MOD_SOFT', True)
if obj.type == 'MESH':
- physics_add(self, col, context.fluid, "Fluid", 'FLUID_SIMULATION', 'MOD_FLUIDSIM', True)
- physics_add(self, col, context.smoke, "Smoke", 'SMOKE', 'MOD_SMOKE', True)
+ physics_add(col, context.fluid, "Fluid", 'FLUID_SIMULATION', 'MOD_FLUIDSIM', True)
+ physics_add(col, context.smoke, "Smoke", 'SMOKE', 'MOD_SMOKE', True)
physics_add_special(
- self, col, obj.rigid_body, "Rigid Body",
+ col, obj.rigid_body, "Rigid Body",
"rigidbody.object_add",
"rigidbody.object_remove",
'MESH_ICOSPHERE'
@@ -113,7 +111,7 @@ class PHYSICS_PT_add(PhysicButtonsPanel, Panel):
# all types of objects can have rigid body constraint.
physics_add_special(
- self, col, obj.rigid_body_constraint, "Rigid Body Constraint",
+ col, obj.rigid_body_constraint, "Rigid Body Constraint",
"rigidbody.constraint_add",
"rigidbody.constraint_remove",
'CONSTRAINT'
@@ -122,7 +120,7 @@ class PHYSICS_PT_add(PhysicButtonsPanel, Panel):
# cache-type can be 'PSYS' 'HAIR' 'SMOKE' etc.
-def point_cache_ui(self, context, cache, enabled, cachetype):
+def point_cache_ui(self, cache, enabled, cachetype):
layout = self.layout
layout.use_property_split = True
@@ -243,7 +241,7 @@ def point_cache_ui(self, context, cache, enabled, cachetype):
col.operator("ptcache.bake_all", text="Update All To Frame").bake = False
-def effector_weights_ui(self, context, weights, weight_type):
+def effector_weights_ui(self, weights, weight_type):
layout = self.layout
layout.use_property_split = True
@@ -280,7 +278,7 @@ def effector_weights_ui(self, context, weights, weight_type):
col.prop(weights, "boid", slider=True)
-def basic_force_field_settings_ui(self, context, field):
+def basic_force_field_settings_ui(self, field):
layout = self.layout
layout.use_property_split = True
@@ -333,7 +331,7 @@ def basic_force_field_settings_ui(self, context, field):
col.prop(field, "use_absorption")
-def basic_force_field_falloff_ui(self, context, field):
+def basic_force_field_falloff_ui(self, field):
layout = self.layout
if not field or field.type == 'NONE':