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authorCampbell Barton <ideasman42@gmail.com>2018-07-11 23:18:09 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-07-11 23:18:09 +0300
commit09aa799e5331a9da666f8a6325b038a866b1f35d (patch)
treeccff0086f70ea7929554a7e4c90bd1182f125ba6 /release/scripts/templates_py
parente3c85aaca74fc7bd2a9da43a0396a886363bc93d (diff)
PyAPI: Use annotations for RNA definitions
- Logical use of fields since they define type information. - Avoids using ordered-dict metaclass. Properties using regular assignments will print a warning and load, however the order is undefined.
Diffstat (limited to 'release/scripts/templates_py')
-rw-r--r--release/scripts/templates_py/addon_add_object.py2
-rw-r--r--release/scripts/templates_py/custom_nodes.py13
-rw-r--r--release/scripts/templates_py/manipulator_operator.py4
-rw-r--r--release/scripts/templates_py/operator_file_export.py6
-rw-r--r--release/scripts/templates_py/operator_file_import.py6
-rw-r--r--release/scripts/templates_py/operator_mesh_add.py14
-rw-r--r--release/scripts/templates_py/operator_modal.py4
-rw-r--r--release/scripts/templates_py/operator_modal_view3d.py2
-rw-r--r--release/scripts/templates_py/ui_list.py6
9 files changed, 32 insertions, 25 deletions
diff --git a/release/scripts/templates_py/addon_add_object.py b/release/scripts/templates_py/addon_add_object.py
index b74c0f8ee25..d26f3d351bf 100644
--- a/release/scripts/templates_py/addon_add_object.py
+++ b/release/scripts/templates_py/addon_add_object.py
@@ -45,7 +45,7 @@ class OBJECT_OT_add_object(Operator, AddObjectHelper):
bl_label = "Add Mesh Object"
bl_options = {'REGISTER', 'UNDO'}
- scale = FloatVectorProperty(
+ scale: FloatVectorProperty(
name="scale",
default=(1.0, 1.0, 1.0),
subtype='TRANSLATION',
diff --git a/release/scripts/templates_py/custom_nodes.py b/release/scripts/templates_py/custom_nodes.py
index 23d8ee55e72..7e4e89dafeb 100644
--- a/release/scripts/templates_py/custom_nodes.py
+++ b/release/scripts/templates_py/custom_nodes.py
@@ -30,10 +30,15 @@ class MyCustomSocket(NodeSocket):
('DOWN', "Down", "Where your feet are"),
('UP', "Up", "Where your head should be"),
('LEFT', "Left", "Not right"),
- ('RIGHT', "Right", "Not left")
+ ('RIGHT', "Right", "Not left"),
)
- my_enum_prop = bpy.props.EnumProperty(name="Direction", description="Just an example", items=my_items, default='UP')
+ my_enum_prop: bpy.props.EnumProperty(
+ name="Direction",
+ description="Just an example",
+ items=my_items,
+ default='UP',
+ )
# Optional function for drawing the socket input value
def draw(self, context, layout, node, text):
@@ -71,8 +76,8 @@ class MyCustomNode(Node, MyCustomTreeNode):
# These work just like custom properties in ID data blocks
# Extensive information can be found under
# http://wiki.blender.org/index.php/Doc:2.6/Manual/Extensions/Python/Properties
- my_string_prop = bpy.props.StringProperty()
- my_float_prop = bpy.props.FloatProperty(default=3.1415926)
+ my_string_prop: bpy.props.StringProperty()
+ my_float_prop: bpy.props.FloatProperty(default=3.1415926)
# === Optional Functions ===
# Initialization function, called when a new node is created.
diff --git a/release/scripts/templates_py/manipulator_operator.py b/release/scripts/templates_py/manipulator_operator.py
index 35e1c5b4fd1..61796489a95 100644
--- a/release/scripts/templates_py/manipulator_operator.py
+++ b/release/scripts/templates_py/manipulator_operator.py
@@ -39,11 +39,11 @@ class SelectSideOfPlane(Operator):
bl_label = "Select Side of Plane"
bl_options = {'REGISTER', 'UNDO'}
- plane_co = FloatVectorProperty(
+ plane_co: FloatVectorProperty(
size=3,
default=(0, 0, 0),
)
- plane_no = FloatVectorProperty(
+ plane_no: FloatVectorProperty(
size=3,
default=(0, 0, 1),
)
diff --git a/release/scripts/templates_py/operator_file_export.py b/release/scripts/templates_py/operator_file_export.py
index 8a1eb4ae54c..4ea817d3507 100644
--- a/release/scripts/templates_py/operator_file_export.py
+++ b/release/scripts/templates_py/operator_file_export.py
@@ -25,7 +25,7 @@ class ExportSomeData(Operator, ExportHelper):
# ExportHelper mixin class uses this
filename_ext = ".txt"
- filter_glob = StringProperty(
+ filter_glob: StringProperty(
default="*.txt",
options={'HIDDEN'},
maxlen=255, # Max internal buffer length, longer would be clamped.
@@ -33,13 +33,13 @@ class ExportSomeData(Operator, ExportHelper):
# List of operator properties, the attributes will be assigned
# to the class instance from the operator settings before calling.
- use_setting = BoolProperty(
+ use_setting: BoolProperty(
name="Example Boolean",
description="Example Tooltip",
default=True,
)
- type = EnumProperty(
+ type: EnumProperty(
name="Example Enum",
description="Choose between two items",
items=(
diff --git a/release/scripts/templates_py/operator_file_import.py b/release/scripts/templates_py/operator_file_import.py
index 9856b6a9040..b932b008c49 100644
--- a/release/scripts/templates_py/operator_file_import.py
+++ b/release/scripts/templates_py/operator_file_import.py
@@ -28,7 +28,7 @@ class ImportSomeData(Operator, ImportHelper):
# ImportHelper mixin class uses this
filename_ext = ".txt"
- filter_glob = StringProperty(
+ filter_glob: StringProperty(
default="*.txt",
options={'HIDDEN'},
maxlen=255, # Max internal buffer length, longer would be clamped.
@@ -36,13 +36,13 @@ class ImportSomeData(Operator, ImportHelper):
# List of operator properties, the attributes will be assigned
# to the class instance from the operator settings before calling.
- use_setting = BoolProperty(
+ use_setting: BoolProperty(
name="Example Boolean",
description="Example Tooltip",
default=True,
)
- type = EnumProperty(
+ type: EnumProperty(
name="Example Enum",
description="Choose between two items",
items=(
diff --git a/release/scripts/templates_py/operator_mesh_add.py b/release/scripts/templates_py/operator_mesh_add.py
index 407956a0fda..6b39ef7bbba 100644
--- a/release/scripts/templates_py/operator_mesh_add.py
+++ b/release/scripts/templates_py/operator_mesh_add.py
@@ -49,25 +49,25 @@ class AddBox(bpy.types.Operator):
bl_label = "Add Box"
bl_options = {'REGISTER', 'UNDO'}
- width = FloatProperty(
+ width: FloatProperty(
name="Width",
description="Box Width",
min=0.01, max=100.0,
default=1.0,
)
- height = FloatProperty(
+ height: FloatProperty(
name="Height",
description="Box Height",
min=0.01, max=100.0,
default=1.0,
)
- depth = FloatProperty(
+ depth: FloatProperty(
name="Depth",
description="Box Depth",
min=0.01, max=100.0,
default=1.0,
)
- layers = BoolVectorProperty(
+ layers: BoolVectorProperty(
name="Layers",
description="Object Layers",
size=20,
@@ -75,15 +75,15 @@ class AddBox(bpy.types.Operator):
)
# generic transform props
- view_align = BoolProperty(
+ view_align: BoolProperty(
name="Align to View",
default=False,
)
- location = FloatVectorProperty(
+ location: FloatVectorProperty(
name="Location",
subtype='TRANSLATION',
)
- rotation = FloatVectorProperty(
+ rotation: FloatVectorProperty(
name="Rotation",
subtype='EULER',
)
diff --git a/release/scripts/templates_py/operator_modal.py b/release/scripts/templates_py/operator_modal.py
index 88e5ee80590..c242e3b67b9 100644
--- a/release/scripts/templates_py/operator_modal.py
+++ b/release/scripts/templates_py/operator_modal.py
@@ -7,8 +7,8 @@ class ModalOperator(bpy.types.Operator):
bl_idname = "object.modal_operator"
bl_label = "Simple Modal Operator"
- first_mouse_x = IntProperty()
- first_value = FloatProperty()
+ first_mouse_x: IntProperty()
+ first_value: FloatProperty()
def modal(self, context, event):
if event.type == 'MOUSEMOVE':
diff --git a/release/scripts/templates_py/operator_modal_view3d.py b/release/scripts/templates_py/operator_modal_view3d.py
index 65bab3489b4..9d371446829 100644
--- a/release/scripts/templates_py/operator_modal_view3d.py
+++ b/release/scripts/templates_py/operator_modal_view3d.py
@@ -8,7 +8,7 @@ class ViewOperator(bpy.types.Operator):
bl_idname = "view3d.modal_operator"
bl_label = "Simple View Operator"
- offset = FloatVectorProperty(
+ offset: FloatVectorProperty(
name="Offset",
size=3,
)
diff --git a/release/scripts/templates_py/ui_list.py b/release/scripts/templates_py/ui_list.py
index 92e1b29d2ae..f6b82356a78 100644
--- a/release/scripts/templates_py/ui_list.py
+++ b/release/scripts/templates_py/ui_list.py
@@ -7,8 +7,10 @@ class MESH_UL_mylist(bpy.types.UIList):
# E.g. VGROUP_EMPTY = 1 << 0
# Custom properties, saved with .blend file. E.g.
- # use_filter_empty = bpy.props.BoolProperty(name="Filter Empty", default=False, options=set(),
- # description="Whether to filter empty vertex groups")
+ # use_filter_empty: bpy.props.BoolProperty(
+ # name="Filter Empty", default=False, options=set(),
+ # description="Whether to filter empty vertex groups",
+ # )
# Called for each drawn item.
def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index, flt_flag):