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authorHans Goudey <h.goudey@me.com>2021-04-07 00:02:55 +0300
committerHans Goudey <h.goudey@me.com>2021-04-07 00:02:55 +0300
commite0a1a2f49dab57d3e58372a38441b7d49c6e0fe1 (patch)
treeef7ec82871a75fb03f6a7151a26a6c2fd0250db7 /release/scripts/startup/nodeitems_builtins.py
parent93114180d71a7160954c30efba3012294c39c93b (diff)
Geometry Nodes: Bounding Box Node
This commit adds a simple node to output the min and max of an axis-aligned bounding box for the input geometry, as well a rectangular prism mesh created from these values for convenience. The initial use case for this node is a "bounding box boolean", where doing the boolean with just a bounding box could be signigicantly faster, for cases like cutting a hole in a wall for a window. But it's easy to imagine other cases where it could be useful. This node supports mesh and point cloud data right now, volume support will come as a separate patch. Also note that there is plenty of room to improve the performance of this node through parallelization. Differential Revision: https://developer.blender.org/D10420
Diffstat (limited to 'release/scripts/startup/nodeitems_builtins.py')
-rw-r--r--release/scripts/startup/nodeitems_builtins.py1
1 files changed, 1 insertions, 0 deletions
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py
index 7e887caf3f2..ab4d9353e1b 100644
--- a/release/scripts/startup/nodeitems_builtins.py
+++ b/release/scripts/startup/nodeitems_builtins.py
@@ -505,6 +505,7 @@ geometry_node_categories = [
NodeItem("ShaderNodeCombineRGB"),
]),
GeometryNodeCategory("GEO_GEOMETRY", "Geometry", items=[
+ NodeItem("GeometryNodeBoundBox"),
NodeItem("GeometryNodeTransform"),
NodeItem("GeometryNodeJoinGeometry"),
]),