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authorCharlie Jolly <charlie>2021-10-26 17:10:47 +0300
committerCharlie Jolly <mistajolly@gmail.com>2021-10-26 17:39:53 +0300
commit52ccb445011dddd73dde5ee9d7ba29f678e0d076 (patch)
treec950123b954489e885fb001785c1d686a5979185 /release/scripts/startup/nodeitems_builtins.py
parenta90cb41cb985183d884c1e688d27da8e746cba99 (diff)
Geometry Nodes: Add Brick Texture node
Port brick shader node to GN Reviewed By: JacquesLucke Differential Revision: https://developer.blender.org/D12783
Diffstat (limited to 'release/scripts/startup/nodeitems_builtins.py')
-rw-r--r--release/scripts/startup/nodeitems_builtins.py1
1 files changed, 1 insertions, 0 deletions
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py
index b1a3d8a762d..546f8c9e2ab 100644
--- a/release/scripts/startup/nodeitems_builtins.py
+++ b/release/scripts/startup/nodeitems_builtins.py
@@ -727,6 +727,7 @@ geometry_node_categories = [
NodeItem("FunctionNodeReplaceString"),
]),
GeometryNodeCategory("GEO_TEXTURE", "Texture", items=[
+ NodeItem("ShaderNodeTexBrick"),
NodeItem("ShaderNodeTexChecker"),
NodeItem("ShaderNodeTexGradient"),
NodeItem("ShaderNodeTexMagic"),