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authorDalai Felinto <dfelinto@gmail.com>2018-04-25 13:09:01 +0300
committerDalai Felinto <dfelinto@gmail.com>2018-04-25 13:12:43 +0300
commit791b9d821b2ff840ee42177e71c5a285fca91a36 (patch)
tree73d9f56bde224cf44a63f3faadd5622079ecf639 /release/scripts/startup/bl_ui/properties_view_layer.py
parent3315963f0a16e01022ec056c391c576cbacb37c5 (diff)
Multi-View: Moving panel to render, and rename to Stereoscopy
Multi-View was never a per-viewlayer option. And now that we have viewlayer it is better to name it in a more recognizable way: "Stereoscopy" instad of plain "Views".
Diffstat (limited to 'release/scripts/startup/bl_ui/properties_view_layer.py')
-rw-r--r--release/scripts/startup/bl_ui/properties_view_layer.py61
1 files changed, 0 insertions, 61 deletions
diff --git a/release/scripts/startup/bl_ui/properties_view_layer.py b/release/scripts/startup/bl_ui/properties_view_layer.py
index 2b80c857f97..28fd5bf666f 100644
--- a/release/scripts/startup/bl_ui/properties_view_layer.py
+++ b/release/scripts/startup/bl_ui/properties_view_layer.py
@@ -66,65 +66,6 @@ class VIEWLAYER_PT_layers(ViewLayerButtonsPanel, Panel):
col.prop(rd, "use_single_layer", icon_only=True)
-class VIEWLAYER_UL_renderviews(UIList):
- def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
- # assert(isinstance(item, bpy.types.SceneRenderView)
- view = item
- if self.layout_type in {'DEFAULT', 'COMPACT'}:
- if view.name in {'left', 'right'}:
- layout.label(view.name, icon_value=icon + (not view.use))
- else:
- layout.prop(view, "name", text="", index=index, icon_value=icon, emboss=False)
- layout.prop(view, "use", text="", index=index)
-
- elif self.layout_type == 'GRID':
- layout.alignment = 'CENTER'
- layout.label("", icon_value=icon + (not view.use))
-
-
-class VIEWLAYER_PT_views(ViewLayerButtonsPanel, Panel):
- bl_label = "Views"
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_CLAY', 'BLENDER_EEVEE'}
- bl_options = {'DEFAULT_CLOSED'}
-
- def draw_header(self, context):
- rd = context.scene.render
- self.layout.prop(rd, "use_multiview", text="")
-
- def draw(self, context):
- layout = self.layout
-
- scene = context.scene
- rd = scene.render
- rv = rd.views.active
-
- layout.active = rd.use_multiview
- basic_stereo = rd.views_format == 'STEREO_3D'
-
- row = layout.row()
- row.prop(rd, "views_format", expand=True)
-
- if basic_stereo:
- row = layout.row()
- row.template_list("VIEWLAYER_UL_renderviews", "name", rd, "stereo_views", rd.views, "active_index", rows=2)
-
- row = layout.row()
- row.label(text="File Suffix:")
- row.prop(rv, "file_suffix", text="")
-
- else:
- row = layout.row()
- row.template_list("VIEWLAYER_UL_renderviews", "name", rd, "views", rd.views, "active_index", rows=2)
-
- col = row.column(align=True)
- col.operator("scene.render_view_add", icon='ZOOMIN', text="")
- col.operator("scene.render_view_remove", icon='ZOOMOUT', text="")
-
- row = layout.row()
- row.label(text="Camera Suffix:")
- row.prop(rv, "camera_suffix", text="")
-
-
class VIEWLAYER_PT_clay_settings(ViewLayerButtonsPanel, Panel):
bl_label = "Render Settings"
COMPAT_ENGINES = {'BLENDER_CLAY'}
@@ -466,8 +407,6 @@ class VIEWLAYER_PT_eevee_layer_passes(ViewLayerButtonsPanel, Panel):
classes = (
VIEWLAYER_UL_viewlayers,
VIEWLAYER_PT_layers,
- VIEWLAYER_UL_renderviews,
- VIEWLAYER_PT_views,
VIEWLAYER_PT_clay_settings,
VIEWLAYER_PT_eevee_sampling,
VIEWLAYER_PT_eevee_shadows,