diff options
author | Pablo Vazquez <venomgfx@gmail.com> | 2018-08-02 01:52:08 +0300 |
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committer | Pablo Vazquez <venomgfx@gmail.com> | 2018-08-02 01:52:54 +0300 |
commit | 872c5d2763f29110504c45d51f77ae1af540bfef (patch) | |
tree | b6243fabe8549e5ae13a3b5692fd01c0f9720513 /release/scripts/startup | |
parent | 918288138d19c7cd7936705bef7947d941abe708 (diff) |
UI: Remove OpenGL Render operators from Render menu
Rendering OpenGL/Preview is accessible from each editor.
Render settings are accessible from the Film menu when in OpenGL/Preview engine.
It wasn't always predictable especially with Workspaces without or with many viewports.
Also reordering of items, renaming and removal of superfluous icons.
Diffstat (limited to 'release/scripts/startup')
-rw-r--r-- | release/scripts/startup/bl_ui/space_topbar.py | 17 |
1 files changed, 5 insertions, 12 deletions
diff --git a/release/scripts/startup/bl_ui/space_topbar.py b/release/scripts/startup/bl_ui/space_topbar.py index 6712e495498..ecb59e322c2 100644 --- a/release/scripts/startup/bl_ui/space_topbar.py +++ b/release/scripts/startup/bl_ui/space_topbar.py @@ -394,26 +394,20 @@ class INFO_MT_render(Menu): props = layout.operator("render.render", text="Render Animation", icon='RENDER_ANIMATION') props.animation = True props.use_viewport = True - layout.operator("sound.mixdown", text="Render Audio", icon='PLAY_AUDIO') layout.separator() - layout.prop_menu_enum(rd, "display_mode", text="Display Mode") - layout.prop(rd, "use_lock_interface", text="Lock Interface") + layout.operator("sound.mixdown", text="Render Audio...") layout.separator() - props = layout.operator("render.opengl", text="OpenGL Render Image", icon='RENDER_STILL') - props.view_context = False - props = layout.operator("render.opengl", text="OpenGL Render Animation", icon='RENDER_ANIMATION') - props.view_context = False - props.animation = True - layout.menu("INFO_MT_opengl_render") + layout.operator("render.view_show", text="View Render") + layout.operator("render.play_rendered_anim", text="View Animation") + layout.prop_menu_enum(rd, "display_mode", text="Display Mode") layout.separator() - layout.operator("render.view_show") - layout.operator("render.play_rendered_anim", icon='PLAY') + layout.prop(rd, "use_lock_interface", text="Lock Interface") class INFO_MT_opengl_render(Menu): @@ -616,7 +610,6 @@ classes = ( INFO_MT_edit, INFO_MT_game, INFO_MT_render, - INFO_MT_opengl_render, INFO_MT_window, INFO_MT_help, ) |