diff options
author | Campbell Barton <ideasman42@gmail.com> | 2013-01-23 11:42:28 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2013-01-23 11:42:28 +0400 |
commit | 6b51bb39c83561004e9c3ac06e2c02ce44d3b54e (patch) | |
tree | cb80bf453e8b70a56329a3904e3c26d57f56eb9a /release/scripts/startup/bl_ui/properties_physics_rigidbody.py | |
parent | 69ddc5eb99d36c7d2cf86a7537a3784d3c72777e (diff) |
move rigidbody toggle into the header for scene and objects.
Diffstat (limited to 'release/scripts/startup/bl_ui/properties_physics_rigidbody.py')
-rw-r--r-- | release/scripts/startup/bl_ui/properties_physics_rigidbody.py | 9 |
1 files changed, 7 insertions, 2 deletions
diff --git a/release/scripts/startup/bl_ui/properties_physics_rigidbody.py b/release/scripts/startup/bl_ui/properties_physics_rigidbody.py index 87a4c2fdbee..218d4bebeed 100644 --- a/release/scripts/startup/bl_ui/properties_physics_rigidbody.py +++ b/release/scripts/startup/bl_ui/properties_physics_rigidbody.py @@ -35,7 +35,13 @@ class PHYSICS_PT_rigid_body(PHYSICS_PT_rigidbody_panel, Panel): ob = context.object rd = context.scene.render return (ob and ob.rigid_body and (not rd.use_game_engine)) - + + def draw_header(self, context): + obj = context.object + rbo = obj.rigid_body + if rbo is not None: + self.layout.prop(rbo, "enabled", text=""); + def draw(self, context): layout = self.layout @@ -46,7 +52,6 @@ class PHYSICS_PT_rigid_body(PHYSICS_PT_rigidbody_panel, Panel): layout.prop(rbo, "type", text="Type") row = layout.row() - row.prop(rbo, "enabled"); row.prop(rbo, "kinematic", text="Animated") if rbo.type == 'ACTIVE': |