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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2014-01-20 17:46:48 +0400
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2014-01-20 17:50:10 +0400
commitf074b67108b8f5759dbc9147d4e0bdc0cb6f3c2a (patch)
tree9b10bb02e5182323f75e8c3b5ba551e05e4e1078 /release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py
parentc8d0d9b383a53aadc704c1619418dea8031c9abf (diff)
Fix T38267: dynamic paint Use Object Material not working correct in some cases.
Diffstat (limited to 'release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py')
-rw-r--r--release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py6
1 files changed, 3 insertions, 3 deletions
diff --git a/release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py b/release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py
index 06c04f25c62..c0ce8c9fcdd 100644
--- a/release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py
+++ b/release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py
@@ -107,7 +107,7 @@ class PHYSICS_PT_dynamic_paint(PhysicButtonsPanel, Panel):
elif md.ui_type == 'BRUSH':
brush = md.brush_settings
- engine = context.scene.render.engine
+ use_shading_nodes = context.scene.render.use_shading_nodes
if brush is None:
layout.operator("dpaint.type_toggle", text="Add Brush").type = 'BRUSH'
@@ -122,11 +122,11 @@ class PHYSICS_PT_dynamic_paint(PhysicButtonsPanel, Panel):
col.prop(brush, "paint_wetness", text="Wetness")
col = split.column()
- if engine == 'BLENDER_RENDER':
+ if not use_shading_nodes:
sub = col.column()
sub.active = (brush.paint_source != 'PARTICLE_SYSTEM')
sub.prop(brush, "use_material")
- if brush.use_material and brush.paint_source != 'PARTICLE_SYSTEM' and engine == 'BLENDER_RENDER':
+ if brush.use_material and brush.paint_source != 'PARTICLE_SYSTEM' and not use_shading_nodes:
col.prop(brush, "material", text="")
col.prop(brush, "paint_alpha", text="Alpha Factor")
else: