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authorLukas Toenne <lukas.toenne@googlemail.com>2013-10-10 16:58:35 +0400
committerLukas Toenne <lukas.toenne@googlemail.com>2013-10-10 16:58:35 +0400
commit3b7d5a8a405e4a2e5fbb0e7cd89d50306db17c27 (patch)
treec21ed1c0b805243f87b938b3a0b90f0194df8235 /release/scripts/templates_py
parent2a549285633f390da44051bbee2f8d5abf693396 (diff)
Change to node output socket drawing: Instead of always drawing only the socket label for outputs, leave this check up to the socket type draw function. This gives custom node scripts more flexibility in
how to draw socket values by allowing buttons on output sockets as well. http://wiki.blender.org/index.php/Extensions:2.6/Py/API_Changes#Python_Node_Output_Drawing
Diffstat (limited to 'release/scripts/templates_py')
-rw-r--r--release/scripts/templates_py/custom_nodes.py2
1 files changed, 1 insertions, 1 deletions
diff --git a/release/scripts/templates_py/custom_nodes.py b/release/scripts/templates_py/custom_nodes.py
index 5f002f37161..975ae1881f2 100644
--- a/release/scripts/templates_py/custom_nodes.py
+++ b/release/scripts/templates_py/custom_nodes.py
@@ -40,7 +40,7 @@ class MyCustomSocket(NodeSocket):
# Optional function for drawing the socket input value
def draw(self, context, layout, node, text):
- if self.is_linked:
+ if self.is_output or self.is_linked:
layout.label(text)
else:
layout.prop(self, "myEnumProperty", text=text)