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authorAntony Riakiotakis <kalast@gmail.com>2014-08-11 12:39:59 +0400
committerAntony Riakiotakis <kalast@gmail.com>2014-08-11 13:02:26 +0400
commit028fd29eeb092b6ed0625ed4d59b8100ae69596f (patch)
tree0cb15b15f17e6d9f16fef74631e3838e8962fafe /release/scripts/templates_py
parent5d1d23d5bdb0e5937520f16063f8d16fb049850c (diff)
Pie Menus C code backend.
This commit merges the code in the pie-menu branch. As per decisions taken the last few days, there are no pie menus included and there will be an official add-on including overrides of some keys with pie menus. However, people will now be able to use the new code in python. Full Documentation is in http://wiki.blender.org/index.php/Dev:Ref/ Thanks: Campbell Barton, Dalai Felinto and Ton Roosendaal for the code review and design comments Jonathan Williamson, Pawel Lyczkowski, Pablo Vazquez among others for suggestions during the development. Special Thanks to Sean Olson, for his support, suggestions, testing and merciless bugging so that I would finish the pie menu code. Without him we wouldn't be here. Also to the rest of the developers of the original python add-on, Patrick Moore and Dan Eicher and finally to Matt Ebb, who did the research and first implementation and whose code I used to get started.
Diffstat (limited to 'release/scripts/templates_py')
-rw-r--r--release/scripts/templates_py/ui_pie_menu.py32
1 files changed, 32 insertions, 0 deletions
diff --git a/release/scripts/templates_py/ui_pie_menu.py b/release/scripts/templates_py/ui_pie_menu.py
new file mode 100644
index 00000000000..87500b682d6
--- /dev/null
+++ b/release/scripts/templates_py/ui_pie_menu.py
@@ -0,0 +1,32 @@
+import bpy
+from bpy.types import Menu
+
+# spawn an edit mode selection pie (run while object is in edit mode to get a valid output)
+
+
+class VIEW3D_PIE_template(Menu):
+ # label is displayed at the center of the pie menu.
+ bl_label = "Select Mode"
+
+ def draw(self, context):
+ layout = self.layout
+
+ pie = layout.menu_pie()
+ # operator_enum will just spread all available options
+ # for the type enum of the operator on the pie
+ pie.operator_enum("mesh.select_mode", "type")
+
+
+def register():
+ bpy.utils.register_class(VIEW3D_PIE_template)
+
+
+def unregister():
+ bpy.utils.unregister_class(VIEW3D_PIE_template)
+
+
+if __name__ == "__main__":
+ register()
+
+ bpy.ops.wm.call_menu_pie(name="VIEW3D_PIE_template")
+