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authorCampbell Barton <ideasman42@gmail.com>2013-04-23 11:06:29 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-04-23 11:06:29 +0400
commit53917c4e3a9afc243a7bc374950b8ed51d4659d6 (patch)
tree3b53b09921814dd4f809a902b5b24368759aa6fa /release/scripts/startup/bl_ui
parent511451c8b87f9ab07df15ee36592f1071101b2d0 (diff)
rna attribute consistency edits, use common prefix for booleans.
Diffstat (limited to 'release/scripts/startup/bl_ui')
-rw-r--r--release/scripts/startup/bl_ui/properties_data_modifier.py4
-rw-r--r--release/scripts/startup/bl_ui/properties_freestyle.py34
-rw-r--r--release/scripts/startup/bl_ui/properties_game.py2
-rw-r--r--release/scripts/startup/bl_ui/properties_object.py4
-rw-r--r--release/scripts/startup/bl_ui/properties_particle.py24
-rw-r--r--release/scripts/startup/bl_ui/properties_physics_fluid.py2
-rw-r--r--release/scripts/startup/bl_ui/properties_physics_rigidbody.py2
-rw-r--r--release/scripts/startup/bl_ui/properties_physics_rigidbody_constraint.py6
-rw-r--r--release/scripts/startup/bl_ui/properties_physics_smoke.py6
-rw-r--r--release/scripts/startup/bl_ui/properties_scene.py2
-rw-r--r--release/scripts/startup/bl_ui/space_image.py4
-rw-r--r--release/scripts/startup/bl_ui/space_node.py2
-rw-r--r--release/scripts/startup/bl_ui/space_sequencer.py2
-rw-r--r--release/scripts/startup/bl_ui/space_view3d_toolbar.py10
14 files changed, 52 insertions, 52 deletions
diff --git a/release/scripts/startup/bl_ui/properties_data_modifier.py b/release/scripts/startup/bl_ui/properties_data_modifier.py
index 71178e6afac..a99919f68ad 100644
--- a/release/scripts/startup/bl_ui/properties_data_modifier.py
+++ b/release/scripts/startup/bl_ui/properties_data_modifier.py
@@ -936,9 +936,9 @@ class DATA_PT_modifiers(ModifierButtonsPanel, Panel):
layout.prop(md, "sharpness")
layout.prop(md, "use_smooth_shade")
- layout.prop(md, "remove_disconnected_pieces")
+ layout.prop(md, "use_remove_disconnected")
row = layout.row()
- row.active = md.remove_disconnected_pieces
+ row.active = md.use_remove_disconnected
row.prop(md, "threshold")
@staticmethod
diff --git a/release/scripts/startup/bl_ui/properties_freestyle.py b/release/scripts/startup/bl_ui/properties_freestyle.py
index fb97dffefb9..b4ab1a733f2 100644
--- a/release/scripts/startup/bl_ui/properties_freestyle.py
+++ b/release/scripts/startup/bl_ui/properties_freestyle.py
@@ -409,14 +409,14 @@ class RENDERLAYER_PT_freestyle_linestyle(RenderLayerFreestyleEditorButtonsPanel,
prop.name = modifier.name
elif modifier.type == 'MATERIAL':
- box.prop(modifier, "material_attr", text="")
+ box.prop(modifier, "material_attribute", text="")
self.draw_modifier_curve_common(box, modifier, False, True)
elif modifier.type == 'CALLIGRAPHY':
box.prop(modifier, "orientation")
row = box.row(align=True)
- row.prop(modifier, "min_thickness")
- row.prop(modifier, "max_thickness")
+ row.prop(modifier, "thickness_min")
+ row.prop(modifier, "thickness_max")
def draw_geometry_modifier(self, context, modifier):
layout = self.layout
@@ -448,7 +448,7 @@ class RENDERLAYER_PT_freestyle_linestyle(RenderLayerFreestyleEditorButtonsPanel,
col.prop(modifier, "octaves")
col = split.column()
col.prop(modifier, "smooth")
- col.prop(modifier, "pure_random")
+ col.prop(modifier, "use_pure_random")
elif modifier.type == 'PERLIN_NOISE_1D':
split = box.split()
@@ -540,7 +540,7 @@ class RENDERLAYER_PT_freestyle_linestyle(RenderLayerFreestyleEditorButtonsPanel,
col.prop(linestyle, "use_chaining", text="Enable Chaining")
sub = col.row()
sub.active = linestyle.use_chaining
- sub.prop(linestyle, "same_object")
+ sub.prop(linestyle, "use_same_object")
# Second column
col = split.column()
col.active = linestyle.use_chaining
@@ -554,15 +554,15 @@ class RENDERLAYER_PT_freestyle_linestyle(RenderLayerFreestyleEditorButtonsPanel,
# First column
col = split.column()
row = col.row(align=True)
- row.prop(linestyle, "use_min_angle", text="")
+ row.prop(linestyle, "use_angle_min", text="")
sub = row.row()
- sub.active = linestyle.use_min_angle
- sub.prop(linestyle, "min_angle")
+ sub.active = linestyle.use_angle_min
+ sub.prop(linestyle, "angle_min")
row = col.row(align=True)
- row.prop(linestyle, "use_max_angle", text="")
+ row.prop(linestyle, "use_angle_max", text="")
sub = row.row()
- sub.active = linestyle.use_max_angle
- sub.prop(linestyle, "max_angle")
+ sub.active = linestyle.use_angle_max
+ sub.prop(linestyle, "angle_max")
# Second column
col = split.column()
row = col.row(align=True)
@@ -590,17 +590,17 @@ class RENDERLAYER_PT_freestyle_linestyle(RenderLayerFreestyleEditorButtonsPanel,
# First column
col = split.column()
row = col.row(align=True)
- row.prop(linestyle, "use_min_length", text="")
+ row.prop(linestyle, "use_length_min", text="")
sub = row.row()
- sub.active = linestyle.use_min_length
- sub.prop(linestyle, "min_length")
+ sub.active = linestyle.use_length_min
+ sub.prop(linestyle, "length_min")
# Second column
col = split.column()
row = col.row(align=True)
- row.prop(linestyle, "use_max_length", text="")
+ row.prop(linestyle, "use_length_max", text="")
sub = row.row()
- sub.active = linestyle.use_max_length
- sub.prop(linestyle, "max_length")
+ sub.active = linestyle.use_length_max
+ sub.prop(linestyle, "length_max")
## Caps
layout.label(text="Caps:")
diff --git a/release/scripts/startup/bl_ui/properties_game.py b/release/scripts/startup/bl_ui/properties_game.py
index 1f05c8eea5a..fcafc7c816a 100644
--- a/release/scripts/startup/bl_ui/properties_game.py
+++ b/release/scripts/startup/bl_ui/properties_game.py
@@ -407,7 +407,7 @@ class RENDER_PT_game_system(RenderButtonsPanel, Panel):
row = col.row()
col = row.column()
col.prop(gs, "use_frame_rate")
- col.prop(gs, "restrict_animation_updates")
+ col.prop(gs, "use_restrict_animation_updates")
col.prop(gs, "use_material_caching")
col = row.column()
col.prop(gs, "use_display_lists")
diff --git a/release/scripts/startup/bl_ui/properties_object.py b/release/scripts/startup/bl_ui/properties_object.py
index ff8cf6ee197..31023d49340 100644
--- a/release/scripts/startup/bl_ui/properties_object.py
+++ b/release/scripts/startup/bl_ui/properties_object.py
@@ -297,8 +297,8 @@ class OBJECT_PT_relations_extras(ObjectButtonsPanel, Panel):
row.active = ((ob.parent is not None) and (ob.use_slow_parent))
row.prop(ob, "slow_parent_offset", text="Offset")
- layout.prop(ob, "extra_recalc_object")
- layout.prop(ob, "extra_recalc_data")
+ layout.prop(ob, "use_extra_recalc_object")
+ layout.prop(ob, "use_extra_recalc_data")
from bl_ui.properties_animviz import (MotionPathButtonsPanel,
diff --git a/release/scripts/startup/bl_ui/properties_particle.py b/release/scripts/startup/bl_ui/properties_particle.py
index d4a16b56b43..dc73d5981d7 100644
--- a/release/scripts/startup/bl_ui/properties_particle.py
+++ b/release/scripts/startup/bl_ui/properties_particle.py
@@ -496,8 +496,8 @@ class PARTICLE_PT_physics(ParticleButtonsPanel, Panel):
supports_courant = part.physics_type == 'FLUID'
subsub = sub.row()
subsub.enabled = supports_courant
- subsub.prop(part, "adaptive_subframes", text="")
- if supports_courant and part.adaptive_subframes:
+ subsub.prop(part, "use_adaptive_subframes", text="")
+ if supports_courant and part.use_adaptive_subframes:
col.prop(part, "courant_target", text="Threshold")
row = layout.row()
@@ -524,20 +524,20 @@ class PARTICLE_PT_physics(ParticleButtonsPanel, Panel):
if fluid.solver == 'DDR':
sub = col.row()
- sub.prop(fluid, "repulsion", slider=fluid.factor_repulsion)
- sub.prop(fluid, "factor_repulsion", text="")
+ sub.prop(fluid, "repulsion", slider=fluid.use_factor_repulsion)
+ sub.prop(fluid, "use_factor_repulsion", text="")
sub = col.row()
- sub.prop(fluid, "stiff_viscosity", slider=fluid.factor_stiff_viscosity)
- sub.prop(fluid, "factor_stiff_viscosity", text="")
+ sub.prop(fluid, "stiff_viscosity", slider=fluid.use_factor_stiff_viscosity)
+ sub.prop(fluid, "use_factor_stiff_viscosity", text="")
sub = col.row()
- sub.prop(fluid, "fluid_radius", slider=fluid.factor_radius)
- sub.prop(fluid, "factor_radius", text="")
+ sub.prop(fluid, "fluid_radius", slider=fluid.use_factor_radius)
+ sub.prop(fluid, "use_factor_radius", text="")
sub = col.row()
- sub.prop(fluid, "rest_density", slider=fluid.factor_density)
- sub.prop(fluid, "factor_density", text="")
+ sub.prop(fluid, "rest_density", slider=fluid.use_factor_density)
+ sub.prop(fluid, "use_factor_density", text="")
if fluid.solver == 'CLASSICAL':
# With the classical solver, it is possible to calculate the
@@ -563,8 +563,8 @@ class PARTICLE_PT_physics(ParticleButtonsPanel, Panel):
col = split.column()
col.label(text="Advanced:")
sub = col.row()
- sub.prop(fluid, "rest_length", slider=fluid.factor_rest_length)
- sub.prop(fluid, "factor_rest_length", text="")
+ sub.prop(fluid, "rest_length", slider=fluid.use_factor_rest_length)
+ sub.prop(fluid, "use_factor_rest_length", text="")
col.label(text="")
sub = col.column()
sub.active = fluid.use_viscoelastic_springs
diff --git a/release/scripts/startup/bl_ui/properties_physics_fluid.py b/release/scripts/startup/bl_ui/properties_physics_fluid.py
index 78bb21e76a5..0935f9336e1 100644
--- a/release/scripts/startup/bl_ui/properties_physics_fluid.py
+++ b/release/scripts/startup/bl_ui/properties_physics_fluid.py
@@ -274,7 +274,7 @@ class PHYSICS_PT_domain_boundary(PhysicButtonsPanel, Panel):
col.prop(fluid, "slip_type", text="")
if fluid.slip_type == 'PARTIALSLIP':
col.prop(fluid, "partial_slip_factor", slider=True, text="Amount")
- col.prop(fluid, "surface_noobs")
+ col.prop(fluid, "use_surface_noobs")
col = split.column()
col.label(text="Surface:")
diff --git a/release/scripts/startup/bl_ui/properties_physics_rigidbody.py b/release/scripts/startup/bl_ui/properties_physics_rigidbody.py
index 77ea5a90344..cd701178976 100644
--- a/release/scripts/startup/bl_ui/properties_physics_rigidbody.py
+++ b/release/scripts/startup/bl_ui/properties_physics_rigidbody.py
@@ -118,7 +118,7 @@ class PHYSICS_PT_rigid_body_dynamics(PHYSICS_PT_rigidbody_panel, Panel):
col.prop(rbo, "use_deactivation")
sub = col.column()
sub.active = rbo.use_deactivation
- sub.prop(rbo, "start_deactivated")
+ sub.prop(rbo, "use_start_deactivated")
sub.prop(rbo, "deactivate_linear_velocity", text="Linear Vel")
sub.prop(rbo, "deactivate_angular_velocity", text="Angular Vel")
# TODO: other params such as time?
diff --git a/release/scripts/startup/bl_ui/properties_physics_rigidbody_constraint.py b/release/scripts/startup/bl_ui/properties_physics_rigidbody_constraint.py
index a49c6d623ca..202c1c2506e 100644
--- a/release/scripts/startup/bl_ui/properties_physics_rigidbody_constraint.py
+++ b/release/scripts/startup/bl_ui/properties_physics_rigidbody_constraint.py
@@ -59,10 +59,10 @@ class PHYSICS_PT_rigid_body_constraint(PHYSICS_PT_rigidbody_constraint_panel, Pa
sub.prop(rbc, "breaking_threshold", text="Threshold")
row = layout.row()
- row.prop(rbc, "override_solver_iterations", text="Override Iterations")
+ row.prop(rbc, "use_override_solver_iterations", text="Override Iterations")
sub = row.row()
- sub.active = rbc.override_solver_iterations
- sub.prop(rbc, "num_solver_iterations", text="Iterations")
+ sub.active = rbc.use_override_solver_iterations
+ sub.prop(rbc, "solver_iterations", text="Iterations")
if rbc.type == 'HINGE':
col = layout.column(align=True)
diff --git a/release/scripts/startup/bl_ui/properties_physics_smoke.py b/release/scripts/startup/bl_ui/properties_physics_smoke.py
index 487f43aa973..4a1b99ee810 100644
--- a/release/scripts/startup/bl_ui/properties_physics_smoke.py
+++ b/release/scripts/startup/bl_ui/properties_physics_smoke.py
@@ -93,9 +93,9 @@ class PHYSICS_PT_smoke(PhysicButtonsPanel, Panel):
sub = col.column(align=True)
- sub.prop(flow, "initial_velocity")
+ sub.prop(flow, "use_initial_velocity")
sub = sub.column()
- sub.active = flow.initial_velocity
+ sub.active = flow.use_initial_velocity
sub.prop(flow, "velocity_factor")
if flow.smoke_flow_source == "MESH":
sub.prop(flow, "velocity_normal")
@@ -244,7 +244,7 @@ class PHYSICS_PT_smoke_highres(PhysicButtonsPanel, Panel):
col = split.column()
col.label(text="Resolution:")
col.prop(md, "amplify", text="Divisions")
- col.prop(md, "smooth_emitter")
+ col.prop(md, "use_smooth_emitter")
col = split.column()
col.label(text="Noise Method:")
diff --git a/release/scripts/startup/bl_ui/properties_scene.py b/release/scripts/startup/bl_ui/properties_scene.py
index eed8c84a389..a04283de8bf 100644
--- a/release/scripts/startup/bl_ui/properties_scene.py
+++ b/release/scripts/startup/bl_ui/properties_scene.py
@@ -290,7 +290,7 @@ class SCENE_PT_rigid_body_world(SceneButtonsPanel, Panel):
col = split.column()
col.prop(rbw, "steps_per_second", text="Steps Per Second")
- col.prop(rbw, "num_solver_iterations", text="Solver Iterations")
+ col.prop(rbw, "solver_iterations", text="Solver Iterations")
class SCENE_PT_rigid_body_cache(SceneButtonsPanel, Panel):
diff --git a/release/scripts/startup/bl_ui/space_image.py b/release/scripts/startup/bl_ui/space_image.py
index 5aadeb1153f..54a788f3e46 100644
--- a/release/scripts/startup/bl_ui/space_image.py
+++ b/release/scripts/startup/bl_ui/space_image.py
@@ -744,7 +744,7 @@ class IMAGE_PT_tools_brush_texture(BrushButtonsPanel, Panel):
row.prop(brush, "use_primary_overlay", toggle=True, text="", icon='RESTRICT_VIEW_ON')
sub = row.row()
sub.prop(brush, "texture_overlay_alpha", text="Alpha")
- sub.prop(brush, "cursor_overlay_override", toggle=True, text="", icon='BRUSH_DATA')
+ sub.prop(brush, "use_cursor_overlay_override", toggle=True, text="", icon='BRUSH_DATA')
@@ -771,7 +771,7 @@ class IMAGE_PT_tools_mask_texture(BrushButtonsPanel, Panel):
sub = row.row()
sub.prop(brush, "texture_overlay_alpha", text="Alpha")
- sub.prop(brush, "cursor_overlay_override", toggle=True, text="", icon='BRUSH_DATA')
+ sub.prop(brush, "use_cursor_overlay_override", toggle=True, text="", icon='BRUSH_DATA')
class IMAGE_PT_tools_brush_tool(BrushButtonsPanel, Panel):
diff --git a/release/scripts/startup/bl_ui/space_node.py b/release/scripts/startup/bl_ui/space_node.py
index 86f25fd3995..f58679e836d 100644
--- a/release/scripts/startup/bl_ui/space_node.py
+++ b/release/scripts/startup/bl_ui/space_node.py
@@ -283,7 +283,7 @@ class NODE_PT_quality(bpy.types.Panel):
col = layout.column()
col.prop(tree, "use_opencl")
col.prop(tree, "use_groupnode_buffer")
- col.prop(tree, "two_pass")
+ col.prop(tree, "use_two_pass")
col.prop(tree, "use_viewer_border")
col.prop(snode, "show_highlight")
col.prop(snode, "use_hidden_preview")
diff --git a/release/scripts/startup/bl_ui/space_sequencer.py b/release/scripts/startup/bl_ui/space_sequencer.py
index 641f9fc529f..3477353ba0d 100644
--- a/release/scripts/startup/bl_ui/space_sequencer.py
+++ b/release/scripts/startup/bl_ui/space_sequencer.py
@@ -98,7 +98,7 @@ class SEQUENCER_HT_header(Header):
row.prop(ed, "show_overlay", text="", icon='GHOST_ENABLED')
if ed.show_overlay:
row.prop(ed, "overlay_frame", text="")
- row.prop(ed, "overlay_lock", text="", icon='LOCKED')
+ row.prop(ed, "use_overlay_lock", text="", icon='LOCKED')
row = layout.row()
row.prop(st, "overlay_type", text="")
diff --git a/release/scripts/startup/bl_ui/space_view3d_toolbar.py b/release/scripts/startup/bl_ui/space_view3d_toolbar.py
index 8aae19e8bb0..6be5c0e6e04 100644
--- a/release/scripts/startup/bl_ui/space_view3d_toolbar.py
+++ b/release/scripts/startup/bl_ui/space_view3d_toolbar.py
@@ -681,7 +681,7 @@ class VIEW3D_PT_tools_brush(Panel, View3DPaintPanel):
sub = row.row()
sub.prop(brush, "cursor_overlay_alpha", text="Alpha")
- sub.prop(brush, "cursor_overlay_override", toggle=True, text="", icon='BRUSH_DATA')
+ sub.prop(brush, "use_cursor_overlay_override", toggle=True, text="", icon='BRUSH_DATA')
# Texture Paint Mode #
@@ -717,7 +717,7 @@ class VIEW3D_PT_tools_brush(Panel, View3DPaintPanel):
sub = row.row()
sub.prop(brush, "cursor_overlay_alpha", text="Alpha")
- sub.prop(brush, "cursor_overlay_override", toggle=True, text="", icon='BRUSH_DATA')
+ sub.prop(brush, "use_cursor_overlay_override", toggle=True, text="", icon='BRUSH_DATA')
# Weight Paint Mode #
@@ -774,7 +774,7 @@ class VIEW3D_PT_tools_brush(Panel, View3DPaintPanel):
sub = row.row()
sub.prop(brush, "cursor_overlay_alpha", text="Alpha")
- sub.prop(brush, "cursor_overlay_override", toggle=True, text="", icon='BRUSH_DATA')
+ sub.prop(brush, "use_cursor_overlay_override", toggle=True, text="", icon='BRUSH_DATA')
class VIEW3D_PT_tools_brush_texture(Panel, View3DPaintPanel):
@@ -814,7 +814,7 @@ class VIEW3D_PT_tools_brush_texture(Panel, View3DPaintPanel):
sub = row.row()
sub.prop(brush, "texture_overlay_alpha", text="Alpha")
- sub.prop(brush, "primary_overlay_override", toggle=True, text="", icon='BRUSH_DATA')
+ sub.prop(brush, "use_primary_overlay_override", toggle=True, text="", icon='BRUSH_DATA')
class VIEW3D_PT_tools_mask_texture(View3DPanel, Panel):
@@ -852,7 +852,7 @@ class VIEW3D_PT_tools_mask_texture(View3DPanel, Panel):
sub = row.row()
sub.prop(brush, "mask_overlay_alpha", text="Alpha")
- sub.prop(brush, "secondary_overlay_override", toggle=True, text="", icon='BRUSH_DATA')
+ sub.prop(brush, "use_secondary_overlay_override", toggle=True, text="", icon='BRUSH_DATA')
class VIEW3D_PT_tools_brush_stroke(Panel, View3DPaintPanel):