Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorNick Samarin <nicks1987@bigmir.net>2011-05-17 00:30:59 +0400
committerNick Samarin <nicks1987@bigmir.net>2011-05-17 00:30:59 +0400
commita918040902bdeb7c9793168710871e4a3b7777a3 (patch)
tree7380f00bce5448d777d09f4be4d7127e8eecec49 /release/scripts/startup/bl_ui/properties_scene.py
parentdaeca2f8262884c436c5678225704b594ce5347b (diff)
parent99ee18c684da65ba774175c0b57a086e8222464a (diff)
synched with trunk at revision 36569
Diffstat (limited to 'release/scripts/startup/bl_ui/properties_scene.py')
-rw-r--r--release/scripts/startup/bl_ui/properties_scene.py377
1 files changed, 377 insertions, 0 deletions
diff --git a/release/scripts/startup/bl_ui/properties_scene.py b/release/scripts/startup/bl_ui/properties_scene.py
new file mode 100644
index 00000000000..ce5ac0c62d3
--- /dev/null
+++ b/release/scripts/startup/bl_ui/properties_scene.py
@@ -0,0 +1,377 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8 compliant>
+import bpy
+from rna_prop_ui import PropertyPanel
+
+
+class SceneButtonsPanel():
+ bl_space_type = 'PROPERTIES'
+ bl_region_type = 'WINDOW'
+ bl_context = "scene"
+
+ @classmethod
+ def poll(cls, context):
+ return context.scene
+
+
+class SCENE_PT_scene(SceneButtonsPanel, bpy.types.Panel):
+ bl_label = "Scene"
+ COMPAT_ENGINES = {'BLENDER_RENDER'}
+
+ def draw(self, context):
+ layout = self.layout
+ scene = context.scene
+
+ layout.prop(scene, "camera")
+ layout.prop(scene, "background_set", text="Background")
+
+
+class SCENE_PT_unit(SceneButtonsPanel, bpy.types.Panel):
+ bl_label = "Units"
+ COMPAT_ENGINES = {'BLENDER_RENDER'}
+
+ def draw(self, context):
+ layout = self.layout
+ unit = context.scene.unit_settings
+
+ col = layout.column()
+ col.row().prop(unit, "system", expand=True)
+ col.row().prop(unit, "system_rotation", expand=True)
+
+ row = layout.row()
+ row.active = (unit.system != 'NONE')
+ row.prop(unit, "scale_length", text="Scale")
+ row.prop(unit, "use_separate")
+
+
+class SCENE_PT_keying_sets(SceneButtonsPanel, bpy.types.Panel):
+ bl_label = "Keying Sets"
+
+ def draw(self, context):
+ layout = self.layout
+
+ scene = context.scene
+ row = layout.row()
+
+ col = row.column()
+ col.template_list(scene, "keying_sets", scene.keying_sets, "active_index", rows=2)
+
+ col = row.column(align=True)
+ col.operator("anim.keying_set_add", icon='ZOOMIN', text="")
+ col.operator("anim.keying_set_remove", icon='ZOOMOUT', text="")
+
+ ks = scene.keying_sets.active
+ if ks and ks.is_path_absolute:
+ row = layout.row()
+
+ col = row.column()
+ col.prop(ks, "name")
+
+ subcol = col.column()
+ subcol.operator_context = 'INVOKE_DEFAULT'
+ op = subcol.operator("anim.keying_set_export", text="Export to File")
+ op.filepath = "keyingset.py"
+
+ col = row.column()
+ col.label(text="Keyframing Settings:")
+ col.prop(ks, "bl_options")
+
+
+class SCENE_PT_keying_set_paths(SceneButtonsPanel, bpy.types.Panel):
+ bl_label = "Active Keying Set"
+
+ @classmethod
+ def poll(cls, context):
+ ks = context.scene.keying_sets.active
+ return (ks and ks.is_path_absolute)
+
+ def draw(self, context):
+ layout = self.layout
+
+ scene = context.scene
+ ks = scene.keying_sets.active
+
+ row = layout.row()
+ row.label(text="Paths:")
+
+ row = layout.row()
+
+ col = row.column()
+ col.template_list(ks, "paths", ks.paths, "active_index", rows=2)
+
+ col = row.column(align=True)
+ col.operator("anim.keying_set_path_add", icon='ZOOMIN', text="")
+ col.operator("anim.keying_set_path_remove", icon='ZOOMOUT', text="")
+
+ ksp = ks.paths.active
+ if ksp:
+ col = layout.column()
+ col.label(text="Target:")
+ col.template_any_ID(ksp, "id", "id_type")
+ col.template_path_builder(ksp, "data_path", ksp.id)
+
+ row = layout.row()
+
+ col = row.column()
+ col.label(text="Array Target:")
+ col.prop(ksp, "use_entire_array")
+ if ksp.use_entire_array is False:
+ col.prop(ksp, "array_index")
+
+ col = row.column()
+ col.label(text="F-Curve Grouping:")
+ col.prop(ksp, "group_method")
+ if ksp.group_method == 'NAMED':
+ col.prop(ksp, "group")
+
+ col.prop(ksp, "bl_options")
+
+
+class SCENE_PT_physics(SceneButtonsPanel, bpy.types.Panel):
+ bl_label = "Gravity"
+ COMPAT_ENGINES = {'BLENDER_RENDER'}
+
+ def draw_header(self, context):
+ self.layout.prop(context.scene, "use_gravity", text="")
+
+ def draw(self, context):
+ layout = self.layout
+
+ scene = context.scene
+
+ layout.active = scene.use_gravity
+
+ layout.prop(scene, "gravity", text="")
+
+
+class SCENE_PT_simplify(SceneButtonsPanel, bpy.types.Panel):
+ bl_label = "Simplify"
+ COMPAT_ENGINES = {'BLENDER_RENDER'}
+
+ def draw_header(self, context):
+ scene = context.scene
+ rd = scene.render
+ self.layout.prop(rd, "use_simplify", text="")
+
+ def draw(self, context):
+ layout = self.layout
+ scene = context.scene
+ rd = scene.render
+
+ layout.active = rd.use_simplify
+
+ split = layout.split()
+
+ col = split.column()
+ col.prop(rd, "simplify_subdivision", text="Subdivision")
+ col.prop(rd, "simplify_child_particles", text="Child Particles")
+
+ col.prop(rd, "use_simplify_triangulate")
+
+ col = split.column()
+ col.prop(rd, "simplify_shadow_samples", text="Shadow Samples")
+ col.prop(rd, "simplify_ao_sss", text="AO and SSS")
+
+
+class SCENE_PT_custom_props(SceneButtonsPanel, PropertyPanel, bpy.types.Panel):
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
+ _context_path = "scene"
+ _property_type = bpy.types.Scene
+
+# XXX, move operator to op/ dir
+
+
+class ANIM_OT_keying_set_export(bpy.types.Operator):
+ "Export Keying Set to a python script."
+ bl_idname = "anim.keying_set_export"
+ bl_label = "Export Keying Set..."
+
+ filepath = bpy.props.StringProperty(name="File Path", description="Filepath to write file to.")
+ filter_folder = bpy.props.BoolProperty(name="Filter folders", description="", default=True, options={'HIDDEN'})
+ filter_text = bpy.props.BoolProperty(name="Filter text", description="", default=True, options={'HIDDEN'})
+ filter_python = bpy.props.BoolProperty(name="Filter python", description="", default=True, options={'HIDDEN'})
+
+ def execute(self, context):
+ if not self.filepath:
+ raise Exception("Filepath not set.")
+
+ f = open(self.filepath, "w")
+ if not f:
+ raise Exception("Could not open file.")
+
+ scene = context.scene
+ ks = scene.keying_sets.active
+
+ f.write("# Keying Set: %s\n" % ks.name)
+
+ f.write("import bpy\n\n")
+ f.write("scene= bpy.data.scenes[0]\n\n") # XXX, why not use the current scene?
+
+ # Add KeyingSet and set general settings
+ f.write("# Keying Set Level declarations\n")
+ f.write("ks= scene.keying_sets.new(name=\"%s\")\n" % ks.name)
+
+ if not ks.is_path_absolute:
+ f.write("ks.is_path_absolute = False\n")
+ f.write("\n")
+
+ f.write("ks.bl_options = %r\n" % ks.bl_options)
+ f.write("\n")
+
+ # generate and write set of lookups for id's used in paths
+ id_to_paths_cache = {} # cache for syncing ID-blocks to bpy paths + shorthands
+
+ for ksp in ks.paths:
+ if ksp.id is None:
+ continue
+ if ksp.id in id_to_paths_cache:
+ continue
+
+ # - idtype_list is used to get the list of id-datablocks from bpy.data.*
+ # since this info isn't available elsewhere
+ # - id.bl_rna.name gives a name suitable for UI,
+ # with a capitalised first letter, but we need
+ # the plural form that's all lower case
+ idtype_list = ksp.id.bl_rna.name.lower() + "s"
+ id_bpy_path = "bpy.data.%s[\"%s\"]" % (idtype_list, ksp.id.name)
+
+ # shorthand ID for the ID-block (as used in the script)
+ short_id = "id_%d" % len(id_to_paths_cache)
+
+ # store this in the cache now
+ id_to_paths_cache[ksp.id] = [short_id, id_bpy_path]
+
+ f.write("# ID's that are commonly used\n")
+ for id_pair in id_to_paths_cache.values():
+ f.write("%s = %s\n" % (id_pair[0], id_pair[1]))
+ f.write("\n")
+
+ # write paths
+ f.write("# Path Definitions\n")
+ for ksp in ks.paths:
+ f.write("ksp = ks.paths.add(")
+
+ # id-block + data_path
+ if ksp.id:
+ # find the relevant shorthand from the cache
+ id_bpy_path = id_to_paths_cache[ksp.id][0]
+ else:
+ id_bpy_path = "None" # XXX...
+ f.write("%s, '%s'" % (id_bpy_path, ksp.data_path))
+
+ # array index settings (if applicable)
+ if ksp.use_entire_array:
+ f.write(", index=-1")
+ else:
+ f.write(", index=%d" % ksp.array_index)
+
+ # grouping settings (if applicable)
+ # NOTE: the current default is KEYINGSET, but if this changes, change this code too
+ if ksp.group_method == 'NAMED':
+ f.write(", group_method='%s', group_name=\"%s\"" % (ksp.group_method, ksp.group))
+ elif ksp.group_method != 'KEYINGSET':
+ f.write(", group_method='%s'" % ksp.group_method)
+
+ # finish off
+ f.write(")\n")
+
+ f.write("\n")
+ f.close()
+
+ return {'FINISHED'}
+
+ def invoke(self, context, event):
+ wm = context.window_manager
+ wm.fileselect_add(self)
+ return {'RUNNING_MODAL'}
+
+class SCENE_PT_navmesh(SceneButtonsPanel, bpy.types.Panel):
+ bl_label = "Navmesh"
+ bl_default_closed = True
+ COMPAT_ENGINES = {'BLENDER_GAME'}
+
+ def draw(self, context):
+ layout = self.layout
+
+ rd = context.scene.game_settings.recast_data
+
+ layout.operator("object.create_navmesh", text='Build navigation mesh')
+
+ layout.label(text="Rasterization:")
+ split = layout.split()
+
+ col = split.column()
+ col.prop(rd, "cell_size")
+ col = split.column()
+ col.prop(rd, "cell_height")
+
+ layout.separator()
+
+ layout.label(text="Agent:")
+ split = layout.split()
+
+ col = split.column()
+ row = col.row()
+ row.prop(rd, "agent_height")
+ row = col.row()
+ row.prop(rd, "agent_radius")
+
+ col = split.column()
+ row = col.row()
+ row.prop(rd, "max_slope")
+ row = col.row()
+ row.prop(rd, "max_climb")
+
+ layout.separator()
+
+ layout.label(text="Region:")
+ split = layout.split()
+ col = split.column()
+ col.prop(rd, "region_min_size")
+
+ col = split.column()
+ col.prop(rd, "region_merge_size")
+
+ layout.separator()
+
+ layout.label(text="Polygonization:")
+ split = layout.split()
+ col = split.column()
+ row = col.row()
+ row.prop(rd, "edge_max_len")
+ row = col.row()
+ row.prop(rd, "edge_max_error")
+
+ col = split.column()
+ row = col.row()
+ row.prop(rd, "verts_per_poly")
+
+ layout.separator()
+
+ layout.label(text="Detail Mesh:")
+ split = layout.split()
+ col = split.column()
+ col.prop(rd, "sample_dist")
+
+ col = split.column()
+ col.prop(rd, "sample_max_error")
+
+if __name__ == "__main__": # only for live edit.
+ bpy.utils.register_module(__name__)