diff options
author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-07-11 12:43:56 +0300 |
---|---|---|
committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-07-17 17:46:09 +0300 |
commit | 644fadf2f0131f8ecd73da6c994ec8a8d4b0a7d1 (patch) | |
tree | 91860a43b1d538802608a2aa7316828606e7cd99 /release/scripts/startup/bl_ui/properties_physics_field.py | |
parent | 7b3a18f0aa3ed9612aca602878a8ebdf2f1250f9 (diff) |
Render: add "OpenGL" render engine.
This is intended for quick renders for previsualization, animation previews
or sequencer previews. It provides the same settings as found in the 3D view
Shading popover in solid display mode, but in the scene render properties.
The "Workbench" engine was removed, and this name no longer appears in the
user interface, it's purely an internal name. We might come up with a better
name for this OpenGL engine still, but it's good to be consistent with the
OpenGL Render operator name since this has a similar purpose.
Diffstat (limited to 'release/scripts/startup/bl_ui/properties_physics_field.py')
-rw-r--r-- | release/scripts/startup/bl_ui/properties_physics_field.py | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/release/scripts/startup/bl_ui/properties_physics_field.py b/release/scripts/startup/bl_ui/properties_physics_field.py index 3b01015047f..1a4e24fbc0c 100644 --- a/release/scripts/startup/bl_ui/properties_physics_field.py +++ b/release/scripts/startup/bl_ui/properties_physics_field.py @@ -38,7 +38,7 @@ class PhysicButtonsPanel: class PHYSICS_PT_field(PhysicButtonsPanel, Panel): bl_label = "Force Fields" - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'} @classmethod def poll(cls, context): @@ -112,7 +112,7 @@ class PHYSICS_PT_field(PhysicButtonsPanel, Panel): class PHYSICS_PT_field_falloff(PhysicButtonsPanel, Panel): bl_label = "Falloff" bl_parent_id = "PHYSICS_PT_field" - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'} @classmethod def poll(cls, context): @@ -170,7 +170,7 @@ class PHYSICS_PT_field_falloff(PhysicButtonsPanel, Panel): class PHYSICS_PT_collision(PhysicButtonsPanel, Panel): bl_label = "Collision" - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'} @classmethod def poll(cls, context): @@ -199,7 +199,7 @@ class PHYSICS_PT_collision(PhysicButtonsPanel, Panel): class PHYSICS_PT_collision_particle(PhysicButtonsPanel, Panel): bl_label = "Particle" bl_parent_id = "PHYSICS_PT_collision" - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'} @classmethod def poll(cls, context): @@ -241,7 +241,7 @@ class PHYSICS_PT_collision_particle(PhysicButtonsPanel, Panel): class PHYSICS_PT_collision_softbody(PhysicButtonsPanel, Panel): bl_label = "Softbody" bl_parent_id = "PHYSICS_PT_collision" - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'} @classmethod def poll(cls, context): |