diff options
author | Jeroen Bakker <j.bakker@atmind.nl> | 2018-06-12 16:15:36 +0300 |
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committer | Jeroen Bakker <j.bakker@atmind.nl> | 2018-06-12 16:32:31 +0300 |
commit | b6b1e0f56cefc43571c8fc09bb14e4cb4bff7841 (patch) | |
tree | b671b08cf7373476a0fb6982fefa4b8d068dd85c /release/scripts/startup/bl_ui/properties_render.py | |
parent | d72ddb81aecb74be9e9403198644f0a68c7268c2 (diff) |
T55454: removal of clay engine
The ClayEngine was introduced to test the blender2.8 architecture during
development. As currently we have the wanted features implemented with
matcaps we are going to remove the clay engine as it was never intended
to be an official releasable engine
Note: The test cases are never run. But when enabled will be skipped as
they were implemented over the Clay Engine
Diffstat (limited to 'release/scripts/startup/bl_ui/properties_render.py')
-rw-r--r-- | release/scripts/startup/bl_ui/properties_render.py | 25 |
1 files changed, 1 insertions, 24 deletions
diff --git a/release/scripts/startup/bl_ui/properties_render.py b/release/scripts/startup/bl_ui/properties_render.py index 7cb0ce55be3..3714885e9f8 100644 --- a/release/scripts/startup/bl_ui/properties_render.py +++ b/release/scripts/startup/bl_ui/properties_render.py @@ -391,7 +391,7 @@ class RENDER_UL_renderviews(UIList): class RENDER_PT_stereoscopy(RenderButtonsPanel, Panel): bl_label = "Stereoscopy" - COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_CLAY', 'BLENDER_EEVEE'} + COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'} bl_options = {'DEFAULT_CLOSED'} def draw_header(self, context): @@ -432,28 +432,6 @@ class RENDER_PT_stereoscopy(RenderButtonsPanel, Panel): row.prop(rv, "camera_suffix", text="") -class RENDER_PT_clay_settings(RenderButtonsPanel, Panel): - bl_label = "Clay Settings" - COMPAT_ENGINES = {'BLENDER_CLAY'} - - def draw(self, context): - layout = self.layout - props = context.scene.display - - col = layout.column() - col.template_icon_view(props, "matcap_icon") - col.prop(props, "matcap_rotation") - col.prop(props, "matcap_hue") - col.prop(props, "matcap_saturation") - col.prop(props, "matcap_value") - col.prop(props, "matcap_ssao_samples") - col.prop(props, "matcap_ssao_factor_cavity") - col.prop(props, "matcap_ssao_factor_edge") - col.prop(props, "matcap_ssao_distance") - col.prop(props, "matcap_ssao_attenuation") - col.prop(props, "matcap_hair_brightness_randomness") - - class RENDER_PT_eevee_ambient_occlusion(RenderButtonsPanel, Panel): bl_label = "Ambient Occlusion" bl_options = {'DEFAULT_CLOSED'} @@ -796,7 +774,6 @@ classes = ( RENDER_UL_renderviews, RENDER_PT_stereoscopy, RENDER_PT_hair, - RENDER_PT_clay_settings, RENDER_PT_eevee_sampling, RENDER_PT_eevee_film, RENDER_PT_eevee_shadows, |