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authorCharlie Jolly <charlie>2022-09-14 00:29:19 +0300
committerCharlie Jolly <mistajolly@gmail.com>2022-09-14 01:06:40 +0300
commite1a9c16176df30f0e3cdd89e113d6b8d41cd4647 (patch)
treebff91062506748ecf14bd6ca5a49fb57bc5e30ac /release/scripts/startup/nodeitems_builtins.py
parent7518d30f2a4b1db3e35e1cad3680dc50474ef46c (diff)
UI: Add Mix Node to color section of add node menu
This adds back the new mix node to the Color sections of the add node menu. The add menu now contains two entries for the mix node. One under Utilites/Converter which defaults for float. One under Color which defaults to color with `Mix Color` label. This was moved as part of D13749. The issue was reported on BlenderArtists. Differential Revision: https://developer.blender.org/D15887
Diffstat (limited to 'release/scripts/startup/nodeitems_builtins.py')
-rw-r--r--release/scripts/startup/nodeitems_builtins.py2
1 files changed, 2 insertions, 0 deletions
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py
index a6609eb80fc..b7d09215676 100644
--- a/release/scripts/startup/nodeitems_builtins.py
+++ b/release/scripts/startup/nodeitems_builtins.py
@@ -424,6 +424,7 @@ shader_node_categories = [
NodeItem("ShaderNodeTexWhiteNoise"),
]),
ShaderNodeCategory("SH_NEW_OP_COLOR", "Color", items=[
+ NodeItem("ShaderNodeMix", label="Mix Color", settings={"data_type": "'RGBA'"}),
NodeItem("ShaderNodeRGBCurve"),
NodeItem("ShaderNodeInvert"),
NodeItem("ShaderNodeLightFalloff"),
@@ -651,6 +652,7 @@ geometry_node_categories = [
NodeItem("GeometryNodeStoreNamedAttribute"),
]),
GeometryNodeCategory("GEO_COLOR", "Color", items=[
+ NodeItem("ShaderNodeMix", label="Mix Color", settings={"data_type": "'RGBA'"}),
NodeItem("ShaderNodeRGBCurve"),
NodeItem("ShaderNodeValToRGB"),
NodeItem("FunctionNodeSeparateColor"),